src/gldraw.h

Fri, 24 May 2013 15:23:56 +0300

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Fri, 24 May 2013 15:23:56 +0300
changeset 251
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parent 240
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child 253
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permissions
-rw-r--r--

Made a vector class which wraps around std::vector... finally I have an operator<< for the thing.

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #ifndef GLDRAW_H
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20 #define GLDRAW_H
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21
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22 #include <QGLWidget>
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23 #include <qtimer.h>
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24 #include <qdialog.h>
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25 #include "common.h"
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26 #include "ldtypes.h"
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27
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28 class QDialogButtonBox;
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29 class RadioBox;
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30 class QDoubleSpinBox;
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31 class QSpinBox;
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32 class QLineEdit;
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33
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34 enum EditMode {
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35 Select,
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36 Draw
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37 };
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38
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39 // Meta for overlays
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40 struct overlayMeta {
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41 vertex v0, v1;
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42 ushort ox, oy;
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43 double lw, lh;
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44 str fname;
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45 QImage* img;
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46 };
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47
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48 // =============================================================================
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49 // GLRenderer
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50 //
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51 // The main renderer object, draws the brick on the screen, manages the camera
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52 // and selection picking. The instance of GLRenderer is accessible as
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53 // g_win->R ()
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54 // =============================================================================
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55 class GLRenderer : public QGLWidget {
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56 Q_OBJECT
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57
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58 PROPERTY (double, zoom, setZoom)
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59 READ_PROPERTY (bool, picking)
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60 CALLBACK_PROPERTY (EditMode, editMode, setEditMode)
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61
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62 public:
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63 enum Camera { Top, Front, Left, Bottom, Back, Right, Free };
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64 enum ListType { NormalList, PickList, BFCFrontList, BFCBackList };
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65
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66 GLRenderer (QWidget* parent = null);
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67 ~GLRenderer ();
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68
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69 Camera camera () const { return m_camera; }
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70 Axis cameraAxis (bool y);
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71 const char* cameraName () const;
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72 void clearOverlay ();
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73 void compileObject (LDObject* obj);
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74 void compileAllObjects ();
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75 double depthValue () const;
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76 void endDraw (bool accept);
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77 QColor getMainColor ();
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78 overlayMeta& getOverlay (int newcam);
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79 void hardRefresh ();
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80 void refresh ();
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81 void resetAngles ();
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82 uchar* screencap (ushort& w, ushort& h);
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83 void setBackground ();
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84 void setCamera (const Camera cam);
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85 void setDepthValue (double depth);
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86 void setupOverlay ();
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87
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88 static void deleteLists (LDObject* obj);
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89
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90 protected:
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91 void contextMenuEvent (QContextMenuEvent* ev);
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92 void initializeGL ();
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93 void keyPressEvent (QKeyEvent* ev);
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94 void keyReleaseEvent (QKeyEvent* ev);
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95 void leaveEvent (QEvent* ev);
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96 void mousePressEvent (QMouseEvent* ev);
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97 void mouseMoveEvent (QMouseEvent* ev);
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98 void mouseReleaseEvent (QMouseEvent* ev);
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99 void paintEvent (QPaintEvent* ev);
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100 void resizeGL (int w, int h);
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101 void wheelEvent (QWheelEvent* ev);
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102
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103 private:
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104 QTimer* m_toolTipTimer;
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105 Qt::MouseButtons m_lastButtons;
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106 Qt::KeyboardModifiers m_keymods;
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107 ulong m_totalmove;
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108 vertex m_hoverpos;
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109 double m_virtWidth, m_virtHeight, m_rotX, m_rotY, m_rotZ, m_panX, m_panY;
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110 bool m_darkbg, m_rangepick, m_addpick, m_drawToolTip, m_screencap;
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111 QPoint m_pos, m_rangeStart;
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112 QPen m_thinBorderPen, m_thickBorderPen;
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113 Camera m_camera, m_toolTipCamera;
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114 uint m_axeslist;
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115 ushort m_width, m_height;
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116 vector<vertex> m_drawedVerts;
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117 bool m_rectdraw;
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118 QColor m_bgcolor;
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119 double m_depthValues[6];
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120 overlayMeta m_overlays[6];
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121
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122 void calcCameraIcons (); // Compute geometry for camera icons
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123 void clampAngle (double& angle) const; // Clamps an angle to [0, 360]
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124 void compileList (LDObject* obj, const ListType list); // Compile one of the lists of an object
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125 void compileSubObject (LDObject* obj, const GLenum gltype); // Sub-routine for object compiling
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126 void compileVertex (const vertex& vrt); // Compile a single vertex to a list
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127 vertex coordconv2_3 (const QPoint& pos2d, bool snap) const; // Convert a 2D point to a 3D point
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128 QPoint coordconv3_2 (const vertex& pos3d) const; // Convert a 3D point to a 2D point
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129 void drawGLScene () const; // Paint the GL scene
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130 void pick (uint mouseX, uint mouseY); // Perform object selection
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131 void setObjectColor (LDObject* obj, const ListType list); // Set the color to an object list
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132
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133 private slots:
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134 void slot_toolTipTimer ();
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135 void initGLData();
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136 };
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137
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138 // Alias for short namespaces
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139 typedef GLRenderer GL;
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140
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141 static const GLRenderer::ListType g_glListTypes[] = {
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142 GL::NormalList,
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143 GL::PickList,
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144 GL::BFCFrontList,
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145 GL::BFCBackList,
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146 };
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147
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148 extern const GL::Camera g_Cameras[7];
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149 extern const char* g_CameraNames[7];
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150
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151 #endif // GLDRAW_H

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