Tue, 11 Apr 2023 11:11:28 +0300 |
Teemu Piippo |
More refactor and renaming
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Wed, 20 Jul 2022 21:48:46 +0300 |
Teemu Piippo |
Delete unused code
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Mon, 04 Jul 2022 19:53:13 +0300 |
Teemu Piippo |
Experiment to delete the Model class and rely solely on text documents
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Wed, 29 Jun 2022 16:33:49 +0300 |
Teemu Piippo |
Fixed ModelId being used to identify both models and elements, added ElementId to identify elements
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Wed, 29 Jun 2022 14:11:58 +0300 |
Teemu Piippo |
Add support for BFC CERTIFY statements
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Tue, 28 Jun 2022 19:35:09 +0300 |
Teemu Piippo |
Remove ring.h
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Tue, 28 Jun 2022 17:59:34 +0300 |
Teemu Piippo |
Let's bring GLEW back after all
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Tue, 28 Jun 2022 17:35:56 +0300 |
Teemu Piippo |
Fix picking and rendering of selected colors
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Sun, 26 Jun 2022 21:32:51 +0300 |
Teemu Piippo |
Convert all includes to be relative to project root directory. Files that cannot be found in this manner use angle brackets.
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Sun, 26 Jun 2022 20:26:09 +0300 |
Teemu Piippo |
Fix bad use of QOpenGLFunctions
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Sun, 26 Jun 2022 19:44:45 +0300 |
Teemu Piippo |
- Made it build under Qt6
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Wed, 22 Jun 2022 16:53:35 +0300 |
Teemu Piippo |
I felt that the compiler was too kind to me, so I enabled a big pile of warnings
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Thu, 09 Jun 2022 19:11:27 +0300 |
Teemu Piippo |
Now builds again
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Thu, 09 Jun 2022 13:32:55 +0300 |
Teemu Piippo |
more refactoring, dosn't build yet
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Wed, 08 Jun 2022 20:41:21 +0300 |
Teemu Piippo |
Refactor colors.cpp/.h
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Mon, 06 Jun 2022 22:01:22 +0300 |
Teemu Piippo |
Giant refactor
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Wed, 25 May 2022 17:42:02 +0300 |
Teemu Piippo |
Simplify PolygonCache
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Wed, 25 May 2022 12:01:58 +0300 |
Teemu Piippo |
cleanup, gl::Compiler changed to gl::ModelShaders
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Thu, 03 Mar 2022 11:42:52 +0200 |
Teemu Piippo |
extract polygon cache out of Model
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Wed, 22 Sep 2021 14:03:43 +0300 |
Teemu Piippo |
Document and refactor colors.cpp and colors.h
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Wed, 28 Jul 2021 08:23:09 +0300 |
Teemu Piippo |
update
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Tue, 27 Jul 2021 11:11:32 +0300 |
Teemu Piippo |
fix too long lines
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Wed, 11 Mar 2020 19:05:34 +0200 |
Teemu Piippo |
simplification
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Wed, 11 Mar 2020 17:19:28 +0200 |
Teemu Piippo |
fixed signed vs unsigned nonsense in gl::Compiler::idFromColor
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Mon, 09 Mar 2020 14:21:54 +0200 |
Teemu Piippo |
ldraw::Id is now templated for extra type safety
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Thu, 13 Feb 2020 12:51:27 +0200 |
Teemu Piippo |
added grid program
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Fri, 07 Feb 2020 23:59:06 +0200 |
Teemu Piippo |
selection works now
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Fri, 07 Feb 2020 02:02:16 +0200 |
Teemu Piippo |
fix some warnings
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Fri, 07 Feb 2020 02:01:21 +0200 |
Teemu Piippo |
wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
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Fri, 07 Feb 2020 01:58:34 +0200 |
Teemu Piippo |
added selection highlighting
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Thu, 06 Feb 2020 23:41:20 +0200 |
Teemu Piippo |
picking works now
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Thu, 06 Feb 2020 20:33:05 +0200 |
Teemu Piippo |
added the pick scene
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Sun, 02 Feb 2020 00:50:57 +0200 |
Teemu Piippo |
made edges white in dark backgrounds
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Sat, 01 Feb 2020 17:10:11 +0200 |
Teemu Piippo |
Main color is now configurable
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Sat, 01 Feb 2020 15:33:57 +0200 |
Teemu Piippo |
wired renderstyle up
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Thu, 30 Jan 2020 19:20:11 +0200 |
Teemu Piippo |
renamed the linetypes namespace to ldraw namespace and added more structures to it
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Tue, 28 Jan 2020 23:34:49 +0200 |
Teemu Piippo |
added some sort of lighting
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Sun, 26 Jan 2020 14:29:30 +0200 |
Teemu Piippo |
replaced matrix and vertex classes with glm
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Thu, 23 Jan 2020 00:29:10 +0200 |
Teemu Piippo |
it works!
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Wed, 22 Jan 2020 22:41:17 +0200 |
Teemu Piippo |
modelview matrix set up
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Wed, 22 Jan 2020 01:17:11 +0200 |
Teemu Piippo |
commit work done on plugging vao to the gl renderer, renders nonsense for now
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Wed, 22 Jan 2020 00:23:29 +0200 |
Teemu Piippo |
at least VAOs work now
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Sun, 19 Jan 2020 02:54:48 +0200 |
Teemu Piippo |
commit work on GL rendering
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Wed, 01 Jan 2020 17:45:56 +0200 |
Teemu Piippo |
things
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Sat, 14 Dec 2019 22:36:06 +0200 |
Teemu Piippo |
added missing files
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