Tue, 16 Apr 2013 14:36:56 +0300
Radial saving and reading from files
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
104 | 3 | * Copyright (C) 2013 Santeri Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
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19 | #include <QtGui> |
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20 | #include <QGLWidget> |
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21 | #include <GL/glu.h> |
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22 | #include "common.h" |
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23 | #include "config.h" |
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24 | #include "file.h" |
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25 | #include "gldraw.h" |
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26 | #include "bbox.h" |
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27 | #include "colors.h" |
104 | 28 | #include "gui.h" |
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29 | |
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30 | static double g_faObjectOffset[3]; |
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31 | static double g_StoredBBoxSize; |
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32 | |
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33 | static short g_dPulseTick = 0; |
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34 | static const short g_dNumPulseTicks = 8; |
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35 | static const short g_dPulseInterval = 65; |
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36 | |
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37 | cfg (str, gl_bgcolor, "#CCCCD9"); |
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38 | cfg (str, gl_maincolor, "#707078"); |
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39 | cfg (float, gl_maincolor_alpha, 1.0); |
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40 | cfg (int, gl_linethickness, 2); |
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41 | cfg (bool, gl_colorbfc, true); |
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42 | cfg (bool, gl_selflash, false); |
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43 | |
104 | 44 | // ========================================================================= // |
45 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
46 | // ========================================================================= // | |
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47 | GLRenderer::GLRenderer (QWidget* parent) { |
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48 | parent = parent; // shhh, GCC |
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49 | fRotX = fRotY = fRotZ = 0.0f; |
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50 | fZoom = 1.0f; |
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51 | bPicking = false; |
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52 | |
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53 | qPulseTimer = new QTimer (this); |
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54 | connect (qPulseTimer, SIGNAL (timeout ()), this, SLOT (slot_timerUpdate ())); |
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55 | } |
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56 | |
104 | 57 | // ========================================================================= // |
58 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
59 | // ========================================================================= // | |
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60 | void GLRenderer::initializeGL () { |
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61 | glLoadIdentity(); |
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62 | glMatrixMode (GL_MODELVIEW); |
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63 | |
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64 | setBackground (); |
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65 | |
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66 | glEnable (GL_POLYGON_OFFSET_FILL); |
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67 | glPolygonOffset (1.0f, 1.0f); |
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68 | |
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69 | glEnable (GL_DEPTH_TEST); |
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70 | glShadeModel (GL_SMOOTH); |
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71 | glEnable (GL_MULTISAMPLE); |
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72 | |
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73 | glEnable (GL_BLEND); |
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74 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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75 | |
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76 | glEnable (GL_LINE_SMOOTH); |
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77 | glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); |
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78 | |
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79 | glLineWidth (gl_linethickness); |
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80 | |
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81 | setMouseTracking (true); |
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82 | compileObjects (); |
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83 | } |
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84 | |
104 | 85 | // ========================================================================= // |
86 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
87 | // ========================================================================= // | |
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88 | QColor GLRenderer::getMainColor () { |
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89 | QColor col (gl_maincolor.value.chars()); |
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90 | |
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91 | if (!col.isValid ()) |
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92 | return col; // shouldn't happen |
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93 | |
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94 | col.setAlpha (gl_maincolor_alpha * 255.f); |
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95 | return col; |
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96 | } |
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97 | |
104 | 98 | // ------------------------------------------------------------------------- // |
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99 | void GLRenderer::setBackground () { |
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100 | QColor col (gl_bgcolor.value.chars()); |
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101 | |
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102 | if (!col.isValid ()) |
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103 | return; |
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104 | |
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105 | glClearColor ( |
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106 | ((double)col.red()) / 255.0f, |
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107 | ((double)col.green()) / 255.0f, |
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108 | ((double)col.blue()) / 255.0f, |
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109 | 1.0f); |
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110 | } |
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111 | |
104 | 112 | // ========================================================================= // |
113 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
114 | // ========================================================================= // | |
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115 | static vector<short> g_daWarnedColors; |
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116 | void GLRenderer::setObjectColor (LDObject* obj) { |
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117 | QColor qCol; |
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118 | |
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119 | if (bPicking) { |
104 | 120 | // Make the color by the object's index color if we're picking, so we can |
121 | // make the index from the color we get from the picking results. | |
122 | long i = obj->getIndex (g_CurrentFile); | |
123 | ||
124 | // If we couldn't find the index, this object must not be from this file, | |
125 | // therefore it must be an object inlined from another file through a | |
126 | // subfile reference. Use the reference's index. | |
127 | if (i == -1) | |
128 | i = obj->topLevelParent ()->getIndex (g_CurrentFile); | |
129 | ||
130 | // We should have the index now. | |
131 | assert (i != -1); | |
132 | ||
133 | // Calculate a color based from this index. This method caters for | |
134 | // 16777216 objects. I don't think that'll be exceeded anytime soon. :) | |
135 | // ATM biggest is 53588.dat with 12600 lines. | |
136 | double r = i % 256; | |
137 | double g = (i / 256) % 256; | |
138 | double b = (i / (256 * 256)) % 256; | |
139 | ||
140 | glColor3f (r / 255.f, g / 255.f, b / 255.f); | |
141 | return; | |
142 | } | |
143 | ||
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144 | if (obj->dColor == -1) |
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145 | return; |
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146 | |
104 | 147 | #if 0 |
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148 | if (gl_colorbfc && |
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149 | obj->getType () != OBJ_Line && |
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150 | obj->getType () != OBJ_CondLine) |
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151 | { |
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152 | if (bBackSide) |
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153 | glColor4f (0.9f, 0.0f, 0.0f, 1.0f); |
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154 | else |
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155 | glColor4f (0.0f, 0.8f, 0.0f, 1.0f); |
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156 | return; |
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157 | } |
104 | 158 | #endif |
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159 | |
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160 | if (obj->dColor == dMainColor) |
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161 | qCol = getMainColor (); |
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162 | else { |
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163 | color* col = getColor (obj->dColor); |
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164 | |
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165 | if (col != null) |
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166 | qCol = col->qColor; |
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167 | else { |
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168 | // The color was unknown. Use main color to make the object at least |
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169 | // not appear pitch-black. |
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170 | qCol = getMainColor (); |
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171 | |
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172 | // Warn about the unknown colors, but only once. |
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173 | for (short i : g_daWarnedColors) |
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174 | if (obj->dColor == i) |
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175 | return; |
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176 | |
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177 | printf ("%s: Unknown color %d!\n", __func__, obj->dColor); |
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178 | g_daWarnedColors.push_back (obj->dColor); |
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179 | return; |
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180 | } |
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181 | } |
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182 | |
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183 | long r = qCol.red (), |
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184 | g = qCol.green (), |
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185 | b = qCol.blue (), |
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186 | a = qCol.alpha (); |
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187 | |
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188 | // If it's selected, brighten it up, also pulse flash it if desired. |
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189 | if (g_ForgeWindow->isSelected (obj)) { |
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190 | short dTick, dNumTicks; |
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191 | |
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192 | if (gl_selflash) { |
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193 | dTick = (g_dPulseTick < (g_dNumPulseTicks / 2)) ? g_dPulseTick : (g_dNumPulseTicks - g_dPulseTick); |
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194 | dNumTicks = g_dNumPulseTicks; |
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195 | } else { |
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196 | dTick = 2; |
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197 | dNumTicks = 5; |
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198 | } |
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199 | |
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200 | const long lAdd = ((dTick * 128) / dNumTicks); |
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201 | r = min (r + lAdd, 255l); |
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202 | g = min (g + lAdd, 255l); |
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203 | b = min (b + lAdd, 255l); |
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204 | |
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205 | // a = 255; |
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206 | } |
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207 | |
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208 | glColor4f ( |
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209 | ((double) r) / 255.0f, |
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210 | ((double) g) / 255.0f, |
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211 | ((double) b) / 255.0f, |
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212 | ((double) a) / 255.0f); |
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213 | } |
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214 | |
104 | 215 | // ========================================================================= // |
216 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
217 | // ========================================================================= // | |
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218 | void GLRenderer::refresh () { |
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219 | paintGL (); |
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220 | swapBuffers (); |
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221 | } |
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222 | |
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223 | // ========================================================================= // |
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224 | void GLRenderer::hardRefresh () { |
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225 | compileObjects (); |
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226 | refresh (); |
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227 | |
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228 | glLineWidth (gl_linethickness); |
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229 | } |
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230 | |
104 | 231 | // ========================================================================= // |
232 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
233 | // ========================================================================= // | |
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234 | void GLRenderer::resizeGL (int w, int h) { |
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235 | glViewport (0, 0, w, h); |
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236 | glLoadIdentity (); |
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237 | glMatrixMode (GL_PROJECTION); |
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238 | gluPerspective (45.0f, (double)w / (double)h, 0.1f, 100.0f); |
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239 | } |
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240 | |
104 | 241 | // ========================================================================= // |
242 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
243 | // ========================================================================= // | |
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244 | void GLRenderer::paintGL () { |
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245 | glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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246 | glMatrixMode (GL_MODELVIEW); |
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247 | |
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248 | if (g_CurrentFile == null) |
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249 | return; |
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250 | |
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251 | glPushMatrix (); |
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252 | glLoadIdentity (); |
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253 | |
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254 | glTranslatef (0.0f, 0.0f, -5.0f); |
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255 | glTranslatef (0.0f, 0.0f, -fZoom); |
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256 | |
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257 | glRotatef (fRotX, 1.0f, 0.0f, 0.0f); |
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258 | glRotatef (fRotY, 0.0f, 1.0f, 0.0f); |
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259 | glRotatef (fRotZ, 0.0f, 0.0f, 1.0f); |
26
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260 | |
106
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261 | for (LDObject* obj : g_CurrentFile->objects) |
108
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262 | glCallList ((bPicking == false) ? obj->uGLList : obj->uGLPickList); |
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263 | glPopMatrix (); |
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264 | } |
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265 | |
104 | 266 | // ========================================================================= // |
267 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
268 | // ========================================================================= // | |
106
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269 | void GLRenderer::compileObjects () { |
104 | 270 | uaObjLists.clear (); |
271 | ||
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272 | g_faObjectOffset[0] = -(g_BBox.v0.x + g_BBox.v1.x) / 2; |
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273 | g_faObjectOffset[1] = -(g_BBox.v0.y + g_BBox.v1.y) / 2; |
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274 | g_faObjectOffset[2] = -(g_BBox.v0.z + g_BBox.v1.z) / 2; |
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275 | g_StoredBBoxSize = g_BBox.calcSize (); |
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276 | |
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277 | if (!g_CurrentFile) { |
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278 | printf ("renderer: no files loaded, cannot compile anything\n"); |
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279 | return; |
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280 | } |
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281 | |
106
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282 | for (LDObject* obj : g_CurrentFile->objects) { |
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283 | GLuint* upaLists[2] = { |
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284 | &obj->uGLList, |
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285 | &obj->uGLPickList |
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286 | }; |
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287 | |
107
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288 | for (GLuint* upMemberList : upaLists) { |
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289 | GLuint uList = glGenLists (1); |
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290 | glNewList (uList, GL_COMPILE); |
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291 | |
108
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292 | bPicking = (upMemberList == &obj->uGLPickList); |
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293 | compileOneObject (obj); |
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294 | bPicking = false; |
107
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295 | |
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296 | glEndList (); |
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297 | *upMemberList = uList; |
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298 | } |
106
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299 | |
107
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300 | uaObjLists.push_back (obj->uGLList); |
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301 | } |
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302 | } |
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303 | |
104 | 304 | // ========================================================================= // |
305 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
306 | // ========================================================================= // | |
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307 | template<class T> void GLRenderer::compileSubObject (LDObject* obj, |
104 | 308 | const GLenum eGLType, const short dVerts) |
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309 | { |
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310 | T* newobj = static_cast<T*> (obj); |
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311 | glBegin (eGLType); |
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312 | |
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313 | for (short i = 0; i < dVerts; ++i) |
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314 | compileVertex (newobj->vaCoords[i]); |
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315 | |
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316 | glEnd (); |
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317 | } |
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318 | |
104 | 319 | // ========================================================================= // |
320 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
321 | // ========================================================================= // | |
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322 | void GLRenderer::compileOneObject (LDObject* obj) { |
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323 | setObjectColor (obj); |
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324 | |
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325 | switch (obj->getType ()) { |
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326 | case OBJ_Line: |
104 | 327 | compileSubObject<LDLine> (obj, GL_LINES, 2); |
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328 | break; |
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329 | |
53
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330 | case OBJ_CondLine: |
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331 | glLineStipple (1, 0x6666); |
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332 | glEnable (GL_LINE_STIPPLE); |
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333 | |
104 | 334 | compileSubObject<LDCondLine> (obj, GL_LINES, 2); |
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335 | |
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336 | glDisable (GL_LINE_STIPPLE); |
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337 | break; |
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338 | |
26
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339 | case OBJ_Triangle: |
104 | 340 | compileSubObject<LDTriangle> (obj, GL_TRIANGLES, 3); |
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341 | break; |
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342 | |
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343 | case OBJ_Quad: |
104 | 344 | compileSubObject<LDQuad> (obj, GL_QUADS, 4); |
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345 | break; |
62
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346 | |
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347 | case OBJ_Subfile: |
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348 | { |
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349 | LDSubfile* ref = static_cast<LDSubfile*> (obj); |
111
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Added the radial type, this one sure has been on my wishlist for a while. :)
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350 | vector<LDObject*> objs = ref->inlineContents (true, true); |
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351 | |
111
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352 | for (LDObject* obj : objs) { |
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353 | compileOneObject (obj); |
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354 | delete obj; |
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355 | } |
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356 | } |
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357 | break; |
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358 | |
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359 | case OBJ_Radial: |
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360 | { |
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361 | LDRadial* pRadial = static_cast<LDRadial*> (obj); |
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362 | std::vector<LDObject*> objs = pRadial->decompose (true); |
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363 | |
70
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364 | for (LDObject* obj : objs) { |
104 | 365 | compileOneObject (obj); |
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366 | delete obj; |
66
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367 | } |
26
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368 | } |
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369 | break; |
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370 | |
103
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371 | #if 0 |
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372 | TODO: find a proper way to draw vertices without having them be affected by zoom. |
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373 | case OBJ_Vertex: |
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374 | { |
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375 | LDVertex* pVert = static_cast<LDVertex*> (obj); |
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376 | LDTriangle* pPoly; |
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377 | vertex* vPos = &(pVert->vPosition); |
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378 | const double fPolyScale = max (fZoom, 1.0); |
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379 | |
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380 | #define BIPYRAMID_COORD(N) ((((i + N) % 4) >= 2 ? 1 : -1) * 0.3f * fPolyScale) |
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381 | |
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382 | for (int i = 0; i < 8; ++i) { |
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383 | pPoly = new LDTriangle; |
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384 | pPoly->vaCoords[0] = {vPos->x, vPos->y + ((i >= 4 ? 1 : -1) * 0.4f * fPolyScale), vPos->z}; |
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385 | pPoly->vaCoords[1] = { |
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386 | vPos->x + BIPYRAMID_COORD (0), |
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387 | vPos->y, |
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388 | vPos->z + BIPYRAMID_COORD (1) |
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389 | }; |
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390 | |
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391 | pPoly->vaCoords[2] = { |
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392 | vPos->x + BIPYRAMID_COORD (1), |
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393 | vPos->y, |
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394 | vPos->z + BIPYRAMID_COORD (2) |
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395 | }; |
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396 | |
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397 | pPoly->dColor = pVert->dColor; |
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398 | compileOneObject (pPoly); |
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399 | delete pPoly; |
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400 | } |
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401 | } |
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402 | break; |
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403 | #endif // 0 |
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404 | |
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405 | default: |
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406 | break; |
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407 | } |
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408 | } |
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409 | |
104 | 410 | // ========================================================================= // |
411 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
412 | // ========================================================================= // | |
106
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413 | void GLRenderer::compileVertex (vertex& vrt) { |
60
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414 | glVertex3d ( |
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415 | (vrt.x + g_faObjectOffset[0]) / g_StoredBBoxSize, |
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416 | -(vrt.y + g_faObjectOffset[1]) / g_StoredBBoxSize, |
62
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417 | -(vrt.z + g_faObjectOffset[2]) / g_StoredBBoxSize); |
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418 | } |
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419 | |
104 | 420 | // ========================================================================= // |
421 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
422 | // ========================================================================= // | |
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423 | void GLRenderer::clampAngle (double& fAngle) { |
26
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424 | while (fAngle < 0) |
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425 | fAngle += 360.0; |
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426 | while (fAngle > 360.0) |
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427 | fAngle -= 360.0; |
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428 | } |
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429 | |
104 | 430 | // ========================================================================= // |
431 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
432 | // ========================================================================= // | |
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433 | void GLRenderer::mouseReleaseEvent (QMouseEvent* event) { |
104 | 434 | if ((qMouseButtons & Qt::LeftButton) && !(event->buttons() & Qt::LeftButton)) { |
435 | if (ulTotalMouseMove < 10) | |
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436 | pick (event->x(), event->y(), (qKeyMods & Qt::ControlModifier)); |
104 | 437 | |
438 | ulTotalMouseMove = 0; | |
439 | } | |
440 | } | |
441 | ||
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442 | // ========================================================================= // |
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443 | void GLRenderer::mousePressEvent (QMouseEvent* event) { |
104 | 444 | qMouseButtons = event->buttons(); |
445 | if (event->buttons() & Qt::LeftButton) | |
446 | ulTotalMouseMove = 0; | |
447 | } | |
448 | ||
449 | // ========================================================================= // | |
450 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
451 | // ========================================================================= // | |
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452 | void GLRenderer::mouseMoveEvent (QMouseEvent *event) { |
26
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453 | int dx = event->x () - lastPos.x (); |
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454 | int dy = event->y () - lastPos.y (); |
104 | 455 | ulTotalMouseMove += abs (dx) + abs (dy); |
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456 | |
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457 | if (event->buttons () & Qt::LeftButton) { |
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458 | fRotX = fRotX + (dy); |
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459 | fRotY = fRotY + (dx); |
28
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460 | clampAngle (fRotX); |
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461 | clampAngle (fRotY); |
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462 | } |
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Renamed io.cpp to file.cpp, draw.cpp to gldraw.cpp
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463 | |
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Renamed io.cpp to file.cpp, draw.cpp to gldraw.cpp
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464 | if (event->buttons () & Qt::RightButton) { |
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465 | fRotX = fRotX + (dy); |
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466 | fRotZ = fRotZ + (dx); |
28
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467 | clampAngle (fRotX); |
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468 | clampAngle (fRotZ); |
26
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469 | } |
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Renamed io.cpp to file.cpp, draw.cpp to gldraw.cpp
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470 | |
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471 | if (event->buttons () & Qt::MidButton) { |
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472 | fZoom += (dy / 100.0); |
46
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Finally got the renderer to actually draw something! Still needs a lot of work but at least it doesn't show garbage or blank anymore.
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473 | fZoom = clamp (fZoom, 0.01, 100.0); |
26
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474 | } |
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475 | |
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476 | lastPos = event->pos(); |
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Renamed io.cpp to file.cpp, draw.cpp to gldraw.cpp
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477 | updateGL (); |
104 | 478 | } |
479 | ||
480 | // ========================================================================= // | |
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481 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // |
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482 | // ========================================================================= // |
107
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483 | void GLRenderer::keyPressEvent (QKeyEvent* qEvent) { |
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484 | qKeyMods = qEvent->modifiers (); |
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485 | } |
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486 | |
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487 | void GLRenderer::keyReleaseEvent (QKeyEvent* qEvent) { |
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488 | qKeyMods = qEvent->modifiers (); |
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489 | } |
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490 | |
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491 | // ========================================================================= // |
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492 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // |
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493 | // ========================================================================= // |
108
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494 | void GLRenderer::updateSelFlash () { |
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More selection work - selecting from GUI updates the GL renderer now
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495 | if (gl_selflash && g_ForgeWindow->paSelection.size() > 0) { |
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496 | qPulseTimer->start (g_dPulseInterval); |
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497 | g_dPulseTick = 0; |
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498 | } else |
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499 | qPulseTimer->stop (); |
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500 | } |
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501 | |
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502 | // ========================================================================= // |
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503 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // |
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504 | // ========================================================================= // |
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505 | void GLRenderer::pick (uint uMouseX, uint uMouseY, bool bAdd) { |
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506 | if (bAdd == false) { |
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507 | // Clear the selection if we don't wish to add to it. |
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508 | std::vector<LDObject*> paOldSelection = g_ForgeWindow->paSelection; |
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509 | g_ForgeWindow->paSelection.clear (); |
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510 | |
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511 | // Recompile the prior selection to remove the highlight color |
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512 | for (LDObject* obj : paOldSelection) |
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513 | recompileObject (obj); |
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514 | } |
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515 | |
104 | 516 | glDisable (GL_DITHER); |
517 | glClearColor (1.0f, 1.0f, 1.0f, 1.0f); | |
518 | ||
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519 | bPicking = true; |
104 | 520 | |
521 | paintGL (); | |
522 | ||
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523 | GLubyte ucaPixel[3]; |
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524 | GLint daViewport[4]; |
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525 | glGetIntegerv (GL_VIEWPORT, daViewport); |
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526 | glReadPixels (uMouseX, daViewport[3] - uMouseY, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, |
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527 | reinterpret_cast<GLvoid*> (ucaPixel)); |
104 | 528 | |
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529 | // If we hit a white pixel, we selected the background. This no object is selected. |
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530 | const bool bHasSelection = (ucaPixel[0] != 255 || ucaPixel[1] != 255 || ucaPixel[2] != 255); |
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531 | |
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532 | if (bHasSelection) { |
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533 | ulong idx = ucaPixel[0] + (ucaPixel[1] * 256) + (ucaPixel[2] * 256 * 256); |
104 | 534 | |
535 | LDObject* obj = g_CurrentFile->object (idx); | |
536 | g_ForgeWindow->paSelection.push_back (obj); | |
537 | } | |
538 | ||
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539 | g_ForgeWindow->buildObjList (); |
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540 | |
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541 | bPicking = false; |
104 | 542 | glEnable (GL_DITHER); |
543 | ||
544 | setBackground (); | |
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545 | updateSelFlash (); |
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546 | |
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547 | for (LDObject* obj : g_ForgeWindow->selection ()) |
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548 | recompileObject (obj); |
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549 | |
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550 | paintGL (); |
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551 | swapBuffers (); |
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552 | } |
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553 | |
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554 | // ========================================================================= // |
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555 | // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // |
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556 | // ========================================================================= // |
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557 | void GLRenderer::recompileObject (LDObject* obj) { |
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558 | // Replace the old list with the new one. |
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559 | for (ulong i = 0; i < uaObjLists.size(); ++i) |
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560 | if (uaObjLists[i] == obj->uGLList) |
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561 | uaObjLists.erase (uaObjLists.begin() + i); |
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562 | |
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563 | GLuint uList = glGenLists (1); |
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564 | glNewList (uList, GL_COMPILE); |
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565 | |
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566 | compileOneObject (obj); |
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567 | |
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568 | glEndList (); |
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569 | uaObjLists.push_back (uList); |
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570 | obj->uGLList = uList; |
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571 | } |
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572 | |
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573 | // ========================================================================= // |
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574 | void GLRenderer::slot_timerUpdate () { |
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575 | ++g_dPulseTick %= g_dNumPulseTicks; |
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576 | |
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577 | for (LDObject* obj : g_ForgeWindow->selection ()) |
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578 | recompileObject (obj); |
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579 | |
106
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580 | paintGL (); |
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581 | swapBuffers (); |
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582 | } |