Tue, 09 Apr 2013 17:41:19 +0300
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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1 | /* |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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2 | * LDForge: LDraw parts authoring CAD |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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3 | * Copyright (C) 2013 Santeri `arezey` Piippo |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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4 | * |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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5 | * This program is free software: you can redistribute it and/or modify |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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6 | * it under the terms of the GNU General Public License as published by |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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7 | * the Free Software Foundation, either version 3 of the License, or |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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8 | * (at your option) any later version. |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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9 | * |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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10 | * This program is distributed in the hope that it will be useful, |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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13 | * GNU General Public License for more details. |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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14 | * |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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15 | * You should have received a copy of the GNU General Public License |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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17 | */ |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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18 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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19 | #include "gui.h" |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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20 | #include "common.h" |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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21 | #include "zz_setContentsDialog.h" |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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22 | #include "file.h" |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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23 | #include "zz_colorSelectDialog.h" |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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24 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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25 | vector<LDObject*> g_Clipboard; |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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26 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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27 | // ============================================================================= |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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28 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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29 | // ============================================================================= |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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30 | static bool copyToClipboard () { |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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31 | vector<LDObject*> objs = g_ForgeWindow->getSelectedObjects (); |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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32 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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33 | if (objs.size() == 0) |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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34 | return false; |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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35 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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36 | // Clear the clipboard first. |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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37 | for (LDObject* obj : g_Clipboard) |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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38 | delete obj; |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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39 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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40 | g_Clipboard.clear (); |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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41 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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42 | // Now, copy the contents into the clipboard. The objects should be |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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43 | // separate objects so that modifying the existing ones does not affect |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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44 | // the clipboard. Thus, we add clones of the objects to the clipboard, not |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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45 | // the objects themselves. |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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46 | for (ulong i = 0; i < objs.size(); ++i) |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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47 | g_Clipboard.push_back (objs[i]->clone ()); |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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48 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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49 | return true; |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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50 | } |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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51 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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52 | // ============================================================================= |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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53 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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54 | // ============================================================================= |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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55 | ACTION (cut, "Cut", "cut", "Cut the current selection to clipboard.", CTRL (X)) { |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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56 | if (!copyToClipboard ()) |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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57 | return; |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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58 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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59 | g_ForgeWindow->deleteSelection (); |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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60 | } |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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61 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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62 | // ============================================================================= |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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63 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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64 | // ============================================================================= |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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65 | ACTION (copy, "Copy", "copy", "Copy the current selection to clipboard.", CTRL (C)) { |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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66 | copyToClipboard (); |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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67 | } |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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68 | |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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69 | // ============================================================================= |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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70 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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71 | // ============================================================================= |
f8917e9d07f6
Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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72 | ACTION (paste, "Paste", "paste", "Paste clipboard contents.", CTRL (V)) { |
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73 | for (LDObject* obj : g_Clipboard) |
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74 | g_CurrentFile->addObject (obj->clone ()); |
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75 | |
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76 | g_ForgeWindow->refresh (); |
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77 | } |
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78 | |
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79 | // ============================================================================= |
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80 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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81 | // ============================================================================= |
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82 | ACTION (del, "Delete", "delete", "Delete the selection", KEY (Delete)) { |
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83 | g_ForgeWindow->deleteSelection (); |
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84 | } |
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85 | |
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86 | // ============================================================================= |
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87 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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88 | // ============================================================================= |
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89 | static void doInline (bool bDeep) { |
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90 | vector<LDObject*> sel = g_ForgeWindow->getSelectedObjects (); |
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91 | |
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92 | for (LDObject* obj : sel) { |
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93 | // Obviously, only subfiles can be inlined. |
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94 | if (obj->getType() != OBJ_Subfile) |
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95 | continue; |
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96 | |
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97 | // Get the index of the subfile so we know where to insert the |
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98 | // inlined contents. |
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99 | long idx = obj->getIndex (g_CurrentFile); |
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100 | if (idx == -1) |
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101 | continue; |
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102 | |
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103 | LDSubfile* ref = static_cast<LDSubfile*> (obj); |
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104 | |
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105 | // Get the inlined objects. These are clones of the subfile's contents. |
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106 | vector<LDObject*> objs = ref->inlineContents (bDeep, true); |
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107 | |
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108 | // Merge in the inlined objects |
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109 | for (LDObject* inlineobj : objs) |
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110 | g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + idx++, inlineobj); |
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111 | |
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112 | // Delete the subfile now as it's been inlined. |
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113 | g_CurrentFile->forgetObject (ref); |
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114 | delete ref; |
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115 | } |
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116 | |
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117 | g_ForgeWindow->refresh (); |
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118 | } |
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119 | |
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120 | ACTION (inlineContents, "Inline", "inline", "Inline selected subfiles.", CTRL (I)) { |
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121 | doInline (false); |
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122 | } |
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123 | |
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124 | ACTION (deepInline, "Deep Inline", "inline-deep", "Recursively inline selected subfiles " |
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125 | "down to polygons only.", CTRL_SHIFT (I)) |
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126 | { |
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127 | doInline (true); |
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128 | } |
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129 | |
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130 | // ============================================================================= |
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131 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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132 | // ============================================================================= |
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133 | ACTION (splitQuads, "Split Quads", "quad-split", "Split quads into triangles.", (0)) { |
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134 | vector<LDObject*> objs = g_ForgeWindow->getSelectedObjects (); |
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135 | |
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136 | for (LDObject* obj : objs) { |
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137 | if (obj->getType() != OBJ_Quad) |
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138 | continue; |
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139 | |
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140 | // Find the index of this quad |
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141 | long lIndex = obj->getIndex (g_CurrentFile); |
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142 | |
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143 | if (lIndex == -1) { |
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144 | // couldn't find it? |
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145 | logf (LOG_Error, "Couldn't find quad %p in " |
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146 | "current object list!!\n", obj); |
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147 | return; |
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148 | } |
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149 | |
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150 | std::vector<LDTriangle*> triangles = static_cast<LDQuad*> (obj)->splitToTriangles (); |
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151 | |
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152 | // Replace the quad with the first triangle and add the second triangle |
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153 | // after the first one. |
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154 | g_CurrentFile->objects[lIndex] = triangles[0]; |
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155 | g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + lIndex + 1, triangles[1]); |
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156 | |
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157 | // Delete this quad now, it has been split. |
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158 | delete obj; |
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159 | } |
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160 | |
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161 | g_ForgeWindow->refresh (); |
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162 | } |
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163 | |
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164 | // ============================================================================= |
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165 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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166 | // ============================================================================= |
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167 | ACTION (setContents, "Set Contents", "set-contents", "Set the raw code of this object.", KEY (F9)) { |
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168 | if (g_ForgeWindow->qObjList->selectedItems().size() != 1) |
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169 | return; |
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170 | |
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171 | LDObject* obj = g_ForgeWindow->getSelectedObjects ()[0]; |
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172 | SetContentsDialog::staticDialog (obj, g_ForgeWindow); |
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173 | } |
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174 | |
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175 | // ============================================================================= |
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176 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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177 | // ============================================================================= |
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178 | ACTION (setColor, "Set Color", "palette", "Set the color on given objects.", KEY (F10)) { |
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179 | if (g_ForgeWindow->qObjList->selectedItems().size() <= 0) |
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180 | return; |
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181 | |
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182 | short dColor; |
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183 | short dDefault = -1; |
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184 | |
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185 | std::vector<LDObject*> objs = g_ForgeWindow->getSelectedObjects (); |
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186 | |
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187 | // If all selected objects have the same color, said color is our default |
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188 | // value to the color selection dialog. |
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189 | for (LDObject* obj : objs) { |
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190 | if (obj->dColor == -1) |
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191 | continue; // doesn't use color |
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192 | |
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193 | if (dDefault != -1 && obj->dColor != dDefault) { |
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194 | // No consensus in object color, therefore we don't have a |
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195 | // proper default value to use. |
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196 | dDefault = -1; |
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197 | break; |
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198 | } |
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199 | |
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200 | if (dDefault == -1) |
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201 | dDefault = obj->dColor; |
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202 | } |
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203 | |
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204 | // Show the dialog to the user now and ask for a color. |
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205 | if (ColorSelectDialog::staticDialog (dColor, dDefault, g_ForgeWindow)) { |
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206 | for (LDObject* obj : objs) |
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207 | if (obj->dColor != -1) |
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208 | obj->dColor = dColor; |
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209 | |
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210 | g_ForgeWindow->refresh (); |
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211 | } |
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212 | } |
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213 | |
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214 | // ============================================================================= |
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215 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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216 | // ============================================================================= |
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217 | ACTION (makeBorders, "Make Borders", "make-borders", "Add borders around given polygons.", |
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218 | CTRL_SHIFT (B)) |
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219 | { |
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220 | vector<LDObject*> objs = g_ForgeWindow->getSelectedObjects (); |
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221 | |
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222 | for (LDObject* obj : objs) { |
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223 | if (obj->getType() != OBJ_Quad && obj->getType() != OBJ_Triangle) |
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224 | continue; |
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225 | |
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226 | short dNumLines; |
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227 | LDLine* lines[4]; |
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228 | |
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229 | if (obj->getType() == OBJ_Quad) { |
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230 | dNumLines = 4; |
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231 | |
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232 | LDQuad* quad = static_cast<LDQuad*> (obj); |
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233 | lines[0] = new LDLine (quad->vaCoords[0], quad->vaCoords[1]); |
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234 | lines[1] = new LDLine (quad->vaCoords[1], quad->vaCoords[2]); |
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235 | lines[2] = new LDLine (quad->vaCoords[2], quad->vaCoords[3]); |
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236 | lines[3] = new LDLine (quad->vaCoords[3], quad->vaCoords[0]); |
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237 | } else { |
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238 | dNumLines = 3; |
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239 | |
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240 | LDTriangle* tri = static_cast<LDTriangle*> (obj); |
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241 | lines[0] = new LDLine (tri->vaCoords[0], tri->vaCoords[1]); |
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242 | lines[1] = new LDLine (tri->vaCoords[1], tri->vaCoords[2]); |
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243 | lines[2] = new LDLine (tri->vaCoords[2], tri->vaCoords[0]); |
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244 | } |
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245 | |
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246 | for (short i = 0; i < dNumLines; ++i) { |
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247 | lines[i]->dColor = dEdgeColor; |
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248 | g_CurrentFile->addObject (lines[i]); |
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249 | } |
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250 | } |
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251 | |
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252 | g_ForgeWindow->refresh (); |
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253 | } |