src/gl/compiler.cpp

Fri, 07 Feb 2020 02:01:21 +0200

author
Teemu Piippo <teemu@hecknology.net>
date
Fri, 07 Feb 2020 02:01:21 +0200
changeset 49
d56cc7387dad
parent 48
3c10f0e2fbe0
child 50
0f80a2e5e42b
permissions
-rw-r--r--

wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly

19
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
1 /*
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
2 * LDForge: LDraw parts authoring CAD
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
3 * Copyright (C) 2013 - 2018 Teemu Piippo
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
4 *
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
5 * This program is free software: you can redistribute it and/or modify
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
6 * it under the terms of the GNU General Public License as published by
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
7 * the Free Software Foundation, either version 3 of the License, or
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
8 * (at your option) any later version.
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
9 *
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
10 * This program is distributed in the hope that it will be useful,
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
13 * GNU General Public License for more details.
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
14 *
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
15 * You should have received a copy of the GNU General Public License
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
17 */
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
18
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
19 #define GL_GLEXT_PROTOTYPES
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
20 #include <GL/glu.h>
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
21 #include <GL/glext.h>
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
22 #include <QMessageBox>
19
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
23 #include "gl/compiler.h"
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
24 #include "documentmanager.h"
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
25 #include "invert.h"
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
26 #include "ring.h"
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
27
27
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
28 static const char* vertexShaderSource = R"(
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
29 #version 330 core
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
30
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
31 layout(location=0) in vec3 position;
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
32 layout(location=1) in vec4 color;
34
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
33 layout(location=2) in vec3 normal;
49
d56cc7387dad wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
Teemu Piippo <teemu@hecknology.net>
parents: 48
diff changeset
34 layout(location=3) in int id;
27
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
35 out vec4 vColor;
34
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
36 out vec3 vFragPos;
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
37 out vec3 vNormal;
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
38 uniform mat4 modelMatrix;
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
39 uniform mat4 viewMatrix;
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
40 uniform mat4 projectionMatrix;
37
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
41 uniform int fragmentStyle;
48
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
42 uniform vec3 selectedColor;
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
43 uniform int highlighted;
37
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
44
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
45 const int FRAGSTYLE_Normal = 0;
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
46 const int FRAGSTYLE_BfcGreen = 1;
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
47 const int FRAGSTYLE_BfcRed = 2;
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
48 const int FRAGSTYLE_Random = 3;
46
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 43
diff changeset
49 const int FRAGSTYLE_Id = 4;
27
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
50
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
51 void main()
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
52 {
34
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
53 mat3 normalMatrix = transpose(inverse(mat3(modelMatrix)));
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
54 vNormal = normalize(normalMatrix * normal);
48
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
55 if (fragmentStyle == FRAGSTYLE_Id)
37
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
56 {
49
d56cc7387dad wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
Teemu Piippo <teemu@hecknology.net>
parents: 48
diff changeset
57 /* Calculate a color based from this index. This method caters for
d56cc7387dad wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
Teemu Piippo <teemu@hecknology.net>
parents: 48
diff changeset
58 * 16777216 objects. I don't think that will be exceeded anytime soon.
d56cc7387dad wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
Teemu Piippo <teemu@hecknology.net>
parents: 48
diff changeset
59 */
d56cc7387dad wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
Teemu Piippo <teemu@hecknology.net>
parents: 48
diff changeset
60 int r = (id / 0x10000) % 0x100;
d56cc7387dad wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
Teemu Piippo <teemu@hecknology.net>
parents: 48
diff changeset
61 int g = (id / 0x100) % 0x100;
d56cc7387dad wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
Teemu Piippo <teemu@hecknology.net>
parents: 48
diff changeset
62 int b = id % 0x100;
d56cc7387dad wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
Teemu Piippo <teemu@hecknology.net>
parents: 48
diff changeset
63 vColor = vec4(r / 255.0, g / 255.0, b / 255.0, 1.0);
46
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 43
diff changeset
64 }
37
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
65 else
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
66 {
48
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
67 if (fragmentStyle == FRAGSTYLE_BfcGreen)
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
68 {
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
69 vColor = vec4(0.2, 0.9, 0.2, 1.0);
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
70 }
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
71 else if (fragmentStyle == FRAGSTYLE_BfcRed)
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
72 {
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
73 vColor = vec4(0.9, 0.2, 0.2, 1.0);
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
74 }
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
75 else
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
76 {
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
77 vColor = color;
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
78 }
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
79 if (highlighted == id)
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
80 {
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
81 vColor = (vColor + vec4(selectedColor, 1.0) * 0.6) / 1.6;
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
82 }
37
90443fb328ea wired renderstyle up
Teemu Piippo <teemu@hecknology.net>
parents: 35
diff changeset
83 }
48
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
84
34
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
85 vFragPos = vec3(modelMatrix * vec4(position, 1.0));
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
86 gl_Position = projectionMatrix * viewMatrix * vec4(vFragPos, 1.0);
27
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
87 }
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
88 )";
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
89
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
90 static const char* fragmentShaderSource = R"(
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
91 #version 330 core
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
92
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
93 in vec4 vColor;
34
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
94 in vec3 vFragPos;
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
95 in vec3 vNormal;
27
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
96 out vec4 fColor;
34
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
97 const vec3 lightPos = vec3(0.5, 0.5, 0.5);
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
98 const vec4 lightColor = vec4(1.0, 1.0, 1.0, 1.0);
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
99 const float ambientStrength = 0.7;
46
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 43
diff changeset
100 uniform bool useLighting;
27
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
101
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
102 void main()
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
103 {
46
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 43
diff changeset
104 if (useLighting)
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 43
diff changeset
105 {
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 43
diff changeset
106 vec4 ambient = ambientStrength * lightColor;
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 43
diff changeset
107 vec3 lightDirection = normalize(lightPos - vFragPos);
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 43
diff changeset
108 vec4 diffuse = max(dot(vNormal, lightDirection), 0.0) * lightColor;
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 43
diff changeset
109 fColor = (ambient + diffuse) * vColor;
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 43
diff changeset
110 }
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 43
diff changeset
111 else
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 43
diff changeset
112 {
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 43
diff changeset
113 fColor = vColor;
98645c8e7704 added the pick scene
Teemu Piippo <teemu@hecknology.net>
parents: 43
diff changeset
114 }
27
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
115 }
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
116 )";
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
117
35
98906a94732f renamed the linetypes namespace to ldraw namespace and added more structures to it
Teemu Piippo <teemu@hecknology.net>
parents: 34
diff changeset
118 gl::Compiler::Compiler(const ldraw::ColorTable& colorTable, QObject* parent) :
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
119 QObject{parent},
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
120 colorTable{colorTable}
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
121 {
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
122 }
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
123
19
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
124 gl::Compiler::~Compiler()
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
125 {
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
126 }
19
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
127
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
128 void gl::Compiler::initialize()
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
129 {
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
130 if (not this->initialized)
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
131 {
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
132 this->initializeOpenGLFunctions();
27
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
133 for (int i = 0; i < gl::NUM_ARRAY_CLASSES; i += 1)
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
134 {
27
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
135 auto& object = this->glObjects[i];
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
136 object.program = new QOpenGLShaderProgram;
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
137 object.program->create();
28
c92c1daf735f modelview matrix set up
Teemu Piippo <teemu@hecknology.net>
parents: 27
diff changeset
138 const bool vertexShaderCompiled = object.program->addShaderFromSourceCode(QOpenGLShader::Vertex, ::vertexShaderSource);
c92c1daf735f modelview matrix set up
Teemu Piippo <teemu@hecknology.net>
parents: 27
diff changeset
139 QString log;
c92c1daf735f modelview matrix set up
Teemu Piippo <teemu@hecknology.net>
parents: 27
diff changeset
140 if (not vertexShaderCompiled)
c92c1daf735f modelview matrix set up
Teemu Piippo <teemu@hecknology.net>
parents: 27
diff changeset
141 {
c92c1daf735f modelview matrix set up
Teemu Piippo <teemu@hecknology.net>
parents: 27
diff changeset
142 log += "\n" + tr("Vertex shader:") + "\n" + object.program->log();
c92c1daf735f modelview matrix set up
Teemu Piippo <teemu@hecknology.net>
parents: 27
diff changeset
143 }
c92c1daf735f modelview matrix set up
Teemu Piippo <teemu@hecknology.net>
parents: 27
diff changeset
144 const bool fragmentShaderCompiled = object.program->addShaderFromSourceCode(QOpenGLShader::Fragment, ::fragmentShaderSource);
c92c1daf735f modelview matrix set up
Teemu Piippo <teemu@hecknology.net>
parents: 27
diff changeset
145 if (not fragmentShaderCompiled)
c92c1daf735f modelview matrix set up
Teemu Piippo <teemu@hecknology.net>
parents: 27
diff changeset
146 {
c92c1daf735f modelview matrix set up
Teemu Piippo <teemu@hecknology.net>
parents: 27
diff changeset
147 log += "\n" + tr("Fragment shader:") + "\n" + object.program->log();
c92c1daf735f modelview matrix set up
Teemu Piippo <teemu@hecknology.net>
parents: 27
diff changeset
148 }
c92c1daf735f modelview matrix set up
Teemu Piippo <teemu@hecknology.net>
parents: 27
diff changeset
149 if (not vertexShaderCompiled or not fragmentShaderCompiled)
c92c1daf735f modelview matrix set up
Teemu Piippo <teemu@hecknology.net>
parents: 27
diff changeset
150 {
c92c1daf735f modelview matrix set up
Teemu Piippo <teemu@hecknology.net>
parents: 27
diff changeset
151 QMessageBox::critical(nullptr, tr("Shader compile error"), tr("Could not compile shaders.") + "\n" + log);
c92c1daf735f modelview matrix set up
Teemu Piippo <teemu@hecknology.net>
parents: 27
diff changeset
152 std::exit(-1);
c92c1daf735f modelview matrix set up
Teemu Piippo <teemu@hecknology.net>
parents: 27
diff changeset
153 }
27
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
154 object.program->link();
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
155 object.program->bind();
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
156 object.buffer.create();
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
157 object.buffer.bind();
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
158 object.buffer.setUsagePattern(QOpenGLBuffer::DynamicDraw);
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
159 object.vertexArray.create();
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
160 object.vertexArray.bind();
49
d56cc7387dad wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
Teemu Piippo <teemu@hecknology.net>
parents: 48
diff changeset
161 for (int k : {0, 1, 2, 3})
48
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
162 {
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
163 object.program->enableAttributeArray(k);
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
164 }
34
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
165 constexpr int stride = sizeof(gl::Vertex);
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
166 object.program->setAttributeBuffer(0, GL_FLOAT, offsetof(gl::Vertex, position), 3, stride);
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
167 object.program->setAttributeBuffer(1, GL_FLOAT, offsetof(gl::Vertex, color), 4, stride);
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
168 object.program->setAttributeBuffer(2, GL_FLOAT, offsetof(gl::Vertex, normal), 3, stride);
49
d56cc7387dad wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
Teemu Piippo <teemu@hecknology.net>
parents: 48
diff changeset
169 glVertexAttribIPointer(3, 1, GL_INT, stride, (void*)offsetof(gl::Vertex, id));
27
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
170 object.vertexArray.release();
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
171 object.buffer.release();
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
172 object.program->release();
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
173 }
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
174 this->initialized = true;
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
175 }
19
ed9685f44ab3 added missing files
Teemu Piippo <teemu@hecknology.net>
parents:
diff changeset
176 }
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
177
39
caac957e9834 Main color is now configurable
Teemu Piippo <teemu@hecknology.net>
parents: 37
diff changeset
178 void gl::Compiler::build(Model* model, DocumentManager* context, const gl::RenderPreferences& preferences)
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
179 {
22
6da867fa5429 commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents: 21
diff changeset
180 this->boundingBox = {};
34
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
181 std::vector<gl::Vertex> vboData[gl::NUM_ARRAY_CLASSES];
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
182 const std::vector<gl::Polygon> polygons = model->getPolygons(context);
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
183 for (const gl::Polygon& polygon : polygons)
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
184 {
39
caac957e9834 Main color is now configurable
Teemu Piippo <teemu@hecknology.net>
parents: 37
diff changeset
185 this->buildPolygon(polygon, vboData, preferences);
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
186 }
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
187 for (int arrayId = 0; arrayId < gl::NUM_ARRAY_CLASSES; arrayId += 1)
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
188 {
27
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
189 auto& buffer = this->glObjects[arrayId].buffer;
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
190 auto& vector = vboData[arrayId];
34
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
191 this->storedVertexCounts[arrayId] = vector.size();
27
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
192 buffer.bind();
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
193 buffer.allocate(vector.data(), static_cast<int>(vector.size() * sizeof vector[0]));
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
194 buffer.release();
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
195 }
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
196 }
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
197
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
198 gl::ArrayClass classifyPolygon(const gl::Polygon& polygon)
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
199 {
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
200 switch (polygon.type)
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
201 {
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
202 case gl::Polygon::EdgeLine:
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
203 return gl::ArrayClass::Lines;
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
204 case gl::Polygon::Triangle:
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
205 return gl::ArrayClass::Triangles;
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
206 case gl::Polygon::Quadrilateral:
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
207 return gl::ArrayClass::Quads;
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
208 case gl::Polygon::ConditionalEdge:
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
209 return gl::ArrayClass::ConditionalLines;
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
210 }
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
211 return gl::ArrayClass::Lines;
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
212 }
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
213
47
cd6704009eb9 picking works now
Teemu Piippo <teemu@hecknology.net>
parents: 46
diff changeset
214 ldraw::Id gl::Compiler::idFromColor(const std::array<GLbyte, 3>& data)
cd6704009eb9 picking works now
Teemu Piippo <teemu@hecknology.net>
parents: 46
diff changeset
215 {
cd6704009eb9 picking works now
Teemu Piippo <teemu@hecknology.net>
parents: 46
diff changeset
216 return {data[0] * std::int32_t{0x10000} + data[1] * std::int32_t{0x100} + data[2]};
cd6704009eb9 picking works now
Teemu Piippo <teemu@hecknology.net>
parents: 46
diff changeset
217 }
cd6704009eb9 picking works now
Teemu Piippo <teemu@hecknology.net>
parents: 46
diff changeset
218
39
caac957e9834 Main color is now configurable
Teemu Piippo <teemu@hecknology.net>
parents: 37
diff changeset
219 void gl::Compiler::buildPolygon(
caac957e9834 Main color is now configurable
Teemu Piippo <teemu@hecknology.net>
parents: 37
diff changeset
220 gl::Polygon polygon,
caac957e9834 Main color is now configurable
Teemu Piippo <teemu@hecknology.net>
parents: 37
diff changeset
221 std::vector<gl::Vertex>* vboData,
caac957e9834 Main color is now configurable
Teemu Piippo <teemu@hecknology.net>
parents: 37
diff changeset
222 const gl::RenderPreferences& preferences)
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
223 {
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
224 const gl::ArrayClass vboClass = classifyPolygon(polygon);
34
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
225 std::vector<gl::Vertex>& vertexBuffer = vboData[static_cast<int>(vboClass)];
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
226 auto vertexRing = iter::ring(polygon.vertices, polygon.numPolygonVertices());
34
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
227 reserveMore(vertexBuffer, polygon.numPolygonVertices());
39
caac957e9834 Main color is now configurable
Teemu Piippo <teemu@hecknology.net>
parents: 37
diff changeset
228 const QColor color = this->getColorForPolygon(polygon, preferences);
22
6da867fa5429 commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents: 21
diff changeset
229 for (unsigned int i = 0; i < polygon.numPolygonVertices(); i += 1)
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
230 {
33
4c41bfe2ec6e replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents: 30
diff changeset
231 const glm::vec3& v1 = vertexRing[i - 1];
4c41bfe2ec6e replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents: 30
diff changeset
232 const glm::vec3& v2 = vertexRing[i];
4c41bfe2ec6e replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents: 30
diff changeset
233 const glm::vec3& v3 = vertexRing[i + 1];
22
6da867fa5429 commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents: 21
diff changeset
234 this->boundingBox.consider(polygon.vertices[i]);
34
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
235 gl::Vertex& vertex = vertexBuffer.emplace_back();
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
236 vertex.position = polygon.vertices[i];
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
237 vertex.normal = glm::normalize(glm::cross(v1 - v2, v3 - v2));
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
238 vertex.color = glm::vec4{color.redF(), color.greenF(), color.blueF(), color.alphaF()};
48
3c10f0e2fbe0 added selection highlighting
Teemu Piippo <teemu@hecknology.net>
parents: 47
diff changeset
239 vertex.id = polygon.id.value;
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
240 }
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
241 }
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
242
39
caac957e9834 Main color is now configurable
Teemu Piippo <teemu@hecknology.net>
parents: 37
diff changeset
243 QColor gl::Compiler::getColorForPolygon(const gl::Polygon& polygon, const gl::RenderPreferences& preferences)
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
244 {
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
245 QColor color;
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
246 // For normal colors, use the polygon's color.
35
98906a94732f renamed the linetypes namespace to ldraw namespace and added more structures to it
Teemu Piippo <teemu@hecknology.net>
parents: 34
diff changeset
247 if (polygon.color == ldraw::mainColor)
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
248 {
39
caac957e9834 Main color is now configurable
Teemu Piippo <teemu@hecknology.net>
parents: 37
diff changeset
249 color = preferences.mainColor;
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
250 }
35
98906a94732f renamed the linetypes namespace to ldraw namespace and added more structures to it
Teemu Piippo <teemu@hecknology.net>
parents: 34
diff changeset
251 else if (polygon.color == ldraw::edgeColor)
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
252 {
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
253 // Edge color is black, unless we have a dark background, in which case lines need to be bright.
43
08dc62e03a6d made edges white in dark backgrounds
Teemu Piippo <teemu@hecknology.net>
parents: 39
diff changeset
254 color = luma(preferences.backgroundColor) > (40.0 / 256.0) ? Qt::black : Qt::white;
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
255 }
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
256 else
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
257 {
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
258 // Not main or edge color, use the polygon's color as is.
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
259 color = this->colorTable[polygon.color].faceColor;
21
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
260 }
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
261 return color;
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
262 }
Teemu Piippo <teemu@hecknology.net>
parents: 19
diff changeset
263
33
4c41bfe2ec6e replaced matrix and vertex classes with glm
Teemu Piippo <teemu@hecknology.net>
parents: 30
diff changeset
264 glm::vec3 gl::Compiler::modelCenter() const
22
6da867fa5429 commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents: 21
diff changeset
265 {
6da867fa5429 commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents: 21
diff changeset
266 return boxCenter(this->boundingBox);
6da867fa5429 commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents: 21
diff changeset
267 }
6da867fa5429 commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents: 21
diff changeset
268
6da867fa5429 commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents: 21
diff changeset
269 double gl::Compiler::modelDistance() const
6da867fa5429 commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents: 21
diff changeset
270 {
6da867fa5429 commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents: 21
diff changeset
271 return longestMeasure(this->boundingBox);
6da867fa5429 commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents: 21
diff changeset
272 }
6da867fa5429 commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents: 21
diff changeset
273
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
274 void gl::Compiler::bindVertexArray(gl::ArrayClass arrayClass)
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
275 {
27
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
276 auto& object = this->glObjects[static_cast<int>(arrayClass)];
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
277 object.vertexArray.bind();
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
278 object.program->bind();
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
279 }
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
280
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
281 void gl::Compiler::releaseVertexArray(gl::ArrayClass arrayClass)
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
282 {
27
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
283 auto& object = this->glObjects[static_cast<int>(arrayClass)];
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
284 object.program->release();
c57fb7a5ffa3 commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents: 26
diff changeset
285 object.vertexArray.release();
26
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
286 }
3a9e761e4faa at least VAOs work now
Teemu Piippo <teemu@hecknology.net>
parents: 22
diff changeset
287
34
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
288 std::size_t gl::Compiler::vertexCount(const gl::ArrayClass arrayClass) const
28
c92c1daf735f modelview matrix set up
Teemu Piippo <teemu@hecknology.net>
parents: 27
diff changeset
289 {
34
1de2b8d64e9f added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents: 33
diff changeset
290 return this->storedVertexCounts[static_cast<int>(arrayClass)];
28
c92c1daf735f modelview matrix set up
Teemu Piippo <teemu@hecknology.net>
parents: 27
diff changeset
291 }

mercurial