30 class QSpinBox; |
30 class QSpinBox; |
31 class QLineEdit; |
31 class QLineEdit; |
32 class LDFile; |
32 class LDFile; |
33 class QTimer; |
33 class QTimer; |
34 |
34 |
35 enum EditMode { |
35 enum EditMode |
36 Select, |
36 { Select, |
37 Draw |
37 Draw, |
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38 CircleMode, |
38 }; |
39 }; |
39 |
40 |
40 // Meta for overlays |
41 // Meta for overlays |
41 struct overlayMeta { |
42 struct LDGLOverlay |
42 vertex v0, v1; |
43 { vertex v0, v1; |
43 ushort ox, oy; |
44 int ox, oy; |
44 double lw, lh; |
45 double lw, lh; |
45 str fname; |
46 str fname; |
46 QImage* img; |
47 QImage* img; |
47 }; |
48 }; |
48 |
49 |
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50 struct LDFixedCameraInfo |
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51 { const char glrotate[3]; |
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52 const Axis axisX, axisY; |
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53 const bool negX, negY; |
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54 }; |
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55 |
49 // ============================================================================= |
56 // ============================================================================= |
50 // GLRenderer |
57 // GLRenderer |
51 // |
58 // |
52 // The main renderer object, draws the brick on the screen, manages the camera |
59 // The main renderer object, draws the brick on the screen, manages the camera |
53 // and selection picking. The instance of GLRenderer is accessible as |
60 // and selection picking. The instance of GLRenderer is accessible as |
54 // g_win->R() |
61 // g_win->R() |
55 // ============================================================================= |
62 // ============================================================================= |
56 class GLRenderer : public QGLWidget { |
63 class GLRenderer : public QGLWidget |
57 Q_OBJECT |
64 { Q_OBJECT |
58 |
65 |
59 PROPERTY (bool, drawOnly, setDrawOnly) |
66 PROPERTY (bool, drawOnly, setDrawOnly) |
60 PROPERTY (double, zoom, setZoom) |
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61 PROPERTY (MessageManager*, msglog, setMessageLog) |
67 PROPERTY (MessageManager*, msglog, setMessageLog) |
62 READ_PROPERTY (bool, picking, setPicking) |
68 READ_PROPERTY (bool, picking, setPicking) |
63 DECLARE_PROPERTY (LDFile*, file, setFile) |
69 DECLARE_PROPERTY (LDFile*, file, setFile) |
64 DECLARE_PROPERTY (EditMode, editMode, setEditMode) |
70 DECLARE_PROPERTY (EditMode, editMode, setEditMode) |
65 |
71 |
66 public: |
72 public: |
67 enum Camera { Top, Front, Left, Bottom, Back, Right, Free }; |
73 enum Camera { Top, Front, Left, Bottom, Back, Right, Free }; |
68 enum ListType { NormalList, PickList, BFCFrontList, BFCBackList }; |
74 enum ListType { NormalList, PickList, BFCFrontList, BFCBackList }; |
69 |
75 |
70 enum VAOType { |
76 GLRenderer (QWidget* parent = null); |
71 MainArray, |
77 ~GLRenderer(); |
72 EdgeArray, |
78 |
73 CondEdgeArray, |
79 inline Camera camera() const |
74 BFCArray, |
80 { return m_camera; |
75 PickArray, |
81 } |
76 EdgePickArray, |
82 |
77 NumArrays |
83 Axis cameraAxis (bool y, Camera camid = (Camera) - 1); |
78 }; |
84 const char* cameraName() const; |
79 |
85 void clearOverlay(); |
80 GLRenderer (QWidget* parent = null); |
86 void compileObject (LDObject* obj); |
81 ~GLRenderer(); |
87 void compileAllObjects(); |
82 |
88 double depthValue() const; |
83 Camera camera() const { return m_camera; } |
89 void drawGLScene(); |
84 Axis cameraAxis (bool y, Camera camid = (Camera) -1); |
90 void endDraw (bool accept); |
85 const char* cameraName() const; |
91 QColor getMainColor(); |
86 void clearOverlay(); |
92 LDGLOverlay& getOverlay (int newcam); |
87 void compileObject (LDObject* obj); |
93 void hardRefresh(); |
88 void compileAllObjects(); |
94 void initGLData(); |
89 double depthValue() const; |
95 void overlaysFromObjects(); |
90 void drawGLScene(); |
96 void refresh(); |
91 void endDraw (bool accept); |
97 void resetAngles(); |
92 static QColor getMainColor(); |
98 void resetAllAngles(); |
93 overlayMeta& getOverlay (int newcam); |
99 uchar* screencap (int& w, int& h); |
94 void hardRefresh(); |
100 void setBackground(); |
95 void initGLData(); |
101 void setCamera (const Camera cam); |
96 void overlaysFromObjects(); |
102 void setDepthValue (double depth); |
97 void refresh(); |
103 bool setupOverlay (GLRenderer::Camera cam, str file, int x, int y, int w, int h); |
98 void resetAngles(); |
104 void updateOverlayObjects(); |
99 uchar* screencap (ushort& w, ushort& h); |
105 void zoomNotch (bool inward); |
100 void setBackground(); |
106 void zoomToFit(); |
101 void setCamera (const Camera cam); |
107 void zoomAllToFit(); |
102 void setDepthValue (double depth); |
108 |
103 bool setupOverlay (GLRenderer::Camera cam, str file, int x, int y, int w, int h); |
109 static void deleteLists (LDObject* obj); |
104 void updateOverlayObjects(); |
110 |
105 void zoomNotch (bool inward); |
111 protected: |
106 void zoomToFit(); |
112 void contextMenuEvent (QContextMenuEvent* ev); |
107 |
113 void initializeGL(); |
108 static void deleteLists (LDObject* obj); |
114 void keyPressEvent (QKeyEvent* ev); |
109 |
115 void keyReleaseEvent (QKeyEvent* ev); |
110 protected: |
116 void leaveEvent (QEvent* ev); |
111 void contextMenuEvent (QContextMenuEvent* ev); |
117 void mouseDoubleClickEvent (QMouseEvent* ev); |
112 void initializeGL(); |
118 void mousePressEvent (QMouseEvent* ev); |
113 void keyPressEvent (QKeyEvent* ev); |
119 void mouseMoveEvent (QMouseEvent* ev); |
114 void keyReleaseEvent (QKeyEvent* ev); |
120 void mouseReleaseEvent (QMouseEvent* ev); |
115 void leaveEvent (QEvent* ev); |
121 void paintEvent (QPaintEvent* ev); |
116 void mouseDoubleClickEvent (QMouseEvent* ev); |
122 void resizeGL (int w, int h); |
117 void mousePressEvent (QMouseEvent* ev); |
123 void wheelEvent (QWheelEvent* ev); |
118 void mouseMoveEvent (QMouseEvent* ev); |
124 |
119 void mouseReleaseEvent (QMouseEvent* ev); |
125 private: |
120 void paintEvent (QPaintEvent* ev); |
126 // CameraIcon::img is a heap-allocated QPixmap because otherwise it gets |
121 void resizeGL (int w, int h); |
127 // initialized before program gets to main() and constructs a QApplication |
122 void wheelEvent (QWheelEvent* ev); |
128 // and Qt doesn't like that. |
123 |
129 struct CameraIcon |
124 private: |
130 { QPixmap* img; |
125 // CameraIcon::img is a heap-allocated QPixmap because otherwise it gets |
131 QRect srcRect, destRect, selRect; |
126 // initialized before program gets to main() and constructs a QApplication |
132 Camera cam; |
127 // and Qt doesn't like that. |
133 }; |
128 struct CameraIcon { |
134 |
129 QPixmap* img; |
135 CameraIcon m_cameraIcons[7]; |
130 QRect srcRect, destRect, selRect; |
136 QTimer* m_toolTipTimer; |
131 Camera cam; |
137 Qt::MouseButtons m_lastButtons; |
132 } m_cameraIcons[7]; |
138 Qt::KeyboardModifiers m_keymods; |
133 |
139 vertex m_hoverpos; |
134 QTimer* m_toolTipTimer; |
140 double m_virtWidth, |
135 Qt::MouseButtons m_lastButtons; |
141 m_virtHeight, |
136 Qt::KeyboardModifiers m_keymods; |
142 m_rotX[7], |
137 ulong m_totalmove; |
143 m_rotY[7], |
138 vertex m_hoverpos; |
144 m_rotZ[7], |
139 double m_virtWidth, m_virtHeight, m_rotX, m_rotY, m_rotZ, m_panX, m_panY; |
145 m_panX[7], |
140 bool m_darkbg, m_rangepick, m_addpick, m_drawToolTip, m_screencap; |
146 m_panY[7], |
141 QPoint m_pos, m_globalpos, m_rangeStart; |
147 m_zoom[7]; |
142 QPen m_thickBorderPen, m_thinBorderPen; |
148 bool m_darkbg, |
143 Camera m_camera, m_toolTipCamera; |
149 m_rangepick, |
144 GLuint m_axeslist; |
150 m_addpick, |
145 int m_width, m_height; |
151 m_drawToolTip, |
146 List<vertex> m_drawedVerts; |
152 m_screencap, |
147 bool m_rectdraw; |
153 m_panning; |
148 vertex m_rectverts[4]; |
154 QPoint m_pos, |
149 QColor m_bgcolor; |
155 m_globalpos, |
150 double m_depthValues[6]; |
156 m_rangeStart; |
151 overlayMeta m_overlays[6]; |
157 QPen m_thickBorderPen, |
152 List<vertex> m_knownVerts; |
158 m_thinBorderPen; |
153 bool m_panning; |
159 Camera m_camera, |
154 |
160 m_toolTipCamera; |
155 void addDrawnVertex (vertex m_hoverpos); |
161 GLuint m_axeslist; |
156 void calcCameraIcons(); // Compute geometry for camera icons |
162 int m_width, |
157 void clampAngle (double& angle) const; // Clamps an angle to [0, 360] |
163 m_height, |
158 vertex coordconv2_3 (const QPoint& pos2d, bool snap) const; // Convert a 2D point to a 3D point |
164 m_totalmove; |
159 QPoint coordconv3_2 (const vertex& pos3d) const; // Convert a 3D point to a 2D point |
165 QList<vertex> m_drawedVerts; |
160 void drawVAOs (VAOType arrayType, GLenum type); // Draw a VAO array |
166 bool m_rectdraw; |
161 LDOverlay* findOverlayObject (Camera cam); |
167 vertex m_rectverts[4]; |
162 void updateRectVerts(); |
168 QColor m_bgcolor; |
163 void pick (uint mouseX, uint mouseY); // Perform object selection |
169 double m_depthValues[6]; |
164 QColor getTextPen() const; // Determine which color to draw text with |
170 LDGLOverlay m_overlays[6]; |
165 |
171 QList<vertex> m_knownVerts; |
166 private slots: |
172 |
167 void slot_toolTipTimer(); |
173 void addDrawnVertex (vertex m_hoverpos); |
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174 LDOverlay* findOverlayObject (Camera cam); |
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175 void updateRectVerts(); |
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176 void getRelativeAxes (Axis& relX, Axis& relY) const; |
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177 matrix getCircleDrawMatrix (double scale); |
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178 void drawBlip (QPainter& paint, QPoint pos) const; |
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179 |
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180 // Compute geometry for camera icons |
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181 void calcCameraIcons(); |
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182 |
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183 // How large is the circle we're drawing right now? |
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184 double circleDrawDist (int pos) const; |
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185 |
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186 // Clamps an angle to [0, 360] |
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187 void clampAngle (double& angle) const; |
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188 |
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189 // Compile one of the lists of an object |
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190 void compileList (LDObject* obj, const ListType list); |
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191 |
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192 // Sub-routine for object compiling |
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193 void compileSubObject (LDObject* obj, const GLenum gltype); |
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194 |
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195 // Compile a single vertex to a list |
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196 void compileVertex (const vertex& vrt); |
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197 |
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198 // Convert a 2D point to a 3D point |
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199 vertex coordconv2_3 (const QPoint& pos2d, bool snap) const; |
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200 |
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201 // Convert a 3D point to a 2D point |
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202 QPoint coordconv3_2 (const vertex& pos3d) const; |
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203 |
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204 // Draw a VAO array |
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205 void drawVAOs (VAOType arrayType, GLenum type); |
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206 |
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207 // Determine which color to draw text with |
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208 QColor getTextPen() const; |
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209 |
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210 // Perform object selection |
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211 void pick (int mouseX, int mouseY); |
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212 |
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213 // Set the color to an object list |
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214 void setObjectColor (LDObject* obj, const ListType list); |
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215 |
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216 // Get a rotation value |
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217 inline double& rot (Axis ax) |
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218 { return |
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219 (ax == X) ? m_rotX[camera()] : |
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220 (ax == Y) ? m_rotY[camera()] : |
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221 m_rotZ[camera()]; |
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222 } |
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223 |
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224 // Get a panning value |
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225 inline double& pan (Axis ax) |
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226 { return (ax == X) ? m_panX[camera()] : m_panY[camera()]; |
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227 } |
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228 |
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229 // Same except const (can be used in const methods) |
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230 inline const double& pan (Axis ax) const |
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231 { return (ax == X) ? m_panX[camera()] : m_panY[camera()]; |
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232 } |
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233 |
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234 // Get the zoom value |
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235 inline double& zoom() |
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236 { return m_zoom[camera()]; |
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237 } |
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238 |
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239 private slots: |
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240 void slot_toolTipTimer(); |
168 }; |
241 }; |
169 |
242 |
170 // Alias for short namespaces |
243 // Alias for short namespaces |
171 typedef GLRenderer GL; |
244 typedef GLRenderer GL; |
172 |
245 |
173 static const GLRenderer::ListType g_glListTypes[] = { |
246 static const GLRenderer::ListType g_glListTypes[] = |
174 GL::NormalList, |
247 { GL::NormalList, |
175 GL::PickList, |
248 GL::PickList, |
176 GL::BFCFrontList, |
249 GL::BFCFrontList, |
177 GL::BFCBackList, |
250 GL::BFCBackList, |
178 }; |
251 }; |
179 |
252 |