62 // ============================================================================= |
62 // ============================================================================= |
63 class GLRenderer : public QGLWidget |
63 class GLRenderer : public QGLWidget |
64 { Q_OBJECT |
64 { Q_OBJECT |
65 |
65 |
66 PROPERTY (bool, drawOnly, setDrawOnly) |
66 PROPERTY (bool, drawOnly, setDrawOnly) |
67 PROPERTY (double, zoom, setZoom) |
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68 PROPERTY (MessageManager*, msglog, setMessageLog) |
67 PROPERTY (MessageManager*, msglog, setMessageLog) |
69 READ_PROPERTY (bool, picking, setPicking) |
68 READ_PROPERTY (bool, picking, setPicking) |
70 DECLARE_PROPERTY (LDFile*, file, setFile) |
69 DECLARE_PROPERTY (LDFile*, file, setFile) |
71 DECLARE_PROPERTY (EditMode, editMode, setEditMode) |
70 DECLARE_PROPERTY (EditMode, editMode, setEditMode) |
72 |
71 |
94 void hardRefresh(); |
93 void hardRefresh(); |
95 void initGLData(); |
94 void initGLData(); |
96 void overlaysFromObjects(); |
95 void overlaysFromObjects(); |
97 void refresh(); |
96 void refresh(); |
98 void resetAngles(); |
97 void resetAngles(); |
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98 void resetAllAngles(); |
99 uchar* screencap (int& w, int& h); |
99 uchar* screencap (int& w, int& h); |
100 void setBackground(); |
100 void setBackground(); |
101 void setCamera (const Camera cam); |
101 void setCamera (const Camera cam); |
102 void setDepthValue (double depth); |
102 void setDepthValue (double depth); |
103 bool setupOverlay (GLRenderer::Camera cam, str file, int x, int y, int w, int h); |
103 bool setupOverlay (GLRenderer::Camera cam, str file, int x, int y, int w, int h); |
104 void updateOverlayObjects(); |
104 void updateOverlayObjects(); |
105 void zoomNotch (bool inward); |
105 void zoomNotch (bool inward); |
106 void zoomToFit(); |
106 void zoomToFit(); |
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107 void zoomAllToFit(); |
107 |
108 |
108 static void deleteLists (LDObject* obj); |
109 static void deleteLists (LDObject* obj); |
109 |
110 |
110 protected: |
111 protected: |
111 void contextMenuEvent (QContextMenuEvent* ev); |
112 void contextMenuEvent (QContextMenuEvent* ev); |
164 vertex m_rectverts[4]; |
167 vertex m_rectverts[4]; |
165 QColor m_bgcolor; |
168 QColor m_bgcolor; |
166 double m_depthValues[6]; |
169 double m_depthValues[6]; |
167 LDGLOverlay m_overlays[6]; |
170 LDGLOverlay m_overlays[6]; |
168 QList<vertex> m_knownVerts; |
171 QList<vertex> m_knownVerts; |
169 bool m_panning; |
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170 |
172 |
171 void addDrawnVertex (vertex m_hoverpos); |
173 void addDrawnVertex (vertex m_hoverpos); |
172 void calcCameraIcons(); // Compute geometry for camera icons |
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173 void clampAngle (double& angle) const; // Clamps an angle to [0, 360] |
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174 void compileList (LDObject* obj, const ListType list); // Compile one of the lists of an object |
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175 void compileSubObject (LDObject* obj, const GLenum gltype); // Sub-routine for object compiling |
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176 void compileVertex (const vertex& vrt); // Compile a single vertex to a list |
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177 vertex coordconv2_3 (const QPoint& pos2d, bool snap) const; // Convert a 2D point to a 3D point |
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178 QPoint coordconv3_2 (const vertex& pos3d) const; // Convert a 3D point to a 2D point |
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179 LDOverlay* findOverlayObject (Camera cam); |
174 LDOverlay* findOverlayObject (Camera cam); |
180 void updateRectVerts(); |
175 void updateRectVerts(); |
181 void pick (int mouseX, int mouseY); // Perform object selection |
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182 void setObjectColor (LDObject* obj, const ListType list); // Set the color to an object list |
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183 QColor getTextPen() const; // Determine which color to draw text with |
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184 void getRelativeAxes (Axis& relX, Axis& relY) const; |
176 void getRelativeAxes (Axis& relX, Axis& relY) const; |
185 matrix getCircleDrawMatrix (double scale); |
177 matrix getCircleDrawMatrix (double scale); |
186 |
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187 void drawBlip (QPainter& paint, QPoint pos) const; |
178 void drawBlip (QPainter& paint, QPoint pos) const; |
188 double circleDrawDist(int pos) const; |
179 |
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180 // Compute geometry for camera icons |
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181 void calcCameraIcons(); |
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182 |
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183 // How large is the circle we're drawing right now? |
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184 double circleDrawDist (int pos) const; |
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185 |
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186 // Clamps an angle to [0, 360] |
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187 void clampAngle (double& angle) const; |
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188 |
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189 // Compile one of the lists of an object |
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190 void compileList (LDObject* obj, const ListType list); |
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191 |
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192 // Sub-routine for object compiling |
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193 void compileSubObject (LDObject* obj, const GLenum gltype); |
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194 |
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195 // Compile a single vertex to a list |
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196 void compileVertex (const vertex& vrt); |
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197 |
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198 // Convert a 2D point to a 3D point |
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199 vertex coordconv2_3 (const QPoint& pos2d, bool snap) const; |
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200 |
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201 // Convert a 3D point to a 2D point |
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202 QPoint coordconv3_2 (const vertex& pos3d) const; |
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203 |
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204 // Determine which color to draw text with |
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205 QColor getTextPen() const; |
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206 |
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207 // Perform object selection |
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208 void pick (int mouseX, int mouseY); |
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209 |
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210 // Set the color to an object list |
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211 void setObjectColor (LDObject* obj, const ListType list); |
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212 |
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213 // Get a rotation value |
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214 inline double& rot (Axis ax) |
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215 { return |
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216 (ax == X) ? m_rotX[camera()] : |
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217 (ax == Y) ? m_rotY[camera()] : |
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218 m_rotZ[camera()]; |
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219 } |
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220 |
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221 // Get a panning value |
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222 inline double& pan (Axis ax) |
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223 { return (ax == X) ? m_panX[camera()] : m_panY[camera()]; |
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224 } |
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225 |
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226 // Same except const (can be used in const methods) |
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227 inline const double& pan (Axis ax) const |
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228 { return (ax == X) ? m_panX[camera()] : m_panY[camera()]; |
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229 } |
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230 |
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231 // Get the zoom value |
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232 inline double& zoom() |
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233 { return m_zoom[camera()]; |
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234 } |
189 |
235 |
190 private slots: |
236 private slots: |
191 void slot_toolTipTimer(); |
237 void slot_toolTipTimer(); |
192 }; |
238 }; |
193 |
239 |