gldraw.cpp

Mon, 25 Mar 2013 17:04:18 +0200

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Mon, 25 Mar 2013 17:04:18 +0200
changeset 70
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parent 69
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child 72
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permissions
-rw-r--r--

Phased out FOREACH macro in favor of C++11-style for iteration.

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1 /*
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri `arezey` Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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6 * it under the terms of the GNU General Public License as published by
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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7 * the Free Software Foundation, either version 3 of the License, or
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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8 * (at your option) any later version.
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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9 *
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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10 * This program is distributed in the hope that it will be useful,
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include <QtGui>
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20 #include <QGLWidget>
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21 #include <GL/glu.h>
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22 #include "common.h"
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23 #include "config.h"
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24 #include "file.h"
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25 #include "gldraw.h"
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26 #include "bbox.h"
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27 #include "colors.h"
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28
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29 static double g_faObjectOffset[3];
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30 static double g_StoredBBoxSize;
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31
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32 cfg (str, gl_bgcolor, "#CCCCD9");
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33 cfg (str, gl_maincolor, "#707078");
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34 cfg (float, gl_maincolor_alpha, 1.0);
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35 cfg (int, gl_linethickness, 2);
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36 cfg (bool, gl_colorbfc, true);
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37
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38 // =============================================================================
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39 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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40 // =============================================================================
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41 renderer::renderer (QWidget* parent) {
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42 parent = parent; // shhh, GCC
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43 fRotX = fRotY = fRotZ = 0.0f;
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44 fZoom = 1.0f;
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45 }
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46
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47 // =============================================================================
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48 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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49 // =============================================================================
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50 void renderer::initializeGL () {
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51 glLoadIdentity();
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52 glMatrixMode (GL_MODELVIEW);
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54 setBackground ();
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56 glEnable (GL_POLYGON_OFFSET_FILL);
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57 glPolygonOffset (1.0f, 1.0f);
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58
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59 glEnable (GL_DEPTH_TEST);
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60 glShadeModel (GL_SMOOTH);
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61 glEnable (GL_MULTISAMPLE);
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62
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63 glEnable (GL_DITHER);
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64 glEnable (GL_BLEND);
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65 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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67 glEnable (GL_LINE_SMOOTH);
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68 glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
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69 glLineWidth (gl_linethickness);
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71 setMouseTracking (true);
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72
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73 compileObjects ();
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74 }
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75
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76 // =============================================================================
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77 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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78 // =============================================================================
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79 void renderer::setMainColor () {
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80 QColor col (gl_maincolor.value.chars());
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81
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82 if (!col.isValid ())
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83 return;
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84
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85 glColor4f (
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86 ((double)col.red()) / 255.0f,
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87 ((double)col.green()) / 255.0f,
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88 ((double)col.blue()) / 255.0f,
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89 gl_maincolor_alpha);
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90 }
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91
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92 // -----------------------------------------------------------------------------
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93 void renderer::setBackground () {
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94 QColor col (gl_bgcolor.value.chars());
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95
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96 if (!col.isValid ())
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97 return;
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98
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99 glClearColor (
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100 ((double)col.red()) / 255.0f,
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101 ((double)col.green()) / 255.0f,
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102 ((double)col.blue()) / 255.0f,
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103 1.0f);
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104 }
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105
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106 // =============================================================================
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107 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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108 // =============================================================================
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109 static vector<short> g_daWarnedColors;
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110 void renderer::setObjectColor (LDObject* obj, bool bBackSide) {
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111 if (obj->dColor == -1)
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112 return;
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113
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114 if (gl_colorbfc &&
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115 obj->getType () != OBJ_Line &&
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116 obj->getType () != OBJ_CondLine)
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117 {
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118 if (bBackSide)
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119 glColor4f (0.9f, 0.0f, 0.0f, 1.0f);
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120 else
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121 glColor4f (0.0f, 0.8f, 0.0f, 1.0f);
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122 return;
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123 }
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124
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125 if (obj->dColor == dMainColor) {
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126 setMainColor ();
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127 return;
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128 }
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129
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130 color* col = getColor (obj->dColor);
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131
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132 if (!col) {
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133 // The color was unknown. Use main color to make the object at least
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134 // not appear pitch-black.
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135 setMainColor ();
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136
68
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137 // Warn about the unknown colors, but only once.
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138 for (short i : g_daWarnedColors)
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139 if (obj->dColor == i)
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140 return;
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141
68
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142 printf ("%s: Unknown color %d!\n", __func__, obj->dColor);
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143 g_daWarnedColors.push_back (obj->dColor);
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144 return;
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145 }
68
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146
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147 QColor qCol (col->zColor.chars());
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148
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149 if (qCol.isValid ())
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150 glColor4f (
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151 ((double)qCol.red()) / 255.0f,
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152 ((double)qCol.green()) / 255.0f,
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153 ((double)qCol.blue()) / 255.0f,
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154 col->fAlpha);
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155 }
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156
32
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157 // =============================================================================
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158 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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159 // =============================================================================
26
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160 void renderer::hardRefresh () {
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161 compileObjects ();
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162 paintGL ();
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163 swapBuffers ();
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164
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165 glLineWidth (gl_linethickness);
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166 }
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167
32
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168 // =============================================================================
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169 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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170 // =============================================================================
26
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171 void renderer::resizeGL (int w, int h) {
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172 glViewport (0, 0, w, h);
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173 glLoadIdentity ();
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174 glMatrixMode (GL_PROJECTION);
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175 gluPerspective (45.0f, (double)w / (double)h, 0.1f, 100.0f);
26
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176 }
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177
32
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178 // =============================================================================
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179 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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180 // =============================================================================
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181 void renderer::paintGL () {
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182 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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183 glMatrixMode (GL_MODELVIEW);
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184
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185 glPushMatrix ();
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186 glLoadIdentity ();
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187
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188 glTranslatef (0.0f, 0.0f, -5.0f);
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189 glTranslatef (0.0f, 0.0f, -fZoom);
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190
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191 glRotatef (fRotX, 1.0f, 0.0f, 0.0f);
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192 glRotatef (fRotY, 0.0f, 1.0f, 0.0f);
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193 glRotatef (fRotZ, 0.0f, 0.0f, 1.0f);
26
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194
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195 if (gl_colorbfc) {
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196 glEnable (GL_CULL_FACE);
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197
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198 glCullFace (GL_FRONT);
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199 glCallList (uObjList);
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200
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201 glCullFace (GL_BACK);
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202 glCallList (uObjListBack);
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203
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204 glDisable (GL_CULL_FACE);
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205 } else
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206 glCallList (uObjList);
26
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207 glPopMatrix ();
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208 }
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209
32
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210 // =============================================================================
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211 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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212 // =============================================================================
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213 void renderer::compileObjects () {
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214 g_faObjectOffset[0] = -(g_BBox.v0.x + g_BBox.v1.x) / 2;
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215 g_faObjectOffset[1] = -(g_BBox.v0.y + g_BBox.v1.y) / 2;
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216 g_faObjectOffset[2] = -(g_BBox.v0.z + g_BBox.v1.z) / 2;
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217 g_StoredBBoxSize = g_BBox.calcSize ();
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218 printf ("bbox size is %f\n", g_StoredBBoxSize);
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219
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220 if (!g_CurrentFile) {
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221 printf ("renderer: no files loaded, cannot compile anything\n");
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222 return;
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223 }
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224
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225 GLuint* upaLists[2] = {
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226 &uObjList,
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227 &uObjListBack,
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228 };
26
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229
70
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230 for (uchar i = 0; i < 2; ++i) {
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231 if (i && !gl_colorbfc)
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232 continue;
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233
70
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diff changeset
234 *upaLists[i] = glGenLists (1);
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diff changeset
235 glNewList (*upaLists[i], GL_COMPILE);
54
60f328f352c9 Done the rendering end of the red/green BFC view
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diff changeset
236
70
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237 for (LDObject* obj : g_CurrentFile->objects)
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238 compileOneObject (obj, i);
54
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239
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diff changeset
240 glEndList ();
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241 }
26
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242 }
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243
32
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244 // =============================================================================
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245 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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246 // =============================================================================
70
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247 template<class T> void renderer::compileSubObject (LDObject* obj,
62
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248 const bool bBackSide, const GLenum eGLType, const short dVerts)
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249 {
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250 setObjectColor (obj, bBackSide);
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251 T* newobj = static_cast<T*> (obj);
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252 glBegin (eGLType);
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253
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254 for (short i = 0; i < dVerts; ++i)
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255 compileVertex (newobj->vaCoords[i]);
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256
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257 glEnd ();
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258 }
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259
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260 // =============================================================================
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261 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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262 // =============================================================================
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263 void renderer::compileOneObject (LDObject* obj, bool bBackSide) {
26
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264 if (!obj)
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265 return;
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266
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267 switch (obj->getType ()) {
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268 case OBJ_Line:
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269 compileSubObject<LDLine> (obj, bBackSide, GL_LINES, 2);
26
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270 break;
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271
53
170cdffe1056 Make line thickness user-configurable, draw conditional lines dashed, use the bounding box to offset the model so that it is centered properly.
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272 case OBJ_CondLine:
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273 glLineStipple (1, 0x6666);
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274 glEnable (GL_LINE_STIPPLE);
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275
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276 compileSubObject<LDCondLine> (obj, bBackSide, GL_LINES, 2);
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277
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278 glDisable (GL_LINE_STIPPLE);
53
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279 break;
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280
26
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281 case OBJ_Triangle:
62
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282 compileSubObject<LDTriangle> (obj, bBackSide, GL_TRIANGLES, 3);
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283 break;
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284
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285 case OBJ_Quad:
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286 compileSubObject<LDQuad> (obj, bBackSide, GL_QUADS, 4);
26
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287 break;
62
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288
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289 case OBJ_Subfile:
26
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290 {
62
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291 LDSubfile* ref = static_cast<LDSubfile*> (obj);
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292
66
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293 vector<LDObject*> objs = ref->inlineContents (true, true);
62
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294
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295 for (LDObject* obj : objs) {
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296 compileOneObject (obj, bBackSide);
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297 delete obj;
66
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diff changeset
298 }
26
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299 }
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300 break;
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301
83184d9407c7 Renamed io.cpp to file.cpp, draw.cpp to gldraw.cpp
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302 default:
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303 break;
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304 }
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305 }
83184d9407c7 Renamed io.cpp to file.cpp, draw.cpp to gldraw.cpp
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306
32
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307 // =============================================================================
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diff changeset
308 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
5d22b7ecf110 Made the GL renderer background color configurable
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diff changeset
309 // =============================================================================
60
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diff changeset
310 void renderer::compileVertex (vertex& vrt) {
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diff changeset
311 glVertex3d (
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diff changeset
312 (vrt.x + g_faObjectOffset[0]) / g_StoredBBoxSize,
961663d05463 Parsing stability, finally figured that dumb crash
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diff changeset
313 -(vrt.y + g_faObjectOffset[1]) / g_StoredBBoxSize,
62
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diff changeset
314 -(vrt.z + g_faObjectOffset[2]) / g_StoredBBoxSize);
60
961663d05463 Parsing stability, finally figured that dumb crash
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diff changeset
315 }
961663d05463 Parsing stability, finally figured that dumb crash
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diff changeset
316
961663d05463 Parsing stability, finally figured that dumb crash
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diff changeset
317 // =============================================================================
961663d05463 Parsing stability, finally figured that dumb crash
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diff changeset
318 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
961663d05463 Parsing stability, finally figured that dumb crash
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diff changeset
319 // =============================================================================
28
208adc847377 added Save As function
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diff changeset
320 void renderer::clampAngle (double& fAngle) {
26
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321 while (fAngle < 0)
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322 fAngle += 360.0;
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323 while (fAngle > 360.0)
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324 fAngle -= 360.0;
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325 }
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326
32
5d22b7ecf110 Made the GL renderer background color configurable
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diff changeset
327 // =============================================================================
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diff changeset
328 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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diff changeset
329 // =============================================================================
26
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330 void renderer::mouseMoveEvent (QMouseEvent *event) {
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331 int dx = event->x () - lastPos.x ();
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332 int dy = event->y () - lastPos.y ();
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diff changeset
333
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334 if (event->buttons () & Qt::LeftButton) {
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diff changeset
335 fRotX = fRotX + (dy);
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336 fRotY = fRotY + (dx);
28
208adc847377 added Save As function
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diff changeset
337 clampAngle (fRotX);
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diff changeset
338 clampAngle (fRotY);
26
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diff changeset
339 }
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340
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341 if (event->buttons () & Qt::RightButton) {
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342 fRotX = fRotX + (dy);
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343 fRotZ = fRotZ + (dx);
28
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diff changeset
344 clampAngle (fRotX);
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diff changeset
345 clampAngle (fRotZ);
26
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diff changeset
346 }
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347
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348 if (event->buttons () & Qt::MidButton) {
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diff changeset
349 fZoom += (dy / 100.0);
46
69962c85f717 Finally got the renderer to actually draw something! Still needs a lot of work but at least it doesn't show garbage or blank anymore.
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diff changeset
350 fZoom = clamp (fZoom, 0.01, 100.0);
26
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diff changeset
351 }
83184d9407c7 Renamed io.cpp to file.cpp, draw.cpp to gldraw.cpp
Santeri Piippo <crimsondusk64@gmail.com>
parents:
diff changeset
352
83184d9407c7 Renamed io.cpp to file.cpp, draw.cpp to gldraw.cpp
Santeri Piippo <crimsondusk64@gmail.com>
parents:
diff changeset
353 lastPos = event->pos();
83184d9407c7 Renamed io.cpp to file.cpp, draw.cpp to gldraw.cpp
Santeri Piippo <crimsondusk64@gmail.com>
parents:
diff changeset
354 updateGL ();
83184d9407c7 Renamed io.cpp to file.cpp, draw.cpp to gldraw.cpp
Santeri Piippo <crimsondusk64@gmail.com>
parents:
diff changeset
355 }

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