Wed, 24 Apr 2013 23:27:36 +0300
Cleanup and some restructuring
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
104 | 3 | * Copyright (C) 2013 Santeri Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
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19 | #include <QtGui> |
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20 | #include <QGLWidget> |
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21 | #include <GL/glu.h> |
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22 | #include "common.h" |
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23 | #include "config.h" |
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24 | #include "file.h" |
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25 | #include "gldraw.h" |
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26 | #include "bbox.h" |
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27 | #include "colors.h" |
104 | 28 | #include "gui.h" |
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29 | #include "misc.h" |
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30 | |
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31 | static double g_faObjectOffset[3]; |
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32 | static double g_StoredBBoxSize; |
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33 | |
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34 | static short g_dPulseTick = 0; |
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35 | static const short g_dNumPulseTicks = 8; |
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36 | static const short g_dPulseInterval = 65; |
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37 | |
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38 | cfg (str, gl_bgcolor, "#CCCCD9"); |
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39 | cfg (str, gl_maincolor, "#707078"); |
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40 | cfg (float, gl_maincolor_alpha, 1.0); |
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41 | cfg (int, gl_linethickness, 2); |
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42 | cfg (bool, gl_colorbfc, true); |
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43 | cfg (bool, gl_selflash, false); |
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44 | |
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45 | // ============================================================================= |
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46 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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47 | // ============================================================================= |
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48 | GLRenderer::GLRenderer (QWidget* parent) : QGLWidget (parent) { |
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49 | resetAngles (); |
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50 | picking = rangepick = false; |
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51 | |
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52 | qPulseTimer = new QTimer (this); |
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53 | connect (qPulseTimer, SIGNAL (timeout ()), this, SLOT (slot_timerUpdate ())); |
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54 | } |
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55 | |
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56 | // ============================================================================= |
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57 | void GLRenderer::resetAngles () { |
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58 | rotX = 30.0f; |
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59 | rotY = 325.f; |
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60 | panX = panY = rotZ = 0.0f; |
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61 | zoom = 1.0f; |
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62 | } |
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63 | |
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64 | // ============================================================================= |
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65 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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66 | // ============================================================================= |
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67 | void GLRenderer::initializeGL () { |
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68 | glLoadIdentity(); |
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69 | glMatrixMode (GL_MODELVIEW); |
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70 | |
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71 | setBackground (); |
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72 | |
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73 | glEnable (GL_POLYGON_OFFSET_FILL); |
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74 | glPolygonOffset (1.0f, 1.0f); |
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75 | |
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76 | glEnable (GL_DEPTH_TEST); |
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77 | glShadeModel (GL_SMOOTH); |
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78 | glEnable (GL_MULTISAMPLE); |
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79 | |
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80 | glEnable (GL_BLEND); |
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81 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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82 | |
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83 | glEnable (GL_LINE_SMOOTH); |
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84 | glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); |
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85 | |
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86 | glLineWidth (gl_linethickness); |
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87 | |
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88 | setMouseTracking (true); |
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89 | compileObjects (); |
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90 | } |
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91 | |
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92 | // ============================================================================= |
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93 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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94 | // ============================================================================= |
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95 | QColor GLRenderer::getMainColor () { |
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96 | QColor col (gl_maincolor.value.chars()); |
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97 | |
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98 | if (!col.isValid ()) |
119 | 99 | return QColor (0, 0, 0); // shouldn't happen |
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100 | |
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101 | col.setAlpha (gl_maincolor_alpha * 255.f); |
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102 | return col; |
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103 | } |
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104 | |
131
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105 | // ----------------------------------------------------------------------------- |
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106 | void GLRenderer::setBackground () { |
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107 | QColor col (gl_bgcolor.value.chars()); |
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108 | |
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109 | if (!col.isValid ()) |
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110 | return; |
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111 | |
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112 | glClearColor ( |
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113 | ((double)col.red()) / 255.0f, |
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114 | ((double)col.green()) / 255.0f, |
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115 | ((double)col.blue()) / 255.0f, |
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116 | 1.0f); |
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117 | } |
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118 | |
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119 | // ============================================================================= |
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120 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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121 | // ============================================================================= |
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122 | static vector<short> g_daWarnedColors; |
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123 | void GLRenderer::setObjectColor (LDObject* obj) { |
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124 | QColor qCol; |
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125 | |
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126 | if (picking) { |
104 | 127 | // Make the color by the object's index color if we're picking, so we can |
128 | // make the index from the color we get from the picking results. | |
129 | long i = obj->getIndex (g_CurrentFile); | |
130 | ||
131 | // If we couldn't find the index, this object must not be from this file, | |
132 | // therefore it must be an object inlined from another file through a | |
133 | // subfile reference. Use the reference's index. | |
134 | if (i == -1) | |
135 | i = obj->topLevelParent ()->getIndex (g_CurrentFile); | |
136 | ||
137 | // We should have the index now. | |
138 | assert (i != -1); | |
139 | ||
140 | // Calculate a color based from this index. This method caters for | |
141 | // 16777216 objects. I don't think that'll be exceeded anytime soon. :) | |
142 | // ATM biggest is 53588.dat with 12600 lines. | |
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143 | double r = (i / (256 * 256)) % 256, |
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144 | g = (i / 256) % 256, |
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145 | b = i % 256; |
104 | 146 | |
147 | glColor3f (r / 255.f, g / 255.f, b / 255.f); | |
148 | return; | |
149 | } | |
150 | ||
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151 | if (obj->dColor == -1) |
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152 | return; |
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153 | |
104 | 154 | #if 0 |
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155 | if (gl_colorbfc && |
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156 | obj->getType () != OBJ_Line && |
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157 | obj->getType () != OBJ_CondLine) |
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158 | { |
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159 | if (bBackSide) |
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160 | glColor4f (0.9f, 0.0f, 0.0f, 1.0f); |
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161 | else |
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162 | glColor4f (0.0f, 0.8f, 0.0f, 1.0f); |
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163 | return; |
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164 | } |
104 | 165 | #endif |
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166 | |
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167 | if (obj->dColor == dMainColor) |
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168 | qCol = getMainColor (); |
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169 | else { |
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170 | color* col = getColor (obj->dColor); |
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171 | |
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172 | if (col != null) |
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173 | qCol = col->qColor; |
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174 | else { |
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175 | // The color was unknown. Use main color to make the object at least |
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176 | // not appear pitch-black. |
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177 | qCol = getMainColor (); |
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178 | |
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179 | // Warn about the unknown colors, but only once. |
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180 | for (short i : g_daWarnedColors) |
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181 | if (obj->dColor == i) |
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182 | return; |
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183 | |
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184 | printf ("%s: Unknown color %d!\n", __func__, obj->dColor); |
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185 | g_daWarnedColors.push_back (obj->dColor); |
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186 | return; |
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187 | } |
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188 | } |
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189 | |
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190 | long r = qCol.red (), |
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191 | g = qCol.green (), |
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192 | b = qCol.blue (), |
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193 | a = qCol.alpha (); |
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194 | |
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195 | // If it's selected, brighten it up, also pulse flash it if desired. |
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196 | if (g_ForgeWindow->isSelected (obj)) { |
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197 | short dTick, dNumTicks; |
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198 | |
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199 | if (gl_selflash) { |
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200 | dTick = (g_dPulseTick < (g_dNumPulseTicks / 2)) ? g_dPulseTick : (g_dNumPulseTicks - g_dPulseTick); |
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201 | dNumTicks = g_dNumPulseTicks; |
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202 | } else { |
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203 | dTick = 2; |
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204 | dNumTicks = 5; |
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205 | } |
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206 | |
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207 | const long lAdd = ((dTick * 128) / dNumTicks); |
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208 | r = min (r + lAdd, 255l); |
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209 | g = min (g + lAdd, 255l); |
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210 | b = min (b + lAdd, 255l); |
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211 | |
108
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212 | // a = 255; |
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213 | } |
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214 | |
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215 | glColor4f ( |
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216 | ((double) r) / 255.0f, |
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217 | ((double) g) / 255.0f, |
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218 | ((double) b) / 255.0f, |
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219 | ((double) a) / 255.0f); |
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220 | } |
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221 | |
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222 | // ============================================================================= |
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223 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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224 | // ============================================================================= |
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225 | void GLRenderer::refresh () { |
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226 | paintGL (); |
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227 | swapBuffers (); |
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228 | } |
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229 | |
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230 | // ============================================================================= |
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231 | void GLRenderer::hardRefresh () { |
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232 | compileObjects (); |
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233 | refresh (); |
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234 | |
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235 | glLineWidth (gl_linethickness); |
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236 | } |
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237 | |
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238 | // ============================================================================= |
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239 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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240 | // ============================================================================= |
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241 | void GLRenderer::resizeGL (int w, int h) { |
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242 | width = w; |
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243 | height = h; |
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244 | |
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245 | glViewport (0, 0, w, h); |
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246 | glLoadIdentity (); |
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247 | glMatrixMode (GL_PROJECTION); |
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248 | gluPerspective (45.0f, (double)w / (double)h, 0.1f, 100.0f); |
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249 | } |
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250 | |
131
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251 | // ============================================================================= |
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252 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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253 | // ============================================================================= |
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254 | void GLRenderer::paintGL () { |
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255 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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256 | glMatrixMode (GL_MODELVIEW); |
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257 | |
106
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258 | if (g_CurrentFile == null) |
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259 | return; |
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260 | |
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261 | glPushMatrix (); |
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262 | glLoadIdentity (); |
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263 | |
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264 | glTranslatef (0.0f, 0.0f, -5.0f); |
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265 | glTranslatef (panX, panY, -zoom); |
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266 | |
132
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267 | glRotatef (rotX, 1.0f, 0.0f, 0.0f); |
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268 | glRotatef (rotY, 0.0f, 1.0f, 0.0f); |
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269 | glRotatef (rotZ, 0.0f, 0.0f, 1.0f); |
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270 | |
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271 | for (LDObject* obj : g_CurrentFile->objects) |
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272 | glCallList ((picking == false) ? obj->uGLList : obj->uGLPickList); |
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273 | glPopMatrix (); |
133
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274 | |
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275 | // If we're range-picking, draw a rectangle encompassing the selection area. |
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276 | if (rangepick && !picking) { |
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277 | const short x0 = rangeStart.x (), |
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278 | y0 = rangeStart.y (), |
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279 | x1 = pos.x (), |
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280 | y1 = pos.y (); |
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281 | |
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282 | glMatrixMode (GL_PROJECTION); |
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283 | |
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284 | glPushMatrix (); |
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285 | glLoadIdentity (); |
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286 | glOrtho (.0, width, height, .0, -1.0, 1.0); |
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287 | |
135
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288 | for (int x : {GL_QUADS, GL_LINE_LOOP}) { |
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289 | if (x == GL_QUADS) |
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290 | glColor4f (.0, .8, 1.0, .6); |
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291 | else |
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292 | glColor4f (1.0, 1.0, 1.0, 1.0); |
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293 | |
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294 | glBegin (x); |
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295 | glVertex2i (x0, y0); |
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296 | glVertex2i (x1, y0); |
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297 | glVertex2i (x1, y1); |
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298 | glVertex2i (x0, y1); |
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299 | glEnd (); |
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300 | } |
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301 | glPopMatrix (); |
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302 | |
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303 | glMatrixMode (GL_MODELVIEW); |
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304 | } |
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305 | } |
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306 | |
131
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307 | // ============================================================================= |
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308 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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309 | // ============================================================================= |
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310 | void GLRenderer::compileObjects () { |
104 | 311 | uaObjLists.clear (); |
312 | ||
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313 | g_faObjectOffset[0] = -(g_BBox.v0.x + g_BBox.v1.x) / 2; |
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314 | g_faObjectOffset[1] = -(g_BBox.v0.y + g_BBox.v1.y) / 2; |
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315 | g_faObjectOffset[2] = -(g_BBox.v0.z + g_BBox.v1.z) / 2; |
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316 | g_StoredBBoxSize = g_BBox.size (); |
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317 | |
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318 | if (!g_CurrentFile) { |
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319 | printf ("renderer: no files loaded, cannot compile anything\n"); |
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320 | return; |
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321 | } |
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322 | |
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323 | for (LDObject* obj : g_CurrentFile->objects) { |
107
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324 | GLuint* upaLists[2] = { |
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325 | &obj->uGLList, |
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326 | &obj->uGLPickList |
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327 | }; |
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328 | |
107
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329 | for (GLuint* upMemberList : upaLists) { |
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330 | GLuint uList = glGenLists (1); |
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331 | glNewList (uList, GL_COMPILE); |
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332 | |
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333 | picking = (upMemberList == &obj->uGLPickList); |
107
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334 | compileOneObject (obj); |
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335 | picking = false; |
107
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336 | |
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337 | glEndList (); |
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338 | *upMemberList = uList; |
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339 | } |
106
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340 | |
107
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341 | uaObjLists.push_back (obj->uGLList); |
106
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342 | } |
26
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343 | } |
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344 | |
131
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345 | // ============================================================================= |
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346 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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347 | // ============================================================================= |
106
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348 | template<class T> void GLRenderer::compileSubObject (LDObject* obj, |
104 | 349 | const GLenum eGLType, const short dVerts) |
62
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350 | { |
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351 | T* newobj = static_cast<T*> (obj); |
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352 | glBegin (eGLType); |
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353 | |
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354 | for (short i = 0; i < dVerts; ++i) |
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355 | compileVertex (newobj->vaCoords[i]); |
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356 | |
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357 | glEnd (); |
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358 | } |
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359 | |
131
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360 | // ============================================================================= |
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361 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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362 | // ============================================================================= |
106
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363 | void GLRenderer::compileOneObject (LDObject* obj) { |
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364 | setObjectColor (obj); |
26
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365 | |
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366 | switch (obj->getType ()) { |
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367 | case OBJ_Line: |
104 | 368 | compileSubObject<LDLine> (obj, GL_LINES, 2); |
26
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369 | break; |
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370 | |
53
170cdffe1056
Make line thickness user-configurable, draw conditional lines dashed, use the bounding box to offset the model so that it is centered properly.
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371 | case OBJ_CondLine: |
62
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372 | glLineStipple (1, 0x6666); |
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373 | glEnable (GL_LINE_STIPPLE); |
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374 | |
104 | 375 | compileSubObject<LDCondLine> (obj, GL_LINES, 2); |
62
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376 | |
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377 | glDisable (GL_LINE_STIPPLE); |
53
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378 | break; |
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379 | |
26
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380 | case OBJ_Triangle: |
104 | 381 | compileSubObject<LDTriangle> (obj, GL_TRIANGLES, 3); |
62
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382 | break; |
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383 | |
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384 | case OBJ_Quad: |
104 | 385 | compileSubObject<LDQuad> (obj, GL_QUADS, 4); |
26
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386 | break; |
62
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387 | |
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388 | case OBJ_Subfile: |
26
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389 | { |
62
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390 | LDSubfile* ref = static_cast<LDSubfile*> (obj); |
111
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Added the radial type, this one sure has been on my wishlist for a while. :)
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391 | vector<LDObject*> objs = ref->inlineContents (true, true); |
62
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392 | |
111
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393 | for (LDObject* obj : objs) { |
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394 | compileOneObject (obj); |
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395 | delete obj; |
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396 | } |
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397 | } |
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398 | break; |
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399 | |
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400 | case OBJ_Radial: |
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401 | { |
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402 | LDRadial* pRadial = static_cast<LDRadial*> (obj); |
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403 | std::vector<LDObject*> objs = pRadial->decompose (true); |
62
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404 | |
70
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Phased out FOREACH macro in favor of C++11-style for iteration.
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405 | for (LDObject* obj : objs) { |
104 | 406 | compileOneObject (obj); |
70
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407 | delete obj; |
66
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Restructured inlining to use a proper caching.. one cache per sub-file reference? What was I thinking? *whacks self with a 55295.dat*
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408 | } |
26
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409 | } |
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410 | break; |
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411 | |
103
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412 | #if 0 |
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413 | TODO: find a proper way to draw vertices without having them be affected by zoom. |
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414 | case OBJ_Vertex: |
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415 | { |
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416 | LDVertex* pVert = static_cast<LDVertex*> (obj); |
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417 | LDTriangle* pPoly; |
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418 | vertex* vPos = &(pVert->vPosition); |
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419 | const double fPolyScale = max (fZoom, 1.0); |
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420 | |
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421 | #define BIPYRAMID_COORD(N) ((((i + N) % 4) >= 2 ? 1 : -1) * 0.3f * fPolyScale) |
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422 | |
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423 | for (int i = 0; i < 8; ++i) { |
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424 | pPoly = new LDTriangle; |
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425 | pPoly->vaCoords[0] = {vPos->x, vPos->y + ((i >= 4 ? 1 : -1) * 0.4f * fPolyScale), vPos->z}; |
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426 | pPoly->vaCoords[1] = { |
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427 | vPos->x + BIPYRAMID_COORD (0), |
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428 | vPos->y, |
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429 | vPos->z + BIPYRAMID_COORD (1) |
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430 | }; |
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431 | |
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432 | pPoly->vaCoords[2] = { |
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433 | vPos->x + BIPYRAMID_COORD (1), |
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434 | vPos->y, |
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435 | vPos->z + BIPYRAMID_COORD (2) |
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436 | }; |
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437 | |
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438 | pPoly->dColor = pVert->dColor; |
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439 | compileOneObject (pPoly); |
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440 | delete pPoly; |
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441 | } |
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442 | } |
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443 | break; |
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444 | #endif // 0 |
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445 | |
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446 | default: |
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447 | break; |
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448 | } |
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449 | } |
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450 | |
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451 | // ============================================================================= |
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452 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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453 | // ============================================================================= |
132
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454 | void GLRenderer::compileVertex (vertex& vert) { |
60
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455 | glVertex3d ( |
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456 | (vert.x + g_faObjectOffset[0]) / g_StoredBBoxSize, |
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457 | -(vert.y + g_faObjectOffset[1]) / g_StoredBBoxSize, |
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458 | -(vert.z + g_faObjectOffset[2]) / g_StoredBBoxSize); |
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459 | } |
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460 | |
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461 | // ============================================================================= |
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462 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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463 | // ============================================================================= |
132
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464 | void GLRenderer::clampAngle (double& angle) { |
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465 | while (angle < 0) |
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466 | angle += 360.0; |
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467 | while (angle > 360.0) |
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468 | angle -= 360.0; |
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469 | } |
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470 | |
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471 | // ============================================================================= |
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472 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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473 | // ============================================================================= |
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474 | void GLRenderer::mouseReleaseEvent (QMouseEvent* ev) { |
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475 | if ((lastButtons & Qt::LeftButton) && !(ev->buttons() & Qt::LeftButton)) { |
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476 | if (ulTotalMouseMove < 10 || rangepick) |
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477 | pick (ev->x (), ev->y (), (qKeyMods & Qt::ControlModifier)); |
104 | 478 | |
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479 | rangepick = false; |
104 | 480 | ulTotalMouseMove = 0; |
481 | } | |
482 | } | |
483 | ||
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484 | // ============================================================================= |
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485 | void GLRenderer::mousePressEvent (QMouseEvent* ev) { |
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486 | if (ev->buttons () & Qt::LeftButton) |
104 | 487 | ulTotalMouseMove = 0; |
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488 | |
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489 | if (ev->modifiers () & Qt::ShiftModifier) { |
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490 | rangepick = true; |
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491 | rangeStart.setX (ev->x ()); |
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492 | rangeStart.setY (ev->y ()); |
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493 | } |
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494 | |
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495 | lastButtons = ev->buttons (); |
104 | 496 | } |
497 | ||
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498 | // ============================================================================= |
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499 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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500 | // ============================================================================= |
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501 | void GLRenderer::mouseMoveEvent (QMouseEvent* ev) { |
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502 | int dx = ev->x () - pos.x (); |
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503 | int dy = ev->y () - pos.y (); |
104 | 504 | ulTotalMouseMove += abs (dx) + abs (dy); |
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505 | |
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506 | if (ev->buttons () & Qt::LeftButton && !rangepick) { |
132
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507 | rotX = rotX + (dy); |
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508 | rotY = rotY + (dx); |
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509 | |
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510 | clampAngle (rotX); |
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511 | clampAngle (rotY); |
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512 | } |
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513 | |
132
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514 | if (ev->buttons () & Qt::MidButton) { |
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515 | panX += 0.03f * dx; |
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516 | panY -= 0.03f * dy; |
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517 | } |
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518 | |
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519 | pos = ev->pos (); |
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520 | updateGL (); |
104 | 521 | } |
522 | ||
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523 | // ============================================================================= |
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524 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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525 | // ============================================================================= |
132
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526 | void GLRenderer::keyPressEvent (QKeyEvent* ev) { |
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527 | qKeyMods = ev->modifiers (); |
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528 | } |
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529 | |
132
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530 | void GLRenderer::keyReleaseEvent (QKeyEvent* ev) { |
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531 | qKeyMods = ev->modifiers (); |
107
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532 | } |
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533 | |
131
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534 | // ============================================================================= |
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535 | void GLRenderer::wheelEvent (QWheelEvent* ev) { |
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536 | zoom += (-ev->delta () / 100.0); |
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537 | zoom = clamp (zoom, 0.01, 100.0); |
131
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538 | ev->accept (); |
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539 | updateGL (); |
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540 | } |
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541 | |
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542 | // ============================================================================= |
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543 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * |
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544 | // ============================================================================= |
108
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More selection work - selecting from GUI updates the GL renderer now
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545 | void GLRenderer::updateSelFlash () { |
135
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546 | if (gl_selflash && g_ForgeWindow->sel.size() > 0) { |
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547 | qPulseTimer->start (g_dPulseInterval); |
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548 | g_dPulseTick = 0; |
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|
549 | } else |
108
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550 | qPulseTimer->stop (); |
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551 | } |
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552 | |
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553 | // ========================================================================= // |
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554 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // |
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555 | // ========================================================================= // |
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556 | void GLRenderer::pick (uint mx, uint my, bool add) { |
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557 | GLint viewport[4]; |
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558 | |
134
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559 | // Clear the selection if we do not wish to add to it. |
133
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Area selection! This sure was a *pain* to add.
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560 | if (add == false) { |
135
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Cleanup and some restructuring
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561 | std::vector<LDObject*> paOldSelection = g_ForgeWindow->sel; |
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Cleanup and some restructuring
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562 | g_ForgeWindow->sel.clear (); |
107
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Picking improvements
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563 | |
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564 | // Recompile the prior selection to remove the highlight color |
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565 | for (LDObject* obj : paOldSelection) |
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566 | recompileObject (obj); |
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567 | } |
105
53f95a6e351d
Highlight selected objects with a different color
Santeri Piippo <crimsondusk64@gmail.com>
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568 | |
133
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569 | picking = true; |
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570 | |
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571 | // Paint the picking scene |
104 | 572 | glDisable (GL_DITHER); |
573 | glClearColor (1.0f, 1.0f, 1.0f, 1.0f); | |
574 | paintGL (); | |
575 | ||
133
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576 | glGetIntegerv (GL_VIEWPORT, viewport); |
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577 | |
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578 | short x0 = mx, |
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579 | y0 = my; |
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580 | short x1, y1; |
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581 | |
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582 | // Determine how big an area to read - with range picking, we pick by |
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583 | // the area given, with single pixel picking, we use an 1 x 1 area. |
133
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584 | if (rangepick) { |
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585 | x1 = rangeStart.x (); |
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586 | y1 = rangeStart.y (); |
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587 | } else { |
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588 | x1 = x0 + 1; |
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589 | y1 = y0 + 1; |
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590 | } |
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591 | |
134
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592 | // x0 and y0 must be less than x1 and y1, respectively. |
133
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593 | if (x0 > x1) |
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594 | dataswap (x0, x1); |
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595 | |
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596 | if (y0 > y1) |
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597 | dataswap (y0, y1); |
104 | 598 | |
133
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599 | // Clamp the values to ensure they're within bounds |
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600 | x0 = max<short> (0, x0); |
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601 | y0 = max<short> (0, y0); |
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Area selection! This sure was a *pain* to add.
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602 | x1 = min<short> (x1, width); |
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Area selection! This sure was a *pain* to add.
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603 | y1 = min<short> (y1, height); |
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604 | |
134
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605 | const short areawidth = (x1 - x0); |
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606 | const short areaheight = (y1 - y0); |
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607 | const long numpixels = areawidth * areaheight; |
133
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608 | |
134
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609 | // Allocate space for the pixel data. |
133
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610 | uchar* const pixeldata = new uchar[4 * numpixels]; |
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Area selection! This sure was a *pain* to add.
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611 | uchar* pixelptr = &pixeldata[0]; |
106
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612 | |
133
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613 | assert (viewport[3] == height); |
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614 | |
134
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615 | // Read pixels from the color buffer. |
133
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616 | glReadPixels (x0, viewport[3] - y1, areawidth, areaheight, GL_RGBA, GL_UNSIGNED_BYTE, pixeldata); |
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617 | |
134
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618 | // Go through each pixel read and add them to the selection. |
133
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619 | for (long i = 0; i < numpixels; ++i) { |
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620 | uint32 idx = |
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621 | (*(pixelptr) * 0x10000) + |
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622 | (*(pixelptr + 1) * 0x00100) + |
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623 | (*(pixelptr + 2) * 0x00001); |
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624 | pixelptr += 4; |
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625 | |
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626 | if (idx == 0xFFFFFF) |
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627 | continue; // White is background; skip |
104 | 628 | |
629 | LDObject* obj = g_CurrentFile->object (idx); | |
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630 | g_ForgeWindow->sel.push_back (obj); |
104 | 631 | } |
632 | ||
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633 | delete[] pixeldata; |
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634 | |
134
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635 | // Remove duplicate entries. For this to be effective, the vector must be |
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636 | // sorted first. |
135
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637 | std::vector<LDObject*>& sel = g_ForgeWindow->sel; |
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638 | std::sort (sel.begin(), sel.end ()); |
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639 | std::vector<LDObject*>::iterator pos = std::unique (sel.begin (), sel.end ()); |
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640 | sel.resize (std::distance (sel.begin (), pos)); |
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641 | |
134
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642 | // Update everything now. |
109
f40b35142586
Improved shared selection handling; added select by color
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643 | g_ForgeWindow->buildObjList (); |
106
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Added additive selection blending, with a toggable flash effect. :P
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644 | |
132
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645 | picking = false; |
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646 | rangepick = false; |
104 | 647 | glEnable (GL_DITHER); |
648 | ||
649 | setBackground (); | |
108
351aef26f444
More selection work - selecting from GUI updates the GL renderer now
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650 | updateSelFlash (); |
107
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651 | |
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652 | for (LDObject* obj : g_ForgeWindow->sel) |
107
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653 | recompileObject (obj); |
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654 | |
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655 | paintGL (); |
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656 | swapBuffers (); |
106
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657 | } |
46e4202a44fc
Added additive selection blending, with a toggable flash effect. :P
Santeri Piippo <crimsondusk64@gmail.com>
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658 | |
46e4202a44fc
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parents:
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diff
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659 | // ========================================================================= // |
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660 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // |
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661 | // ========================================================================= // |
107
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662 | void GLRenderer::recompileObject (LDObject* obj) { |
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663 | // Replace the old list with the new one. |
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664 | for (ulong i = 0; i < uaObjLists.size(); ++i) |
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665 | if (uaObjLists[i] == obj->uGLList) |
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666 | uaObjLists.erase (uaObjLists.begin() + i); |
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667 | |
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668 | GLuint uList = glGenLists (1); |
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669 | glNewList (uList, GL_COMPILE); |
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670 | |
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671 | compileOneObject (obj); |
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672 | |
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673 | glEndList (); |
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674 | uaObjLists.push_back (uList); |
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675 | obj->uGLList = uList; |
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676 | } |
46e4202a44fc
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Santeri Piippo <crimsondusk64@gmail.com>
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|
677 | |
132
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678 | // ============================================================================= |
106
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parents:
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679 | void GLRenderer::slot_timerUpdate () { |
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680 | ++g_dPulseTick %= g_dNumPulseTicks; |
46e4202a44fc
Added additive selection blending, with a toggable flash effect. :P
Santeri Piippo <crimsondusk64@gmail.com>
parents:
105
diff
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681 | |
135
c243df39913e
Cleanup and some restructuring
Santeri Piippo <crimsondusk64@gmail.com>
parents:
134
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682 | for (LDObject* obj : g_ForgeWindow->sel) |
107
195aa036da7f
Picking improvements
Santeri Piippo <crimsondusk64@gmail.com>
parents:
106
diff
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683 | recompileObject (obj); |
195aa036da7f
Picking improvements
Santeri Piippo <crimsondusk64@gmail.com>
parents:
106
diff
changeset
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684 | |
106
46e4202a44fc
Added additive selection blending, with a toggable flash effect. :P
Santeri Piippo <crimsondusk64@gmail.com>
parents:
105
diff
changeset
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685 | paintGL (); |
46e4202a44fc
Added additive selection blending, with a toggable flash effect. :P
Santeri Piippo <crimsondusk64@gmail.com>
parents:
105
diff
changeset
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686 | swapBuffers (); |
26
83184d9407c7
Renamed io.cpp to file.cpp, draw.cpp to gldraw.cpp
Santeri Piippo <crimsondusk64@gmail.com>
parents:
diff
changeset
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687 | } |