src/gldraw.h

Mon, 13 May 2013 19:53:22 +0300

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Mon, 13 May 2013 19:53:22 +0300
changeset 194
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parent 193
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child 195
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permissions
-rw-r--r--

Fixed coordconv3_2 algorithm, plane drawing works on any of the fixed cameras now.

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #ifndef GLDRAW_H
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20 #define GLDRAW_H
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21
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22 #include <QGLWidget>
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23 #include <qtimer.h>
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24 #include "common.h"
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25 #include "ldtypes.h"
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26
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27 // =============================================================================
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28 // GLRenderer
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29 //
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30 // The main renderer object, draws the brick on the screen, manages the camera
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31 // and selection picking. The instance of GLRenderer is accessible as
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32 // g_win->R ()
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33 // =============================================================================
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34 class GLRenderer : public QGLWidget {
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35 Q_OBJECT
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36
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37 public:
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38 enum Camera {
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39 Top,
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40 Front,
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41 Left,
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42 Bottom,
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43 Back,
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44 Right,
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45 Free
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46 };
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47
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48 enum ListType { NormalList, PickList, BFCFrontList, BFCBackList };
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49
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50 GLRenderer (QWidget* parent = null);
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51 ~GLRenderer ();
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52
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53 void beginPlaneDraw ();
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54 Camera camera () const { return m_camera; }
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55 void compileObject (LDObject* obj);
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56 void compileAllObjects ();
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57 void endPlaneDraw (bool accept);
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58 QColor getMainColor ();
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59 void hardRefresh ();
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60 bool picking () const { return m_picking; }
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61 void refresh ();
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62 void resetAngles ();
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63 uchar* screencap (ushort& w, ushort& h);
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64 void setBackground ();
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65 void setCamera (const GLRenderer::Camera cam);
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66 void setZoom (const double zoom) { m_zoom = zoom; }
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67 void setWireframe (const bool set);
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68 bool wireframe () const;
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69 double zoom () const { return m_zoom; }
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70
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71 static void deleteLists (LDObject* obj);
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72
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73 protected:
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74 void contextMenuEvent (QContextMenuEvent* ev);
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75 void initializeGL ();
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76 void keyPressEvent (QKeyEvent* ev);
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77 void keyReleaseEvent (QKeyEvent* ev);
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78 void leaveEvent (QEvent* ev);
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79 void mousePressEvent (QMouseEvent* ev);
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80 void mouseMoveEvent (QMouseEvent* ev);
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81 void mouseReleaseEvent (QMouseEvent* ev);
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82 void paintEvent (QPaintEvent* ev);
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83 void resizeGL (int w, int h);
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84 void wheelEvent (QWheelEvent* ev);
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85
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86 private:
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87 QTimer* m_toolTipTimer;
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88 Qt::MouseButtons m_lastButtons;
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89 Qt::KeyboardModifiers m_keymods;
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90 ulong m_totalmove;
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91 vertex m_hoverpos;
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92 double m_virtWidth, m_virtHeight, m_rotX, m_rotY, m_rotZ, m_panX, m_panY, m_zoom;
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93 bool m_darkbg, m_picking, m_rangepick, m_addpick, m_drawToolTip, m_screencap, m_planeDraw;
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94 QPoint m_pos, m_rangeStart;
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95 QPen m_thinBorderPen, m_thickBorderPen;
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96 Camera m_camera, m_toolTipCamera;
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97 uint m_axeslist;
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98 ushort m_width, m_height;
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99 std::vector<vertex> m_planeDrawVerts;
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100
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101 void calcCameraIcons (); // Compute geometry for camera icons
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102 void clampAngle (double& angle) const; // Clamps an angle to [0, 360]
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103 void compileList (LDObject* obj, const ListType list); // Compile one of the lists of an object
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104 void compileSubObject (LDObject* obj, const GLenum gltype); // Sub-routine for object compiling
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105 void compileVertex (const vertex& vrt); // Compile a single vertex to a list
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106 vertex coordconv2_3 (const QPoint& pos2d, bool snap) const; // Convert a 2D point to a 3D point
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107 QPoint coordconv3_2 (const vertex& pos3d) const; // Convert a 3D point to a 2D point
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108 void drawGLScene () const; // Paint the GL scene
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109 void pick (uint mouseX, uint mouseY); // Perform object selection
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110 void setObjectColor (LDObject* obj, const ListType list); // Set the color to an object list
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111
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112 private slots:
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113 void slot_toolTipTimer ();
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114 };
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115
185
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116 // Alias for short namespaces
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117 typedef GLRenderer GL;
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118
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119 static const GLRenderer::ListType g_glListTypes[] = {
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120 GL::NormalList,
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121 GL::PickList,
191
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122 GL::BFCFrontList,
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123 GL::BFCBackList,
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124 };
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125
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126 #endif // GLDRAW_H

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