Sat, 19 Apr 2014 14:09:51 +0300
- use less saturated colors for the axes
src/glRenderer.cc | file | annotate | diff | comparison | revisions |
--- a/src/glRenderer.cc Sat Apr 19 14:00:40 2014 +0300 +++ b/src/glRenderer.cc Sat Apr 19 14:09:51 2014 +0300 @@ -109,9 +109,9 @@ // Definitions for visual axes, drawn on the screen static const LDGLAxis g_GLAxes[3] = { - { QColor (255, 0, 0), Vertex (10000, 0, 0) }, // X - { QColor (80, 192, 0), Vertex (0, 10000, 0) }, // Y - { QColor (0, 160, 192), Vertex (0, 0, 10000) }, // Z + { QColor (192, 96, 96), Vertex (10000, 0, 0) }, // X + { QColor (48, 192, 48), Vertex (0, 10000, 0) }, // Y + { QColor (48, 112, 192), Vertex (0, 0, 10000) }, // Z }; static GLuint g_GLAxes_VBO;