gui_editactions.cpp

Wed, 10 Apr 2013 00:46:32 +0300

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Wed, 10 Apr 2013 00:46:32 +0300
changeset 85
b1541b547c8c
parent 84
c9438ea54ed9
child 89
5e6c08e98dbf
permissions
-rw-r--r--

Added undo/redo foundations. Capable of undoing and redoing delete operations

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f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
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1 /*
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
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2 * LDForge: LDraw parts authoring CAD
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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3 * Copyright (C) 2013 Santeri `arezey` Piippo
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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4 *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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5 * This program is free software: you can redistribute it and/or modify
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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6 * it under the terms of the GNU General Public License as published by
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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7 * the Free Software Foundation, either version 3 of the License, or
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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8 * (at your option) any later version.
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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9 *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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10 * This program is distributed in the hope that it will be useful,
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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13 * GNU General Public License for more details.
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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14 *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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15 * You should have received a copy of the GNU General Public License
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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17 */
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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18
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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19 #include "gui.h"
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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20 #include "common.h"
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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21 #include "zz_setContentsDialog.h"
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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22 #include "file.h"
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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23 #include "zz_colorSelectDialog.h"
85
b1541b547c8c Added undo/redo foundations. Capable of undoing and redoing delete operations
Santeri Piippo <crimsondusk64@gmail.com>
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24 #include "history.h"
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f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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parents:
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25
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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26 vector<LDObject*> g_Clipboard;
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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27
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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28 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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29 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
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30 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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31 static bool copyToClipboard () {
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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32 vector<LDObject*> objs = g_ForgeWindow->getSelectedObjects ();
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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33
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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34 if (objs.size() == 0)
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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35 return false;
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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36
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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37 // Clear the clipboard first.
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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38 for (LDObject* obj : g_Clipboard)
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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39 delete obj;
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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parents:
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40
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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41 g_Clipboard.clear ();
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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42
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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43 // Now, copy the contents into the clipboard. The objects should be
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
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44 // separate objects so that modifying the existing ones does not affect
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
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45 // the clipboard. Thus, we add clones of the objects to the clipboard, not
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
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46 // the objects themselves.
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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47 for (ulong i = 0; i < objs.size(); ++i)
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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48 g_Clipboard.push_back (objs[i]->clone ());
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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49
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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50 return true;
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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51 }
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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52
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
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53 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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54 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
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55 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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56 ACTION (cut, "Cut", "cut", "Cut the current selection to clipboard.", CTRL (X)) {
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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57 if (!copyToClipboard ())
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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58 return;
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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59
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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60 g_ForgeWindow->deleteSelection ();
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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61 }
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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62
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
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63 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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64 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
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65 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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66 ACTION (copy, "Copy", "copy", "Copy the current selection to clipboard.", CTRL (C)) {
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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67 copyToClipboard ();
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
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68 }
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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69
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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70 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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71 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
parents:
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72 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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73 ACTION (paste, "Paste", "paste", "Paste clipboard contents.", CTRL (V)) {
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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74 for (LDObject* obj : g_Clipboard)
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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75 g_CurrentFile->addObject (obj->clone ());
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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76
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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77 g_ForgeWindow->refresh ();
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78 }
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79
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80 // =============================================================================
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81 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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82 // =============================================================================
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83 ACTION (del, "Delete", "delete", "Delete the selection", KEY (Delete)) {
85
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84 vector<LDObject*> sel = g_ForgeWindow->getSelectedObjects ();
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85
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86 if (sel.size() == 0)
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87 return;
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88
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89 vector<ulong> ulaIndices;
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90 vector<LDObject*> copies;
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91
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92 for (LDObject* obj : sel) {
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93 copies.insert (copies.begin(), obj->clone ());
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94 ulaIndices.insert (ulaIndices.begin(), obj->getIndex (g_CurrentFile));
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95
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96 g_CurrentFile->forgetObject (obj);
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97 delete obj;
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98 }
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99
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100 History::addEntry (new DeleteHistory (ulaIndices, copies));
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101 g_ForgeWindow->refresh ();
79
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102 }
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103
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104 // =============================================================================
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105 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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106 // =============================================================================
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107 static void doInline (bool bDeep) {
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108 vector<LDObject*> sel = g_ForgeWindow->getSelectedObjects ();
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109
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110 for (LDObject* obj : sel) {
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111 // Obviously, only subfiles can be inlined.
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112 if (obj->getType() != OBJ_Subfile)
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113 continue;
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114
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115 // Get the index of the subfile so we know where to insert the
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116 // inlined contents.
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117 long idx = obj->getIndex (g_CurrentFile);
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118 if (idx == -1)
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119 continue;
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120
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121 LDSubfile* ref = static_cast<LDSubfile*> (obj);
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122
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123 // Get the inlined objects. These are clones of the subfile's contents.
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124 vector<LDObject*> objs = ref->inlineContents (bDeep, true);
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125
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126 // Merge in the inlined objects
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127 for (LDObject* inlineobj : objs)
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128 g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + idx++, inlineobj);
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129
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130 // Delete the subfile now as it's been inlined.
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131 g_CurrentFile->forgetObject (ref);
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132 delete ref;
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133 }
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134
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135 g_ForgeWindow->refresh ();
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136 }
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137
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138 ACTION (inlineContents, "Inline", "inline", "Inline selected subfiles.", CTRL (I)) {
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139 doInline (false);
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140 }
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141
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142 ACTION (deepInline, "Deep Inline", "inline-deep", "Recursively inline selected subfiles "
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143 "down to polygons only.", CTRL_SHIFT (I))
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144 {
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145 doInline (true);
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146 }
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147
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148 // =============================================================================
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149 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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150 // =============================================================================
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151 ACTION (splitQuads, "Split Quads", "quad-split", "Split quads into triangles.", (0)) {
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152 vector<LDObject*> objs = g_ForgeWindow->getSelectedObjects ();
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153
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154 for (LDObject* obj : objs) {
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155 if (obj->getType() != OBJ_Quad)
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156 continue;
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157
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158 // Find the index of this quad
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159 long lIndex = obj->getIndex (g_CurrentFile);
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160
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161 if (lIndex == -1) {
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162 // couldn't find it?
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163 logf (LOG_Error, "Couldn't find quad %p in "
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164 "current object list!!\n", obj);
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165 return;
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166 }
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167
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168 std::vector<LDTriangle*> triangles = static_cast<LDQuad*> (obj)->splitToTriangles ();
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169
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170 // Replace the quad with the first triangle and add the second triangle
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171 // after the first one.
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172 g_CurrentFile->objects[lIndex] = triangles[0];
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173 g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + lIndex + 1, triangles[1]);
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174
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175 // Delete this quad now, it has been split.
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176 delete obj;
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177 }
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178
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179 g_ForgeWindow->refresh ();
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180 }
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181
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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182 // =============================================================================
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183 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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184 // =============================================================================
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185 ACTION (setContents, "Set Contents", "set-contents", "Set the raw code of this object.", KEY (F9)) {
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186 if (g_ForgeWindow->qObjList->selectedItems().size() != 1)
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187 return;
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188
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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189 LDObject* obj = g_ForgeWindow->getSelectedObjects ()[0];
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190 SetContentsDialog::staticDialog (obj, g_ForgeWindow);
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191 }
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192
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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193 // =============================================================================
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194 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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195 // =============================================================================
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196 ACTION (setColor, "Set Color", "palette", "Set the color on given objects.", KEY (F10)) {
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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197 if (g_ForgeWindow->qObjList->selectedItems().size() <= 0)
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198 return;
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199
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200 short dColor;
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201 short dDefault = -1;
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202
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203 std::vector<LDObject*> objs = g_ForgeWindow->getSelectedObjects ();
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204
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205 // If all selected objects have the same color, said color is our default
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206 // value to the color selection dialog.
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207 for (LDObject* obj : objs) {
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208 if (obj->dColor == -1)
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209 continue; // doesn't use color
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210
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211 if (dDefault != -1 && obj->dColor != dDefault) {
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212 // No consensus in object color, therefore we don't have a
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213 // proper default value to use.
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214 dDefault = -1;
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215 break;
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216 }
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217
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218 if (dDefault == -1)
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219 dDefault = obj->dColor;
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220 }
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221
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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222 // Show the dialog to the user now and ask for a color.
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223 if (ColorSelectDialog::staticDialog (dColor, dDefault, g_ForgeWindow)) {
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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224 for (LDObject* obj : objs)
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225 if (obj->dColor != -1)
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226 obj->dColor = dColor;
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227
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228 g_ForgeWindow->refresh ();
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229 }
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230 }
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231
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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232 // =============================================================================
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233 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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234 // =============================================================================
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235 ACTION (makeBorders, "Make Borders", "make-borders", "Add borders around given polygons.",
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236 CTRL_SHIFT (B))
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237 {
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238 vector<LDObject*> objs = g_ForgeWindow->getSelectedObjects ();
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239
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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240 for (LDObject* obj : objs) {
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241 if (obj->getType() != OBJ_Quad && obj->getType() != OBJ_Triangle)
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242 continue;
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243
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244 short dNumLines;
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245 LDLine* lines[4];
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246
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247 if (obj->getType() == OBJ_Quad) {
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248 dNumLines = 4;
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249
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250 LDQuad* quad = static_cast<LDQuad*> (obj);
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251 lines[0] = new LDLine (quad->vaCoords[0], quad->vaCoords[1]);
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252 lines[1] = new LDLine (quad->vaCoords[1], quad->vaCoords[2]);
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253 lines[2] = new LDLine (quad->vaCoords[2], quad->vaCoords[3]);
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254 lines[3] = new LDLine (quad->vaCoords[3], quad->vaCoords[0]);
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255 } else {
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256 dNumLines = 3;
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257
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258 LDTriangle* tri = static_cast<LDTriangle*> (obj);
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259 lines[0] = new LDLine (tri->vaCoords[0], tri->vaCoords[1]);
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260 lines[1] = new LDLine (tri->vaCoords[1], tri->vaCoords[2]);
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261 lines[2] = new LDLine (tri->vaCoords[2], tri->vaCoords[0]);
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262 }
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263
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264 for (short i = 0; i < dNumLines; ++i) {
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265 lines[i]->dColor = dEdgeColor;
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266 g_CurrentFile->addObject (lines[i]);
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267 }
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268 }
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269
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270 g_ForgeWindow->refresh ();
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271 }
84
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272
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273 // =============================================================================
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274 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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275 // =============================================================================
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276 static void doMoveSelection (const bool bUp) {
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277 vector<LDObject*> objs = g_ForgeWindow->getSelectedObjects ();
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278
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279 // If we move down, we need to iterate the array in reverse order.
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280 const long start = bUp ? 0 : (objs.size() - 1);
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281 const long end = bUp ? objs.size() : -1;
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282 const long incr = bUp ? 1 : -1;
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283
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284 for (long i = start; i != end; i += incr) {
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285 LDObject* obj = objs[i];
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286
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287 const long lIndex = obj->getIndex (g_CurrentFile),
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288 lTarget = lIndex + (bUp ? -1 : 1);
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289
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290 if ((bUp == true and lIndex == 0) or
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291 (bUp == false and lIndex == (long)(g_CurrentFile->objects.size() - 1)))
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292 {
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293 // One of the objects hit the extrema. If this happens, this should be the first
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294 // object to be iterated on. Thus, nothing has changed yet and it's safe to just
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295 // abort the entire operation.
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296 assert (i == start);
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297 return;
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298 }
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299
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300 obj->swap (g_CurrentFile->objects[lTarget]);
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301 }
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302
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303 g_ForgeWindow->buildObjList ();
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304 }
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305
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306 ACTION (moveUp, "Move Up", "arrow-up", "Move the current selection up.", CTRL (Up)) {
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307 doMoveSelection (true);
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308 }
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309
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310 ACTION (moveDown, "Move Down", "arrow-down", "Move the current selection down.", CTRL (Down)) {
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311 doMoveSelection (false);
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312 }
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313
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314 ACTION (undo, "Undo", "undo", "Undo a step.", CTRL (Z)) {
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315 History::undo ();
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316 }
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317
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318 ACTION (redo, "Redo", "redo", "Redo a step.", CTRL_SHIFT (Z)) {
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319 History::redo ();
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320 }

mercurial