gldraw.cpp

Sun, 24 Mar 2013 01:05:59 +0200

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Sun, 24 Mar 2013 01:05:59 +0200
changeset 62
915fc477cb6a
parent 60
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child 63
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permissions
-rw-r--r--

Got inlining working. 3002.dat renders properly now! Now just to iron out the bugs and hone the behavior..

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31ff9aabd506 Licensed LDForge GPL3, added some more icons
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1 /*
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri `arezey` Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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6 * it under the terms of the GNU General Public License as published by
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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7 * the Free Software Foundation, either version 3 of the License, or
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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8 * (at your option) any later version.
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9 *
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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10 * This program is distributed in the hope that it will be useful,
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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13 * GNU General Public License for more details.
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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14 *
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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15 * You should have received a copy of the GNU General Public License
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include <QtGui>
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20 #include <QGLWidget>
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21 #include <GL/glu.h>
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22 #include "common.h"
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23 #include "file.h"
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24 #include "gldraw.h"
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25 #include "bbox.h"
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26 #include "colors.h"
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27
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28 static double g_faObjectOffset[3];
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29 static double g_StoredBBoxSize;
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31 // =============================================================================
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32 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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33 // =============================================================================
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34 renderer::renderer (QWidget* parent) {
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35 parent = parent; // shhh, GCC
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36 fRotX = fRotY = fRotZ = 0.0f;
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37 fZoom = 1.0f;
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38 }
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39
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40 // =============================================================================
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41 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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42 // =============================================================================
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43 void renderer::initializeGL () {
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44 glLoadIdentity();
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45 glMatrixMode (GL_MODELVIEW);
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47 setColor (gl_bgcolor.value, &glClearColor);
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49 glEnable (GL_POLYGON_OFFSET_FILL);
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50 glPolygonOffset (1.0f, 1.0f);
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51
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52 glEnable (GL_DEPTH_TEST);
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53 glShadeModel (GL_SMOOTH);
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54 glEnable (GL_MULTISAMPLE);
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55
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56 glEnable (GL_DITHER);
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57 glEnable (GL_BLEND);
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58 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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60 glEnable (GL_LINE_SMOOTH);
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61 glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
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62 glLineWidth (gl_linethickness);
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64 setMouseTracking (true);
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65
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66 compileObjects ();
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67 }
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68
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69 // =============================================================================
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70 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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71 // =============================================================================
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72 void renderer::setColor (str zColor,
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73 void (*func) (float, float, float, float))
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74 {
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75 QColor col (zColor.chars());
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76
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77 if (!col.isValid ())
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78 return;
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79
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80 (*func) (
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81 ((double)col.red()) / 255.0f,
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82 ((double)col.green()) / 255.0f,
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83 ((double)col.blue()) / 255.0f,
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84 1.0f);
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85 }
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86
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87 void renderer::setObjectColor (LDObject* obj, bool bBackSide) {
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88 if (gl_colorbfc &&
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89 obj->getType () != OBJ_Line &&
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90 obj->getType () != OBJ_CondLine)
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91 {
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92 if (bBackSide)
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93 glColor4f (0.9f, 0.0f, 0.0f, 1.0f);
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94 else
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95 glColor4f (0.0f, 0.8f, 0.0f, 1.0f);
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96 return;
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97 }
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98
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99 if (obj->dColor == dMainColor)
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100 setColor (gl_maincolor, glColor4f);
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101 else {
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102 color* col = g_LDColors[obj->dColor];
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103 QColor qCol (col->zColor.chars());
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104
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105 if (qCol.isValid ())
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106 glColor4f (
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107 ((double)qCol.red()) / 255.0f,
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108 ((double)qCol.green()) / 255.0f,
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109 ((double)qCol.blue()) / 255.0f,
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110 col->fAlpha);
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111 }
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112 }
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113
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114 // =============================================================================
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115 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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116 // =============================================================================
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117 void renderer::hardRefresh () {
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118 compileObjects ();
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119 paintGL ();
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120 swapBuffers ();
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121
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122 glLineWidth (gl_linethickness);
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123 }
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124
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125 // =============================================================================
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126 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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127 // =============================================================================
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128 void renderer::resizeGL (int w, int h) {
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129 glViewport (0, 0, w, h);
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130 glLoadIdentity ();
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131 glMatrixMode (GL_PROJECTION);
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132 gluPerspective (45.0f, (double)w / (double)h, 0.1f, 100.0f);
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133 }
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134
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135 // =============================================================================
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136 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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137 // =============================================================================
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138 void renderer::paintGL () {
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139 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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140 glMatrixMode (GL_MODELVIEW);
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141
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142 glPushMatrix ();
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143 glLoadIdentity ();
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144
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145 glTranslatef (0.0f, 0.0f, -5.0f);
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146 glTranslatef (0.0f, 0.0f, -fZoom);
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147
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148 glRotatef (fRotX, 1.0f, 0.0f, 0.0f);
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149 glRotatef (fRotY, 0.0f, 1.0f, 0.0f);
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150 glRotatef (fRotZ, 0.0f, 0.0f, 1.0f);
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151
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152 if (gl_colorbfc) {
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153 glEnable (GL_CULL_FACE);
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154
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155 glCullFace (GL_FRONT);
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156 glCallList (uObjList);
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157
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158 glCullFace (GL_BACK);
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159 glCallList (uObjListBack);
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160
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161 glDisable (GL_CULL_FACE);
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162 } else
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163 glCallList (uObjList);
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164 glPopMatrix ();
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165 }
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166
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167 // =============================================================================
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168 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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169 // =============================================================================
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170 void renderer::compileObjects () {
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171 g_faObjectOffset[0] = -(g_BBox.v0.x + g_BBox.v1.x) / 2;
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172 g_faObjectOffset[1] = -(g_BBox.v0.y + g_BBox.v1.y) / 2;
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173 g_faObjectOffset[2] = -(g_BBox.v0.z + g_BBox.v1.z) / 2;
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174 g_StoredBBoxSize = g_BBox.calcSize ();
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175 printf ("bbox size is %f\n", g_StoredBBoxSize);
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176
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177 if (!g_CurrentFile) {
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178 printf ("renderer: no files loaded, cannot compile anything\n");
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179 return;
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180 }
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181
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182 GLuint* upaLists[2] = {
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183 &uObjList,
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184 &uObjListBack,
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185 };
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186
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187 for (uchar j = 0; j < 2; ++j) {
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188 if (j && !gl_colorbfc)
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189 continue;
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190
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191 *upaLists[j] = glGenLists (1);
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192 glNewList (*upaLists[j], GL_COMPILE);
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193
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194 for (ulong i = 0; i < g_CurrentFile->objects.size(); i++)
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195 compileOneObject (g_CurrentFile->objects[i], j);
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196
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197 glEndList ();
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198 }
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199 }
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200
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201 // =============================================================================
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202 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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203 // =============================================================================
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204 template<class T>void renderer::compileSubObject (LDObject* obj,
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205 const bool bBackSide, const GLenum eGLType, const short dVerts)
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206 {
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207 setObjectColor (obj, bBackSide);
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208 T* newobj = static_cast<T*> (obj);
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209 glBegin (eGLType);
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210
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211 for (short i = 0; i < dVerts; ++i)
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212 compileVertex (newobj->vaCoords[i]);
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213
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214 glEnd ();
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215 }
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216
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217 // =============================================================================
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218 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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219 // =============================================================================
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220 void renderer::compileOneObject (LDObject* obj, bool bBackSide) {
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221 if (!obj)
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222 return;
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223
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224 switch (obj->getType ()) {
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225 case OBJ_Line:
62
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226 compileSubObject<LDLine> (obj, bBackSide, GL_LINES, 2);
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227 break;
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228
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229 case OBJ_CondLine:
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230 glLineStipple (1, 0x6666);
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231 glEnable (GL_LINE_STIPPLE);
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232
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233 compileSubObject<LDCondLine> (obj, bBackSide, GL_LINES, 2);
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234
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235 glDisable (GL_LINE_STIPPLE);
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236 break;
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237
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238 case OBJ_Triangle:
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239 compileSubObject<LDTriangle> (obj, bBackSide, GL_TRIANGLES, 3);
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240 break;
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241
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242 case OBJ_Quad:
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243 compileSubObject<LDQuad> (obj, bBackSide, GL_QUADS, 4);
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244 break;
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245
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246 case OBJ_Subfile:
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247 {
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248 LDSubfile* ref = static_cast<LDSubfile*> (obj);
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249
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250 vector<LDObject*> objs = ref->inlineContents (ref->faMatrix, ref->vPosition, true);
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251
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252 for (ulong i = 0; i < (ulong)objs.size(); ++i)
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253 compileOneObject (objs[i], bBackSide);
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254 }
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255 break;
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256
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257 default:
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258 break;
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259 }
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260 }
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261
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262 // =============================================================================
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263 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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264 // =============================================================================
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265 void renderer::compileVertex (vertex& vrt) {
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266 glVertex3d (
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267 (vrt.x + g_faObjectOffset[0]) / g_StoredBBoxSize,
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268 -(vrt.y + g_faObjectOffset[1]) / g_StoredBBoxSize,
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269 -(vrt.z + g_faObjectOffset[2]) / g_StoredBBoxSize);
60
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270 }
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271
961663d05463 Parsing stability, finally figured that dumb crash
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272 // =============================================================================
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diff changeset
273 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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274 // =============================================================================
28
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275 void renderer::clampAngle (double& fAngle) {
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276 while (fAngle < 0)
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277 fAngle += 360.0;
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278 while (fAngle > 360.0)
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279 fAngle -= 360.0;
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280 }
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281
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282 // =============================================================================
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283 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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284 // =============================================================================
26
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285 void renderer::mouseMoveEvent (QMouseEvent *event) {
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286 int dx = event->x () - lastPos.x ();
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287 int dy = event->y () - lastPos.y ();
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288
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289 if (event->buttons () & Qt::LeftButton) {
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290 fRotX = fRotX + (dy);
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291 fRotY = fRotY + (dx);
28
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292 clampAngle (fRotX);
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293 clampAngle (fRotY);
26
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294 }
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295
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296 if (event->buttons () & Qt::RightButton) {
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297 fRotX = fRotX + (dy);
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298 fRotZ = fRotZ + (dx);
28
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299 clampAngle (fRotX);
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diff changeset
300 clampAngle (fRotZ);
26
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301 }
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302
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303 if (event->buttons () & Qt::MidButton) {
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304 fZoom += (dy / 100.0);
46
69962c85f717 Finally got the renderer to actually draw something! Still needs a lot of work but at least it doesn't show garbage or blank anymore.
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diff changeset
305 fZoom = clamp (fZoom, 0.01, 100.0);
26
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306 }
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307
83184d9407c7 Renamed io.cpp to file.cpp, draw.cpp to gldraw.cpp
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308 lastPos = event->pos();
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309 updateGL ();
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310 }

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