--- a/src/gl/compiler.cpp Tue Jul 27 09:56:06 2021 +0300 +++ b/src/gl/compiler.cpp Tue Jul 27 11:11:32 2021 +0300 @@ -142,7 +142,9 @@ { log += "\n" + QObject::tr("Vertex shader:") + "\n" + shaderProgram->log(); } - const bool fragmentShaderCompiled = shaderProgram->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource); + const bool fragmentShaderCompiled = shaderProgram->addShaderFromSourceCode( + QOpenGLShader::Fragment, + fragmentShaderSource); if (not fragmentShaderCompiled) { log += "\n" + QObject::tr("Fragment shader:") + "\n" + shaderProgram->log();