gui_editactions.cpp

Sun, 14 Apr 2013 03:54:40 +0300

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Sun, 14 Apr 2013 03:54:40 +0300
changeset 104
6e29bb0e83c5
parent 103
b0a345196435
child 109
f40b35142586
permissions
-rw-r--r--

GL picking stuff

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1 /*
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri Piippo
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4 *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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5 * This program is free software: you can redistribute it and/or modify
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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6 * it under the terms of the GNU General Public License as published by
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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7 * the Free Software Foundation, either version 3 of the License, or
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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8 * (at your option) any later version.
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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9 *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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10 * This program is distributed in the hope that it will be useful,
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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13 * GNU General Public License for more details.
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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14 *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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15 * You should have received a copy of the GNU General Public License
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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19 #include "gui.h"
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20 #include "common.h"
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21 #include "file.h"
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22 #include "history.h"
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23 #include "zz_colorSelectDialog.h"
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24 #include "zz_historyDialog.h"
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25 #include "zz_setContentsDialog.h"
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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26
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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27 vector<LDObject*> g_Clipboard;
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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28
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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29 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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30 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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31 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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32 static bool copyToClipboard () {
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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33 vector<LDObject*> objs = g_ForgeWindow->getSelectedObjects ();
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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34
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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35 if (objs.size() == 0)
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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36 return false;
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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37
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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38 // Clear the clipboard first.
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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39 for (LDObject* obj : g_Clipboard)
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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40 delete obj;
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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41
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42 g_Clipboard.clear ();
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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43
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44 // Now, copy the contents into the clipboard. The objects should be
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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45 // separate objects so that modifying the existing ones does not affect
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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46 // the clipboard. Thus, we add clones of the objects to the clipboard, not
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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47 // the objects themselves.
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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48 for (ulong i = 0; i < objs.size(); ++i)
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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49 g_Clipboard.push_back (objs[i]->clone ());
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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50
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51 return true;
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52 }
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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53
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54 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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55 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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56 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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57 ACTION (cut, "Cut", "cut", "Cut the current selection to clipboard.", CTRL (X)) {
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58 vector<ulong> ulaIndices;
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59 vector<LDObject*> copies;
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61 if (!copyToClipboard ())
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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62 return;
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64 g_ForgeWindow->deleteSelection (&ulaIndices, &copies);
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65 History::addEntry (new DelHistory (ulaIndices, copies, DelHistory::Cut));
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66 }
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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67
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68 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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69 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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70 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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71 ACTION (copy, "Copy", "copy", "Copy the current selection to clipboard.", CTRL (C)) {
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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72 copyToClipboard ();
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73 }
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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75 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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76 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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77 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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78 ACTION (paste, "Paste", "paste", "Paste clipboard contents.", CTRL (V)) {
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79 vector<ulong> ulaIndices;
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80 vector<LDObject*> paCopies;
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81
94
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82 for (LDObject* obj : g_Clipboard) {
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83 ulong idx = g_CurrentFile->addObject (obj->clone ());
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84
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85 ulaIndices.push_back (idx);
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86 paCopies.push_back (obj->clone ());
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87 }
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88
97
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89 History::addEntry (new AddHistory (ulaIndices, paCopies, AddHistory::Paste));
79
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90 g_ForgeWindow->refresh ();
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91 }
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92
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93 // =============================================================================
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94 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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95 // =============================================================================
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96 ACTION (del, "Delete", "delete", "Delete the selection", KEY (Delete)) {
85
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97 vector<ulong> ulaIndices;
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98 vector<LDObject*> copies;
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99
94
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100 g_ForgeWindow->deleteSelection (&ulaIndices, &copies);
85
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101
94
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102 if (copies.size ())
97
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103 History::addEntry (new DelHistory (ulaIndices, copies));
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104 }
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105
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106 // =============================================================================
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107 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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108 // =============================================================================
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109 static void doInline (bool bDeep) {
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110 vector<LDObject*> sel = g_ForgeWindow->getSelectedObjects ();
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111
98
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112 // History stuff
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113 vector<LDSubfile*> paRefs;
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114 vector<ulong> ulaRefIndices, ulaBitIndices;
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115
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116 for (LDObject* obj : sel) {
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117 if (obj->getType() != OBJ_Subfile)
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118 continue;
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119
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120 ulaRefIndices.push_back (obj->getIndex (g_CurrentFile));
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121 paRefs.push_back (static_cast<LDSubfile*> (obj)->clone ());
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122 }
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123
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124 for (LDObject* obj : sel) {
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125 // Obviously, only subfiles can be inlined.
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126 if (obj->getType() != OBJ_Subfile)
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127 continue;
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128
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129 // Get the index of the subfile so we know where to insert the
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130 // inlined contents.
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131 long idx = obj->getIndex (g_CurrentFile);
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132 if (idx == -1)
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133 continue;
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134
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135 LDSubfile* ref = static_cast<LDSubfile*> (obj);
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136
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137 // Get the inlined objects. These are clones of the subfile's contents.
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138 vector<LDObject*> objs = ref->inlineContents (bDeep, true);
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139
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140 // Merge in the inlined objects
98
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141 for (LDObject* inlineobj : objs) {
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142 ulaBitIndices.push_back (idx);
104
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143
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144 // This object is now inlined so it has no parent anymore.
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145 inlineobj->parent = null;
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146
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147 g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + idx++, inlineobj);
98
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148 }
79
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149
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150 // Delete the subfile now as it's been inlined.
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151 g_CurrentFile->forgetObject (ref);
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152 delete ref;
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153 }
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154
98
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155 History::addEntry (new InlineHistory (ulaBitIndices, ulaRefIndices, paRefs, bDeep));
79
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156 g_ForgeWindow->refresh ();
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157 }
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158
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159 ACTION (inlineContents, "Inline", "inline", "Inline selected subfiles.", CTRL (I)) {
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160 doInline (false);
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161 }
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162
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163 ACTION (deepInline, "Deep Inline", "inline-deep", "Recursively inline selected subfiles "
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164 "down to polygons only.", CTRL_SHIFT (I))
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165 {
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166 doInline (true);
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167 }
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168
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169 // =============================================================================
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170 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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171 // =============================================================================
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172 ACTION (splitQuads, "Split Quads", "quad-split", "Split quads into triangles.", (0)) {
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173 vector<LDObject*> objs = g_ForgeWindow->getSelectedObjects ();
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174
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175 vector<ulong> ulaIndices;
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176 vector<LDQuad*> paCopies;
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177
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178 // Store stuff first for history archival
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179 for (LDObject* obj : objs) {
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180 if (obj->getType() != OBJ_Quad)
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181 continue;
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182
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183 ulaIndices.push_back (obj->getIndex (g_CurrentFile));
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184 paCopies.push_back (static_cast<LDQuad*> (obj)->clone ());
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185 }
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186
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187 for (LDObject* obj : objs) {
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188 if (obj->getType() != OBJ_Quad)
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189 continue;
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190
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191 // Find the index of this quad
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192 long lIndex = obj->getIndex (g_CurrentFile);
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193
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194 if (lIndex == -1)
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195 return;
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196
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197 std::vector<LDTriangle*> triangles = static_cast<LDQuad*> (obj)->splitToTriangles ();
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198
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199 // Replace the quad with the first triangle and add the second triangle
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200 // after the first one.
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201 g_CurrentFile->objects[lIndex] = triangles[0];
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202 g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + lIndex + 1, triangles[1]);
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203
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204 // Delete this quad now, it has been split.
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205 delete obj;
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206 }
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207
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208 History::addEntry (new QuadSplitHistory (ulaIndices, paCopies));
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209 g_ForgeWindow->refresh ();
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210 }
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211
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212 // =============================================================================
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213 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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214 // =============================================================================
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215 ACTION (setContents, "Set Contents", "set-contents", "Set the raw code of this object.", KEY (F9)) {
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216 if (g_ForgeWindow->qObjList->selectedItems().size() != 1)
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217 return;
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218
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219 LDObject* obj = g_ForgeWindow->getSelectedObjects ()[0];
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220 SetContentsDialog::staticDialog (obj);
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221 }
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222
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223 // =============================================================================
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224 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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225 // =============================================================================
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226 ACTION (setColor, "Set Color", "palette", "Set the color on given objects.", KEY (F10)) {
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227 if (g_ForgeWindow->qObjList->selectedItems().size() <= 0)
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228 return;
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229
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230 short dColor;
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231 short dDefault = -1;
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232
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233 std::vector<LDObject*> objs = g_ForgeWindow->getSelectedObjects ();
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234
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235 // If all selected objects have the same color, said color is our default
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236 // value to the color selection dialog.
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237 for (LDObject* obj : objs) {
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238 if (obj->dColor == -1)
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239 continue; // doesn't use color
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240
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241 if (dDefault != -1 && obj->dColor != dDefault) {
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242 // No consensus in object color, therefore we don't have a
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243 // proper default value to use.
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244 dDefault = -1;
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245 break;
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246 }
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247
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248 if (dDefault == -1)
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249 dDefault = obj->dColor;
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250 }
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251
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252 // Show the dialog to the user now and ask for a color.
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253 if (ColorSelectDialog::staticDialog (dColor, dDefault, g_ForgeWindow)) {
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254 std::vector<ulong> ulaIndices;
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255 std::vector<short> daColors;
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256
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257 for (LDObject* obj : objs) {
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258 if (obj->dColor != -1) {
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259 ulaIndices.push_back (obj->getIndex (g_CurrentFile));
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260 daColors.push_back (obj->dColor);
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261
79
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262 obj->dColor = dColor;
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263 }
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264 }
79
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265
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266 History::addEntry (new SetColorHistory (ulaIndices, daColors, dColor));
79
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267 g_ForgeWindow->refresh ();
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268 }
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269 }
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270
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271 // =============================================================================
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272 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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273 // =============================================================================
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274 ACTION (makeBorders, "Make Borders", "make-borders", "Add borders around given polygons.",
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275 CTRL_SHIFT (B))
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276 {
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277 vector<LDObject*> objs = g_ForgeWindow->getSelectedObjects ();
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278
92
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279 vector<ulong> ulaIndices;
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280 vector<LDObject*> paObjs;
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281
79
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282 for (LDObject* obj : objs) {
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283 if (obj->getType() != OBJ_Quad && obj->getType() != OBJ_Triangle)
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284 continue;
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285
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286 short dNumLines;
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287 LDLine* lines[4];
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288
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289 if (obj->getType() == OBJ_Quad) {
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290 dNumLines = 4;
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291
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292 LDQuad* quad = static_cast<LDQuad*> (obj);
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293 lines[0] = new LDLine (quad->vaCoords[0], quad->vaCoords[1]);
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294 lines[1] = new LDLine (quad->vaCoords[1], quad->vaCoords[2]);
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295 lines[2] = new LDLine (quad->vaCoords[2], quad->vaCoords[3]);
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296 lines[3] = new LDLine (quad->vaCoords[3], quad->vaCoords[0]);
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297 } else {
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298 dNumLines = 3;
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299
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300 LDTriangle* tri = static_cast<LDTriangle*> (obj);
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301 lines[0] = new LDLine (tri->vaCoords[0], tri->vaCoords[1]);
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302 lines[1] = new LDLine (tri->vaCoords[1], tri->vaCoords[2]);
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303 lines[2] = new LDLine (tri->vaCoords[2], tri->vaCoords[0]);
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304 }
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305
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306 for (short i = 0; i < dNumLines; ++i) {
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307 ulong idx = obj->getIndex (g_CurrentFile) + i + 1;
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308
79
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309 lines[i]->dColor = dEdgeColor;
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310 g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + idx, lines[i]);
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311
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312 ulaIndices.push_back (idx);
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313 paObjs.push_back (lines[i]->clone ());
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314 }
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315 }
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316
97
52bcca21579e Fleshed out the history dialog further
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317 History::addEntry (new AddHistory (ulaIndices, paObjs));
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318 g_ForgeWindow->refresh ();
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319 }
84
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320
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321 // =============================================================================
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322 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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323 // =============================================================================
103
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324 ACTION (makeCornerVerts, "Make Corner Vertices", "corner-verts",
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325 "Adds vertex objects to the corners of the given polygons", (0))
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326 {
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327 vector<ulong> ulaIndices;
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328 vector<LDObject*> paObjs;
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329
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330 for (LDObject* obj : g_ForgeWindow->getSelectedObjects ()) {
104
6e29bb0e83c5 GL picking stuff
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331 vertex* vaCoords = null;
103
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332 ushort uNumCoords = 0;
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333
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334 switch (obj->getType ()) {
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335 case OBJ_Quad:
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336 uNumCoords = 4;
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337 vaCoords = static_cast<LDQuad*> (obj)->vaCoords;
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338 break;
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339
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340 case OBJ_Triangle:
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341 uNumCoords = 3;
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342 vaCoords = static_cast<LDTriangle*> (obj)->vaCoords;
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343 break;
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344
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345 case OBJ_Line:
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346 uNumCoords = 2;
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347 vaCoords = static_cast<LDLine*> (obj)->vaCoords;
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348 break;
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349
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350 default:
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351 break;
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352 }
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353
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354 ulong idx = obj->getIndex (g_CurrentFile);
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355 for (ushort i = 0; i < uNumCoords; ++i) {
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356 LDVertex* pVert = new LDVertex;
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357 pVert->vPosition = vaCoords[i];
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358 pVert->dColor = obj->dColor;
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359
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360 g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + ++idx, pVert);
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361 ulaIndices.push_back (idx);
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362 paObjs.push_back (pVert->clone ());
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363 }
b0a345196435 Added the ability to add vertices to object corners
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parents: 102
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364 }
b0a345196435 Added the ability to add vertices to object corners
Santeri Piippo <crimsondusk64@gmail.com>
parents: 102
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365
b0a345196435 Added the ability to add vertices to object corners
Santeri Piippo <crimsondusk64@gmail.com>
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366 if (ulaIndices.size() > 0) {
b0a345196435 Added the ability to add vertices to object corners
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367 History::addEntry (new AddHistory (ulaIndices, paObjs));
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368 g_ForgeWindow->refresh ();
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369 }
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parents: 102
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370 }
b0a345196435 Added the ability to add vertices to object corners
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parents: 102
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371
b0a345196435 Added the ability to add vertices to object corners
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372 // =============================================================================
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373 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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374 // =============================================================================
84
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375 static void doMoveSelection (const bool bUp) {
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376 vector<LDObject*> objs = g_ForgeWindow->getSelectedObjects ();
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377
91
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378 // Get the indices of the objects for history archival
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379 vector<ulong> ulaIndices;
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380 for (LDObject* obj : objs)
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381 ulaIndices.push_back (obj->getIndex (g_CurrentFile));
84
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382
91
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383 LDObject::moveObjects (objs, bUp);
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384 History::addEntry (new ListMoveHistory (ulaIndices, bUp));
84
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385 g_ForgeWindow->buildObjList ();
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386 }
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387
c9438ea54ed9 Added move up/down actions.
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388 ACTION (moveUp, "Move Up", "arrow-up", "Move the current selection up.", CTRL (Up)) {
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389 doMoveSelection (true);
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390 }
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391
c9438ea54ed9 Added move up/down actions.
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392 ACTION (moveDown, "Move Down", "arrow-down", "Move the current selection down.", CTRL (Down)) {
c9438ea54ed9 Added move up/down actions.
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393 doMoveSelection (false);
85
b1541b547c8c Added undo/redo foundations. Capable of undoing and redoing delete operations
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394 }
b1541b547c8c Added undo/redo foundations. Capable of undoing and redoing delete operations
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parents: 84
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395
96
2f175b3d8211 Added history dialog, cannot display all types yet
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396 // =============================================================================
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397 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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398 // =============================================================================
85
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399 ACTION (undo, "Undo", "undo", "Undo a step.", CTRL (Z)) {
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400 History::undo ();
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401 }
b1541b547c8c Added undo/redo foundations. Capable of undoing and redoing delete operations
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parents: 84
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402
b1541b547c8c Added undo/redo foundations. Capable of undoing and redoing delete operations
Santeri Piippo <crimsondusk64@gmail.com>
parents: 84
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403 ACTION (redo, "Redo", "redo", "Redo a step.", CTRL_SHIFT (Z)) {
b1541b547c8c Added undo/redo foundations. Capable of undoing and redoing delete operations
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parents: 84
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404 History::redo ();
96
2f175b3d8211 Added history dialog, cannot display all types yet
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405 }
2f175b3d8211 Added history dialog, cannot display all types yet
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parents: 94
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406
2f175b3d8211 Added history dialog, cannot display all types yet
Santeri Piippo <crimsondusk64@gmail.com>
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407 ACTION (showHistory, "Show History", "history", "Show the history dialog.", (0)) {
2f175b3d8211 Added history dialog, cannot display all types yet
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408 HistoryDialog dlg;
2f175b3d8211 Added history dialog, cannot display all types yet
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409 dlg.exec ();
102
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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parents: 98
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410 }
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parents: 98
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411
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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parents: 98
diff changeset
412 // =============================================================================
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413 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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414 // =============================================================================
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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diff changeset
415 void doMoveObjects (const vertex vVector) {
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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diff changeset
416 vector<ulong> ulaIndices;
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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parents: 98
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417
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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418 for (LDObject* obj : g_ForgeWindow->getSelectedObjects ()) {
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419 ulaIndices.push_back (obj->getIndex (g_CurrentFile));
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420 obj->move (vVector);
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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421 }
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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parents: 98
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422
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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423 History::addEntry (new MoveHistory (ulaIndices, vVector));
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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424 g_ForgeWindow->refresh ();
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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parents: 98
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425 }
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
426
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
427 ACTION (moveXNeg, "Move -X", "move-x-neg", "Move selected objects negative on the X axis.", KEY (Left)) {
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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parents: 98
diff changeset
428 doMoveObjects ({-1, 0, 0});
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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parents: 98
diff changeset
429 }
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
430
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
431 ACTION (moveYNeg, "Move -Y", "move-y-neg", "Move selected objects negative on the Y axis.", KEY (PageUp)) {
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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parents: 98
diff changeset
432 doMoveObjects ({0, -1, 0});
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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parents: 98
diff changeset
433 }
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
434
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
435 ACTION (moveZNeg, "Move -Z", "move-z-neg", "Move selected objects negative on the Z axis.", KEY (Down)) {
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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parents: 98
diff changeset
436 doMoveObjects ({0, 0, -1});
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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parents: 98
diff changeset
437 }
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
438
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
439 ACTION (moveXPos, "Move +X", "move-x-pos", "Move selected objects positive on the X axis.", KEY (Right)) {
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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parents: 98
diff changeset
440 doMoveObjects ({1, 0, 0});
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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parents: 98
diff changeset
441 }
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
442
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
443 ACTION (moveYPos, "Move +Y", "move-y-pos", "Move selected objects positive on the Y axis.", KEY (PageDown)) {
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
444 doMoveObjects ({0, 1, 0});
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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parents: 98
diff changeset
445 }
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
446
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
447 ACTION (moveZPos, "Move +Z", "move-z-pos", "Move selected objects positive on the Z axis.", KEY (Up)) {
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
448 doMoveObjects ({0, 0, 1});
84
c9438ea54ed9 Added move up/down actions.
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parents: 79
diff changeset
449 }

mercurial