--- a/src/gl/compiler.cpp Wed Jun 08 19:33:00 2022 +0300 +++ b/src/gl/compiler.cpp Wed Jun 08 20:41:21 2022 +0300 @@ -232,15 +232,15 @@ static QColor getColorForPolygon( const gl::Polygon& polygon, const gl::RenderPreferences& preferences, - const ldraw::ColorTable& colorTable) + const ColorTable& colorTable) { QColor color; // For normal colors, use the polygon's color. - if (polygon.color == ldraw::MAIN_COLOR) + if (polygon.color == MAIN_COLOR) { color = preferences.mainColor; } - else if (polygon.color == ldraw::EDGE_COLOR) + else if (polygon.color == EDGE_COLOR) { // Edge color is black, unless we have a dark background, in which case lines need to be bright. color = luma(preferences.backgroundColor) > (40.0 / 256.0) ? Qt::black : Qt::white; @@ -248,7 +248,7 @@ else { // Not main or edge color, use the polygon's color as is. - color = colorTable[polygon.color].faceColor; + color = colorFace(polygon.color, colorTable).value_or(Qt::black); } return color; } @@ -275,7 +275,7 @@ void gl::build( gl::ModelShaders* shaders, Model* model, - const ldraw::ColorTable& colorTable, + const ColorTable& colorTable, DocumentManager* context, const gl::RenderPreferences& preferences) {