--- a/gldraw.cpp Mon Mar 18 12:24:16 2013 +0200 +++ b/gldraw.cpp Mon Mar 18 13:16:21 2013 +0200 @@ -68,7 +68,7 @@ } for (ulong i = 0; i < g_CurrentFile->objects.size(); i++) - CompileOneObject (g_CurrentFile->objects[i]); + compileOneObject (g_CurrentFile->objects[i]); glEndList (); } @@ -76,7 +76,7 @@ #define GL_VERTEX(V) \ glVertex3d (V.x, V.y, V.z); -void renderer::CompileOneObject (LDObject* obj) { +void renderer::compileOneObject (LDObject* obj) { if (!obj) return; @@ -121,7 +121,7 @@ } } -void renderer::ClampAngle (double& fAngle) { +void renderer::clampAngle (double& fAngle) { while (fAngle < 0) fAngle += 360.0; while (fAngle > 360.0) @@ -135,15 +135,15 @@ if (event->buttons () & Qt::LeftButton) { fRotX = fRotX + (dy); fRotY = fRotY + (dx); - ClampAngle (fRotX); - ClampAngle (fRotY); + clampAngle (fRotX); + clampAngle (fRotY); } if (event->buttons () & Qt::RightButton) { fRotX = fRotX + (dy); fRotZ = fRotZ + (dx); - ClampAngle (fRotX); - ClampAngle (fRotZ); + clampAngle (fRotX); + clampAngle (fRotZ); } if (event->buttons () & Qt::MidButton) {