src/gldraw.h

Thu, 12 Dec 2013 19:44:09 +0200

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Thu, 12 Dec 2013 19:44:09 +0200
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child 574
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permissions
-rw-r--r--

- LDFile renamed to LDDocument, file.h -> document.h
- Added the INSTALL document

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #ifndef LDFORGE_GLDRAW_H
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20 #define LDFORGE_GLDRAW_H
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21
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22 #include <QGLWidget>
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23 #include "main.h"
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24 #include "ldtypes.h"
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25
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26 class MessageManager;
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27 class QDialogButtonBox;
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28 class RadioGroup;
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29 class QDoubleSpinBox;
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30 class QSpinBox;
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31 class QLineEdit;
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32 class LDDocument;
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33 class QTimer;
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34
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35 enum EditMode
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36 { ESelectMode,
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37 EDrawMode,
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38 ECircleMode,
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39 };
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40
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41 // Meta for overlays
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42 struct LDGLOverlay
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43 { vertex v0,
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44 v1;
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45 int ox,
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46 oy;
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47 double lw,
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48 lh;
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49 str fname;
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50 QImage* img;
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51 };
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52
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53 struct LDFixedCameraInfo
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54 { const char glrotate[3];
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55 const Axis axisX, axisY;
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56 const bool negX, negY;
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57 };
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58
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59 // =============================================================================
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60 // GLRenderer
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61 //
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62 // The main renderer object, draws the brick on the screen, manages the camera
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63 // and selection picking. The instance of GLRenderer is accessible as
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64 // g_win->R()
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65 // =============================================================================
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66 class GLRenderer : public QGLWidget
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67 { typedefs:
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68 enum EFixedCamera
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69 { ETopCamera,
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70 EFrontCamera,
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71 ELeftCamera,
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72 EBottomCamera,
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73 EBackCamera,
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74 ERightCamera,
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75 EFreeCamera
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76 };
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77
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78 enum ListType
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79 { NormalList,
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80 PickList,
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81 BFCFrontList,
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82 BFCBackList
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83 };
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84
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85 // CameraIcon::img is a heap-allocated QPixmap because otherwise it gets
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86 // initialized before program gets to main() and constructs a QApplication
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87 // and Qt doesn't like that.
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88 struct CameraIcon
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89 { QPixmap* img;
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90 QRect srcRect,
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91 destRect,
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92 selRect;
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93 EFixedCamera cam;
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94 };
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95
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96 properties:
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97 Q_OBJECT
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98 PROPERTY (public, bool, DrawOnly, BOOL_OPS, STOCK_WRITE)
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99 PROPERTY (public, MessageManager*, MessageLog, NO_OPS, STOCK_WRITE)
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100 PROPERTY (private, bool, Picking, BOOL_OPS, STOCK_WRITE)
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101 PROPERTY (public, LDDocument*, File, NO_OPS, CUSTOM_WRITE)
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102 PROPERTY (public, EditMode, EditMode, NO_OPS, CUSTOM_WRITE)
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103
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104 public methods:
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105 GLRenderer (QWidget* parent = null);
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106 ~GLRenderer();
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107
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108 inline EFixedCamera camera() const
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109 { return m_camera;
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110 }
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111
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112 void clearOverlay();
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113 void compileObject (LDObject* obj);
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114 void compileAllObjects();
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115 void drawGLScene();
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116 void endDraw (bool accept);
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117 Axis getCameraAxis (bool y, EFixedCamera camid = (EFixedCamera) - 1);
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118 const char* getCameraName() const;
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119 double getDepthValue() const;
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120 QColor getMainColor();
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121 LDGLOverlay& getOverlay (int newcam);
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122 uchar* getScreencap (int& w, int& h);
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123 void hardRefresh();
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124 void initGLData();
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125 void initOverlaysFromObjects();
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126 void refresh();
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127 void resetAngles();
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128 void resetAllAngles();
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129 void setBackground();
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130 void setCamera (const EFixedCamera cam);
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131 void setDepthValue (double depth);
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132 bool setupOverlay (EFixedCamera cam, str file, int x, int y, int w, int h);
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133 void updateOverlayObjects();
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134 void zoomNotch (bool inward);
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135 void zoomToFit();
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136 void zoomAllToFit();
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137
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138 static void deleteLists (LDObject* obj);
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139
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140 protected methods:
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141 void contextMenuEvent (QContextMenuEvent* ev);
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142 void initializeGL();
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143 void keyPressEvent (QKeyEvent* ev);
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144 void keyReleaseEvent (QKeyEvent* ev);
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145 void leaveEvent (QEvent* ev);
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146 void mouseDoubleClickEvent (QMouseEvent* ev);
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147 void mousePressEvent (QMouseEvent* ev);
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148 void mouseMoveEvent (QMouseEvent* ev);
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149 void mouseReleaseEvent (QMouseEvent* ev);
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150 void paintEvent (QPaintEvent* ev);
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151 void resizeGL (int w, int h);
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152 void wheelEvent (QWheelEvent* ev);
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153
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154 private:
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155 CameraIcon m_cameraIcons[7];
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156 QTimer* m_toolTipTimer;
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157 Qt::MouseButtons m_lastButtons;
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158 Qt::KeyboardModifiers m_keymods;
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159 vertex m_hoverpos;
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160 double m_virtWidth,
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161 m_virtHeight,
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162 m_rotX[7],
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163 m_rotY[7],
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164 m_rotZ[7],
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165 m_panX[7],
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166 m_panY[7],
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167 m_zoom[7];
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168 bool m_darkbg,
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169 m_rangepick,
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170 m_addpick,
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171 m_drawToolTip,
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172 m_screencap,
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173 m_panning;
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174 QPoint m_pos,
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175 m_globalpos,
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176 m_rangeStart;
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177 QPen m_thickBorderPen,
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178 m_thinBorderPen;
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179 EFixedCamera m_camera,
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180 m_toolTipCamera;
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181 GLuint m_axeslist;
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182 int m_width,
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183 m_height,
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184 m_totalmove;
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185 QList<vertex> m_drawedVerts;
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186 bool m_rectdraw;
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187 vertex m_rectverts[4];
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188 QColor m_bgcolor;
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189 double m_depthValues[6];
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190 LDGLOverlay m_overlays[6];
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191 QList<vertex> m_knownVerts;
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192
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193 void addDrawnVertex (vertex m_hoverpos);
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194 LDOverlay* findOverlayObject (EFixedCamera cam);
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195 void updateRectVerts();
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196 void getRelativeAxes (Axis& relX, Axis& relY) const;
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197 matrix getCircleDrawMatrix (double scale);
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198 void drawBlip (QPainter& paint, QPoint pos) const;
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199
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200 // Compute geometry for camera icons
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201 void calcCameraIcons();
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202
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203 // How large is the circle we're drawing right now?
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204 double getCircleDrawDist (int pos) const;
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205
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206 // Clamps an angle to [0, 360]
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207 void clampAngle (double& angle) const;
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208
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209 // Compile one of the lists of an object
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210 void compileList (LDObject* obj, const ListType list);
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211
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212 // Sub-routine for object compiling
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213 void compileSubObject (LDObject* obj, const GLenum gltype);
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214
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215 // Compile a single vertex to a list
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216 void compileVertex (const vertex& vrt);
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217
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218 // Convert a 2D point to a 3D point
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219 vertex coordconv2_3 (const QPoint& pos2d, bool snap) const;
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220
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221 // Convert a 3D point to a 2D point
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222 QPoint coordconv3_2 (const vertex& pos3d) const;
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223
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224 // Determine which color to draw text with
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225 QColor getTextPen() const;
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226
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227 // Perform object selection
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228 void pick (int mouseX, int mouseY);
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229
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230 // Set the color to an object list
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231 void setObjectColor (LDObject* obj, const ListType list);
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232
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233 // Get a rotation value
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234 inline double& rot (Axis ax)
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235 { return
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236 (ax == X) ? m_rotX[camera()] :
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237 (ax == Y) ? m_rotY[camera()] :
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238 m_rotZ[camera()];
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239 }
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240
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241 // Get a panning value
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242 inline double& pan (Axis ax)
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243 { return (ax == X) ? m_panX[camera()] : m_panY[camera()];
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244 }
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245
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246 // Same except const (can be used in const methods)
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247 inline const double& pan (Axis ax) const
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248 { return (ax == X) ? m_panX[camera()] : m_panY[camera()];
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249 }
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250
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251 // Get the zoom value
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252 inline double& zoom()
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253 { return m_zoom[camera()];
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254 }
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255
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256 private slots:
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257 void slot_toolTipTimer();
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258 };
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259
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260 // Alias for short namespaces
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261 typedef GLRenderer GL;
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262
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263 static const GLRenderer::ListType g_glListTypes[] =
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264 { GL::NormalList,
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265 GL::PickList,
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266 GL::BFCFrontList,
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267 GL::BFCBackList,
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268 };
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269
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270 extern const GL::EFixedCamera g_Cameras[7];
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271 extern const char* g_CameraNames[7];
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272
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273 #endif // LDFORGE_GLDRAW_H

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