2014-05-16 |
Santeri Piippo |
- make pick scenes always use particularly thick lines so that the line picking behavior is relayed to the mouse-over highlight
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2014-05-09 |
Santeri Piippo |
- initial overhaul with smart pointers
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2014-05-05 |
Santeri Piippo |
- slight refactor in ldobject methods
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2014-05-05 |
Santeri Piippo |
- renamed some renderer members
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2014-05-04 |
Santeri Piippo |
- grid-snap the drawn circle radius, not the point used for the distance calculation
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2014-05-02 |
Santeri Piippo |
- added a macro for adding operator++ and operator-- to enums, less cast hell this way
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2014-04-30 |
Santeri Piippo |
- made the mouse-hover object highlight togglable from configuration
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2014-04-30 |
Santeri Piippo |
- added a selection hover effect to the renderer. selecting objects just became a lot more convenient...
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2014-04-28 |
Santeri Piippo |
- overhauled configuration setup a bit: configuration entries renamed and are now in a cfg:: namespace
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2014-04-28 |
Santeri Piippo |
- grids now have a single coordinate snap value instead of individual X, Y and Z values
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2014-04-28 |
Santeri Piippo |
- buh
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2014-04-28 |
Santeri Piippo |
- optimized picking, black is background now in pick scenes
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2014-04-28 |
Santeri Piippo |
- vertex snapping is now smarter, does a depth compare to favor vertices closer to camera and does a short-range 2d check + out-of-range 2d check
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2014-04-27 |
Santeri Piippo |
- removed some relics from the old immediate mode renderer
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2014-04-27 |
Santeri Piippo |
- type-aliased QString to String
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2014-04-27 |
Santeri Piippo |
- resetAngles still needs to request a zoom to fit or the ctrl-0 action doesn't zoom to fit
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2014-04-27 |
Santeri Piippo |
- more elegant version of ded0a9b, do not zoom to fit in setDocument, instead zoom to fit before rendering
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2014-04-23 |
Santeri Piippo |
- reimplemented the Vertex class as a derivative of QVector3D
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2014-04-22 |
Santeri Piippo |
- added ability to draw with random colors
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2014-04-19 |
Santeri Piippo |
- use less saturated colors for the axes
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2014-04-19 |
Santeri Piippo |
- conditional lines are now rendered with stippled lines again
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2014-04-18 |
Santeri Piippo |
- removed more debug stuff
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2014-04-18 |
Santeri Piippo |
- cleanup
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2014-04-18 |
Santeri Piippo |
- reimplemented vertex snapping
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2014-04-17 |
Santeri Piippo |
- fixed: use @surfacenum instead of @surfacevbo to GLCompiler::vboSize... this was causing these damn artifacts whose root cause I've been hunting for MONTHS
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2014-04-17 |
Santeri Piippo |
Merge ../ldforge into gl
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2014-04-17 |
Santeri Piippo |
- more debug stuff....
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2014-04-08 |
Santeri Piippo |
- more debugging...
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2014-03-29 |
Santeri Piippo |
Merge ../ldforge into gl
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2014-04-14 |
Santeri Piippo |
- use the keyword 'not' in place of the exclamation mark for operator!, this is clearer. also converted uses of '== false' to this.
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2014-03-29 |
Santeri Piippo |
- renamed files to camelCase
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