src/ldtypes.cpp

Sat, 05 Oct 2013 15:18:47 +0300

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Sat, 05 Oct 2013 15:18:47 +0300
changeset 498
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parent 493
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child 500
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permissions
-rw-r--r--

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include "common.h"
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20 #include "ldtypes.h"
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21 #include "file.h"
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22 #include "misc.h"
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23 #include "gui.h"
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24 #include "history.h"
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25 #include "gldraw.h"
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26 #include "colors.h"
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27
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28 cfg (String, ld_defaultname, "");
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29 cfg (String, ld_defaultuser, "");
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30 cfg (Int, ld_defaultlicense, 0);
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31
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32 // List of all LDObjects
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33 List<LDObject*> g_LDObjects;
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34
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35 // =============================================================================
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36 // LDObject constructors
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37 // -----------------------------------------------------------------------------
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38 LDObject::LDObject() :
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39 m_hidden (false),
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40 m_selected (false),
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41 m_parent (null),
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42 m_file (null),
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43 qObjListEntry (null),
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44 m_glinit (false)
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45 { // Determine ID
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46 int32 id = 1; // 0 is invalid
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47
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48 for (LDObject * obj : g_LDObjects)
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49 if (obj->id() >= id)
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50 id = obj->id() + 1;
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51
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52 setID (id);
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53 g_LDObjects << this;
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54 }
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55
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56 // =============================================================================
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57 // Default implementations for LDObject's virtual methods. These should never be
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58 // actually called, for a subclass-less LDObject should never come into existance.
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59 // These exist only to satisfy the linker.
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60 // -----------------------------------------------------------------------------
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61 LDObject::Type LDObject::getType() const
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62 { return LDObject::Unidentified;
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63 }
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64
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65 bool LDObject::hasMatrix() const
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66 { return false;
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67 }
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68
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69 bool LDObject::isColored() const
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70 { return false;
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71 }
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72
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73 bool LDObject::isScemantic() const
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74 { return false;
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75 }
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76
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77 str LDObject::typeName() const
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78 { return "";
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79 }
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80
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81 short LDObject::vertices() const
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82 { return 0;
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83 }
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84
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85 // =============================================================================
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86 // -----------------------------------------------------------------------------
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87 void LDObject::setVertexCoord (int i, Axis ax, double value)
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88 { vertex v = getVertex (i);
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89 v[ax] = value;
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90 setVertex (i, v);
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91 }
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92
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93 LDError::LDError() {}
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94
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95 // =============================================================================
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96 // -----------------------------------------------------------------------------
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97 str LDComment::raw()
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98 { return fmt ("0 %1", text);
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99 }
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100
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101 // =============================================================================
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102 // -----------------------------------------------------------------------------
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103 str LDSubfile::raw()
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104 { str val = fmt ("1 %1 %2 ", color(), position());
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105 val += transform().stringRep();
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106 val += ' ';
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107 val += fileInfo()->name();
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108 return val;
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109 }
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110
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111 // =============================================================================
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112 // -----------------------------------------------------------------------------
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113 str LDLine::raw()
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114 { str val = fmt ("2 %1", color());
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115
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116 for (int i = 0; i < 2; ++i)
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117 val += fmt (" %1", getVertex (i));
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118
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119 return val;
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120 }
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121
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122 // =============================================================================
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123 // -----------------------------------------------------------------------------
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124 str LDTriangle::raw()
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125 { str val = fmt ("3 %1", color());
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126
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127 for (int i = 0; i < 3; ++i)
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128 val += fmt (" %1", getVertex (i));
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129
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130 return val;
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131 }
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132
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133 // =============================================================================
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134 // -----------------------------------------------------------------------------
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135 str LDQuad::raw()
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136 { str val = fmt ("4 %1", color());
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137
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138 for (int i = 0; i < 4; ++i)
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139 val += fmt (" %1", getVertex (i));
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140
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141 return val;
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142 }
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143
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144 // =============================================================================
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145 // -----------------------------------------------------------------------------
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146 str LDCndLine::raw()
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147 { str val = fmt ("5 %1", color());
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148
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149 // Add the coordinates
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150 for (int i = 0; i < 4; ++i)
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151 val += fmt (" %1", getVertex (i));
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152
183
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153 return val;
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154 }
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155
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156 // =============================================================================
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157 // -----------------------------------------------------------------------------
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158 str LDError::raw()
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159 { return contents;
183
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160 }
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161
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162 // =============================================================================
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163 // -----------------------------------------------------------------------------
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164 str LDVertex::raw()
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165 { return fmt ("0 !LDFORGE VERTEX %1 %2", color(), pos);
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166 }
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167
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168 // =============================================================================
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169 // -----------------------------------------------------------------------------
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170 str LDEmpty::raw()
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171 { return "";
183
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172 }
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173
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174 // =============================================================================
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175 // -----------------------------------------------------------------------------
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176 const char* LDBFC::statements[] =
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177 { "CERTIFY CCW",
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178 "CCW",
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179 "CERTIFY CW",
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180 "CW",
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181 "NOCERTIFY",
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182 "INVERTNEXT",
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183 "CLIP",
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184 "CLIP CCW",
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185 "CLIP CW",
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186 "NOCLIP",
183
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187 };
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188
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189 str LDBFC::raw()
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190 { return fmt ("0 BFC %1", LDBFC::statements[type]);
183
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191 }
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192
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193 // =============================================================================
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194 // -----------------------------------------------------------------------------
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195 List<LDTriangle*> LDQuad::splitToTriangles()
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196 { // Create the two triangles based on this quadrilateral:
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197 // 0---3 0---3 3
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198 // | | | / /|
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199 // | | ==> | / / |
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200 // | | |/ / |
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201 // 1---2 1 1---2
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202 LDTriangle* tri1 = new LDTriangle (getVertex (0), getVertex (1), getVertex (3));
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203 LDTriangle* tri2 = new LDTriangle (getVertex (1), getVertex (2), getVertex (3));
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204
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205 // The triangles also inherit the quad's color
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206 tri1->setColor (color());
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207 tri2->setColor (color());
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208
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209 List<LDTriangle*> triangles;
252
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210 triangles << tri1;
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211 triangles << tri2;
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212 return triangles;
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213 }
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214
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215 // =============================================================================
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216 // -----------------------------------------------------------------------------
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217 void LDObject::replace (LDObject* other)
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218 { long idx = getIndex();
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219 assert (idx != -1);
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220
214
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221 // Replace the instance of the old object with the new object
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222 file()->setObject (idx, other);
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223
183
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224 // Remove the old object
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225 delete this;
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226 }
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227
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228 // =============================================================================
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229 // -----------------------------------------------------------------------------
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230 void LDObject::swap (LDObject* other)
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231 { int i = 0;
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232
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233 for (LDObject * obj : file()->objects())
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234 { if (obj == this)
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235 file()->setObject (i, other);
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236
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237 elif (obj == other)
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238 file()->setObject (i, this);
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239
484
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240 ++i;
183
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241 }
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242
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243 file()->addToHistory (new SwapHistory (id(), other->id()));
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244 }
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245
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246 // =============================================================================
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247 // -----------------------------------------------------------------------------
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248 LDLine::LDLine (vertex v1, vertex v2)
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249 { setVertex (0, v1);
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250 setVertex (1, v2);
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251 }
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252
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253 // =============================================================================
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254 // -----------------------------------------------------------------------------
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255 LDObject::~LDObject()
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256 { // Remove this object from the selection array if it is there.
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257 for (int i = 0; i < g_win->sel().size(); ++i)
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258 if (g_win->sel() [i] == this)
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259 g_win->sel().erase (i);
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260
194
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261 // Delete the GL lists
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262 GL::deleteLists (this);
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263
307
c731a22899a3 Use unique IDs instead of file indices in picking lists, this is much less prone to error
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264 // Remove this object from the list of LDObjects
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265 int pos;
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266
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267 if ((pos = g_LDObjects.find (this)) != -1)
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268 g_LDObjects.erase (pos);
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269 }
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270
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271 // =============================================================================
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272 // -----------------------------------------------------------------------------
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273 static void transformObject (LDObject* obj, matrix transform, vertex pos, short parentcolor)
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274 { switch (obj->getType())
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275 { case LDObject::Line:
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276 case LDObject::CndLine:
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277 case LDObject::Triangle:
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278 case LDObject::Quad:
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279
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280 for (short i = 0; i < obj->vertices(); ++i)
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281 { vertex v = obj->getVertex (i);
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282 v.transform (transform, pos);
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283 obj->setVertex (i, v);
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284 }
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285
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286 break;
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287
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288 case LDObject::Subfile:
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289 { LDSubfile* ref = static_cast<LDSubfile*> (obj);
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290 matrix newMatrix = transform * ref->transform();
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291 vertex newpos = ref->position();
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292
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293 newpos.transform (transform, pos);
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294 ref->setPosition (newpos);
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295 ref->setTransform (newMatrix);
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296 }
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297 break;
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298
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299 default:
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300 break;
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301 }
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302
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303 if (obj->color() == maincolor)
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304 obj->setColor (parentcolor);
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305 }
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306
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307 // =============================================================================
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308 // -----------------------------------------------------------------------------
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309 List<LDObject*> LDSubfile::inlineContents (InlineFlags flags)
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310 { List<LDObject*> objs = fileInfo()->inlineContents (flags);
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311
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312 // Transform the objects
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313 for (LDObject * obj : objs)
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314 { // Set the parent now so we know what inlined this.
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315 obj->setParent (this);
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316 transformObject (obj, transform(), position(), color());
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317 }
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318
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319 return objs;
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320 }
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321
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322 // =============================================================================
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323 // -----------------------------------------------------------------------------
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324 long LDObject::getIndex() const
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325 {
388
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326 #ifndef RELEASE
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327 assert (file() != null);
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328 #endif
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329
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330 for (int i = 0; i < file()->numObjs(); ++i)
388
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331 if (file()->obj (i) == this)
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332 return i;
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333
183
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334 return -1;
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335 }
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336
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337 // =============================================================================
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338 // -----------------------------------------------------------------------------
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339 void LDObject::moveObjects (List<LDObject*> objs, const bool up)
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340 { if (objs.size() == 0)
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341 return;
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342
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343 // If we move down, we need to iterate the array in reverse order.
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344 const long start = up ? 0 : (objs.size() - 1);
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345 const long end = up ? objs.size() : -1;
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346 const long incr = up ? 1 : -1;
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347 List<LDObject*> objsToCompile;
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348 LDFile* file = objs[0]->file();
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349
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350 for (long i = start; i != end; i += incr)
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351 { LDObject* obj = objs[i];
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352
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353 const long idx = obj->getIndex(),
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354 target = idx + (up ? -1 : 1);
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355
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356 if ( (up && idx == 0) || (!up && idx == (long) (file->objects().size() - 1)))
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357 { // One of the objects hit the extrema. If this happens, this should be the first
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358 // object to be iterated on. Thus, nothing has changed yet and it's safe to just
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359 // abort the entire operation.
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360 assert (i == start);
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361 return;
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362 }
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363
252
3f9067022d74 Take the aforementioned operator<< into use
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364 objsToCompile << obj;
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365 objsToCompile << file->obj (target);
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366
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367 obj->swap (file->obj (target));
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368 }
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369
359
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370 objsToCompile.makeUnique();
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371
217
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372 // The objects need to be recompiled, otherwise their pick lists are left with
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373 // the wrong index colors which messes up selection.
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374 for (LDObject * obj : objsToCompile)
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375 g_win->R()->compileObject (obj);
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376 }
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377
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378 // =============================================================================
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379 // -----------------------------------------------------------------------------
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380 str LDObject::typeName (LDObject::Type type)
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381 { LDObject* obj = LDObject::getDefault (type);
357
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382 str name = obj->typeName();
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383 delete obj;
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384 return name;
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385 }
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386
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387 // =============================================================================
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388 // -----------------------------------------------------------------------------
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389 str LDObject::objectListContents (const List<LDObject*>& objs)
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390 { bool firstDetails = true;
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391 str text = "";
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392
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393 if (objs.size() == 0)
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394 return "nothing"; // :)
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395
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396 for (long i = 0; i < LDObject::NumTypes; ++i)
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397 { LDObject::Type objType = (LDObject::Type) i;
498
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398 int count = 0;
493
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399
498
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400 for (LDObject * obj : objs)
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401 if (obj->getType() == objType)
498
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402 count++;
493
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403
498
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404 if (count == 0)
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405 continue;
493
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406
376
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407 if (!firstDetails)
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408 text += ", ";
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409
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410 str noun = fmt ("%1%2", typeName (objType), plural (count));
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411
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412 // Plural of "vertex" is "vertices". Stupid English.
498
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413 if (objType == LDObject::Vertex && count != 1)
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414 noun = "vertices";
493
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415
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416 text += fmt ("%1 %2", count, noun);
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417 firstDetails = false;
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418 }
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419
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420 return text;
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421 }
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422
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423 // =============================================================================
455
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424 // -----------------------------------------------------------------------------
493
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425 LDObject* LDObject::topLevelParent()
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426 { if (!parent())
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427 return this;
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428
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429 LDObject* it = this;
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430
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431 while (it->parent())
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432 it = it->parent();
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433
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434 return it;
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435 }
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436
191
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437 // =============================================================================
455
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438 // -----------------------------------------------------------------------------
493
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439 LDObject* LDObject::next() const
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440 { long idx = getIndex();
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441 assert (idx != -1);
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442
445
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443 if (idx == (long) file()->numObjs() - 1)
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444 return null;
493
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445
445
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446 return file()->obj (idx + 1);
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447 }
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448
9bb6a17305ad Readded BFC red-green view, although determining inversion isn't always correct and it cannot handle CW-certified files...
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449 // =============================================================================
455
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450 // -----------------------------------------------------------------------------
493
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451 LDObject* LDObject::prev() const
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452 { long idx = getIndex();
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453 assert (idx != -1);
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454
376
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455 if (idx == 0)
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456 return null;
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457
445
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458 return file()->obj (idx - 1);
191
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459 }
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460
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461 // =============================================================================
455
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462 // -----------------------------------------------------------------------------
493
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463 void LDObject::move (vertex vect)
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464 { (void) vect;
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465 }
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466 void LDEmpty::move (vertex vect)
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467 { (void) vect;
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468 }
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469 void LDBFC::move (vertex vect)
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470 { (void) vect;
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471 }
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472 void LDComment::move (vertex vect)
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473 { (void) vect;
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474 }
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475 void LDError::move (vertex vect)
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476 { (void) vect;
183
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477 }
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478
455
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479 // =============================================================================
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480 // -----------------------------------------------------------------------------
493
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481 void LDVertex::move (vertex vect)
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482 { pos += vect;
183
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483 }
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484
455
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485 // =============================================================================
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486 // -----------------------------------------------------------------------------
493
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487 void LDSubfile::move (vertex vect)
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488 { setPosition (position() + vect);
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489 }
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490
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491 // =============================================================================
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492 // -----------------------------------------------------------------------------
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493 void LDLine::move (vertex vect)
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494 { for (short i = 0; i < 2; ++i)
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495 setVertex (i, getVertex (i) + vect);
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496 }
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497
455
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498 // =============================================================================
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499 // -----------------------------------------------------------------------------
493
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500 void LDTriangle::move (vertex vect)
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501 { for (short i = 0; i < 3; ++i)
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502 setVertex (i, getVertex (i) + vect);
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503 }
f1b8cb53d2a2 Moved source files to src/, removed zz_ prefix off dialog files.
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504
455
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505 // =============================================================================
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506 // -----------------------------------------------------------------------------
493
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507 void LDQuad::move (vertex vect)
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508 { for (short i = 0; i < 4; ++i)
376
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509 setVertex (i, getVertex (i) + vect);
183
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510 }
f1b8cb53d2a2 Moved source files to src/, removed zz_ prefix off dialog files.
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511
455
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512 // =============================================================================
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513 // -----------------------------------------------------------------------------
493
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514 void LDCndLine::move (vertex vect)
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515 { for (short i = 0; i < 4; ++i)
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516 setVertex (i, getVertex (i) + vect);
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517 }
f1b8cb53d2a2 Moved source files to src/, removed zz_ prefix off dialog files.
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518
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519 // =============================================================================
455
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520 // -----------------------------------------------------------------------------
183
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521 #define CHECK_FOR_OBJ(N) \
421
7d26db0be944 style cleanup - it should be all unified now
Santeri Piippo <crimsondusk64@gmail.com>
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diff changeset
522 if (type == LDObject::N) \
460
b230ae09c8e5 Cut the Object-suffix from LDObject types, it doesn't help things at all
Santeri Piippo <crimsondusk64@gmail.com>
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diff changeset
523 return new LD##N;
359
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diff changeset
524
493
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diff changeset
525 LDObject* LDObject::getDefault (const LDObject::Type type)
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526 { CHECK_FOR_OBJ (Comment)
376
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527 CHECK_FOR_OBJ (BFC)
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diff changeset
528 CHECK_FOR_OBJ (Line)
460
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diff changeset
529 CHECK_FOR_OBJ (CndLine)
376
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diff changeset
530 CHECK_FOR_OBJ (Subfile)
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diff changeset
531 CHECK_FOR_OBJ (Triangle)
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diff changeset
532 CHECK_FOR_OBJ (Quad)
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diff changeset
533 CHECK_FOR_OBJ (Empty)
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diff changeset
534 CHECK_FOR_OBJ (BFC)
377
271d1da66b7e Appended 'Object' to the names of all LDObject derivatives so even though the LD prefix isn't reserved for just LDObjects anymore, these classes remain distinct
Santeri Piippo <crimsondusk64@gmail.com>
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diff changeset
535 CHECK_FOR_OBJ (Error)
376
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diff changeset
536 CHECK_FOR_OBJ (Vertex)
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diff changeset
537 CHECK_FOR_OBJ (Overlay)
183
f1b8cb53d2a2 Moved source files to src/, removed zz_ prefix off dialog files.
Santeri Piippo <crimsondusk64@gmail.com>
parents:
diff changeset
538 return null;
192
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
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539 }
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
parents: 191
diff changeset
540
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
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diff changeset
541 // =============================================================================
455
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diff changeset
542 // -----------------------------------------------------------------------------
359
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diff changeset
543 void LDObject::invert() {}
460
b230ae09c8e5 Cut the Object-suffix from LDObject types, it doesn't help things at all
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diff changeset
544 void LDBFC::invert() {}
b230ae09c8e5 Cut the Object-suffix from LDObject types, it doesn't help things at all
Santeri Piippo <crimsondusk64@gmail.com>
parents: 459
diff changeset
545 void LDEmpty::invert() {}
b230ae09c8e5 Cut the Object-suffix from LDObject types, it doesn't help things at all
Santeri Piippo <crimsondusk64@gmail.com>
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diff changeset
546 void LDComment::invert() {}
b230ae09c8e5 Cut the Object-suffix from LDObject types, it doesn't help things at all
Santeri Piippo <crimsondusk64@gmail.com>
parents: 459
diff changeset
547 void LDError::invert() {}
192
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
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diff changeset
548
455
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Santeri Piippo <crimsondusk64@gmail.com>
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diff changeset
549 // =============================================================================
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Santeri Piippo <crimsondusk64@gmail.com>
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diff changeset
550 // -----------------------------------------------------------------------------
493
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551 void LDTriangle::invert()
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552 { // Triangle goes 0 -> 1 -> 2, reversed: 0 -> 2 -> 1.
192
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
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553 // Thus, we swap 1 and 2.
376
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554 vertex tmp = getVertex (1);
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555 setVertex (1, getVertex (2));
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556 setVertex (2, tmp);
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557
265
955c0aabfebf Purged out the old history code
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558 return;
192
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
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559 }
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
parents: 191
diff changeset
560
455
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Santeri Piippo <crimsondusk64@gmail.com>
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diff changeset
561 // =============================================================================
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562 // -----------------------------------------------------------------------------
493
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563 void LDQuad::invert()
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564 { // Quad: 0 -> 1 -> 2 -> 3
192
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
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diff changeset
565 // rev: 0 -> 3 -> 2 -> 1
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
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diff changeset
566 // Thus, we swap 1 and 3.
376
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567 vertex tmp = getVertex (1);
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568 setVertex (1, getVertex (3));
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diff changeset
569 setVertex (3, tmp);
192
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
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diff changeset
570 }
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
parents: 191
diff changeset
571
455
c5d14d112034 Code formatting: use same separators everywhere, remove extra spaces from license headers, simplified message manager api a bit
Santeri Piippo <crimsondusk64@gmail.com>
parents: 447
diff changeset
572 // =============================================================================
c5d14d112034 Code formatting: use same separators everywhere, remove extra spaces from license headers, simplified message manager api a bit
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diff changeset
573 // -----------------------------------------------------------------------------
493
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diff changeset
574 void LDSubfile::invert()
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diff changeset
575 { // Subfiles are inverted when they're prefixed with
192
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
parents: 191
diff changeset
576 // a BFC INVERTNEXT statement. Thus we need to toggle this status.
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
parents: 191
diff changeset
577 // For flat primitives it's sufficient that the determinant is
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
parents: 191
diff changeset
578 // flipped but I don't have a method for checking flatness yet.
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
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diff changeset
579 // Food for thought...
493
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diff changeset
580
498
791c831c8020 further cleansing - removed most uses of unsigned ints, removed list reversers
Santeri Piippo <crimsondusk64@gmail.com>
parents: 493
diff changeset
581 int idx = getIndex();
493
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582
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583 if (idx > 0)
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diff changeset
584 { LDBFC* bfc = dynamic_cast<LDBFC*> (prev());
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diff changeset
585
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diff changeset
586 if (bfc && bfc->type == LDBFC::InvertNext)
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diff changeset
587 { // This is prefixed with an invertnext, thus remove it.
445
15c3af0b5cb7 fixed: LDObject's various methods still assumed that the current file wouldn't change
Santeri Piippo <crimsondusk64@gmail.com>
parents: 421
diff changeset
588 file()->forgetObject (bfc);
192
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
parents: 191
diff changeset
589 delete bfc;
265
955c0aabfebf Purged out the old history code
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parents: 252
diff changeset
590 return;
192
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
parents: 191
diff changeset
591 }
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
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diff changeset
592 }
493
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diff changeset
593
192
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
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diff changeset
594 // Not inverted, thus prefix it with a new invertnext.
460
b230ae09c8e5 Cut the Object-suffix from LDObject types, it doesn't help things at all
Santeri Piippo <crimsondusk64@gmail.com>
parents: 459
diff changeset
595 LDBFC* bfc = new LDBFC (LDBFC::InvertNext);
445
15c3af0b5cb7 fixed: LDObject's various methods still assumed that the current file wouldn't change
Santeri Piippo <crimsondusk64@gmail.com>
parents: 421
diff changeset
596 file()->insertObj (idx, bfc);
192
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
parents: 191
diff changeset
597 }
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
parents: 191
diff changeset
598
455
c5d14d112034 Code formatting: use same separators everywhere, remove extra spaces from license headers, simplified message manager api a bit
Santeri Piippo <crimsondusk64@gmail.com>
parents: 447
diff changeset
599 // =============================================================================
c5d14d112034 Code formatting: use same separators everywhere, remove extra spaces from license headers, simplified message manager api a bit
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parents: 447
diff changeset
600 // -----------------------------------------------------------------------------
493
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diff changeset
601 static void invertLine (LDObject* line)
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diff changeset
602 { // For lines, we swap the vertices. I don't think that a
192
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
parents: 191
diff changeset
603 // cond-line's control points need to be swapped, do they?
376
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diff changeset
604 vertex tmp = line->getVertex (0);
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605 line->setVertex (0, line->getVertex (1));
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diff changeset
606 line->setVertex (1, tmp);
192
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
parents: 191
diff changeset
607 }
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
parents: 191
diff changeset
608
493
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diff changeset
609 void LDLine::invert()
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parents: 486
diff changeset
610 { invertLine (this);
192
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
parents: 191
diff changeset
611 }
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
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diff changeset
612
493
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diff changeset
613 void LDCndLine::invert()
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diff changeset
614 { invertLine (this);
192
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
parents: 191
diff changeset
615 }
c414924a647c Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
Santeri Piippo <crimsondusk64@gmail.com>
parents: 191
diff changeset
616
460
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Santeri Piippo <crimsondusk64@gmail.com>
parents: 459
diff changeset
617 void LDVertex::invert() {}
214
28e0b37156be Added demote function for making conditional lines normal lines
Santeri Piippo <crimsondusk64@gmail.com>
parents: 211
diff changeset
618
28e0b37156be Added demote function for making conditional lines normal lines
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parents: 211
diff changeset
619 // =============================================================================
455
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diff changeset
620 // -----------------------------------------------------------------------------
493
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diff changeset
621 LDLine* LDCndLine::demote()
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diff changeset
622 { LDLine* repl = new LDLine;
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diff changeset
623
376
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diff changeset
624 for (int i = 0; i < repl->vertices(); ++i)
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parents: 362
diff changeset
625 repl->setVertex (i, getVertex (i));
493
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diff changeset
626
376
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diff changeset
627 repl->setColor (color());
493
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diff changeset
628
376
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diff changeset
629 replace (repl);
214
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parents: 211
diff changeset
630 return repl;
275
7b5afec27688 Color changing is now logged into history
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parents: 274
diff changeset
631 }
7b5afec27688 Color changing is now logged into history
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diff changeset
632
455
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parents: 447
diff changeset
633 // =============================================================================
c5d14d112034 Code formatting: use same separators everywhere, remove extra spaces from license headers, simplified message manager api a bit
Santeri Piippo <crimsondusk64@gmail.com>
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diff changeset
634 // -----------------------------------------------------------------------------
493
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diff changeset
635 LDObject* LDObject::fromID (int id)
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diff changeset
636 { for (LDObject * obj : g_LDObjects)
376
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diff changeset
637 if (obj->id() == id)
307
c731a22899a3 Use unique IDs instead of file indices in picking lists, this is much less prone to error
Santeri Piippo <crimsondusk64@gmail.com>
parents: 306
diff changeset
638 return obj;
493
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639
307
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diff changeset
640 return null;
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diff changeset
641 }
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642
316
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643 // =============================================================================
455
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644 // -----------------------------------------------------------------------------
493
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diff changeset
645 str LDOverlay::raw()
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parents: 486
diff changeset
646 { return fmt ("0 !LDFORGE OVERLAY %1 %2 %3 %4 %5 %6",
16766ac1bbd9 last code reformatting i swear
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diff changeset
647 filename(), camera(), x(), y(), width(), height());
316
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parents: 312
diff changeset
648 }
b4fefda58f43 Made overlay data be contained in the part files, still wip
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diff changeset
649
493
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diff changeset
650 void LDOverlay::move (vertex vect)
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diff changeset
651 { Q_UNUSED (vect)
359
bcdfc801658b more restyle/refactor
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diff changeset
652 }
bcdfc801658b more restyle/refactor
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653
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654 void LDOverlay::invert() {}
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655
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656 // =============================================================================
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657 // Hook the set accessors of certain properties to this changeProperty function.
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658 // It takes care of history management so we can capture low-level changes, this
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659 // makes history stuff work out of the box.
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660 // -----------------------------------------------------------------------------
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661 template<class T> void changeProperty (LDObject* obj, T* ptr, const T& val)
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662 { long idx;
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663
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664 if (obj->file() && (idx = obj->getIndex()) != -1)
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665 { str before = obj->raw();
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666 *ptr = val;
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667 str after = obj->raw();
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668
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669 obj->file()->addToHistory (new EditHistory (idx, before, after));
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670 }
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671 else
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672 *ptr = val;
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673 }
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674
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675 // =============================================================================
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676 // -----------------------------------------------------------------------------
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677 READ_ACCESSOR (short, LDObject::color)
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678 { return m_color;
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679 }
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680
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681 SET_ACCESSOR (short, LDObject::setColor)
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682 { changeProperty (this, &m_color, val);
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683 }
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684
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685 // =============================================================================
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686 // -----------------------------------------------------------------------------
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687 const vertex& LDObject::getVertex (int i) const
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688 { return m_coords[i];
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689 }
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690
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691 void LDObject::setVertex (int i, const vertex& vert)
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692 { changeProperty (this, &m_coords[i], vert);
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693 }
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694
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695 // =============================================================================
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696 // -----------------------------------------------------------------------------
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697 READ_ACCESSOR (vertex, LDMatrixObject::position)
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698 { return m_position;
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699 }
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700
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701 SET_ACCESSOR (vertex, LDMatrixObject::setPosition)
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702 { changeProperty (linkPointer(), &m_position, val);
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703 }
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704
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705 // =============================================================================
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706 // -----------------------------------------------------------------------------
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707 READ_ACCESSOR (matrix, LDMatrixObject::transform)
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708 { return m_transform;
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709 }
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710
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711 SET_ACCESSOR (matrix, LDMatrixObject::setTransform)
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712 { changeProperty (linkPointer(), &m_transform, val);
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713 }

mercurial