gui_editactions.cpp

Wed, 10 Apr 2013 19:26:14 +0300

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Wed, 10 Apr 2013 19:26:14 +0300
changeset 96
2f175b3d8211
parent 94
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child 97
52bcca21579e
permissions
-rw-r--r--

Added history dialog, cannot display all types yet

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f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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1 /*
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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2 * LDForge: LDraw parts authoring CAD
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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3 * Copyright (C) 2013 Santeri `arezey` Piippo
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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4 *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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5 * This program is free software: you can redistribute it and/or modify
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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6 * it under the terms of the GNU General Public License as published by
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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7 * the Free Software Foundation, either version 3 of the License, or
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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8 * (at your option) any later version.
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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9 *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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10 * This program is distributed in the hope that it will be useful,
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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13 * GNU General Public License for more details.
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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14 *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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15 * You should have received a copy of the GNU General Public License
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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17 */
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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18
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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19 #include "gui.h"
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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20 #include "common.h"
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21 #include "file.h"
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22 #include "history.h"
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23 #include "zz_colorSelectDialog.h"
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24 #include "zz_historyDialog.h"
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25 #include "zz_setContentsDialog.h"
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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26
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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27 vector<LDObject*> g_Clipboard;
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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28
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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29 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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30 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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31 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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32 static bool copyToClipboard () {
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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33 vector<LDObject*> objs = g_ForgeWindow->getSelectedObjects ();
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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34
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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35 if (objs.size() == 0)
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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36 return false;
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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37
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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38 // Clear the clipboard first.
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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39 for (LDObject* obj : g_Clipboard)
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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40 delete obj;
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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41
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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42 g_Clipboard.clear ();
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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43
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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44 // Now, copy the contents into the clipboard. The objects should be
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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45 // separate objects so that modifying the existing ones does not affect
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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46 // the clipboard. Thus, we add clones of the objects to the clipboard, not
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
Santeri Piippo <crimsondusk64@gmail.com>
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47 // the objects themselves.
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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48 for (ulong i = 0; i < objs.size(); ++i)
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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49 g_Clipboard.push_back (objs[i]->clone ());
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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50
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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51 return true;
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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52 }
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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53
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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54 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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55 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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56 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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57 ACTION (cut, "Cut", "cut", "Cut the current selection to clipboard.", CTRL (X)) {
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58 vector<ulong> ulaIndices;
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59 vector<LDObject*> copies;
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60
79
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61 if (!copyToClipboard ())
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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62 return;
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63
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64 g_ForgeWindow->deleteSelection (&ulaIndices, &copies);
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65 History::addEntry (new DeleteHistory (ulaIndices, copies));
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66 }
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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67
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68 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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69 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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70 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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71 ACTION (copy, "Copy", "copy", "Copy the current selection to clipboard.", CTRL (C)) {
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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72 copyToClipboard ();
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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73 }
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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74
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75 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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76 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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77 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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78 ACTION (paste, "Paste", "paste", "Paste clipboard contents.", CTRL (V)) {
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79 vector<ulong> ulaIndices;
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80 vector<LDObject*> paCopies;
79
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81
94
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82 for (LDObject* obj : g_Clipboard) {
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83 ulong idx = g_CurrentFile->addObject (obj->clone ());
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84
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85 ulaIndices.push_back (idx);
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86 paCopies.push_back (obj->clone ());
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87 }
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88
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89 History::addEntry (new AdditionHistory (ulaIndices, paCopies));
79
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90 g_ForgeWindow->refresh ();
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91 }
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92
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93 // =============================================================================
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94 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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95 // =============================================================================
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96 ACTION (del, "Delete", "delete", "Delete the selection", KEY (Delete)) {
85
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97 vector<ulong> ulaIndices;
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98 vector<LDObject*> copies;
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99
94
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100 g_ForgeWindow->deleteSelection (&ulaIndices, &copies);
85
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101
94
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102 if (copies.size ())
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103 History::addEntry (new DeleteHistory (ulaIndices, copies));
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104 }
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105
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106 // =============================================================================
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107 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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108 // =============================================================================
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109 static void doInline (bool bDeep) {
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110 vector<LDObject*> sel = g_ForgeWindow->getSelectedObjects ();
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111
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112 for (LDObject* obj : sel) {
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113 // Obviously, only subfiles can be inlined.
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114 if (obj->getType() != OBJ_Subfile)
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115 continue;
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116
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117 // Get the index of the subfile so we know where to insert the
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118 // inlined contents.
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119 long idx = obj->getIndex (g_CurrentFile);
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120 if (idx == -1)
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121 continue;
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122
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123 LDSubfile* ref = static_cast<LDSubfile*> (obj);
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124
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125 // Get the inlined objects. These are clones of the subfile's contents.
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126 vector<LDObject*> objs = ref->inlineContents (bDeep, true);
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127
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128 // Merge in the inlined objects
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129 for (LDObject* inlineobj : objs)
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130 g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + idx++, inlineobj);
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131
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132 // Delete the subfile now as it's been inlined.
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133 g_CurrentFile->forgetObject (ref);
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134 delete ref;
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135 }
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136
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137 g_ForgeWindow->refresh ();
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138 }
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139
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140 ACTION (inlineContents, "Inline", "inline", "Inline selected subfiles.", CTRL (I)) {
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141 doInline (false);
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142 }
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143
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144 ACTION (deepInline, "Deep Inline", "inline-deep", "Recursively inline selected subfiles "
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145 "down to polygons only.", CTRL_SHIFT (I))
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146 {
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147 doInline (true);
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148 }
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149
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150 // =============================================================================
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151 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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152 // =============================================================================
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153 ACTION (splitQuads, "Split Quads", "quad-split", "Split quads into triangles.", (0)) {
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154 vector<LDObject*> objs = g_ForgeWindow->getSelectedObjects ();
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155
93
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156 vector<ulong> ulaIndices;
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157 vector<LDQuad*> paCopies;
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158
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159 // Store stuff first for history archival
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160 for (LDObject* obj : objs) {
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161 if (obj->getType() != OBJ_Quad)
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162 continue;
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163
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164 ulaIndices.push_back (obj->getIndex (g_CurrentFile));
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165 paCopies.push_back (static_cast<LDQuad*> (obj)->clone ());
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166 }
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167
79
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168 for (LDObject* obj : objs) {
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169 if (obj->getType() != OBJ_Quad)
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170 continue;
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171
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172 // Find the index of this quad
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173 long lIndex = obj->getIndex (g_CurrentFile);
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174
93
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175 if (lIndex == -1)
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176 return;
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177
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178 std::vector<LDTriangle*> triangles = static_cast<LDQuad*> (obj)->splitToTriangles ();
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179
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180 // Replace the quad with the first triangle and add the second triangle
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181 // after the first one.
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182 g_CurrentFile->objects[lIndex] = triangles[0];
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183 g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + lIndex + 1, triangles[1]);
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184
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185 // Delete this quad now, it has been split.
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186 delete obj;
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187 }
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188
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189 History::addEntry (new QuadSplitHistory (ulaIndices, paCopies));
79
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190 g_ForgeWindow->refresh ();
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191 }
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192
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193 // =============================================================================
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194 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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195 // =============================================================================
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196 ACTION (setContents, "Set Contents", "set-contents", "Set the raw code of this object.", KEY (F9)) {
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197 if (g_ForgeWindow->qObjList->selectedItems().size() != 1)
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198 return;
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199
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200 LDObject* obj = g_ForgeWindow->getSelectedObjects ()[0];
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201 SetContentsDialog::staticDialog (obj);
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202 }
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203
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204 // =============================================================================
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205 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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206 // =============================================================================
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207 ACTION (setColor, "Set Color", "palette", "Set the color on given objects.", KEY (F10)) {
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208 if (g_ForgeWindow->qObjList->selectedItems().size() <= 0)
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209 return;
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210
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211 short dColor;
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212 short dDefault = -1;
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213
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214 std::vector<LDObject*> objs = g_ForgeWindow->getSelectedObjects ();
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215
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216 // If all selected objects have the same color, said color is our default
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217 // value to the color selection dialog.
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218 for (LDObject* obj : objs) {
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219 if (obj->dColor == -1)
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220 continue; // doesn't use color
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221
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222 if (dDefault != -1 && obj->dColor != dDefault) {
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223 // No consensus in object color, therefore we don't have a
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224 // proper default value to use.
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225 dDefault = -1;
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226 break;
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227 }
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228
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229 if (dDefault == -1)
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230 dDefault = obj->dColor;
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231 }
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232
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233 // Show the dialog to the user now and ask for a color.
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234 if (ColorSelectDialog::staticDialog (dColor, dDefault, g_ForgeWindow)) {
89
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235 std::vector<ulong> ulaIndices;
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236 std::vector<short> daColors;
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237
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238 for (LDObject* obj : objs) {
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239 if (obj->dColor != -1) {
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240 ulaIndices.push_back (obj->getIndex (g_CurrentFile));
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241 daColors.push_back (obj->dColor);
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242
79
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243 obj->dColor = dColor;
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244 }
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245 }
79
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246
89
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247 History::addEntry (new SetColorHistory (ulaIndices, daColors, dColor));
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248 g_ForgeWindow->refresh ();
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249 }
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250 }
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251
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252 // =============================================================================
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253 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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254 // =============================================================================
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255 ACTION (makeBorders, "Make Borders", "make-borders", "Add borders around given polygons.",
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256 CTRL_SHIFT (B))
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257 {
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258 vector<LDObject*> objs = g_ForgeWindow->getSelectedObjects ();
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259
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260 vector<ulong> ulaIndices;
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261 vector<LDObject*> paObjs;
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262
79
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263 for (LDObject* obj : objs) {
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264 if (obj->getType() != OBJ_Quad && obj->getType() != OBJ_Triangle)
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265 continue;
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266
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267 short dNumLines;
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268 LDLine* lines[4];
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269
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270 if (obj->getType() == OBJ_Quad) {
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271 dNumLines = 4;
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272
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273 LDQuad* quad = static_cast<LDQuad*> (obj);
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274 lines[0] = new LDLine (quad->vaCoords[0], quad->vaCoords[1]);
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275 lines[1] = new LDLine (quad->vaCoords[1], quad->vaCoords[2]);
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276 lines[2] = new LDLine (quad->vaCoords[2], quad->vaCoords[3]);
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277 lines[3] = new LDLine (quad->vaCoords[3], quad->vaCoords[0]);
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278 } else {
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279 dNumLines = 3;
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280
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281 LDTriangle* tri = static_cast<LDTriangle*> (obj);
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282 lines[0] = new LDLine (tri->vaCoords[0], tri->vaCoords[1]);
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283 lines[1] = new LDLine (tri->vaCoords[1], tri->vaCoords[2]);
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284 lines[2] = new LDLine (tri->vaCoords[2], tri->vaCoords[0]);
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285 }
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286
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287 for (short i = 0; i < dNumLines; ++i) {
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288 ulong idx = obj->getIndex (g_CurrentFile) + i + 1;
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289
79
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290 lines[i]->dColor = dEdgeColor;
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291 g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + idx, lines[i]);
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292
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293 ulaIndices.push_back (idx);
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294 paObjs.push_back (lines[i]->clone ());
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295 }
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296 }
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297
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298 History::addEntry (new AdditionHistory (ulaIndices, paObjs));
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299 g_ForgeWindow->refresh ();
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300 }
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301
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302 // =============================================================================
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303 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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304 // =============================================================================
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305 static void doMoveSelection (const bool bUp) {
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306 vector<LDObject*> objs = g_ForgeWindow->getSelectedObjects ();
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307
91
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308 // Get the indices of the objects for history archival
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309 vector<ulong> ulaIndices;
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310 for (LDObject* obj : objs)
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311 ulaIndices.push_back (obj->getIndex (g_CurrentFile));
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312
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313 LDObject::moveObjects (objs, bUp);
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314 History::addEntry (new ListMoveHistory (ulaIndices, bUp));
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315 g_ForgeWindow->buildObjList ();
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316 }
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317
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318 ACTION (moveUp, "Move Up", "arrow-up", "Move the current selection up.", CTRL (Up)) {
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319 doMoveSelection (true);
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320 }
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321
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322 ACTION (moveDown, "Move Down", "arrow-down", "Move the current selection down.", CTRL (Down)) {
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323 doMoveSelection (false);
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324 }
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325
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326 // =============================================================================
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327 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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328 // =============================================================================
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329 ACTION (undo, "Undo", "undo", "Undo a step.", CTRL (Z)) {
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330 History::undo ();
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331 }
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332
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333 ACTION (redo, "Redo", "redo", "Redo a step.", CTRL_SHIFT (Z)) {
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334 History::redo ();
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335 }
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336
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337 ACTION (showHistory, "Show History", "history", "Show the history dialog.", (0)) {
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338 HistoryDialog dlg;
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339 dlg.exec ();
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340 }

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