src/gl/compiler.cpp

changeset 22
6da867fa5429
parent 21
0133e565e072
child 26
3a9e761e4faa
--- a/src/gl/compiler.cpp	Wed Jan 01 17:45:56 2020 +0200
+++ b/src/gl/compiler.cpp	Sun Jan 19 02:54:48 2020 +0200
@@ -40,6 +40,7 @@
 	{
 		this->initializeVbo();
 	}
+	this->boundingBox = {};
 	std::vector<GLfloat> vboData[gl::numVbos];
 	const std::vector<gl::Polygon> polygons = model->getPolygons(context);
 	for (const gl::Polygon& polygon : polygons)
@@ -80,9 +81,9 @@
 
 void writeVertex(std::vector<GLfloat>& data, const Point3D& point)
 {
-	data.push_back(point.x);
-	data.push_back(point.y);
-	data.push_back(point.z);
+	data.push_back(static_cast<GLfloat>(point.x));
+	data.push_back(static_cast<GLfloat>(point.y));
+	data.push_back(static_cast<GLfloat>(point.z));
 }
 
 void gl::Compiler::buildPolygon(gl::Polygon polygon, std::vector<GLfloat>* vboData)
@@ -93,7 +94,7 @@
 		return vboData[gl::vboIndex({vboClass, subclass})];
 	};
 	auto vertexRing = iter::ring(polygon.vertices, polygon.numPolygonVertices());
-	for (int i = 0; i < polygon.numPolygonVertices(); i += 1)
+	for (unsigned int i = 0; i < polygon.numPolygonVertices(); i += 1)
 	{
 		const Point3D& v1 = vertexRing[i - 1];
 		const Point3D& v2 = vertexRing[i];
@@ -105,18 +106,11 @@
 	}
 	vboBuffer(VboSubclass::Surfaces).reserve(vboBuffer(VboSubclass::Surfaces).size() + polygon.numPolygonVertices());
 	// Transform vertices so that they're suitable for GL rendering
-	for (int i = 0; i < polygon.numPolygonVertices(); i += 1)
+	for (unsigned int i = 0; i < polygon.numPolygonVertices(); i += 1)
 	{
 		polygon.vertices[i].y = -polygon.vertices[i].y;
 		polygon.vertices[i].z = -polygon.vertices[i].z;
-#if 0
-		// Add these vertices to the bounding box (unless we're going to do it over
-		// from scratch afterwards anyway)
-		if (not this->needBoundingBoxRebuild)
-		{
-			this->boundingBox.consider(poly.vertices[i]);
-		}
-#endif
+		this->boundingBox.consider(polygon.vertices[i]);
 		writeVertex(vboBuffer(VboSubclass::Surfaces), polygon.vertices[i]);
 	}
 	this->writeColor(vboData, polygon, VboSubclass::RegularColors);
@@ -199,15 +193,25 @@
 	std::vector<GLfloat>& buffer = data[gl::vboIndex({classifyPolygon(polygon), subclass})];
 	const QColor color = this->getColorForPolygon(polygon, subclass);
 	buffer.reserve(data->size() + 4 * polygon.numPolygonVertices());
-	for (int i = 0; i < polygon.numPolygonVertices(); i += 1)
+	for (unsigned int i = 0; i < polygon.numPolygonVertices(); i += 1)
 	{
-		buffer.push_back(color.redF() / 255.0f);
-		buffer.push_back(color.greenF() / 255.0f);
-		buffer.push_back(color.blueF() / 255.0f);
-		buffer.push_back(color.alphaF() / 255.0f);
+		buffer.push_back(static_cast<GLfloat>(color.redF()));
+		buffer.push_back(static_cast<GLfloat>(color.greenF()));
+		buffer.push_back(static_cast<GLfloat>(color.blueF()));
+		buffer.push_back(static_cast<GLfloat>(color.alphaF()));
 	}
 }
 
+Point3D gl::Compiler::modelCenter() const
+{
+	return boxCenter(this->boundingBox);
+}
+
+double gl::Compiler::modelDistance() const
+{
+	return longestMeasure(this->boundingBox);
+}
+
 void gl::Compiler::initializeVbo()
 {
 	this->initializeOpenGLFunctions();
@@ -223,7 +227,7 @@
 void gl::Compiler::upload(const int vboIndex, const std::vector<GLfloat>& data)
 {
 	glBindBuffer(GL_ARRAY_BUFFER, this->storedVbo[vboIndex]);
-	glBufferData(GL_ARRAY_BUFFER, data.size() * sizeof data[0], data.data(), GL_STATIC_DRAW);
+	glBufferData(GL_ARRAY_BUFFER, static_cast<GLsizeiptr>(data.size() * sizeof data[0]), data.data(), GL_STATIC_DRAW);
 	glBindBuffer(GL_ARRAY_BUFFER, 0);
 	this->storedVboSizes[vboIndex] = data.size();
 }
@@ -233,7 +237,7 @@
 	return this->storedVbo[gl::vboIndex(vboAddress)];
 }
 
-int gl::Compiler::vboSize(const VboAddress vboAddress) const
+std::size_t gl::Compiler::vboSize(const VboAddress vboAddress) const
 {
 	return this->storedVboSizes[gl::vboIndex(vboAddress)];
 }

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