Tue, 22 Oct 2013 22:09:53 +0300
Made rotation/pan/zoom values camera-dependant (so now there's 7 sets of them instead of 1)
src/file.cpp | file | annotate | diff | comparison | revisions | |
src/gldraw.cpp | file | annotate | diff | comparison | revisions | |
src/gldraw.h | file | annotate | diff | comparison | revisions | |
src/gui.h | file | annotate | diff | comparison | revisions |
--- a/src/file.cpp Tue Oct 22 21:42:20 2013 +0300 +++ b/src/file.cpp Tue Oct 22 22:09:53 2013 +0300 @@ -1111,7 +1111,7 @@ g_win->buildObjList(); g_win->updateTitle(); g_win->R()->setFile (f); - g_win->R()->resetAngles(); + g_win->R()->resetAllAngles(); g_win->R()->repaint(); log ("Changed file to %1", f->getShortName());
--- a/src/gldraw.cpp Tue Oct 22 21:42:20 2013 +0300 +++ b/src/gldraw.cpp Tue Oct 22 22:09:53 2013 +0300 @@ -200,14 +200,27 @@ // ============================================================================= // ----------------------------------------------------------------------------- void GLRenderer::resetAngles() -{ m_rotX = 30.0f; - m_rotY = 325.f; - m_panX = m_panY = m_rotZ = 0.0f; +{ rot (X) = 30.0f; + rot (Y) = 325.f; + pan (X) = pan (Y) = rot (Z) = 0.0f; zoomToFit(); } // ============================================================================= // ----------------------------------------------------------------------------- +void GLRenderer::resetAllAngles() +{ Camera oldcam = camera(); + + for (int i = 0; i < 7; ++i) + { setCamera ((Camera) i); + resetAngles(); + } + + setCamera (oldcam); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- void GLRenderer::initializeGL() { setBackground(); @@ -387,12 +400,12 @@ glLoadIdentity(); glOrtho (-m_virtWidth, m_virtWidth, -m_virtHeight, m_virtHeight, -100.0f, 100.0f); - glTranslatef (m_panX, m_panY, 0.0f); + glTranslatef (pan (X), pan (Y), 0.0f); if (m_camera != Front && m_camera != Back) - { glRotatef (90.0f, g_FixedCameras[m_camera].glrotate[0], - g_FixedCameras[m_camera].glrotate[1], - g_FixedCameras[m_camera].glrotate[2]); + { glRotatef (90.0f, g_FixedCameras[camera()].glrotate[0], + g_FixedCameras[camera()].glrotate[1], + g_FixedCameras[camera()].glrotate[2]); } // Back camera needs to be handled differently @@ -407,10 +420,10 @@ glLoadIdentity(); glTranslatef (0.0f, 0.0f, -2.0f); - glTranslatef (m_panX, m_panY, -zoom()); - glRotatef (m_rotX, 1.0f, 0.0f, 0.0f); - glRotatef (m_rotY, 0.0f, 1.0f, 0.0f); - glRotatef (m_rotZ, 0.0f, 0.0f, 1.0f); + glTranslatef (pan (X), pan (Y), -zoom()); + glRotatef (rot (X), 1.0f, 0.0f, 0.0f); + glRotatef (rot (Y), 0.0f, 1.0f, 0.0f); + glRotatef (rot (Z), 0.0f, 0.0f, 1.0f); } const GL::ListType list = (!drawOnly() && m_picking) ? PickList : NormalList; @@ -464,8 +477,8 @@ negYFac = cam->negY ? -1 : 1; // Calculate cx and cy - these are the LDraw unit coords the cursor is at. - double cx = (-m_virtWidth + ( (2 * pos2d.x() * m_virtWidth) / m_width) - m_panX); - double cy = (m_virtHeight - ( (2 * pos2d.y() * m_virtHeight) / m_height) - m_panY); + double cx = (-m_virtWidth + ((2 * pos2d.x() * m_virtWidth) / m_width) - pan (X)); + double cy = (m_virtHeight - ((2 * pos2d.y() * m_virtHeight) / m_height) - pan (Y)); if (snap) { cx = Grid::snap (cx, (Grid::Config) axisX); @@ -507,8 +520,8 @@ transformed[Y] = (m[4] * x) + (m[5] * y) + (m[6] * z) + m[7]; transformed[Z] = (m[8] * x) + (m[9] * y) + (m[10] * z) + m[11]; - double rx = (((transformed[axisX] * negXFac) + m_virtWidth + m_panX) * m_width) / (2 * m_virtWidth); - double ry = (((transformed[axisY] * negYFac) - m_virtHeight + m_panY) * m_height) / (2 * m_virtHeight); + double rx = (((transformed[axisX] * negXFac) + m_virtWidth + pan (X)) * m_width) / (2 * m_virtWidth); + double ry = (((transformed[axisY] * negYFac) - m_virtHeight + pan (Y)) * m_height) / (2 * m_virtHeight); return QPoint (rx, -ry); } @@ -1084,15 +1097,15 @@ shift = ev->modifiers() & Qt::ShiftModifier; if (mid || (left && shift)) - { m_panX += 0.03f * dx * (zoom() / 7.5f); - m_panY -= 0.03f * dy * (zoom() / 7.5f); + { pan (X) += 0.03f * dx * (zoom() / 7.5f); + pan (Y) -= 0.03f * dy * (zoom() / 7.5f); m_panning = true; } elif (left && !m_rangepick && camera() == Free) - { m_rotX = m_rotX + (dy); - m_rotY = m_rotY + (dx); + { rot (X) = rot (X) + dy; + rot (Y) = rot (Y) + dx; - clampAngle (m_rotX); - clampAngle (m_rotY); + clampAngle (rot (X)); + clampAngle (rot (Y)); } // Start the tool tip timer @@ -1130,7 +1143,7 @@ { makeCurrent(); zoomNotch (ev->delta() > 0); - setZoom (clamp<double> (zoom(), 0.01f, 10000.0f)); + zoom() = clamp (zoom(), 0.01, 10000.0); update(); ev->accept(); @@ -1739,16 +1752,16 @@ // ----------------------------------------------------------------------------- void GLRenderer::zoomNotch (bool inward) { if (zoom() > 15) - setZoom (zoom() * (inward ? 0.833f : 1.2f)); + zoom() *= inward ? 0.833f : 1.2f; else - setZoom (zoom() + (inward ? -1.2f : 1.2f)); + zoom() += inward ? -1.2f : 1.2f; } // ============================================================================= // ----------------------------------------------------------------------------- void GLRenderer::zoomToFit() { if (file() == null || m_width == -1 || m_height == -1) - { setZoom (30.0f); + { zoom() = 30.0f; return; } @@ -1766,10 +1779,10 @@ m_picking = true; for (;;) - { if (zoom() > 10000.0f || zoom() < 0.0f) + { if (zoom() > 10000.0 || zoom() < 0.0) { // Obviously, there's nothing to draw if we get here. // Default to 30.0f and break out. - setZoom (30.0f); + zoom() = 30.0; break; } @@ -1825,6 +1838,19 @@ // ============================================================================= // ----------------------------------------------------------------------------- +void GLRenderer::zoomAllToFit() +{ Camera oldcam = camera(); + + for (int i = 0; i < 7; ++i) + { setCamera ((Camera) i); + zoomToFit(); + } + + setCamera (oldcam); +} + +// ============================================================================= +// ----------------------------------------------------------------------------- void GLRenderer::updateRectVerts() { if (!m_rectdraw) return;
--- a/src/gldraw.h Tue Oct 22 21:42:20 2013 +0300 +++ b/src/gldraw.h Tue Oct 22 22:09:53 2013 +0300 @@ -64,7 +64,6 @@ { Q_OBJECT PROPERTY (bool, drawOnly, setDrawOnly) - PROPERTY (double, zoom, setZoom) PROPERTY (MessageManager*, msglog, setMessageLog) READ_PROPERTY (bool, picking, setPicking) DECLARE_PROPERTY (LDFile*, file, setFile) @@ -96,6 +95,7 @@ void overlaysFromObjects(); void refresh(); void resetAngles(); + void resetAllAngles(); uchar* screencap (int& w, int& h); void setBackground(); void setCamera (const Camera cam); @@ -104,6 +104,7 @@ void updateOverlayObjects(); void zoomNotch (bool inward); void zoomToFit(); + void zoomAllToFit(); static void deleteLists (LDObject* obj); @@ -137,17 +138,19 @@ Qt::KeyboardModifiers m_keymods; vertex m_hoverpos; double m_virtWidth, - m_virtHeight, - m_rotX, - m_rotY, - m_rotZ, - m_panX, - m_panY; + m_virtHeight, + m_rotX[7], + m_rotY[7], + m_rotZ[7], + m_panX[7], + m_panY[7], + m_zoom[7]; bool m_darkbg, m_rangepick, m_addpick, m_drawToolTip, - m_screencap; + m_screencap, + m_panning; QPoint m_pos, m_globalpos, m_rangeStart; @@ -166,26 +169,69 @@ double m_depthValues[6]; LDGLOverlay m_overlays[6]; QList<vertex> m_knownVerts; - bool m_panning; void addDrawnVertex (vertex m_hoverpos); - void calcCameraIcons(); // Compute geometry for camera icons - void clampAngle (double& angle) const; // Clamps an angle to [0, 360] - void compileList (LDObject* obj, const ListType list); // Compile one of the lists of an object - void compileSubObject (LDObject* obj, const GLenum gltype); // Sub-routine for object compiling - void compileVertex (const vertex& vrt); // Compile a single vertex to a list - vertex coordconv2_3 (const QPoint& pos2d, bool snap) const; // Convert a 2D point to a 3D point - QPoint coordconv3_2 (const vertex& pos3d) const; // Convert a 3D point to a 2D point LDOverlay* findOverlayObject (Camera cam); void updateRectVerts(); - void pick (int mouseX, int mouseY); // Perform object selection - void setObjectColor (LDObject* obj, const ListType list); // Set the color to an object list - QColor getTextPen() const; // Determine which color to draw text with void getRelativeAxes (Axis& relX, Axis& relY) const; matrix getCircleDrawMatrix (double scale); + void drawBlip (QPainter& paint, QPoint pos) const; + + // Compute geometry for camera icons + void calcCameraIcons(); + + // How large is the circle we're drawing right now? + double circleDrawDist (int pos) const; + + // Clamps an angle to [0, 360] + void clampAngle (double& angle) const; + + // Compile one of the lists of an object + void compileList (LDObject* obj, const ListType list); + + // Sub-routine for object compiling + void compileSubObject (LDObject* obj, const GLenum gltype); + + // Compile a single vertex to a list + void compileVertex (const vertex& vrt); + + // Convert a 2D point to a 3D point + vertex coordconv2_3 (const QPoint& pos2d, bool snap) const; + + // Convert a 3D point to a 2D point + QPoint coordconv3_2 (const vertex& pos3d) const; - void drawBlip (QPainter& paint, QPoint pos) const; - double circleDrawDist(int pos) const; + // Determine which color to draw text with + QColor getTextPen() const; + + // Perform object selection + void pick (int mouseX, int mouseY); + + // Set the color to an object list + void setObjectColor (LDObject* obj, const ListType list); + + // Get a rotation value + inline double& rot (Axis ax) + { return + (ax == X) ? m_rotX[camera()] : + (ax == Y) ? m_rotY[camera()] : + m_rotZ[camera()]; + } + + // Get a panning value + inline double& pan (Axis ax) + { return (ax == X) ? m_panX[camera()] : m_panY[camera()]; + } + + // Same except const (can be used in const methods) + inline const double& pan (Axis ax) const + { return (ax == X) ? m_panX[camera()] : m_panY[camera()]; + } + + // Get the zoom value + inline double& zoom() + { return m_zoom[camera()]; + } private slots: void slot_toolTipTimer();