src/gl/compiler.cpp

changeset 333
07e65a4c6611
parent 309
d862721d19a3
child 338
719b909a7d2b
--- a/src/gl/compiler.cpp	Mon Jul 04 15:37:22 2022 +0300
+++ b/src/gl/compiler.cpp	Mon Jul 04 19:53:13 2022 +0300
@@ -295,8 +295,8 @@
 			vertex.position = point;
 			vertex.normal = normal;
 			vertex.color = glm::vec4{color.redF(), color.greenF(), color.blueF(), color.alphaF()};
-			vertex.id = polygon.id.value;
-			vertex.pickcolor = idToColor(polygon.id.value);
+			vertex.id = polygon.linenumber;
+			vertex.pickcolor = idToColor(polygon.linenumber);
 		});
 	});
 	for (gl::ModelShaders::ShaderObject& shader : shaders->shaderObjects)
@@ -309,13 +309,12 @@
 	}
 }
 
-ElementId gl::idFromUcharColor(const std::array<GLubyte, 3>& data)
+int gl::idFromUcharColor(const std::array<GLubyte, 3>& data)
 {
-	return {
+	return
 		static_cast<std::int32_t>(data[0]) |
 		static_cast<std::int32_t>(data[1]) << 8 |
-		static_cast<std::int32_t>(data[2]) << 16
-	};
+		static_cast<std::int32_t>(data[2]) << 16;
 }
 
 void gl::bindModelShaderVertexArray(gl::ModelShaders* shaders, gl::ArrayClass arrayClass)
@@ -332,6 +331,7 @@
 	shaderObject.vertexArray.release();
 }
 
+/*
 void gl::setModelShaderSelectedObjects(gl::ModelShaders* shaders, const QSet<ElementId> &ids)
 {
 	for (ModelShaders::ShaderObject& object : shaders->shaderObjects)
@@ -347,6 +347,7 @@
 		object.buffer.release();
 	}
 }
+*/
 
 std::size_t gl::vertexCount(const gl::ModelShaders* shaders, const gl::ArrayClass arrayClass)
 {

mercurial