--- a/src/glRenderer.cc Wed Apr 23 15:39:42 2014 +0300 +++ b/src/glRenderer.cc Wed Apr 23 18:25:09 2014 +0300 @@ -271,10 +271,10 @@ for (int i = 0; i < 3; ++i) { - for (int j = 0; j < 3; ++j) + for_axes (ax) { - axesdata[(i * 6) + j] = g_GLAxes[i].vert.getCoordinate (j); - axesdata[(i * 6) + 3 + j] = -g_GLAxes[i].vert.getCoordinate (j); + axesdata[(i * 6) + ax] = g_GLAxes[i].vert[ax]; + axesdata[(i * 6) + 3 + ax] = -g_GLAxes[i].vert[ax]; } for (int j = 0; j < 2; ++j) @@ -525,9 +525,9 @@ roundToDecimals (cy, 4); // Create the vertex from the coordinates - pos3d[axisX] = cx; - pos3d[axisY] = cy; - pos3d[3 - axisX - axisY] = getDepthValue(); + pos3d.setCoordinate (axisX, cx); + pos3d.setCoordinate (axisY, cy); + pos3d.setCoordinate ((Axis) (3 - axisX - axisY), getDepthValue()); return pos3d; } @@ -552,9 +552,9 @@ const double z = pos3d.z(); Vertex transformed; - transformed[X] = (m[0] * x) + (m[1] * y) + (m[2] * z) + m[3]; - transformed[Y] = (m[4] * x) + (m[5] * y) + (m[6] * z) + m[7]; - transformed[Z] = (m[8] * x) + (m[9] * y) + (m[10] * z) + m[11]; + transformed.setX ((m[0] * x) + (m[1] * y) + (m[2] * z) + m[3]); + transformed.setY ((m[4] * x) + (m[5] * y) + (m[6] * z) + m[7]); + transformed.setZ ((m[8] * x) + (m[9] * y) + (m[10] * z) + m[11]); double rx = (((transformed[axisX] * negXFac) + m_virtWidth + pan (X)) * m_width) / (2 * m_virtWidth); double ry = (((transformed[axisY] * negYFac) - m_virtHeight + pan (Y)) * m_height) / (2 * m_virtHeight); @@ -691,7 +691,7 @@ if (gl_linelengths) { - const QString label = QString::number (poly3d[i].distanceTo (poly3d[j])); + const QString label = QString::number ((poly3d[j] - poly3d[i]).length()); QPoint origin = QLineF (poly[i], poly[j]).pointAt (0.5).toPoint(); paint.drawText (origin, label); } @@ -737,14 +737,14 @@ for (int i = 0; i < segs; ++i) { Vertex v = g_origin; - v[relX] = m_drawedVerts[0][relX] + (cos (i * angleUnit) * dist0); - v[relY] = m_drawedVerts[0][relY] + (sin (i * angleUnit) * dist0); + v.setCoordinate (relX, m_drawedVerts[0][relX] + (cos (i * angleUnit) * dist0)); + v.setCoordinate (relY, m_drawedVerts[0][relY] + (sin (i * angleUnit) * dist0)); verts << v; if (dist1 != -1) { - v[relX] = m_drawedVerts[0][relX] + (cos (i * angleUnit) * dist1); - v[relY] = m_drawedVerts[0][relY] + (sin (i * angleUnit) * dist1); + v.setCoordinate (relX, m_drawedVerts[0][relX] + (cos (i * angleUnit) * dist1)); + v.setCoordinate (relY, m_drawedVerts[0][relY] + (sin (i * angleUnit) * dist1)); verts2 << v; } } @@ -1510,9 +1510,9 @@ y0 = m_drawedVerts[0][relY]; Vertex templ; - templ[relX] = x0; - templ[relY] = y0; - templ[relZ] = getDepthValue(); + templ.setCoordinate (relX, x0); + templ.setCoordinate (relY, y0); + templ.setCoordinate (relZ, getDepthValue()); // Calculate circle coords makeCircle (segs, divs, dist0, c0); @@ -1522,14 +1522,14 @@ { Vertex v0, v1, v2, v3; v0 = v1 = v2 = v3 = templ; - v0[relX] += c0[i].x1(); - v0[relY] += c0[i].y1(); - v1[relX] += c0[i].x2(); - v1[relY] += c0[i].y2(); - v2[relX] += c1[i].x2(); - v2[relY] += c1[i].y2(); - v3[relX] += c1[i].x1(); - v3[relY] += c1[i].y1(); + v0.setCoordinate (relX, v0[relX] + c0[i].x1()); + v0.setCoordinate (relY, v0[relY] + c0[i].y1()); + v1.setCoordinate (relX, v1[relX] + c0[i].x2()); + v1.setCoordinate (relY, v1[relY] + c0[i].y2()); + v2.setCoordinate (relX, v2[relX] + c1[i].x2()); + v2.setCoordinate (relY, v2[relY] + c1[i].y2()); + v3.setCoordinate (relX, v3[relX] + c1[i].x1()); + v3.setCoordinate (relY, v3[relY] + c1[i].y1()); LDQuad* q = new LDQuad (v0, v1, v2, v3); q->setColor (maincolor); @@ -1725,10 +1725,10 @@ negYFac = g_FixedCameras[cam].negY ? -1 : 1; info.v0 = info.v1 = g_origin; - info.v0[x2d] = - (info.ox * info.lw * negXFac) / img->width(); - info.v0[y2d] = (info.oy * info.lh * negYFac) / img->height(); - info.v1[x2d] = info.v0[x2d] + info.lw; - info.v1[y2d] = info.v0[y2d] + info.lh; + info.v0.setCoordinate (x2d, -(info.ox * info.lw * negXFac) / img->width()); + info.v0.setCoordinate (y2d, (info.oy * info.lh * negYFac) / img->height()); + info.v1.setCoordinate (x2d, info.v0[x2d] + info.lw); + info.v1.setCoordinate (y2d, info.v0[y2d] + info.lh); // Set alpha of all pixels to 0.5 for (long i = 0; i < img->width(); ++i) @@ -1933,16 +1933,16 @@ az = (Axis) (3 - ax - ay); for (int i = 0; i < 4; ++i) - m_rectverts[i][az] = getDepthValue(); + m_rectverts[i].setCoordinate (az, getDepthValue()); - m_rectverts[0][ax] = v0[ax]; - m_rectverts[0][ay] = v0[ay]; - m_rectverts[1][ax] = v1[ax]; - m_rectverts[1][ay] = v0[ay]; - m_rectverts[2][ax] = v1[ax]; - m_rectverts[2][ay] = v1[ay]; - m_rectverts[3][ax] = v0[ax]; - m_rectverts[3][ay] = v1[ay]; + m_rectverts[0].setCoordinate (ax, v0[ax]); + m_rectverts[0].setCoordinate (ay, v0[ay]); + m_rectverts[1].setCoordinate (ax, v1[ax]); + m_rectverts[1].setCoordinate (ay, v0[ay]); + m_rectverts[2].setCoordinate (ax, v1[ax]); + m_rectverts[2].setCoordinate (ay, v1[ay]); + m_rectverts[3].setCoordinate (ax, v0[ax]); + m_rectverts[3].setCoordinate (ay, v1[ay]); } // =============================================================================