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Reformatting..
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
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3 | * Copyright (C) 2013 Santeri Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
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19 | #include "common.h" |
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20 | #include "ldtypes.h" |
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21 | #include "file.h" |
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22 | #include "misc.h" |
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23 | #include "gui.h" |
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24 | #include "history.h" |
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25 | #include "gldraw.h" |
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26 | |
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27 | // List of all LDObjects |
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28 | vector<LDObject*> g_LDObjects; |
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29 | |
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30 | // ============================================================================= |
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31 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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32 | // ============================================================================= |
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33 | // LDObject constructors |
376 | 34 | LDObject::LDObject() { |
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35 | qObjListEntry = null; |
376 | 36 | setParent (null); |
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37 | m_hidden = false; |
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38 | m_selected = false; |
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39 | m_glinit = false; |
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40 | |
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41 | // Determine ID |
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42 | int id = 1; // 0 is invalid |
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43 | |
376 | 44 | for (LDObject* obj : g_LDObjects) |
45 | if (obj->id() >= id) | |
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46 | id = obj->id() + 1; |
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47 | |
376 | 48 | setID (id); |
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49 | g_LDObjects << this; |
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50 | } |
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51 | |
376 | 52 | // Default implementations for LDObject's virtual methods. These should never be |
53 | // actually called, for a subclass-less LDObject should never come into existance. | |
54 | // These exist only to satisfy the linker. | |
55 | LDObject::Type LDObject::getType() const { | |
56 | return LDObject::Unidentified; | |
57 | } | |
58 | ||
59 | bool LDObject::hasMatrix() const { | |
60 | return false; | |
61 | } | |
62 | ||
63 | bool LDObject::isColored() const { | |
64 | return false; | |
65 | } | |
66 | ||
67 | bool LDObject::isScemantic() const { | |
68 | return false; | |
69 | } | |
70 | ||
71 | str LDObject::typeName() const { | |
72 | return ""; | |
73 | } | |
74 | ||
75 | short LDObject::vertices() const { | |
76 | return 0; | |
77 | } | |
78 | ||
79 | // ============================================================================= | |
80 | void LDObject::setVertexCoord (int i, Axis ax, double value) { | |
81 | vertex v = getVertex (i); | |
82 | v[ax] = value; | |
83 | setVertex (i, v); | |
84 | } | |
85 | ||
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86 | LDGibberish::LDGibberish() {} |
376 | 87 | LDGibberish::LDGibberish (str contents, str reason) : contents (contents), reason (reason) {} |
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88 | |
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89 | // ============================================================================= |
376 | 90 | str LDComment::raw() { |
91 | return fmt ("0 %1", text); | |
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92 | } |
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93 | |
376 | 94 | str LDSubfile::raw() { |
95 | str val = fmt ("1 %1 %2 ", color(), position()); | |
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96 | val += transform().stringRep(); |
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97 | val += ' '; |
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98 | val += fileInfo()->name(); |
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99 | return val; |
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100 | } |
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101 | |
376 | 102 | str LDLine::raw() { |
103 | str val = fmt ("2 %1", color()); | |
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104 | |
376 | 105 | for (ushort i = 0; i < 2; ++i) |
106 | val += fmt (" %1", getVertex (i)); | |
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107 | |
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108 | return val; |
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109 | } |
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110 | |
376 | 111 | str LDTriangle::raw() { |
112 | str val = fmt ("3 %1", color()); | |
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113 | |
376 | 114 | for (ushort i = 0; i < 3; ++i) |
115 | val += fmt (" %1", getVertex (i)); | |
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116 | |
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117 | return val; |
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118 | } |
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119 | |
376 | 120 | str LDQuad::raw() { |
121 | str val = fmt ("4 %1", color()); | |
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122 | |
376 | 123 | for (ushort i = 0; i < 4; ++i) |
124 | val += fmt (" %1", getVertex (i)); | |
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125 | |
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126 | return val; |
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127 | } |
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128 | |
376 | 129 | str LDCondLine::raw() { |
130 | str val = fmt ("5 %1", color()); | |
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131 | |
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132 | // Add the coordinates |
376 | 133 | for (ushort i = 0; i < 4; ++i) |
134 | val += fmt (" %1", getVertex (i)); | |
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135 | |
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136 | return val; |
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137 | } |
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138 | |
376 | 139 | str LDGibberish::raw() { |
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140 | return contents; |
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141 | } |
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142 | |
376 | 143 | str LDVertex::raw() { |
144 | return fmt ("0 !LDFORGE VERTEX %1 %2", color(), pos); | |
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145 | } |
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146 | |
376 | 147 | str LDEmpty::raw() { |
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148 | return ""; |
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149 | } |
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150 | |
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151 | // ============================================================================= |
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152 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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153 | // ============================================================================= |
376 | 154 | const char* LDBFC::statements[] = { |
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155 | "CERTIFY CCW", |
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156 | "CCW", |
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157 | "CERTIFY CW", |
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158 | "CW", |
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159 | "NOCERTIFY", |
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160 | "INVERTNEXT", |
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161 | }; |
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162 | |
376 | 163 | str LDBFC::raw() { |
164 | return fmt ("0 BFC %1", LDBFC::statements[type]); | |
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165 | } |
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166 | |
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167 | // ============================================================================= |
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168 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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169 | // ============================================================================= |
376 | 170 | vector<LDTriangle*> LDQuad::splitToTriangles() { |
183
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171 | // Create the two triangles based on this quadrilateral: |
376 | 172 | // 0---3 0---3 3 |
173 | // | | | / /| | |
174 | // | | ==> | / / | | |
175 | // | | |/ / | | |
176 | // 1---2 1 1---2 | |
177 | LDTriangle* tri1 = new LDTriangle (getVertex (0), getVertex (1), getVertex (3)); | |
178 | LDTriangle* tri2 = new LDTriangle (getVertex (1), getVertex (2), getVertex (3)); | |
183
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179 | |
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180 | // The triangles also inherit the quad's color |
376 | 181 | tri1->setColor (color()); |
182 | tri2->setColor (color()); | |
183
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183 | |
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184 | vector<LDTriangle*> triangles; |
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185 | triangles << tri1; |
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186 | triangles << tri2; |
183
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187 | return triangles; |
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188 | } |
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189 | |
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190 | // ============================================================================= |
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191 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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192 | // ============================================================================= |
376 | 193 | void LDObject::replace (LDObject* other) { |
194 | long idx = getIndex (g_curfile); | |
195 | assert (idx != -1); | |
276
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196 | |
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197 | // Replace the instance of the old object with the new object |
376 | 198 | g_curfile->setObject (idx, other); |
183
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199 | |
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200 | // Remove the old object |
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201 | delete this; |
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202 | } |
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203 | |
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204 | // ============================================================================= |
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205 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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206 | // ============================================================================= |
376 | 207 | void LDObject::swap (LDObject* other) { |
208 | for (LDObject*& obj : *g_curfile) { | |
209 | if (obj == this) | |
183
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210 | obj = other; |
376 | 211 | elif (obj == other) |
183
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212 | obj = this; |
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213 | } |
376 | 214 | |
215 | g_curfile->addToHistory (new SwapHistory (id(), other->id())); | |
183
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216 | } |
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217 | |
376 | 218 | LDLine::LDLine (vertex v1, vertex v2) { |
219 | setVertex (0, v1); | |
220 | setVertex (1, v2); | |
183
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221 | } |
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222 | |
376 | 223 | LDObject::~LDObject() { |
183
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224 | // Remove this object from the selection array if it is there. |
376 | 225 | for (ulong i = 0; i < g_win->sel().size(); ++i) |
226 | if (g_win->sel() [i] == this) | |
227 | g_win->sel().erase (i); | |
194
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228 | |
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229 | // Delete the GL lists |
376 | 230 | GL::deleteLists (this); |
307
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231 | |
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232 | // Remove this object from the list of LDObjects |
376 | 233 | ulong pos = g_LDObjects.find (this); |
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234 | |
376 | 235 | if (pos < g_LDObjects.size()) |
236 | g_LDObjects.erase (pos); | |
183
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237 | } |
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238 | |
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239 | // ============================================================================= |
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240 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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241 | // ============================================================================= |
376 | 242 | static void transformObject (LDObject* obj, matrix transform, vertex pos, short parentcolor) { |
243 | switch (obj->getType()) { | |
183
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244 | case LDObject::Line: |
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245 | case LDObject::CondLine: |
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246 | case LDObject::Triangle: |
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247 | case LDObject::Quad: |
376 | 248 | for (short i = 0; i < obj->vertices(); ++i) { |
249 | vertex v = obj->getVertex (i); | |
250 | v.transform (transform, pos); | |
251 | obj->setVertex (i, v); | |
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252 | } |
376 | 253 | |
183
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254 | break; |
376 | 255 | |
183
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256 | case LDObject::Subfile: |
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257 | { |
376 | 258 | LDSubfile* ref = static_cast<LDSubfile*> (obj); |
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259 | matrix newMatrix = transform * ref->transform(); |
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260 | vertex newpos = ref->position(); |
183
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261 | |
376 | 262 | newpos.transform (transform, pos); |
263 | ref->setPosition (newpos); | |
264 | ref->setTransform (newMatrix); | |
183
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265 | } |
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266 | break; |
376 | 267 | |
183
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268 | default: |
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269 | break; |
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270 | } |
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271 | |
376 | 272 | if (obj->color() == maincolor) |
273 | obj->setColor (parentcolor); | |
183
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274 | } |
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275 | |
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276 | // ============================================================================= |
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277 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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278 | // ============================================================================= |
376 | 279 | vector<LDObject*> LDSubfile::inlineContents (bool deep, bool cache) { |
250
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280 | vector<LDObject*> objs, objcache; |
376 | 281 | |
183
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282 | // If we have this cached, just clone that |
376 | 283 | if (deep && fileInfo()->cache().size()) { |
284 | for (LDObject* obj : fileInfo()->cache()) | |
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285 | objs << obj->clone(); |
376 | 286 | } else { |
287 | if (!deep) | |
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288 | cache = false; |
376 | 289 | |
290 | for (LDObject* obj : *fileInfo()) { | |
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291 | // Skip those without scemantic meaning |
376 | 292 | if (!obj->isScemantic()) |
183
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293 | continue; |
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294 | |
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295 | // Got another sub-file reference, inline it if we're deep-inlining. If not, |
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296 | // just add it into the objects normally. Also, we only cache immediate |
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297 | // subfiles and this is not one. Yay, recursion! |
376 | 298 | if (deep && obj->getType() == LDObject::Subfile) { |
299 | LDSubfile* ref = static_cast<LDSubfile*> (obj); | |
183
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300 | |
376 | 301 | vector<LDObject*> otherobjs = ref->inlineContents (true, false); |
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302 | |
376 | 303 | for (LDObject* otherobj : otherobjs) { |
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304 | // Cache this object, if desired |
376 | 305 | if (cache) |
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306 | objcache << otherobj->clone(); |
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307 | |
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308 | objs << otherobj; |
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309 | } |
376 | 310 | } else { |
311 | if (cache) | |
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312 | objcache << obj->clone(); |
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313 | |
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314 | objs << obj->clone(); |
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315 | } |
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316 | } |
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317 | |
376 | 318 | if (cache) |
319 | fileInfo()->setCache (objcache); | |
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320 | } |
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321 | |
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322 | // Transform the objects |
376 | 323 | for (LDObject* obj : objs) { |
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324 | // Set the parent now so we know what inlined this. |
376 | 325 | obj->setParent (this); |
326 | transformObject (obj, transform(), position(), color()); | |
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327 | } |
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328 | |
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329 | return objs; |
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330 | } |
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331 | |
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332 | // ============================================================================= |
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333 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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334 | // ============================================================================= |
376 | 335 | long LDObject::getIndex (LDOpenFile* file) const { |
336 | for (ulong i = 0; i < file->numObjs(); ++i) | |
337 | if (file->obj (i) == this) | |
183
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338 | return i; |
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339 | |
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340 | return -1; |
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341 | } |
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342 | |
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343 | // ============================================================================= |
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344 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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345 | // ============================================================================= |
376 | 346 | void LDObject::moveObjects (vector<LDObject*> objs, const bool up) { |
183
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347 | // If we move down, we need to iterate the array in reverse order. |
376 | 348 | const long start = up ? 0 : (objs.size() - 1); |
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349 | const long end = up ? objs.size() : -1; |
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350 | const long incr = up ? 1 : -1; |
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351 | vector<LDObject*> objsToCompile; |
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352 | |
376 | 353 | for (long i = start; i != end; i += incr) { |
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354 | LDObject* obj = objs[i]; |
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355 | |
376 | 356 | const long idx = obj->getIndex (g_curfile), |
357 | target = idx + (up ? -1 : 1); | |
183
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358 | |
376 | 359 | if ((up && idx == 0) || (!up && idx == (long) (g_curfile->objs().size() - 1))) { |
183
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360 | // One of the objects hit the extrema. If this happens, this should be the first |
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361 | // object to be iterated on. Thus, nothing has changed yet and it's safe to just |
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362 | // abort the entire operation. |
376 | 363 | assert (i == start); |
183
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364 | return; |
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365 | } |
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366 | |
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367 | objsToCompile << obj; |
376 | 368 | objsToCompile << g_curfile->obj (target); |
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369 | |
376 | 370 | obj->swap (g_curfile->obj (target)); |
183
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371 | } |
217
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372 | |
359
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373 | objsToCompile.makeUnique(); |
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374 | |
217
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375 | // The objects need to be recompiled, otherwise their pick lists are left with |
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376 | // the wrong index colors which messes up selection. |
376 | 377 | for (LDObject* obj : objsToCompile) |
378 | g_win->R()->compileObject (obj); | |
183
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379 | } |
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380 | |
376 | 381 | str LDObject::typeName (LDObject::Type type) { |
382 | LDObject* obj = LDObject::getDefault (type); | |
357
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383 | str name = obj->typeName(); |
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384 | delete obj; |
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385 | return name; |
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386 | } |
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387 | |
183
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388 | // ============================================================================= |
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389 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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390 | // ============================================================================= |
376 | 391 | str LDObject::objectListContents (const vector<LDObject*>& objs) { |
183
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392 | bool firstDetails = true; |
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393 | str text = ""; |
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394 | |
376 | 395 | if (objs.size() == 0) |
183
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396 | return "nothing"; // :) |
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397 | |
376 | 398 | for (long i = 0; i < LDObject::NumTypes; ++i) { |
399 | LDObject::Type objType = (LDObject::Type) i; | |
183
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400 | ulong objCount = 0; |
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401 | |
376 | 402 | for (LDObject* obj : objs) |
403 | if (obj->getType() == objType) | |
183
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404 | objCount++; |
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405 | |
376 | 406 | if (objCount == 0) |
183
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407 | continue; |
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408 | |
376 | 409 | if (!firstDetails) |
183
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410 | text += ", "; |
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411 | |
376 | 412 | str noun = fmt ("%1%2", typeName (objType), plural (objCount)); |
183
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413 | |
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414 | // Plural of "vertex" is "vertices". Stupid English. |
376 | 415 | if (objType == LDObject::Vertex && objCount != 1) |
183
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416 | noun = "vertices"; |
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417 | |
376 | 418 | text += fmt ("%1 %2", objCount, noun); |
183
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419 | firstDetails = false; |
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420 | } |
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421 | |
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422 | return text; |
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423 | } |
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424 | |
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425 | // ============================================================================= |
376 | 426 | LDObject* LDObject::topLevelParent() { |
427 | if (!parent()) | |
191
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428 | return this; |
183
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429 | |
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430 | LDObject* it = this; |
376 | 431 | |
432 | while (it->parent()) | |
359
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433 | it = it->parent(); |
376 | 434 | |
183
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435 | return it; |
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436 | } |
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437 | |
191
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438 | // ============================================================================= |
376 | 439 | LDObject* LDObject::next() const { |
440 | long idx = getIndex (g_curfile); | |
441 | assert (idx != -1); | |
191
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442 | |
376 | 443 | if (idx == (long) g_curfile->numObjs() - 1) |
191
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444 | return null; |
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445 | |
376 | 446 | return g_curfile->obj (idx + 1); |
191
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447 | } |
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448 | |
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449 | // ============================================================================= |
376 | 450 | LDObject* LDObject::prev() const { |
451 | long idx = getIndex (g_curfile); | |
452 | assert (idx != -1); | |
191
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453 | |
376 | 454 | if (idx == 0) |
191
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455 | return null; |
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456 | |
376 | 457 | return g_curfile->obj (idx - 1); |
191
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458 | } |
183
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459 | |
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460 | // ============================================================================= |
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461 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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462 | // ============================================================================= |
376 | 463 | void LDObject::move (vertex vect) { (void) vect; } |
464 | void LDEmpty::move (vertex vect) { (void) vect; } | |
465 | void LDBFC::move (vertex vect) { (void) vect; } | |
466 | void LDComment::move (vertex vect) { (void) vect; } | |
467 | void LDGibberish::move (vertex vect) { (void) vect; } | |
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468 | |
376 | 469 | void LDVertex::move (vertex vect) { |
191
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470 | pos += vect; |
183
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471 | } |
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472 | |
376 | 473 | void LDSubfile::move (vertex vect) { |
474 | setPosition (position() + vect); | |
183
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475 | } |
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476 | |
376 | 477 | void LDLine::move (vertex vect) { |
478 | for (short i = 0; i < 2; ++i) | |
479 | setVertex (i, getVertex (i) + vect); | |
183
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480 | } |
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481 | |
376 | 482 | void LDTriangle::move (vertex vect) { |
483 | for (short i = 0; i < 3; ++i) | |
484 | setVertex (i, getVertex (i) + vect); | |
183
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485 | } |
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486 | |
376 | 487 | void LDQuad::move (vertex vect) { |
488 | for (short i = 0; i < 4; ++i) | |
489 | setVertex (i, getVertex (i) + vect); | |
183
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490 | } |
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491 | |
376 | 492 | void LDCondLine::move (vertex vect) { |
493 | for (short i = 0; i < 4; ++i) | |
494 | setVertex (i, getVertex (i) + vect); | |
183
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495 | } |
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496 | |
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497 | // ============================================================================= |
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498 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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499 | // ============================================================================= |
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500 | #define CHECK_FOR_OBJ(N) \ |
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501 | if( type == LDObject::N ) \ |
183
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502 | return new LD##N; |
359
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503 | |
376 | 504 | LDObject* LDObject::getDefault (const LDObject::Type type) { |
505 | CHECK_FOR_OBJ (Comment) | |
506 | CHECK_FOR_OBJ (BFC) | |
507 | CHECK_FOR_OBJ (Line) | |
508 | CHECK_FOR_OBJ (CondLine) | |
509 | CHECK_FOR_OBJ (Subfile) | |
510 | CHECK_FOR_OBJ (Triangle) | |
511 | CHECK_FOR_OBJ (Quad) | |
512 | CHECK_FOR_OBJ (Empty) | |
513 | CHECK_FOR_OBJ (BFC) | |
514 | CHECK_FOR_OBJ (Gibberish) | |
515 | CHECK_FOR_OBJ (Vertex) | |
516 | CHECK_FOR_OBJ (Overlay) | |
183
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517 | return null; |
192
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518 | } |
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519 | |
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520 | // ============================================================================= |
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521 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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522 | // ============================================================================= |
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523 | void LDObject::invert() {} |
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524 | void LDBFC::invert() {} |
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525 | void LDEmpty::invert() {} |
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526 | void LDComment::invert() {} |
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527 | void LDGibberish::invert() {} |
192
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528 | |
376 | 529 | void LDTriangle::invert() { |
192
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530 | // Triangle goes 0 -> 1 -> 2, reversed: 0 -> 2 -> 1. |
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531 | // Thus, we swap 1 and 2. |
376 | 532 | vertex tmp = getVertex (1); |
533 | setVertex (1, getVertex (2)); | |
534 | setVertex (2, tmp); | |
535 | ||
265
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536 | return; |
192
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537 | } |
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538 | |
376 | 539 | void LDQuad::invert() { |
192
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540 | // Quad: 0 -> 1 -> 2 -> 3 |
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541 | // rev: 0 -> 3 -> 2 -> 1 |
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542 | // Thus, we swap 1 and 3. |
376 | 543 | vertex tmp = getVertex (1); |
544 | setVertex (1, getVertex (3)); | |
545 | setVertex (3, tmp); | |
192
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546 | } |
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547 | |
376 | 548 | void LDSubfile::invert() { |
312
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549 | // Subfiles are inverted when they're prefixed with |
192
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550 | // a BFC INVERTNEXT statement. Thus we need to toggle this status. |
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551 | // For flat primitives it's sufficient that the determinant is |
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Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
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552 | // flipped but I don't have a method for checking flatness yet. |
c414924a647c
Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
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553 | // Food for thought... |
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Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
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554 | |
376 | 555 | ulong idx = getIndex (g_curfile); |
192
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556 | |
376 | 557 | if (idx > 0) { |
558 | LDBFC* bfc = dynamic_cast<LDBFC*> (prev()); | |
192
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559 | |
376 | 560 | if (bfc && bfc->type == LDBFC::InvertNext) { |
312
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561 | // This is prefixed with an invertnext, thus remove it. |
376 | 562 | g_curfile->forgetObject (bfc); |
192
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563 | delete bfc; |
265
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564 | return; |
192
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565 | } |
c414924a647c
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566 | } |
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Split inverting into methods into LDObject and its subclasses, fixed a rather severe memory leak issue (GL display lists weren't being removed properly)
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567 | |
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568 | // Not inverted, thus prefix it with a new invertnext. |
376 | 569 | LDBFC* bfc = new LDBFC (LDBFC::InvertNext); |
570 | g_curfile->insertObj (idx, bfc); | |
192
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571 | } |
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572 | |
376 | 573 | static void invertLine (LDObject* line) { |
192
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574 | // For lines, we swap the vertices. I don't think that a |
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575 | // cond-line's control points need to be swapped, do they? |
376 | 576 | vertex tmp = line->getVertex (0); |
577 | line->setVertex (0, line->getVertex (1)); | |
578 | line->setVertex (1, tmp); | |
192
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579 | } |
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580 | |
376 | 581 | void LDLine::invert() { |
582 | invertLine (this); | |
192
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583 | } |
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584 | |
376 | 585 | void LDCondLine::invert() { |
586 | invertLine (this); | |
192
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587 | } |
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588 | |
359
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589 | void LDVertex::invert() {} |
214
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590 | |
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591 | // ============================================================================= |
376 | 592 | LDLine* LDCondLine::demote() { |
214
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593 | LDLine* repl = new LDLine; |
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594 | |
376 | 595 | for (int i = 0; i < repl->vertices(); ++i) |
596 | repl->setVertex (i, getVertex (i)); | |
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597 | |
376 | 598 | repl->setColor (color()); |
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599 | |
376 | 600 | replace (repl); |
214
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601 | return repl; |
275
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602 | } |
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603 | |
376 | 604 | LDObject* LDObject::fromID (int id) { |
605 | for (LDObject* obj : g_LDObjects) | |
606 | if (obj->id() == id) | |
307
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607 | return obj; |
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608 | |
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609 | return null; |
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610 | } |
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611 | |
316
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612 | // ============================================================================= |
376 | 613 | str LDOverlay::raw() { |
614 | return fmt ("0 !LDFORGE OVERLAY %1 %2 %3 %4 %5 %6", | |
615 | filename(), camera(), x(), y(), width(), height()); | |
316
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616 | } |
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617 | |
376 | 618 | void LDOverlay::move (vertex vect) { |
619 | Q_UNUSED (vect) | |
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620 | } |
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621 | |
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622 | void LDOverlay::invert() {} |
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623 | |
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624 | // ============================================================================= |
376 | 625 | // Hook the set accessors of certain properties to this changeProperty function. |
626 | // It takes care of history management so we can capture low-level changes, this | |
627 | // makes history stuff work out of the box. | |
628 | template<class T> void changeProperty (LDObject* obj, T* ptr, const T& val) { | |
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629 | long idx; |
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630 | |
376 | 631 | if ((idx = obj->getIndex (g_curfile)) != -1) { |
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632 | str before = obj->raw(); |
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633 | *ptr = val; |
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634 | str after = obj->raw(); |
376 | 635 | |
636 | g_curfile->addToHistory (new EditHistory (idx, before, after)); | |
637 | } else | |
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638 | *ptr = val; |
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639 | } |
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640 | |
376 | 641 | READ_ACCESSOR (short, LDObject::color) { |
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642 | return m_color; |
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643 | } |
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644 | |
376 | 645 | SET_ACCESSOR (short, LDObject::setColor) { |
646 | changeProperty (this, &m_color, val); | |
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647 | } |
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648 | |
376 | 649 | const vertex& LDObject::getVertex (int i) const { |
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650 | return m_coords[i]; |
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651 | } |
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652 | |
376 | 653 | void LDObject::setVertex (int i, const vertex& vert) { |
654 | changeProperty (this, &m_coords[i], vert); | |
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655 | } |
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656 | |
376 | 657 | READ_ACCESSOR (vertex, LDMatrixObject::position) { |
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658 | return m_position; |
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659 | } |
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660 | |
376 | 661 | SET_ACCESSOR (vertex, LDMatrixObject::setPosition) { |
662 | changeProperty (linkPointer(), &m_position, val); | |
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663 | } |
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664 | |
376 | 665 | READ_ACCESSOR (matrix, LDMatrixObject::transform) { |
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666 | return m_transform; |
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667 | } |
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668 | |
376 | 669 | SET_ACCESSOR (matrix, LDMatrixObject::setTransform) { |
670 | changeProperty (linkPointer(), &m_transform, val); | |
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671 | } |