Sat, 05 Oct 2013 15:18:47 +0300
further cleansing - removed most uses of unsigned ints, removed list reversers
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
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3 | * Copyright (C) 2013 Santeri Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
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19 | #include "common.h" |
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20 | #include "ldtypes.h" |
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21 | #include "file.h" |
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22 | #include "misc.h" |
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23 | #include "gui.h" |
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24 | #include "history.h" |
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25 | #include "gldraw.h" |
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26 | #include "colors.h" |
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27 | |
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28 | cfg (String, ld_defaultname, ""); |
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29 | cfg (String, ld_defaultuser, ""); |
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30 | cfg (Int, ld_defaultlicense, 0); |
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31 | |
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32 | // List of all LDObjects |
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33 | List<LDObject*> g_LDObjects; |
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34 | |
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35 | // ============================================================================= |
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36 | // LDObject constructors |
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37 | // ----------------------------------------------------------------------------- |
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38 | LDObject::LDObject() : |
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39 | m_hidden (false), |
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40 | m_selected (false), |
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41 | m_parent (null), |
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42 | m_file (null), |
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43 | qObjListEntry (null), |
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44 | m_glinit (false) |
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45 | { // Determine ID |
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46 | int32 id = 1; // 0 is invalid |
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47 | |
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48 | for (LDObject * obj : g_LDObjects) |
376 | 49 | if (obj->id() >= id) |
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50 | id = obj->id() + 1; |
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51 | |
376 | 52 | setID (id); |
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53 | g_LDObjects << this; |
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54 | } |
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55 | |
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56 | // ============================================================================= |
376 | 57 | // Default implementations for LDObject's virtual methods. These should never be |
58 | // actually called, for a subclass-less LDObject should never come into existance. | |
59 | // These exist only to satisfy the linker. | |
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60 | // ----------------------------------------------------------------------------- |
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61 | LDObject::Type LDObject::getType() const |
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62 | { return LDObject::Unidentified; |
376 | 63 | } |
64 | ||
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65 | bool LDObject::hasMatrix() const |
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66 | { return false; |
376 | 67 | } |
68 | ||
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69 | bool LDObject::isColored() const |
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70 | { return false; |
376 | 71 | } |
72 | ||
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73 | bool LDObject::isScemantic() const |
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74 | { return false; |
376 | 75 | } |
76 | ||
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77 | str LDObject::typeName() const |
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78 | { return ""; |
376 | 79 | } |
80 | ||
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81 | short LDObject::vertices() const |
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82 | { return 0; |
376 | 83 | } |
84 | ||
85 | // ============================================================================= | |
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86 | // ----------------------------------------------------------------------------- |
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87 | void LDObject::setVertexCoord (int i, Axis ax, double value) |
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88 | { vertex v = getVertex (i); |
376 | 89 | v[ax] = value; |
90 | setVertex (i, v); | |
91 | } | |
92 | ||
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93 | LDError::LDError() {} |
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94 | |
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95 | // ============================================================================= |
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96 | // ----------------------------------------------------------------------------- |
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97 | str LDComment::raw() |
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98 | { return fmt ("0 %1", text); |
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99 | } |
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100 | |
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101 | // ============================================================================= |
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102 | // ----------------------------------------------------------------------------- |
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103 | str LDSubfile::raw() |
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104 | { str val = fmt ("1 %1 %2 ", color(), position()); |
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105 | val += transform().stringRep(); |
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106 | val += ' '; |
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107 | val += fileInfo()->name(); |
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108 | return val; |
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109 | } |
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110 | |
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111 | // ============================================================================= |
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112 | // ----------------------------------------------------------------------------- |
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113 | str LDLine::raw() |
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114 | { str val = fmt ("2 %1", color()); |
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115 | |
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116 | for (int i = 0; i < 2; ++i) |
376 | 117 | val += fmt (" %1", getVertex (i)); |
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118 | |
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119 | return val; |
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120 | } |
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121 | |
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122 | // ============================================================================= |
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123 | // ----------------------------------------------------------------------------- |
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124 | str LDTriangle::raw() |
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125 | { str val = fmt ("3 %1", color()); |
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126 | |
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127 | for (int i = 0; i < 3; ++i) |
376 | 128 | val += fmt (" %1", getVertex (i)); |
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129 | |
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130 | return val; |
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131 | } |
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132 | |
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133 | // ============================================================================= |
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134 | // ----------------------------------------------------------------------------- |
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135 | str LDQuad::raw() |
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136 | { str val = fmt ("4 %1", color()); |
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137 | |
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138 | for (int i = 0; i < 4; ++i) |
376 | 139 | val += fmt (" %1", getVertex (i)); |
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140 | |
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141 | return val; |
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142 | } |
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143 | |
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144 | // ============================================================================= |
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145 | // ----------------------------------------------------------------------------- |
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146 | str LDCndLine::raw() |
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147 | { str val = fmt ("5 %1", color()); |
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148 | |
183
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149 | // Add the coordinates |
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150 | for (int i = 0; i < 4; ++i) |
376 | 151 | val += fmt (" %1", getVertex (i)); |
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152 | |
183
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153 | return val; |
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154 | } |
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155 | |
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156 | // ============================================================================= |
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157 | // ----------------------------------------------------------------------------- |
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158 | str LDError::raw() |
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159 | { return contents; |
183
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160 | } |
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161 | |
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162 | // ============================================================================= |
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163 | // ----------------------------------------------------------------------------- |
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164 | str LDVertex::raw() |
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165 | { return fmt ("0 !LDFORGE VERTEX %1 %2", color(), pos); |
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166 | } |
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167 | |
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168 | // ============================================================================= |
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169 | // ----------------------------------------------------------------------------- |
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170 | str LDEmpty::raw() |
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171 | { return ""; |
183
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172 | } |
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173 | |
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174 | // ============================================================================= |
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175 | // ----------------------------------------------------------------------------- |
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176 | const char* LDBFC::statements[] = |
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177 | { "CERTIFY CCW", |
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178 | "CCW", |
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179 | "CERTIFY CW", |
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180 | "CW", |
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181 | "NOCERTIFY", |
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182 | "INVERTNEXT", |
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183 | "CLIP", |
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184 | "CLIP CCW", |
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185 | "CLIP CW", |
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186 | "NOCLIP", |
183
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187 | }; |
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188 | |
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189 | str LDBFC::raw() |
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190 | { return fmt ("0 BFC %1", LDBFC::statements[type]); |
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191 | } |
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192 | |
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193 | // ============================================================================= |
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194 | // ----------------------------------------------------------------------------- |
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195 | List<LDTriangle*> LDQuad::splitToTriangles() |
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196 | { // Create the two triangles based on this quadrilateral: |
376 | 197 | // 0---3 0---3 3 |
198 | // | | | / /| | |
199 | // | | ==> | / / | | |
200 | // | | |/ / | | |
201 | // 1---2 1 1---2 | |
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202 | LDTriangle* tri1 = new LDTriangle (getVertex (0), getVertex (1), getVertex (3)); |
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203 | LDTriangle* tri2 = new LDTriangle (getVertex (1), getVertex (2), getVertex (3)); |
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204 | |
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205 | // The triangles also inherit the quad's color |
376 | 206 | tri1->setColor (color()); |
207 | tri2->setColor (color()); | |
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208 | |
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209 | List<LDTriangle*> triangles; |
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210 | triangles << tri1; |
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211 | triangles << tri2; |
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212 | return triangles; |
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213 | } |
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214 | |
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215 | // ============================================================================= |
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216 | // ----------------------------------------------------------------------------- |
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217 | void LDObject::replace (LDObject* other) |
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218 | { long idx = getIndex(); |
376 | 219 | assert (idx != -1); |
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220 | |
214
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221 | // Replace the instance of the old object with the new object |
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222 | file()->setObject (idx, other); |
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223 | |
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224 | // Remove the old object |
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225 | delete this; |
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226 | } |
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227 | |
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228 | // ============================================================================= |
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229 | // ----------------------------------------------------------------------------- |
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230 | void LDObject::swap (LDObject* other) |
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231 | { int i = 0; |
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232 | |
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233 | for (LDObject * obj : file()->objects()) |
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234 | { if (obj == this) |
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235 | file()->setObject (i, other); |
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236 | |
376 | 237 | elif (obj == other) |
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238 | file()->setObject (i, this); |
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239 | |
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240 | ++i; |
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241 | } |
376 | 242 | |
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243 | file()->addToHistory (new SwapHistory (id(), other->id())); |
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244 | } |
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245 | |
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246 | // ============================================================================= |
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247 | // ----------------------------------------------------------------------------- |
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248 | LDLine::LDLine (vertex v1, vertex v2) |
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249 | { setVertex (0, v1); |
376 | 250 | setVertex (1, v2); |
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251 | } |
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252 | |
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253 | // ============================================================================= |
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254 | // ----------------------------------------------------------------------------- |
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255 | LDObject::~LDObject() |
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256 | { // Remove this object from the selection array if it is there. |
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257 | for (int i = 0; i < g_win->sel().size(); ++i) |
376 | 258 | if (g_win->sel() [i] == this) |
259 | g_win->sel().erase (i); | |
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260 | |
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261 | // Delete the GL lists |
376 | 262 | GL::deleteLists (this); |
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263 | |
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264 | // Remove this object from the list of LDObjects |
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265 | int pos; |
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266 | |
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267 | if ((pos = g_LDObjects.find (this)) != -1) |
376 | 268 | g_LDObjects.erase (pos); |
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269 | } |
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270 | |
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271 | // ============================================================================= |
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272 | // ----------------------------------------------------------------------------- |
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273 | static void transformObject (LDObject* obj, matrix transform, vertex pos, short parentcolor) |
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274 | { switch (obj->getType()) |
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275 | { case LDObject::Line: |
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276 | case LDObject::CndLine: |
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277 | case LDObject::Triangle: |
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278 | case LDObject::Quad: |
376 | 279 | |
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280 | for (short i = 0; i < obj->vertices(); ++i) |
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281 | { vertex v = obj->getVertex (i); |
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282 | v.transform (transform, pos); |
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283 | obj->setVertex (i, v); |
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284 | } |
376 | 285 | |
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286 | break; |
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287 | |
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288 | case LDObject::Subfile: |
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289 | { LDSubfile* ref = static_cast<LDSubfile*> (obj); |
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290 | matrix newMatrix = transform * ref->transform(); |
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291 | vertex newpos = ref->position(); |
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292 | |
376 | 293 | newpos.transform (transform, pos); |
294 | ref->setPosition (newpos); | |
295 | ref->setTransform (newMatrix); | |
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296 | } |
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297 | break; |
376 | 298 | |
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299 | default: |
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300 | break; |
183
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301 | } |
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302 | |
376 | 303 | if (obj->color() == maincolor) |
304 | obj->setColor (parentcolor); | |
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305 | } |
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306 | |
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307 | // ============================================================================= |
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308 | // ----------------------------------------------------------------------------- |
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309 | List<LDObject*> LDSubfile::inlineContents (InlineFlags flags) |
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310 | { List<LDObject*> objs = fileInfo()->inlineContents (flags); |
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311 | |
183
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312 | // Transform the objects |
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313 | for (LDObject * obj : objs) |
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314 | { // Set the parent now so we know what inlined this. |
376 | 315 | obj->setParent (this); |
316 | transformObject (obj, transform(), position(), color()); | |
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317 | } |
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318 | |
183
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319 | return objs; |
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320 | } |
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321 | |
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322 | // ============================================================================= |
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323 | // ----------------------------------------------------------------------------- |
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324 | long LDObject::getIndex() const |
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325 | { |
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326 | #ifndef RELEASE |
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327 | assert (file() != null); |
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328 | #endif |
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329 | |
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330 | for (int i = 0; i < file()->numObjs(); ++i) |
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331 | if (file()->obj (i) == this) |
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332 | return i; |
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333 | |
183
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334 | return -1; |
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335 | } |
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336 | |
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337 | // ============================================================================= |
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338 | // ----------------------------------------------------------------------------- |
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339 | void LDObject::moveObjects (List<LDObject*> objs, const bool up) |
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340 | { if (objs.size() == 0) |
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341 | return; |
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342 | |
183
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343 | // If we move down, we need to iterate the array in reverse order. |
376 | 344 | const long start = up ? 0 : (objs.size() - 1); |
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345 | const long end = up ? objs.size() : -1; |
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346 | const long incr = up ? 1 : -1; |
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347 | List<LDObject*> objsToCompile; |
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348 | LDFile* file = objs[0]->file(); |
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349 | |
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350 | for (long i = start; i != end; i += incr) |
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351 | { LDObject* obj = objs[i]; |
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352 | |
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353 | const long idx = obj->getIndex(), |
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354 | target = idx + (up ? -1 : 1); |
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355 | |
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356 | if ( (up && idx == 0) || (!up && idx == (long) (file->objects().size() - 1))) |
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357 | { // One of the objects hit the extrema. If this happens, this should be the first |
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358 | // object to be iterated on. Thus, nothing has changed yet and it's safe to just |
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359 | // abort the entire operation. |
376 | 360 | assert (i == start); |
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361 | return; |
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362 | } |
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363 | |
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364 | objsToCompile << obj; |
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365 | objsToCompile << file->obj (target); |
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366 | |
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367 | obj->swap (file->obj (target)); |
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368 | } |
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369 | |
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370 | objsToCompile.makeUnique(); |
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371 | |
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372 | // The objects need to be recompiled, otherwise their pick lists are left with |
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373 | // the wrong index colors which messes up selection. |
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374 | for (LDObject * obj : objsToCompile) |
376 | 375 | g_win->R()->compileObject (obj); |
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376 | } |
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377 | |
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378 | // ============================================================================= |
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379 | // ----------------------------------------------------------------------------- |
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380 | str LDObject::typeName (LDObject::Type type) |
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381 | { LDObject* obj = LDObject::getDefault (type); |
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382 | str name = obj->typeName(); |
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383 | delete obj; |
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384 | return name; |
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385 | } |
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386 | |
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387 | // ============================================================================= |
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388 | // ----------------------------------------------------------------------------- |
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389 | str LDObject::objectListContents (const List<LDObject*>& objs) |
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390 | { bool firstDetails = true; |
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391 | str text = ""; |
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392 | |
376 | 393 | if (objs.size() == 0) |
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394 | return "nothing"; // :) |
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395 | |
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396 | for (long i = 0; i < LDObject::NumTypes; ++i) |
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397 | { LDObject::Type objType = (LDObject::Type) i; |
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398 | int count = 0; |
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399 | |
498
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400 | for (LDObject * obj : objs) |
376 | 401 | if (obj->getType() == objType) |
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402 | count++; |
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403 | |
498
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404 | if (count == 0) |
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405 | continue; |
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406 | |
376 | 407 | if (!firstDetails) |
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408 | text += ", "; |
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409 | |
498
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410 | str noun = fmt ("%1%2", typeName (objType), plural (count)); |
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411 | |
183
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412 | // Plural of "vertex" is "vertices". Stupid English. |
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413 | if (objType == LDObject::Vertex && count != 1) |
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414 | noun = "vertices"; |
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415 | |
498
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416 | text += fmt ("%1 %2", count, noun); |
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417 | firstDetails = false; |
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418 | } |
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419 | |
183
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420 | return text; |
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421 | } |
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422 | |
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423 | // ============================================================================= |
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424 | // ----------------------------------------------------------------------------- |
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425 | LDObject* LDObject::topLevelParent() |
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426 | { if (!parent()) |
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427 | return this; |
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428 | |
183
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429 | LDObject* it = this; |
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430 | |
376 | 431 | while (it->parent()) |
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432 | it = it->parent(); |
376 | 433 | |
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434 | return it; |
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435 | } |
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436 | |
191
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437 | // ============================================================================= |
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438 | // ----------------------------------------------------------------------------- |
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439 | LDObject* LDObject::next() const |
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440 | { long idx = getIndex(); |
376 | 441 | assert (idx != -1); |
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442 | |
445
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443 | if (idx == (long) file()->numObjs() - 1) |
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444 | return null; |
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445 | |
445
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446 | return file()->obj (idx + 1); |
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447 | } |
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448 | |
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449 | // ============================================================================= |
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450 | // ----------------------------------------------------------------------------- |
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451 | LDObject* LDObject::prev() const |
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452 | { long idx = getIndex(); |
376 | 453 | assert (idx != -1); |
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454 | |
376 | 455 | if (idx == 0) |
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456 | return null; |
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457 | |
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458 | return file()->obj (idx - 1); |
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459 | } |
183
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460 | |
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461 | // ============================================================================= |
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462 | // ----------------------------------------------------------------------------- |
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463 | void LDObject::move (vertex vect) |
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464 | { (void) vect; |
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465 | } |
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466 | void LDEmpty::move (vertex vect) |
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467 | { (void) vect; |
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468 | } |
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469 | void LDBFC::move (vertex vect) |
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470 | { (void) vect; |
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471 | } |
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472 | void LDComment::move (vertex vect) |
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473 | { (void) vect; |
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474 | } |
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475 | void LDError::move (vertex vect) |
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476 | { (void) vect; |
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477 | } |
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478 | |
455
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479 | // ============================================================================= |
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480 | // ----------------------------------------------------------------------------- |
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481 | void LDVertex::move (vertex vect) |
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482 | { pos += vect; |
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483 | } |
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484 | |
455
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485 | // ============================================================================= |
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486 | // ----------------------------------------------------------------------------- |
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487 | void LDSubfile::move (vertex vect) |
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488 | { setPosition (position() + vect); |
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489 | } |
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490 | |
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491 | // ============================================================================= |
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492 | // ----------------------------------------------------------------------------- |
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493 | void LDLine::move (vertex vect) |
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494 | { for (short i = 0; i < 2; ++i) |
376 | 495 | setVertex (i, getVertex (i) + vect); |
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496 | } |
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497 | |
455
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498 | // ============================================================================= |
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499 | // ----------------------------------------------------------------------------- |
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500 | void LDTriangle::move (vertex vect) |
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501 | { for (short i = 0; i < 3; ++i) |
376 | 502 | setVertex (i, getVertex (i) + vect); |
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503 | } |
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504 | |
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505 | // ============================================================================= |
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506 | // ----------------------------------------------------------------------------- |
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507 | void LDQuad::move (vertex vect) |
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508 | { for (short i = 0; i < 4; ++i) |
376 | 509 | setVertex (i, getVertex (i) + vect); |
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510 | } |
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511 | |
455
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512 | // ============================================================================= |
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513 | // ----------------------------------------------------------------------------- |
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514 | void LDCndLine::move (vertex vect) |
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515 | { for (short i = 0; i < 4; ++i) |
376 | 516 | setVertex (i, getVertex (i) + vect); |
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517 | } |
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518 | |
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519 | // ============================================================================= |
455
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520 | // ----------------------------------------------------------------------------- |
183
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521 | #define CHECK_FOR_OBJ(N) \ |
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522 | if (type == LDObject::N) \ |
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523 | return new LD##N; |
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524 | |
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525 | LDObject* LDObject::getDefault (const LDObject::Type type) |
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526 | { CHECK_FOR_OBJ (Comment) |
376 | 527 | CHECK_FOR_OBJ (BFC) |
528 | CHECK_FOR_OBJ (Line) | |
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529 | CHECK_FOR_OBJ (CndLine) |
376 | 530 | CHECK_FOR_OBJ (Subfile) |
531 | CHECK_FOR_OBJ (Triangle) | |
532 | CHECK_FOR_OBJ (Quad) | |
533 | CHECK_FOR_OBJ (Empty) | |
534 | CHECK_FOR_OBJ (BFC) | |
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535 | CHECK_FOR_OBJ (Error) |
376 | 536 | CHECK_FOR_OBJ (Vertex) |
537 | CHECK_FOR_OBJ (Overlay) | |
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538 | return null; |
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539 | } |
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540 | |
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541 | // ============================================================================= |
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542 | // ----------------------------------------------------------------------------- |
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543 | void LDObject::invert() {} |
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544 | void LDBFC::invert() {} |
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545 | void LDEmpty::invert() {} |
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546 | void LDComment::invert() {} |
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547 | void LDError::invert() {} |
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548 | |
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549 | // ============================================================================= |
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550 | // ----------------------------------------------------------------------------- |
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551 | void LDTriangle::invert() |
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552 | { // Triangle goes 0 -> 1 -> 2, reversed: 0 -> 2 -> 1. |
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553 | // Thus, we swap 1 and 2. |
376 | 554 | vertex tmp = getVertex (1); |
555 | setVertex (1, getVertex (2)); | |
556 | setVertex (2, tmp); | |
557 | ||
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558 | return; |
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559 | } |
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560 | |
455
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561 | // ============================================================================= |
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562 | // ----------------------------------------------------------------------------- |
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563 | void LDQuad::invert() |
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564 | { // Quad: 0 -> 1 -> 2 -> 3 |
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565 | // rev: 0 -> 3 -> 2 -> 1 |
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566 | // Thus, we swap 1 and 3. |
376 | 567 | vertex tmp = getVertex (1); |
568 | setVertex (1, getVertex (3)); | |
569 | setVertex (3, tmp); | |
192
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570 | } |
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571 | |
455
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572 | // ============================================================================= |
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573 | // ----------------------------------------------------------------------------- |
493
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574 | void LDSubfile::invert() |
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575 | { // Subfiles are inverted when they're prefixed with |
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576 | // a BFC INVERTNEXT statement. Thus we need to toggle this status. |
c414924a647c
Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
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577 | // For flat primitives it's sufficient that the determinant is |
c414924a647c
Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
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578 | // flipped but I don't have a method for checking flatness yet. |
c414924a647c
Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
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579 | // Food for thought... |
493
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580 | |
498
791c831c8020
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|
581 | int idx = getIndex(); |
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582 | |
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583 | if (idx > 0) |
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584 | { LDBFC* bfc = dynamic_cast<LDBFC*> (prev()); |
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585 | |
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586 | if (bfc && bfc->type == LDBFC::InvertNext) |
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587 | { // This is prefixed with an invertnext, thus remove it. |
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588 | file()->forgetObject (bfc); |
192
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589 | delete bfc; |
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590 | return; |
192
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591 | } |
c414924a647c
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592 | } |
493
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593 | |
192
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594 | // Not inverted, thus prefix it with a new invertnext. |
460
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parents:
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|
595 | LDBFC* bfc = new LDBFC (LDBFC::InvertNext); |
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596 | file()->insertObj (idx, bfc); |
192
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|
597 | } |
c414924a647c
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598 | |
455
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|
599 | // ============================================================================= |
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600 | // ----------------------------------------------------------------------------- |
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601 | static void invertLine (LDObject* line) |
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602 | { // For lines, we swap the vertices. I don't think that a |
192
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603 | // cond-line's control points need to be swapped, do they? |
376 | 604 | vertex tmp = line->getVertex (0); |
605 | line->setVertex (0, line->getVertex (1)); | |
606 | line->setVertex (1, tmp); | |
192
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|
607 | } |
c414924a647c
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608 | |
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609 | void LDLine::invert() |
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610 | { invertLine (this); |
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611 | } |
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612 | |
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613 | void LDCndLine::invert() |
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614 | { invertLine (this); |
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615 | } |
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616 | |
460
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617 | void LDVertex::invert() {} |
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618 | |
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619 | // ============================================================================= |
455
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620 | // ----------------------------------------------------------------------------- |
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621 | LDLine* LDCndLine::demote() |
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622 | { LDLine* repl = new LDLine; |
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623 | |
376 | 624 | for (int i = 0; i < repl->vertices(); ++i) |
625 | repl->setVertex (i, getVertex (i)); | |
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626 | |
376 | 627 | repl->setColor (color()); |
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628 | |
376 | 629 | replace (repl); |
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630 | return repl; |
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631 | } |
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632 | |
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633 | // ============================================================================= |
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634 | // ----------------------------------------------------------------------------- |
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635 | LDObject* LDObject::fromID (int id) |
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636 | { for (LDObject * obj : g_LDObjects) |
376 | 637 | if (obj->id() == id) |
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638 | return obj; |
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639 | |
307
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640 | return null; |
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641 | } |
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642 | |
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643 | // ============================================================================= |
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644 | // ----------------------------------------------------------------------------- |
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645 | str LDOverlay::raw() |
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646 | { return fmt ("0 !LDFORGE OVERLAY %1 %2 %3 %4 %5 %6", |
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647 | filename(), camera(), x(), y(), width(), height()); |
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648 | } |
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649 | |
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650 | void LDOverlay::move (vertex vect) |
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651 | { Q_UNUSED (vect) |
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652 | } |
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653 | |
460
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654 | void LDOverlay::invert() {} |
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655 | |
276
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656 | // ============================================================================= |
376 | 657 | // Hook the set accessors of certain properties to this changeProperty function. |
658 | // It takes care of history management so we can capture low-level changes, this | |
659 | // makes history stuff work out of the box. | |
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660 | // ----------------------------------------------------------------------------- |
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661 | template<class T> void changeProperty (LDObject* obj, T* ptr, const T& val) |
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662 | { long idx; |
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663 | |
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664 | if (obj->file() && (idx = obj->getIndex()) != -1) |
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665 | { str before = obj->raw(); |
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666 | *ptr = val; |
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667 | str after = obj->raw(); |
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668 | |
445
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669 | obj->file()->addToHistory (new EditHistory (idx, before, after)); |
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670 | } |
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671 | else |
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672 | *ptr = val; |
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673 | } |
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674 | |
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675 | // ============================================================================= |
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676 | // ----------------------------------------------------------------------------- |
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677 | READ_ACCESSOR (short, LDObject::color) |
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678 | { return m_color; |
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679 | } |
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680 | |
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681 | SET_ACCESSOR (short, LDObject::setColor) |
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682 | { changeProperty (this, &m_color, val); |
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683 | } |
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684 | |
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685 | // ============================================================================= |
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686 | // ----------------------------------------------------------------------------- |
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687 | const vertex& LDObject::getVertex (int i) const |
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688 | { return m_coords[i]; |
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689 | } |
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690 | |
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691 | void LDObject::setVertex (int i, const vertex& vert) |
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692 | { changeProperty (this, &m_coords[i], vert); |
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693 | } |
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694 | |
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695 | // ============================================================================= |
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696 | // ----------------------------------------------------------------------------- |
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697 | READ_ACCESSOR (vertex, LDMatrixObject::position) |
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698 | { return m_position; |
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699 | } |
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700 | |
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701 | SET_ACCESSOR (vertex, LDMatrixObject::setPosition) |
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702 | { changeProperty (linkPointer(), &m_position, val); |
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703 | } |
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704 | |
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705 | // ============================================================================= |
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706 | // ----------------------------------------------------------------------------- |
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707 | READ_ACCESSOR (matrix, LDMatrixObject::transform) |
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708 | { return m_transform; |
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709 | } |
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710 | |
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711 | SET_ACCESSOR (matrix, LDMatrixObject::setTransform) |
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712 | { changeProperty (linkPointer(), &m_transform, val); |
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713 | } |