--- a/src/glRenderer.cc Fri Apr 18 18:46:25 2014 +0300 +++ b/src/glRenderer.cc Fri Apr 18 18:58:13 2014 +0300 @@ -1245,7 +1245,6 @@ selfloats << ((float) pixelptr[1]) / 255.0f; selfloats << ((float) pixelptr[2]) / 255.0f; selfloats << ((float) pixelptr[3]) / 255.0f; - print ("selection: %1\n", selfloats); qint32 idx = (*(pixelptr + 0) * 0x10000) + @@ -1256,7 +1255,6 @@ if (idx == 0xFFFFFF) continue; // White is background; skip - dvalof (idx); LDObject* obj = LDObject::fromID (idx); assert (obj != null); @@ -1622,14 +1620,6 @@ void GLRenderer::compileObject (LDObject* obj) { compiler()->stageForCompilation (obj); - - // Mark in known vertices of this object - /* - QList<Vertex> verts = getVertices (obj); - m_knownVerts << verts; - removeDuplicates (m_knownVerts); - */ - obj->setGLInit (true); }