gui_editactions.cpp

Mon, 15 Apr 2013 04:58:33 +0300

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Mon, 15 Apr 2013 04:58:33 +0300
changeset 109
f40b35142586
parent 104
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child 110
a62ab18d1b80
permissions
-rw-r--r--

Improved shared selection handling; added select by color

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1 /*
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri Piippo
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4 *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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7 * the Free Software Foundation, either version 3 of the License, or
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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8 * (at your option) any later version.
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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9 *
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10 * This program is distributed in the hope that it will be useful,
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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13 * GNU General Public License for more details.
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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14 *
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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15 * You should have received a copy of the GNU General Public License
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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19 #include "gui.h"
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20 #include "common.h"
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21 #include "file.h"
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22 #include "history.h"
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23 #include "zz_colorSelectDialog.h"
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24 #include "zz_historyDialog.h"
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25 #include "zz_setContentsDialog.h"
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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26
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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27 vector<LDObject*> g_Clipboard;
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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28
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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29 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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30 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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31 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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32 static bool copyToClipboard () {
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33 vector<LDObject*> objs = g_ForgeWindow->selection ();
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34
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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35 if (objs.size() == 0)
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36 return false;
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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37
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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38 // Clear the clipboard first.
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39 for (LDObject* obj : g_Clipboard)
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40 delete obj;
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42 g_Clipboard.clear ();
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44 // Now, copy the contents into the clipboard. The objects should be
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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45 // separate objects so that modifying the existing ones does not affect
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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46 // the clipboard. Thus, we add clones of the objects to the clipboard, not
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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47 // the objects themselves.
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48 for (ulong i = 0; i < objs.size(); ++i)
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49 g_Clipboard.push_back (objs[i]->clone ());
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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50
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51 return true;
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52 }
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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54 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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55 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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56 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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57 ACTION (cut, "Cut", "cut", "Cut the current selection to clipboard.", CTRL (X)) {
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58 vector<ulong> ulaIndices;
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59 vector<LDObject*> copies;
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61 if (!copyToClipboard ())
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62 return;
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64 g_ForgeWindow->deleteSelection (&ulaIndices, &copies);
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65 History::addEntry (new DelHistory (ulaIndices, copies, DelHistory::Cut));
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66 }
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67
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68 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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69 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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70 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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71 ACTION (copy, "Copy", "copy", "Copy the current selection to clipboard.", CTRL (C)) {
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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72 copyToClipboard ();
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73 }
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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75 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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76 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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77 // =============================================================================
f8917e9d07f6 Extracted actions from ForgeWindow into their own files. The ACTION macro now manages meta, instances and callback definitions all in one. Too bad I still need to extern these actions in gui.cpp... maybe someday I'll find a way around it :)
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78 ACTION (paste, "Paste", "paste", "Paste clipboard contents.", CTRL (V)) {
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79 vector<ulong> ulaIndices;
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80 vector<LDObject*> paCopies;
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82 for (LDObject* obj : g_Clipboard) {
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83 ulong idx = g_CurrentFile->addObject (obj->clone ());
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84
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85 ulaIndices.push_back (idx);
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86 paCopies.push_back (obj->clone ());
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87 }
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88
97
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89 History::addEntry (new AddHistory (ulaIndices, paCopies, AddHistory::Paste));
79
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90 g_ForgeWindow->refresh ();
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91 }
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92
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93 // =============================================================================
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94 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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95 // =============================================================================
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96 ACTION (del, "Delete", "delete", "Delete the selection", KEY (Delete)) {
85
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97 vector<ulong> ulaIndices;
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98 vector<LDObject*> copies;
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99
94
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100 g_ForgeWindow->deleteSelection (&ulaIndices, &copies);
85
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101
94
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102 if (copies.size ())
97
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103 History::addEntry (new DelHistory (ulaIndices, copies));
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104 }
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105
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106 // =============================================================================
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107 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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108 // =============================================================================
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109 static void doInline (bool bDeep) {
109
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110 vector<LDObject*> sel = g_ForgeWindow->selection ();
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111
98
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112 // History stuff
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113 vector<LDSubfile*> paRefs;
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114 vector<ulong> ulaRefIndices, ulaBitIndices;
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115
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116 for (LDObject* obj : sel) {
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117 if (obj->getType() != OBJ_Subfile)
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118 continue;
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119
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120 ulaRefIndices.push_back (obj->getIndex (g_CurrentFile));
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121 paRefs.push_back (static_cast<LDSubfile*> (obj)->clone ());
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122 }
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123
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124 for (LDObject* obj : sel) {
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125 // Obviously, only subfiles can be inlined.
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126 if (obj->getType() != OBJ_Subfile)
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127 continue;
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128
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129 // Get the index of the subfile so we know where to insert the
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130 // inlined contents.
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131 long idx = obj->getIndex (g_CurrentFile);
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132 if (idx == -1)
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133 continue;
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134
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135 LDSubfile* ref = static_cast<LDSubfile*> (obj);
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136
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137 // Get the inlined objects. These are clones of the subfile's contents.
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138 vector<LDObject*> objs = ref->inlineContents (bDeep, true);
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139
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140 // Merge in the inlined objects
98
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141 for (LDObject* inlineobj : objs) {
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142 ulaBitIndices.push_back (idx);
104
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143
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144 // This object is now inlined so it has no parent anymore.
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145 inlineobj->parent = null;
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146
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147 g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + idx++, inlineobj);
98
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148 }
79
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149
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150 // Delete the subfile now as it's been inlined.
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151 g_CurrentFile->forgetObject (ref);
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152 delete ref;
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153 }
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154
98
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155 History::addEntry (new InlineHistory (ulaBitIndices, ulaRefIndices, paRefs, bDeep));
79
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156 g_ForgeWindow->refresh ();
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157 }
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158
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159 ACTION (inlineContents, "Inline", "inline", "Inline selected subfiles.", CTRL (I)) {
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160 doInline (false);
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161 }
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162
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163 ACTION (deepInline, "Deep Inline", "inline-deep", "Recursively inline selected subfiles "
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164 "down to polygons only.", CTRL_SHIFT (I))
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165 {
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166 doInline (true);
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167 }
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168
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169 // =============================================================================
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170 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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171 // =============================================================================
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172 ACTION (splitQuads, "Split Quads", "quad-split", "Split quads into triangles.", (0)) {
109
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173 vector<LDObject*> objs = g_ForgeWindow->selection ();
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174
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175 vector<ulong> ulaIndices;
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176 vector<LDQuad*> paCopies;
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177
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178 // Store stuff first for history archival
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179 for (LDObject* obj : objs) {
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180 if (obj->getType() != OBJ_Quad)
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181 continue;
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182
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183 ulaIndices.push_back (obj->getIndex (g_CurrentFile));
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184 paCopies.push_back (static_cast<LDQuad*> (obj)->clone ());
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185 }
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186
79
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187 for (LDObject* obj : objs) {
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188 if (obj->getType() != OBJ_Quad)
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189 continue;
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190
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191 // Find the index of this quad
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192 long lIndex = obj->getIndex (g_CurrentFile);
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193
93
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194 if (lIndex == -1)
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195 return;
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196
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197 std::vector<LDTriangle*> triangles = static_cast<LDQuad*> (obj)->splitToTriangles ();
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198
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199 // Replace the quad with the first triangle and add the second triangle
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200 // after the first one.
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201 g_CurrentFile->objects[lIndex] = triangles[0];
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202 g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + lIndex + 1, triangles[1]);
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203
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204 // Delete this quad now, it has been split.
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205 delete obj;
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206 }
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207
93
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208 History::addEntry (new QuadSplitHistory (ulaIndices, paCopies));
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209 g_ForgeWindow->refresh ();
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210 }
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211
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212 // =============================================================================
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213 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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214 // =============================================================================
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215 ACTION (setContents, "Set Contents", "set-contents", "Set the raw code of this object.", KEY (F9)) {
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216 if (g_ForgeWindow->qObjList->selectedItems().size() != 1)
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217 return;
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218
109
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219 LDObject* obj = g_ForgeWindow->selection ()[0];
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220 SetContentsDialog::staticDialog (obj);
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221 }
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222
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223 // =============================================================================
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224 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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225 // =============================================================================
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226 ACTION (setColor, "Set Color", "palette", "Set the color on given objects.", KEY (F10)) {
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227 if (g_ForgeWindow->qObjList->selectedItems().size() <= 0)
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228 return;
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229
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230 short dColor;
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231 short dDefault = -1;
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232
109
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233 std::vector<LDObject*> objs = g_ForgeWindow->selection ();
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234
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235 // If all selected objects have the same color, said color is our default
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236 // value to the color selection dialog.
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237 dDefault = g_ForgeWindow->getSelectedColor ();
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238
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239 // Show the dialog to the user now and ask for a color.
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240 if (ColorSelectDialog::staticDialog (dColor, dDefault, g_ForgeWindow)) {
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241 std::vector<ulong> ulaIndices;
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242 std::vector<short> daColors;
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243
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244 for (LDObject* obj : objs) {
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245 if (obj->dColor != -1) {
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246 ulaIndices.push_back (obj->getIndex (g_CurrentFile));
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247 daColors.push_back (obj->dColor);
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248
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249 obj->dColor = dColor;
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250 }
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251 }
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252
89
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253 History::addEntry (new SetColorHistory (ulaIndices, daColors, dColor));
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254 g_ForgeWindow->refresh ();
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255 }
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256 }
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257
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258 // =============================================================================
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259 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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260 // =============================================================================
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261 ACTION (makeBorders, "Make Borders", "make-borders", "Add borders around given polygons.",
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262 CTRL_SHIFT (B))
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263 {
109
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264 vector<LDObject*> objs = g_ForgeWindow->selection ();
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265
92
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266 vector<ulong> ulaIndices;
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267 vector<LDObject*> paObjs;
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268
79
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269 for (LDObject* obj : objs) {
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270 if (obj->getType() != OBJ_Quad && obj->getType() != OBJ_Triangle)
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271 continue;
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272
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273 short dNumLines;
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274 LDLine* lines[4];
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275
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276 if (obj->getType() == OBJ_Quad) {
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277 dNumLines = 4;
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278
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279 LDQuad* quad = static_cast<LDQuad*> (obj);
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280 lines[0] = new LDLine (quad->vaCoords[0], quad->vaCoords[1]);
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281 lines[1] = new LDLine (quad->vaCoords[1], quad->vaCoords[2]);
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282 lines[2] = new LDLine (quad->vaCoords[2], quad->vaCoords[3]);
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283 lines[3] = new LDLine (quad->vaCoords[3], quad->vaCoords[0]);
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284 } else {
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285 dNumLines = 3;
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286
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287 LDTriangle* tri = static_cast<LDTriangle*> (obj);
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288 lines[0] = new LDLine (tri->vaCoords[0], tri->vaCoords[1]);
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289 lines[1] = new LDLine (tri->vaCoords[1], tri->vaCoords[2]);
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290 lines[2] = new LDLine (tri->vaCoords[2], tri->vaCoords[0]);
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291 }
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292
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293 for (short i = 0; i < dNumLines; ++i) {
92
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294 ulong idx = obj->getIndex (g_CurrentFile) + i + 1;
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295
79
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296 lines[i]->dColor = dEdgeColor;
92
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297 g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + idx, lines[i]);
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298
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299 ulaIndices.push_back (idx);
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300 paObjs.push_back (lines[i]->clone ());
79
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301 }
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302 }
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303
97
52bcca21579e Fleshed out the history dialog further
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304 History::addEntry (new AddHistory (ulaIndices, paObjs));
79
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305 g_ForgeWindow->refresh ();
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306 }
84
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307
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308 // =============================================================================
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309 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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310 // =============================================================================
103
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311 ACTION (makeCornerVerts, "Make Corner Vertices", "corner-verts",
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312 "Adds vertex objects to the corners of the given polygons", (0))
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313 {
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314 vector<ulong> ulaIndices;
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315 vector<LDObject*> paObjs;
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316
109
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317 for (LDObject* obj : g_ForgeWindow->selection ()) {
104
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318 vertex* vaCoords = null;
103
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319 ushort uNumCoords = 0;
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320
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321 switch (obj->getType ()) {
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322 case OBJ_Quad:
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323 uNumCoords = 4;
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324 vaCoords = static_cast<LDQuad*> (obj)->vaCoords;
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325 break;
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326
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327 case OBJ_Triangle:
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328 uNumCoords = 3;
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329 vaCoords = static_cast<LDTriangle*> (obj)->vaCoords;
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330 break;
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331
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332 case OBJ_Line:
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333 uNumCoords = 2;
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334 vaCoords = static_cast<LDLine*> (obj)->vaCoords;
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335 break;
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336
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337 default:
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338 break;
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339 }
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340
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341 ulong idx = obj->getIndex (g_CurrentFile);
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342 for (ushort i = 0; i < uNumCoords; ++i) {
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343 LDVertex* pVert = new LDVertex;
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344 pVert->vPosition = vaCoords[i];
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345 pVert->dColor = obj->dColor;
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346
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347 g_CurrentFile->objects.insert (g_CurrentFile->objects.begin() + ++idx, pVert);
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348 ulaIndices.push_back (idx);
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349 paObjs.push_back (pVert->clone ());
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350 }
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351 }
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352
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353 if (ulaIndices.size() > 0) {
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354 History::addEntry (new AddHistory (ulaIndices, paObjs));
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355 g_ForgeWindow->refresh ();
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356 }
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357 }
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358
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359 // =============================================================================
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360 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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361 // =============================================================================
84
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362 static void doMoveSelection (const bool bUp) {
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363 vector<LDObject*> objs = g_ForgeWindow->selection ();
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364
91
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365 // Get the indices of the objects for history archival
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366 vector<ulong> ulaIndices;
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367 for (LDObject* obj : objs)
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368 ulaIndices.push_back (obj->getIndex (g_CurrentFile));
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369
91
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370 LDObject::moveObjects (objs, bUp);
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371 History::addEntry (new ListMoveHistory (ulaIndices, bUp));
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372 g_ForgeWindow->buildObjList ();
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373 }
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374
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375 ACTION (moveUp, "Move Up", "arrow-up", "Move the current selection up.", CTRL (Up)) {
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376 doMoveSelection (true);
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377 }
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378
c9438ea54ed9 Added move up/down actions.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 79
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379 ACTION (moveDown, "Move Down", "arrow-down", "Move the current selection down.", CTRL (Down)) {
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380 doMoveSelection (false);
85
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381 }
b1541b547c8c Added undo/redo foundations. Capable of undoing and redoing delete operations
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parents: 84
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382
96
2f175b3d8211 Added history dialog, cannot display all types yet
Santeri Piippo <crimsondusk64@gmail.com>
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383 // =============================================================================
2f175b3d8211 Added history dialog, cannot display all types yet
Santeri Piippo <crimsondusk64@gmail.com>
parents: 94
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384 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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385 // =============================================================================
85
b1541b547c8c Added undo/redo foundations. Capable of undoing and redoing delete operations
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parents: 84
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386 ACTION (undo, "Undo", "undo", "Undo a step.", CTRL (Z)) {
b1541b547c8c Added undo/redo foundations. Capable of undoing and redoing delete operations
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parents: 84
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387 History::undo ();
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Santeri Piippo <crimsondusk64@gmail.com>
parents: 84
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388 }
b1541b547c8c Added undo/redo foundations. Capable of undoing and redoing delete operations
Santeri Piippo <crimsondusk64@gmail.com>
parents: 84
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389
b1541b547c8c Added undo/redo foundations. Capable of undoing and redoing delete operations
Santeri Piippo <crimsondusk64@gmail.com>
parents: 84
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390 ACTION (redo, "Redo", "redo", "Redo a step.", CTRL_SHIFT (Z)) {
b1541b547c8c Added undo/redo foundations. Capable of undoing and redoing delete operations
Santeri Piippo <crimsondusk64@gmail.com>
parents: 84
diff changeset
391 History::redo ();
96
2f175b3d8211 Added history dialog, cannot display all types yet
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392 }
2f175b3d8211 Added history dialog, cannot display all types yet
Santeri Piippo <crimsondusk64@gmail.com>
parents: 94
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393
2f175b3d8211 Added history dialog, cannot display all types yet
Santeri Piippo <crimsondusk64@gmail.com>
parents: 94
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394 ACTION (showHistory, "Show History", "history", "Show the history dialog.", (0)) {
2f175b3d8211 Added history dialog, cannot display all types yet
Santeri Piippo <crimsondusk64@gmail.com>
parents: 94
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395 HistoryDialog dlg;
2f175b3d8211 Added history dialog, cannot display all types yet
Santeri Piippo <crimsondusk64@gmail.com>
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396 dlg.exec ();
102
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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parents: 98
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397 }
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
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398
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
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399 // =============================================================================
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
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400 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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parents: 98
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401 // =============================================================================
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
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402 void doMoveObjects (const vertex vVector) {
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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parents: 98
diff changeset
403 vector<ulong> ulaIndices;
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
404
109
f40b35142586 Improved shared selection handling; added select by color
Santeri Piippo <crimsondusk64@gmail.com>
parents: 104
diff changeset
405 for (LDObject* obj : g_ForgeWindow->selection ()) {
102
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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parents: 98
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406 ulaIndices.push_back (obj->getIndex (g_CurrentFile));
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
407 obj->move (vVector);
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
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408 }
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
409
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
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410 History::addEntry (new MoveHistory (ulaIndices, vVector));
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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411 g_ForgeWindow->refresh ();
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
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412 }
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
413
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
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414 ACTION (moveXNeg, "Move -X", "move-x-neg", "Move selected objects negative on the X axis.", KEY (Left)) {
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
415 doMoveObjects ({-1, 0, 0});
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
416 }
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
417
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
418 ACTION (moveYNeg, "Move -Y", "move-y-neg", "Move selected objects negative on the Y axis.", KEY (PageUp)) {
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
419 doMoveObjects ({0, -1, 0});
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
420 }
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
421
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
422 ACTION (moveZNeg, "Move -Z", "move-z-neg", "Move selected objects negative on the Z axis.", KEY (Down)) {
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
423 doMoveObjects ({0, 0, -1});
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
424 }
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
425
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
426 ACTION (moveXPos, "Move +X", "move-x-pos", "Move selected objects positive on the X axis.", KEY (Right)) {
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
427 doMoveObjects ({1, 0, 0});
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
428 }
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
429
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
430 ACTION (moveYPos, "Move +Y", "move-y-pos", "Move selected objects positive on the Y axis.", KEY (PageDown)) {
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
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parents: 98
diff changeset
431 doMoveObjects ({0, 1, 0});
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
432 }
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
433
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
434 ACTION (moveZPos, "Move +Z", "move-z-pos", "Move selected objects positive on the Z axis.", KEY (Up)) {
cacd4681ccb4 Added basic object moving with MLCAD-like controls.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 98
diff changeset
435 doMoveObjects ({0, 0, 1});
84
c9438ea54ed9 Added move up/down actions.
Santeri Piippo <crimsondusk64@gmail.com>
parents: 79
diff changeset
436 }

mercurial