src/gldraw.h

Fri, 06 Dec 2013 00:29:44 +0200

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Fri, 06 Dec 2013 00:29:44 +0200
changeset 541
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parent 540
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child 550
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permissions
-rw-r--r--

- Renamed common.h to main.h, split the PROPERTY macro and supporting macros to property.h

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #ifndef LDFORGE_GLDRAW_H
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20 #define LDFORGE_GLDRAW_H
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21
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22 #include <QGLWidget>
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23 #include "main.h"
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24 #include "ldtypes.h"
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25
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26 class MessageManager;
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27 class QDialogButtonBox;
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28 class RadioGroup;
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29 class QDoubleSpinBox;
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30 class QSpinBox;
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31 class QLineEdit;
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32 class LDFile;
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33 class QTimer;
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34
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35 enum EditMode
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36 { Select,
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37 Draw,
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38 CircleMode,
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39 };
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40
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41 // Meta for overlays
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42 struct LDGLOverlay
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43 { vertex v0, v1;
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44 int ox, oy;
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45 double lw, lh;
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46 str fname;
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47 QImage* img;
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48 };
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49
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50 struct LDFixedCameraInfo
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51 { const char glrotate[3];
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52 const Axis axisX, axisY;
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53 const bool negX, negY;
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54 };
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55
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56 // =============================================================================
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57 // GLRenderer
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58 //
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59 // The main renderer object, draws the brick on the screen, manages the camera
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60 // and selection picking. The instance of GLRenderer is accessible as
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61 // g_win->R()
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62 // =============================================================================
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63 class GLRenderer : public QGLWidget
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64 { Q_OBJECT
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65
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66 PROPERTY (public, bool, DrawOnly, BOOL_OPS, STOCK_WRITE)
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67 PROPERTY (public, MessageManager*, MessageLog, NO_OPS, STOCK_WRITE)
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68 PROPERTY (private, bool, Picking, BOOL_OPS, STOCK_WRITE)
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69 PROPERTY (public, LDFile*, File, NO_OPS, CUSTOM_WRITE)
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70 PROPERTY (public, EditMode, EditMode, NO_OPS, CUSTOM_WRITE)
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71
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72 public:
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73 enum Camera { Top, Front, Left, Bottom, Back, Right, Free };
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74 enum ListType { NormalList, PickList, BFCFrontList, BFCBackList };
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75
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76 GLRenderer (QWidget* parent = null);
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77 ~GLRenderer();
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78
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79 inline Camera camera() const
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80 { return m_camera;
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81 }
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82
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83 void clearOverlay();
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84 void compileObject (LDObject* obj);
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85 void compileAllObjects();
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86 void drawGLScene();
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87 void endDraw (bool accept);
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88 Axis getCameraAxis (bool y, Camera camid = (Camera) - 1);
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89 const char* getCameraName() const;
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90 double getDepthValue() const;
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91 QColor getMainColor();
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92 LDGLOverlay& getOverlay (int newcam);
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93 uchar* getScreencap (int& w, int& h);
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94 void hardRefresh();
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95 void initGLData();
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96 void initOverlaysFromObjects();
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97 void refresh();
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98 void resetAngles();
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99 void resetAllAngles();
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100 void setBackground();
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101 void setCamera (const Camera cam);
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102 void setDepthValue (double depth);
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103 bool setupOverlay (GLRenderer::Camera cam, str file, int x, int y, int w, int h);
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104 void updateOverlayObjects();
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105 void zoomNotch (bool inward);
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106 void zoomToFit();
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107 void zoomAllToFit();
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108
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109 static void deleteLists (LDObject* obj);
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110
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111 protected:
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112 void contextMenuEvent (QContextMenuEvent* ev);
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113 void initializeGL();
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114 void keyPressEvent (QKeyEvent* ev);
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115 void keyReleaseEvent (QKeyEvent* ev);
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116 void leaveEvent (QEvent* ev);
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117 void mouseDoubleClickEvent (QMouseEvent* ev);
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118 void mousePressEvent (QMouseEvent* ev);
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119 void mouseMoveEvent (QMouseEvent* ev);
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120 void mouseReleaseEvent (QMouseEvent* ev);
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121 void paintEvent (QPaintEvent* ev);
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122 void resizeGL (int w, int h);
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123 void wheelEvent (QWheelEvent* ev);
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124
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125 private:
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126 // CameraIcon::img is a heap-allocated QPixmap because otherwise it gets
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127 // initialized before program gets to main() and constructs a QApplication
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128 // and Qt doesn't like that.
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129 struct CameraIcon
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130 { QPixmap* img;
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131 QRect srcRect, destRect, selRect;
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132 Camera cam;
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133 };
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134
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135 CameraIcon m_cameraIcons[7];
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136 QTimer* m_toolTipTimer;
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137 Qt::MouseButtons m_lastButtons;
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138 Qt::KeyboardModifiers m_keymods;
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139 vertex m_hoverpos;
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140 double m_virtWidth,
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141 m_virtHeight,
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142 m_rotX[7],
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143 m_rotY[7],
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144 m_rotZ[7],
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145 m_panX[7],
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146 m_panY[7],
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147 m_zoom[7];
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148 bool m_darkbg,
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149 m_rangepick,
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150 m_addpick,
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151 m_drawToolTip,
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152 m_screencap,
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153 m_panning;
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154 QPoint m_pos,
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155 m_globalpos,
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156 m_rangeStart;
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157 QPen m_thickBorderPen,
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158 m_thinBorderPen;
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159 Camera m_camera,
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160 m_toolTipCamera;
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161 GLuint m_axeslist;
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162 int m_width,
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163 m_height,
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164 m_totalmove;
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165 QList<vertex> m_drawedVerts;
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166 bool m_rectdraw;
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167 vertex m_rectverts[4];
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168 QColor m_bgcolor;
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169 double m_depthValues[6];
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170 LDGLOverlay m_overlays[6];
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171 QList<vertex> m_knownVerts;
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172
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173 void addDrawnVertex (vertex m_hoverpos);
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174 LDOverlay* findOverlayObject (Camera cam);
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175 void updateRectVerts();
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176 void getRelativeAxes (Axis& relX, Axis& relY) const;
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177 matrix getCircleDrawMatrix (double scale);
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178 void drawBlip (QPainter& paint, QPoint pos) const;
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179
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180 // Compute geometry for camera icons
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181 void calcCameraIcons();
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182
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183 // How large is the circle we're drawing right now?
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184 double getCircleDrawDist (int pos) const;
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185
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186 // Clamps an angle to [0, 360]
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187 void clampAngle (double& angle) const;
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188
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189 // Compile one of the lists of an object
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190 void compileList (LDObject* obj, const ListType list);
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191
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192 // Sub-routine for object compiling
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193 void compileSubObject (LDObject* obj, const GLenum gltype);
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194
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195 // Compile a single vertex to a list
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196 void compileVertex (const vertex& vrt);
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197
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198 // Convert a 2D point to a 3D point
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199 vertex coordconv2_3 (const QPoint& pos2d, bool snap) const;
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200
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201 // Convert a 3D point to a 2D point
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202 QPoint coordconv3_2 (const vertex& pos3d) const;
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203
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204 // Determine which color to draw text with
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205 QColor getTextPen() const;
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206
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207 // Perform object selection
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208 void pick (int mouseX, int mouseY);
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209
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210 // Set the color to an object list
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211 void setObjectColor (LDObject* obj, const ListType list);
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212
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213 // Get a rotation value
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214 inline double& rot (Axis ax)
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215 { return
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216 (ax == X) ? m_rotX[camera()] :
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217 (ax == Y) ? m_rotY[camera()] :
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218 m_rotZ[camera()];
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219 }
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220
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221 // Get a panning value
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222 inline double& pan (Axis ax)
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223 { return (ax == X) ? m_panX[camera()] : m_panY[camera()];
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224 }
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225
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226 // Same except const (can be used in const methods)
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227 inline const double& pan (Axis ax) const
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228 { return (ax == X) ? m_panX[camera()] : m_panY[camera()];
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229 }
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230
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231 // Get the zoom value
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232 inline double& zoom()
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233 { return m_zoom[camera()];
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234 }
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235
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236 private slots:
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237 void slot_toolTipTimer();
183
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238 };
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239
317
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240 // Alias for short namespaces
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241 typedef GLRenderer GL;
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242
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243 static const GLRenderer::ListType g_glListTypes[] =
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244 { GL::NormalList,
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245 GL::PickList,
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246 GL::BFCFrontList,
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247 GL::BFCBackList,
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248 };
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249
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250 extern const GL::Camera g_Cameras[7];
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251 extern const char* g_CameraNames[7];
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252
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253 #endif // LDFORGE_GLDRAW_H

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