Mon, 22 Apr 2013 03:53:21 +0300
Added three configurable grid layouts, coarse, medium and fine grids, like those of MLCad. The grids are considerably finer by default simply because part editing works at a lower scale than model editing.
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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1 | /* |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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2 | * LDForge: LDraw parts authoring CAD |
104 | 3 | * Copyright (C) 2013 Santeri Piippo |
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Santeri Piippo <crimsondusk64@gmail.com>
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4 | * |
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Santeri Piippo <crimsondusk64@gmail.com>
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5 | * This program is free software: you can redistribute it and/or modify |
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Santeri Piippo <crimsondusk64@gmail.com>
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6 | * it under the terms of the GNU General Public License as published by |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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7 | * the Free Software Foundation, either version 3 of the License, or |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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8 | * (at your option) any later version. |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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9 | * |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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10 | * This program is distributed in the hope that it will be useful, |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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13 | * GNU General Public License for more details. |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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17 | */ |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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18 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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19 | #include "gui.h" |
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20 | #include "common.h" |
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Added history dialog, cannot display all types yet
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21 | #include "file.h" |
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22 | #include "history.h" |
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23 | #include "zz_colorSelectDialog.h" |
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24 | #include "zz_historyDialog.h" |
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25 | #include "zz_setContentsDialog.h" |
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Rotation and rounding. Rotation needs work to get proper origin stuff
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26 | #include "misc.h" |
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Rotation improvements; allow radials be inlined
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27 | #include "bbox.h" |
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28 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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29 | vector<LDObject*> g_Clipboard; |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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30 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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31 | // ============================================================================= |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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32 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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33 | // ============================================================================= |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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34 | static bool copyToClipboard () { |
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Improved shared selection handling; added select by color
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35 | vector<LDObject*> objs = g_ForgeWindow->selection (); |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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36 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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37 | if (objs.size() == 0) |
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Santeri Piippo <crimsondusk64@gmail.com>
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38 | return false; |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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39 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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40 | // Clear the clipboard first. |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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41 | for (LDObject* obj : g_Clipboard) |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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42 | delete obj; |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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43 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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44 | g_Clipboard.clear (); |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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45 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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46 | // Now, copy the contents into the clipboard. The objects should be |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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47 | // separate objects so that modifying the existing ones does not affect |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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48 | // the clipboard. Thus, we add clones of the objects to the clipboard, not |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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49 | // the objects themselves. |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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50 | for (ulong i = 0; i < objs.size(); ++i) |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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51 | g_Clipboard.push_back (objs[i]->clone ()); |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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52 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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53 | return true; |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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54 | } |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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55 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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56 | // ============================================================================= |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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57 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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58 | // ============================================================================= |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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59 | ACTION (cut, "Cut", "cut", "Cut the current selection to clipboard.", CTRL (X)) { |
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Added history management for cut and paste, copy doesn't alter the object list by itself so it doesn't touch history
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60 | vector<ulong> ulaIndices; |
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61 | vector<LDObject*> copies; |
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62 | |
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63 | if (!copyToClipboard ()) |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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64 | return; |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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65 | |
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66 | g_ForgeWindow->deleteSelection (&ulaIndices, &copies); |
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Fleshed out the history dialog further
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67 | History::addEntry (new DelHistory (ulaIndices, copies, DelHistory::Cut)); |
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68 | } |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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69 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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70 | // ============================================================================= |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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71 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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72 | // ============================================================================= |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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73 | ACTION (copy, "Copy", "copy", "Copy the current selection to clipboard.", CTRL (C)) { |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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74 | copyToClipboard (); |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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75 | } |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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76 | |
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77 | // ============================================================================= |
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78 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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79 | // ============================================================================= |
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80 | ACTION (paste, "Paste", "paste", "Paste clipboard contents.", CTRL (V)) { |
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81 | vector<ulong> ulaIndices; |
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82 | vector<LDObject*> paCopies; |
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83 | |
110
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84 | ulong idx = g_ForgeWindow->getInsertionPoint (); |
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85 | |
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86 | for (LDObject* obj : g_Clipboard) { |
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87 | ulaIndices.push_back (idx); |
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88 | paCopies.push_back (obj->clone ()); |
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89 | |
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90 | g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + idx++, obj->clone ()); |
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91 | } |
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92 | |
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93 | History::addEntry (new AddHistory (ulaIndices, paCopies, AddHistory::Paste)); |
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94 | g_ForgeWindow->refresh (); |
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95 | } |
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96 | |
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97 | // ============================================================================= |
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98 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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99 | // ============================================================================= |
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100 | ACTION (del, "Delete", "delete", "Delete the selection", KEY (Delete)) { |
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101 | vector<ulong> ulaIndices; |
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102 | vector<LDObject*> copies; |
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103 | |
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104 | g_ForgeWindow->deleteSelection (&ulaIndices, &copies); |
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105 | |
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106 | if (copies.size ()) |
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107 | History::addEntry (new DelHistory (ulaIndices, copies)); |
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108 | } |
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109 | |
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110 | // ============================================================================= |
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111 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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112 | // ============================================================================= |
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113 | static void doInline (bool bDeep) { |
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114 | vector<LDObject*> sel = g_ForgeWindow->selection (); |
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115 | |
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116 | // History stuff |
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117 | vector<LDSubfile*> paRefs; |
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118 | vector<ulong> ulaRefIndices, ulaBitIndices; |
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119 | |
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120 | for (LDObject* obj : sel) { |
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121 | if (obj->getType() != OBJ_Subfile) |
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122 | continue; |
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123 | |
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124 | ulaRefIndices.push_back (obj->getIndex (g_CurrentFile)); |
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125 | paRefs.push_back (static_cast<LDSubfile*> (obj)->clone ()); |
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126 | } |
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127 | |
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128 | for (LDObject* obj : sel) { |
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129 | // Get the index of the subfile so we know where to insert the |
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130 | // inlined contents. |
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131 | long idx = obj->getIndex (g_CurrentFile); |
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132 | if (idx == -1) |
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133 | continue; |
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134 | |
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135 | vector<LDObject*> objs; |
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136 | |
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137 | if (obj->getType() == OBJ_Subfile) |
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138 | objs = static_cast<LDSubfile*> (obj)->inlineContents (bDeep, true); |
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139 | else if (obj->getType() == OBJ_Radial) |
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140 | objs = static_cast<LDRadial*> (obj)->decompose (true); |
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141 | else |
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142 | continue; |
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143 | |
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144 | // Merge in the inlined objects |
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145 | for (LDObject* inlineobj : objs) { |
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146 | ulaBitIndices.push_back (idx); |
104 | 147 | |
148 | // This object is now inlined so it has no parent anymore. | |
149 | inlineobj->parent = null; | |
150 | ||
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151 | g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + idx++, inlineobj); |
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152 | } |
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153 | |
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154 | // Delete the subfile now as it's been inlined. |
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155 | g_CurrentFile->forgetObject (obj); |
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156 | delete obj; |
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157 | } |
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158 | |
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159 | History::addEntry (new InlineHistory (ulaBitIndices, ulaRefIndices, paRefs, bDeep)); |
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160 | g_ForgeWindow->refresh (); |
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161 | } |
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162 | |
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163 | ACTION (inlineContents, "Inline", "inline", "Inline selected subfiles.", CTRL (I)) { |
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164 | doInline (false); |
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165 | } |
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166 | |
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167 | ACTION (deepInline, "Deep Inline", "inline-deep", "Recursively inline selected subfiles " |
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168 | "down to polygons only.", CTRL_SHIFT (I)) |
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169 | { |
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170 | doInline (true); |
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171 | } |
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172 | |
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173 | // ============================================================================= |
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174 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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175 | // ============================================================================= |
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176 | ACTION (splitQuads, "Split Quads", "quad-split", "Split quads into triangles.", (0)) { |
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177 | vector<LDObject*> objs = g_ForgeWindow->selection (); |
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178 | |
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179 | vector<ulong> ulaIndices; |
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180 | vector<LDQuad*> paCopies; |
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181 | |
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182 | // Store stuff first for history archival |
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183 | for (LDObject* obj : objs) { |
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184 | if (obj->getType() != OBJ_Quad) |
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185 | continue; |
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186 | |
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187 | ulaIndices.push_back (obj->getIndex (g_CurrentFile)); |
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188 | paCopies.push_back (static_cast<LDQuad*> (obj)->clone ()); |
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189 | } |
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190 | |
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191 | for (LDObject* obj : objs) { |
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192 | if (obj->getType() != OBJ_Quad) |
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193 | continue; |
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194 | |
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195 | // Find the index of this quad |
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196 | long lIndex = obj->getIndex (g_CurrentFile); |
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197 | |
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198 | if (lIndex == -1) |
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199 | return; |
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200 | |
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201 | std::vector<LDTriangle*> triangles = static_cast<LDQuad*> (obj)->splitToTriangles (); |
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202 | |
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203 | // Replace the quad with the first triangle and add the second triangle |
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204 | // after the first one. |
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205 | g_CurrentFile->objects[lIndex] = triangles[0]; |
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206 | g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + lIndex + 1, triangles[1]); |
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207 | |
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208 | // Delete this quad now, it has been split. |
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209 | delete obj; |
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210 | } |
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211 | |
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212 | History::addEntry (new QuadSplitHistory (ulaIndices, paCopies)); |
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213 | g_ForgeWindow->refresh (); |
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214 | } |
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215 | |
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216 | // ============================================================================= |
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217 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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218 | // ============================================================================= |
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219 | ACTION (setContents, "Set Contents", "set-contents", "Set the raw code of this object.", KEY (F9)) { |
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220 | if (g_ForgeWindow->qObjList->selectedItems().size() != 1) |
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221 | return; |
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222 | |
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223 | LDObject* obj = g_ForgeWindow->selection ()[0]; |
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224 | SetContentsDialog::staticDialog (obj); |
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225 | } |
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226 | |
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227 | // ============================================================================= |
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228 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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229 | // ============================================================================= |
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230 | ACTION (setColor, "Set Color", "palette", "Set the color on given objects.", KEY (F10)) { |
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231 | if (g_ForgeWindow->qObjList->selectedItems().size() <= 0) |
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232 | return; |
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233 | |
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234 | short dColor; |
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235 | short dDefault = -1; |
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236 | |
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237 | std::vector<LDObject*> objs = g_ForgeWindow->selection (); |
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238 | |
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239 | // If all selected objects have the same color, said color is our default |
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240 | // value to the color selection dialog. |
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241 | dDefault = g_ForgeWindow->getSelectedColor (); |
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242 | |
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243 | // Show the dialog to the user now and ask for a color. |
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244 | if (ColorSelectDialog::staticDialog (dColor, dDefault, g_ForgeWindow)) { |
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245 | std::vector<ulong> ulaIndices; |
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246 | std::vector<short> daColors; |
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247 | |
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248 | for (LDObject* obj : objs) { |
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249 | if (obj->dColor != -1) { |
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250 | ulaIndices.push_back (obj->getIndex (g_CurrentFile)); |
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251 | daColors.push_back (obj->dColor); |
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252 | |
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253 | obj->dColor = dColor; |
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254 | } |
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255 | } |
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256 | |
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257 | History::addEntry (new SetColorHistory (ulaIndices, daColors, dColor)); |
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258 | g_ForgeWindow->refresh (); |
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259 | } |
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260 | } |
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261 | |
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262 | // ============================================================================= |
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263 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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264 | // ============================================================================= |
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265 | ACTION (makeBorders, "Make Borders", "make-borders", "Add borders around given polygons.", |
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266 | CTRL_SHIFT (B)) |
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267 | { |
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268 | vector<LDObject*> objs = g_ForgeWindow->selection (); |
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269 | |
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270 | vector<ulong> ulaIndices; |
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271 | vector<LDObject*> paObjs; |
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272 | |
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273 | for (LDObject* obj : objs) { |
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274 | if (obj->getType() != OBJ_Quad && obj->getType() != OBJ_Triangle) |
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275 | continue; |
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276 | |
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277 | short dNumLines; |
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278 | LDLine* lines[4]; |
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279 | |
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280 | if (obj->getType() == OBJ_Quad) { |
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281 | dNumLines = 4; |
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282 | |
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283 | LDQuad* quad = static_cast<LDQuad*> (obj); |
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284 | lines[0] = new LDLine (quad->vaCoords[0], quad->vaCoords[1]); |
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285 | lines[1] = new LDLine (quad->vaCoords[1], quad->vaCoords[2]); |
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286 | lines[2] = new LDLine (quad->vaCoords[2], quad->vaCoords[3]); |
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287 | lines[3] = new LDLine (quad->vaCoords[3], quad->vaCoords[0]); |
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288 | } else { |
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289 | dNumLines = 3; |
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290 | |
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291 | LDTriangle* tri = static_cast<LDTriangle*> (obj); |
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292 | lines[0] = new LDLine (tri->vaCoords[0], tri->vaCoords[1]); |
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293 | lines[1] = new LDLine (tri->vaCoords[1], tri->vaCoords[2]); |
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294 | lines[2] = new LDLine (tri->vaCoords[2], tri->vaCoords[0]); |
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295 | } |
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296 | |
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297 | for (short i = 0; i < dNumLines; ++i) { |
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298 | ulong idx = obj->getIndex (g_CurrentFile) + i + 1; |
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299 | |
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300 | lines[i]->dColor = dEdgeColor; |
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301 | g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + idx, lines[i]); |
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302 | |
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303 | ulaIndices.push_back (idx); |
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304 | paObjs.push_back (lines[i]->clone ()); |
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305 | } |
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306 | } |
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307 | |
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308 | History::addEntry (new AddHistory (ulaIndices, paObjs)); |
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309 | g_ForgeWindow->refresh (); |
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310 | } |
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311 | |
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312 | // ============================================================================= |
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313 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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314 | // ============================================================================= |
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315 | ACTION (makeCornerVerts, "Make Corner Vertices", "corner-verts", |
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316 | "Adds vertex objects to the corners of the given polygons", (0)) |
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317 | { |
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318 | vector<ulong> ulaIndices; |
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319 | vector<LDObject*> paObjs; |
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320 | |
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321 | for (LDObject* obj : g_ForgeWindow->selection ()) { |
104 | 322 | vertex* vaCoords = null; |
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323 | ushort uNumCoords = 0; |
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324 | |
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325 | switch (obj->getType ()) { |
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326 | case OBJ_Quad: |
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327 | uNumCoords = 4; |
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328 | vaCoords = static_cast<LDQuad*> (obj)->vaCoords; |
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329 | break; |
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330 | |
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331 | case OBJ_Triangle: |
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332 | uNumCoords = 3; |
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333 | vaCoords = static_cast<LDTriangle*> (obj)->vaCoords; |
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334 | break; |
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335 | |
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336 | case OBJ_Line: |
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337 | uNumCoords = 2; |
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338 | vaCoords = static_cast<LDLine*> (obj)->vaCoords; |
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339 | break; |
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340 | |
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341 | default: |
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342 | break; |
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343 | } |
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344 | |
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345 | ulong idx = obj->getIndex (g_CurrentFile); |
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346 | for (ushort i = 0; i < uNumCoords; ++i) { |
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347 | LDVertex* pVert = new LDVertex; |
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348 | pVert->vPosition = vaCoords[i]; |
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349 | pVert->dColor = obj->dColor; |
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350 | |
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351 | g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + ++idx, pVert); |
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352 | ulaIndices.push_back (idx); |
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353 | paObjs.push_back (pVert->clone ()); |
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354 | } |
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355 | } |
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356 | |
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357 | if (ulaIndices.size() > 0) { |
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358 | History::addEntry (new AddHistory (ulaIndices, paObjs)); |
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359 | g_ForgeWindow->refresh (); |
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360 | } |
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361 | } |
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362 | |
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363 | // ============================================================================= |
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364 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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365 | // ============================================================================= |
84
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366 | static void doMoveSelection (const bool bUp) { |
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367 | vector<LDObject*> objs = g_ForgeWindow->selection (); |
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368 | |
91
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369 | // Get the indices of the objects for history archival |
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370 | vector<ulong> ulaIndices; |
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371 | for (LDObject* obj : objs) |
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372 | ulaIndices.push_back (obj->getIndex (g_CurrentFile)); |
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373 | |
91
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374 | LDObject::moveObjects (objs, bUp); |
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375 | History::addEntry (new ListMoveHistory (ulaIndices, bUp)); |
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376 | g_ForgeWindow->buildObjList (); |
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377 | } |
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378 | |
120
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379 | ACTION (moveUp, "Move Up", "arrow-up", "Move the current selection up.", SHIFT (Up)) { |
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380 | doMoveSelection (true); |
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381 | } |
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382 | |
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383 | ACTION (moveDown, "Move Down", "arrow-down", "Move the current selection down.", SHIFT (Down)) { |
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384 | doMoveSelection (false); |
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385 | } |
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386 | |
96
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387 | // ============================================================================= |
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388 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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389 | // ============================================================================= |
85
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390 | ACTION (undo, "Undo", "undo", "Undo a step.", CTRL (Z)) { |
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391 | History::undo (); |
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392 | } |
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393 | |
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394 | ACTION (redo, "Redo", "redo", "Redo a step.", CTRL_SHIFT (Z)) { |
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395 | History::redo (); |
96
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396 | } |
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397 | |
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398 | ACTION (showHistory, "Show History", "history", "Show the history dialog.", (0)) { |
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399 | HistoryDialog dlg; |
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400 | dlg.exec (); |
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401 | } |
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402 | |
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403 | // ============================================================================= |
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404 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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405 | // ============================================================================= |
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Added three configurable grid layouts, coarse, medium and fine grids, like those of MLCad. The grids are considerably finer by default simply because part editing works at a lower scale than model editing.
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406 | void doMoveObjects (vertex vVector) { |
102
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407 | vector<ulong> ulaIndices; |
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408 | |
124
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Added three configurable grid layouts, coarse, medium and fine grids, like those of MLCad. The grids are considerably finer by default simply because part editing works at a lower scale than model editing.
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409 | // Apply the grid values |
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410 | vVector.x *= currentGrid ().confs[Grid::X]->value; |
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411 | vVector.y *= currentGrid ().confs[Grid::Y]->value; |
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412 | vVector.z *= currentGrid ().confs[Grid::Z]->value; |
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413 | |
109
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414 | for (LDObject* obj : g_ForgeWindow->selection ()) { |
102
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415 | ulaIndices.push_back (obj->getIndex (g_CurrentFile)); |
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416 | obj->move (vVector); |
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417 | } |
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418 | |
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419 | History::addEntry (new MoveHistory (ulaIndices, vVector)); |
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420 | g_ForgeWindow->refresh (); |
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421 | } |
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422 | |
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423 | ACTION (moveXNeg, "Move -X", "move-x-neg", "Move selected objects negative on the X axis.", KEY (Left)) { |
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424 | doMoveObjects ({-1, 0, 0}); |
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425 | } |
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426 | |
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427 | ACTION (moveYNeg, "Move -Y", "move-y-neg", "Move selected objects negative on the Y axis.", KEY (PageUp)) { |
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428 | doMoveObjects ({0, -1, 0}); |
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429 | } |
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430 | |
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431 | ACTION (moveZNeg, "Move -Z", "move-z-neg", "Move selected objects negative on the Z axis.", KEY (Down)) { |
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432 | doMoveObjects ({0, 0, -1}); |
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433 | } |
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434 | |
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435 | ACTION (moveXPos, "Move +X", "move-x-pos", "Move selected objects positive on the X axis.", KEY (Right)) { |
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436 | doMoveObjects ({1, 0, 0}); |
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437 | } |
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438 | |
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439 | ACTION (moveYPos, "Move +Y", "move-y-pos", "Move selected objects positive on the Y axis.", KEY (PageDown)) { |
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440 | doMoveObjects ({0, 1, 0}); |
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441 | } |
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442 | |
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443 | ACTION (moveZPos, "Move +Z", "move-z-pos", "Move selected objects positive on the Z axis.", KEY (Up)) { |
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444 | doMoveObjects ({0, 0, 1}); |
118
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445 | } |
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446 | |
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447 | // ============================================================================= |
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448 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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449 | // invert - reverse winding |
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450 | // |
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451 | // NOTE: History management gets a little tricky here. For lines, cond-lines, |
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452 | // triangles and quads, we edit the object, thus we record an EditHistory. For |
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453 | // subfiles and radials we create or delete invertnext objects. Since we have |
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454 | // multiple actions of different types, we store a history entry for each of |
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455 | // them and wrap them into a ComboHistory, which allows storage of multiple |
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456 | // simultaneous edits with different type. This is what we ultimately store into |
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457 | // History. |
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458 | // ============================================================================= |
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459 | ACTION (invert, "Invert", "invert", "Reverse the winding of given objects.", CTRL_SHIFT (W)) { |
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460 | std::vector<LDObject*> paSelection = g_ForgeWindow->selection (); |
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461 | std::vector<HistoryEntry*> paHistory; |
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462 | |
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463 | for (LDObject* obj : paSelection) { |
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464 | // For the objects we end up editing, we store information into these |
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465 | // variables and we store them into an EditHistory after the switch |
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466 | // block. Subfile and radial management is stored into the history |
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467 | // list immediately. |
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468 | ulong ulHistoryIndex = obj->getIndex (g_CurrentFile); |
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469 | LDObject* pOldCopy, *pNewCopy; |
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470 | bool bEdited = false; |
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471 | |
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472 | switch (obj->getType ()) { |
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473 | case OBJ_Line: |
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474 | case OBJ_CondLine: |
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475 | { |
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Added winding reversal, though undoing it isn't quite ready yet.
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476 | // For lines, we swap the vertices. I don't think that a |
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477 | // cond-line's control points need to be swapped, do they? |
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Added winding reversal, though undoing it isn't quite ready yet.
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478 | LDLine* pLine = static_cast<LDLine*> (obj); |
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479 | vertex vTemp = pLine->vaCoords[0]; |
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480 | |
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481 | pOldCopy = pLine->clone (); |
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482 | pLine->vaCoords[0] = pLine->vaCoords[1]; |
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483 | pLine->vaCoords[1] = vTemp; |
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484 | pNewCopy = pLine->clone (); |
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485 | bEdited = true; |
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486 | } |
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487 | break; |
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488 | |
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489 | case OBJ_Triangle: |
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490 | { |
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491 | // Triangle goes 0 -> 1 -> 2, reversed: 0 -> 2 -> 1. |
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492 | // Thus, we swap 1 and 2. |
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493 | LDTriangle* pTri = static_cast<LDTriangle*> (obj); |
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494 | vertex vTemp = pTri->vaCoords[1]; |
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495 | |
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496 | pOldCopy = pTri->clone (); |
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497 | pTri->vaCoords[1] = pTri->vaCoords[2]; |
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498 | pTri->vaCoords[2] = vTemp; |
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499 | pNewCopy = pTri->clone (); |
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500 | bEdited = true; |
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501 | } |
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502 | break; |
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503 | |
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504 | case OBJ_Quad: |
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505 | { |
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506 | // Quad: 0 -> 1 -> 2 -> 3 |
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507 | // rev: 0 -> 3 -> 2 -> 1 |
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Added winding reversal, though undoing it isn't quite ready yet.
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508 | // Thus, we swap 1 and 3. |
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Added winding reversal, though undoing it isn't quite ready yet.
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509 | LDQuad* pQuad = static_cast<LDQuad*> (obj); |
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510 | vertex vTemp = pQuad->vaCoords[1]; |
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511 | |
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Added winding reversal, though undoing it isn't quite ready yet.
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512 | pOldCopy = pQuad->clone (); |
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513 | pQuad->vaCoords[1] = pQuad->vaCoords[3]; |
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514 | pQuad->vaCoords[3] = vTemp; |
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515 | pNewCopy = pQuad->clone (); |
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516 | bEdited = true; |
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Added winding reversal, though undoing it isn't quite ready yet.
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517 | } |
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Added winding reversal, though undoing it isn't quite ready yet.
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518 | break; |
649110bb36a8
Added winding reversal, though undoing it isn't quite ready yet.
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519 | |
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520 | case OBJ_Subfile: |
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521 | case OBJ_Radial: |
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Added winding reversal, though undoing it isn't quite ready yet.
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522 | { |
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Added winding reversal, though undoing it isn't quite ready yet.
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523 | // Subfiles and radials are inverted when they're prefixed with |
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Added winding reversal, though undoing it isn't quite ready yet.
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524 | // a BFC INVERTNEXT statement. Thus we need to toggle this status. |
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525 | // For flat primitives it's sufficient that the determinant is |
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Added winding reversal, though undoing it isn't quite ready yet.
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526 | // flipped but I don't have a method for checking flatness yet. |
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Santeri Piippo <crimsondusk64@gmail.com>
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527 | // Food for thought... |
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528 | |
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Added winding reversal, though undoing it isn't quite ready yet.
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529 | bool inverted = false; |
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Added winding reversal, though undoing it isn't quite ready yet.
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530 | ulong idx = obj->getIndex (g_CurrentFile); |
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531 | |
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532 | if (idx > 0) { |
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533 | LDObject* prev = g_CurrentFile->object (idx - 1); |
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Added winding reversal, though undoing it isn't quite ready yet.
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534 | LDBFC* bfc = dynamic_cast<LDBFC*> (prev); |
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535 | |
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536 | if (bfc && bfc->eStatement == LDBFC::InvertNext) { |
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537 | // Object is prefixed with an invertnext, thus remove it. |
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538 | paHistory.push_back (new DelHistory ({idx - 1}, {bfc->clone ()})); |
649110bb36a8
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|
539 | |
649110bb36a8
Added winding reversal, though undoing it isn't quite ready yet.
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540 | inverted = true; |
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541 | g_CurrentFile->forgetObject (bfc); |
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Added winding reversal, though undoing it isn't quite ready yet.
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542 | delete bfc; |
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543 | } |
649110bb36a8
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544 | } |
649110bb36a8
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|
545 | |
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546 | if (!inverted) { |
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547 | // Not inverted, thus prefix it with a new invertnext. |
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Added winding reversal, though undoing it isn't quite ready yet.
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548 | LDBFC* bfc = new LDBFC (LDBFC::InvertNext); |
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549 | g_CurrentFile->objects.insert (g_CurrentFile->objects.begin () + idx, bfc); |
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550 | |
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551 | paHistory.push_back (new AddHistory ({idx}, {bfc->clone ()})); |
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552 | } |
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553 | } |
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554 | break; |
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555 | |
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556 | default: |
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557 | break; |
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558 | } |
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559 | |
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560 | // If we edited this object, store the EditHistory based on collected |
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561 | // information now. |
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562 | if (bEdited == true) |
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563 | paHistory.push_back (new EditHistory ({ulHistoryIndex}, {pOldCopy}, {pNewCopy})); |
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564 | } |
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565 | |
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566 | if (paHistory.size () > 0) { |
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567 | History::addEntry (new ComboHistory (paHistory)); |
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568 | g_ForgeWindow->refresh (); |
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569 | } |
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570 | } |
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571 | |
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572 | // ============================================================================= |
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573 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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574 | // ============================================================================= |
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575 | static void doRotate (const short l, const short m, const short n) { |
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576 | std::vector<LDObject*> sel = g_ForgeWindow->selection (); |
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577 | bbox box; |
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578 | vertex origin; |
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579 | std::vector<vertex*> queue; |
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Added three configurable grid layouts, coarse, medium and fine grids, like those of MLCad. The grids are considerably finer by default simply because part editing works at a lower scale than model editing.
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580 | const double angle = (pi * currentGrid ().confs[Grid::Angle]->value) / 360; |
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581 | |
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582 | // ref: http://en.wikipedia.org/wiki/Transformation_matrix#Rotation_2 |
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583 | matrix transform ( |
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584 | (l * l * (1 - cos (angle))) + cos (angle), |
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585 | (m * l * (1 - cos (angle))) - (n * sin (angle)), |
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586 | (n * l * (1 - cos (angle))) + (m * sin (angle)), |
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587 | |
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588 | (l * m * (1 - cos (angle))) + (n * sin (angle)), |
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589 | (m * m * (1 - cos (angle))) + cos (angle), |
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590 | (n * m * (1 - cos (angle))) - (l * sin (angle)), |
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591 | |
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592 | (l * n * (1 - cos (angle))) - (m * sin (angle)), |
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593 | (m * n * (1 - cos (angle))) + (l * sin (angle)), |
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594 | (n * n * (1 - cos (angle))) + cos (angle) |
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595 | ); |
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596 | |
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597 | // Calculate center vertex |
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598 | for (LDObject* obj : sel) { |
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599 | if (obj->getType () == OBJ_Subfile) |
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600 | box << static_cast<LDSubfile*> (obj)->vPosition; |
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601 | else if (obj->getType () == OBJ_Radial) |
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602 | box << static_cast<LDRadial*> (obj)->vPosition; |
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603 | else |
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604 | box << obj; |
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Rotate subfiles and radials by their origin and not by their contents' bboxes.
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605 | } |
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606 | |
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607 | origin = box.center (); |
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608 | |
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609 | // Apply the above matrix to everything |
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610 | for (LDObject* obj : sel) { |
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611 | if (obj->vertices ()) |
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612 | for (short i = 0; i < obj->vertices (); ++i) |
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613 | queue.push_back (&obj->vaCoords[i]); |
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614 | else if (obj->getType () == OBJ_Subfile) { |
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615 | LDSubfile* ref = static_cast<LDSubfile*> (obj); |
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616 | |
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617 | queue.push_back (&ref->vPosition); |
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618 | ref->mMatrix = ref->mMatrix * transform; |
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619 | } else if (obj->getType () == OBJ_Radial) { |
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620 | LDRadial* rad = static_cast<LDRadial*> (obj); |
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621 | |
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622 | queue.push_back (&rad->vPosition); |
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623 | rad->mMatrix = rad->mMatrix * transform; |
121
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624 | } else if (obj->getType () == OBJ_Vertex) |
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625 | queue.push_back (&static_cast<LDVertex*> (obj)->vPosition); |
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626 | } |
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627 | |
121
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628 | for (vertex* v : queue) { |
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629 | v->move (-origin); |
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630 | v->transform (transform, g_Origin); |
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631 | v->move (origin); |
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632 | } |
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633 | |
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634 | g_ForgeWindow->refresh (); |
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635 | } |
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636 | |
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|
637 | ACTION (rotateXPos, "Rotate +X", "rotate-x-pos", "Rotate objects around X axis", CTRL (Right)) { |
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638 | doRotate (1, 0, 0); |
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639 | } |
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640 | |
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|
641 | ACTION (rotateYPos, "Rotate +Y", "rotate-y-pos", "Rotate objects around Y axis", CTRL (PageDown)) { |
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642 | doRotate (0, 1, 0); |
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643 | } |
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644 | |
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645 | ACTION (rotateZPos, "Rotate +Z", "rotate-z-pos", "Rotate objects around Z axis", CTRL (Up)) { |
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646 | doRotate (0, 0, 1); |
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647 | } |
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648 | |
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|
649 | ACTION (rotateXNeg, "Rotate -X", "rotate-x-neg", "Rotate objects around X axis", CTRL (Left)) { |
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650 | doRotate (-1, 0, 0); |
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651 | } |
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652 | |
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|
653 | ACTION (rotateYNeg, "Rotate -Y", "rotate-y-neg", "Rotate objects around Y axis", CTRL (PageUp)) { |
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654 | doRotate (0, -1, 0); |
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655 | } |
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656 | |
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657 | ACTION (rotateZNeg, "Rotate -Z", "rotate-z-neg", "Rotate objects around Z axis", CTRL (Down)) { |
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658 | doRotate (0, 0, -1); |
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659 | } |
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660 | |
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661 | // ============================================================================= |
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662 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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663 | // ============================================================================= |
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664 | ACTION (roundCoords, "Round Coordinates", "round-coords", "Round coordinates down to 3/4 decimals", (0)) { |
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665 | setlocale (LC_ALL, "C"); |
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666 | |
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667 | for (LDObject* obj : g_ForgeWindow->selection ()) { |
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668 | for (short i = 0; i < obj->vertices (); ++i) { |
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669 | double* coords[3] = { |
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670 | &obj->vaCoords[i].x, |
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671 | &obj->vaCoords[i].y, |
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672 | &obj->vaCoords[i].z, |
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673 | }; |
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674 | |
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675 | for (double* coord : coords) |
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676 | *coord = atof (format ("%.3f", *coord)); |
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677 | } |
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678 | } |
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679 | |
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680 | g_ForgeWindow->refresh (); |
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681 | } |