ldtypes.h

Fri, 19 Apr 2013 15:21:46 +0300

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Fri, 19 Apr 2013 15:21:46 +0300
changeset 117
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parent 114
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child 120
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permissions
-rw-r--r--

Generalized SetContentsHistory to an EditHistory

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #ifndef __LDTYPES_H__
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20 #define __LDTYPES_H__
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21
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22 #include "common.h"
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23 #include "types.h"
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24
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25 #define IMPLEMENT_LDTYPE(N) \
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26 LD##N (); \
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27 virtual ~LD##N (); \
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28 virtual LDObjectType_e getType () const { \
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29 return OBJ_##N; \
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30 } \
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31 virtual str getContents (); \
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32 virtual LD##N* clone () { \
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33 return new LD##N (*this); \
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34 } \
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35 virtual void move (vertex vVector);
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37 class QTreeWidgetItem;
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38 class LDSubfile;
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39
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40 // =============================================================================
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41 // LDObjectType_e
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42 //
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43 // Object type codes. Codes are sorted in order of significance.
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44 // =============================================================================
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45 enum LDObjectType_e {
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46 OBJ_Subfile, // Object represents a sub-file reference
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47 OBJ_Radial, // Object represents a generic radial
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48 OBJ_Quad, // Object represents a quadrilateral
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49 OBJ_Triangle, // Object represents a triangle
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50 OBJ_Line, // Object represents a line
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51 OBJ_CondLine, // Object represents a conditional line
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52 OBJ_Vertex, // Object is a vertex, LDForge extension object
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53 OBJ_BFC, // Object represents a BFC statement
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54 OBJ_Comment, // Object represents a comment
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55 OBJ_Gibberish, // Object is the result of failed parsing
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56 OBJ_Empty, // Object represents an empty line
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57 OBJ_Unidentified, // Object is an uninitialized (SHOULD NEVER HAPPEN)
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58 NUM_ObjectTypes // Amount of object types
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59 };
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60
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61 // =============================================================================
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62 // LDObject
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63 //
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64 // Base class object for all LD* types. Each LDObject represents a single line
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65 // in the LDraw code file. The virtual method getType returns an enumerator
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66 // which is a token of the object's type. The object can be casted into
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67 // sub-classes based on this enumerator.
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68 // =============================================================================
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69 class LDObject {
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70 public:
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71 LDObject ();
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72 virtual ~LDObject ();
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73
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74 // Index (i.e. line number) of this object
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75 long getIndex (OpenFile* pFile);
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77 // Color used by this object. Comments, gibberish and empty entries
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78 // do not use this field.
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79 short dColor;
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80
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81 // OpenGL list for this object
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82 uint uGLList, uGLPickList;
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83
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84 // Object this object was referenced from, if any
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85 LDObject* parent;
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86
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87 // Type enumerator of this object
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88 virtual LDObjectType_e getType () const {
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89 return OBJ_Unidentified;
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90 };
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92 // A string that represents this line
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93 virtual str getContents () {
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94 return "";
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95 }
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96
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97 // Creates a new LDObject identical to this one and returns a pointer to it.
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98 virtual LDObject* clone () {
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99 return new LDObject (*this);
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100 }
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101
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102 // Replace this LDObject with another LDObject. This method deletes the
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103 // object and any pointers to it become invalid.
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104 void replace (LDObject* replacement);
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105
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106 // Swap this object with another.
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107 void swap (LDObject* other);
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108
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109 // Moves this object using the given vertex as a movement vector
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110 virtual void move (vertex vVector);
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111
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112 // What object in the current file ultimately references this?
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113 LDObject* topLevelParent ();
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114
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115 static void moveObjects (std::vector<LDObject*> objs, const bool bUp);
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116 static str objectListContents (const std::vector<LDObject*>& objs);
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117
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118 QTreeWidgetItem* qObjListEntry;
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119 };
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120
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121 // =============================================================================
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122 // LDGibberish
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123 //
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124 // Represents a line in the LDraw file that could not be properly parsed. It is
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125 // represented by a (!) ERROR in the code view. It exists for the purpose of
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126 // allowing garbage lines be debugged and corrected within LDForge. The member
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127 // zContent contains the contents of the unparsable line.
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128 // =============================================================================
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129 class LDGibberish : public LDObject {
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130 public:
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131 IMPLEMENT_LDTYPE (Gibberish)
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132
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133 LDGibberish (str _zContent, str _zReason);
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134
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135 // Content of this unknown line
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136 str zContents;
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137
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138 // Why is this gibberish?
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139 str zReason;
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140 };
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141
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142 // =============================================================================
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143 // LDEmptyLine
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144 //
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145 // Represents an empty line in the LDraw code file.
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146 // =============================================================================
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147 class LDEmpty : public LDObject {
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148 public:
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149 IMPLEMENT_LDTYPE (Empty)
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150 };
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151
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152 // =============================================================================
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153 // LDComment
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154 //
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155 // Represents a code-0 comment in the LDraw code file. Member zText contains
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156 // the text of the comment.
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157 // =============================================================================
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158 class LDComment : public LDObject {
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159 public:
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160 IMPLEMENT_LDTYPE (Comment)
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161 LDComment (str zText) : zText (zText) {}
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162
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163 str zText; // The text of this comment
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164 };
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165
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166 // =============================================================================
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167 // LDBFC
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168 //
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169 // Represents a 0 BFC statement in the LDraw code. eStatement contains the type
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170 // of this statement.
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171 // =============================================================================
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172 class LDBFC : public LDComment {
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173 public:
114
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174 enum Type {
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175 CertifyCCW,
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176 CCW,
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177 CertifyCW,
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178 CW,
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179 NoCertify, // Winding becomes disabled (0 BFC NOCERTIFY)
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180 InvertNext, // Winding is inverted for next object (0 BFC INVERTNEXT)
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181 NumStatements
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182 };
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183
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184 IMPLEMENT_LDTYPE (BFC)
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185 LDBFC (const LDBFC::Type eType) : eStatement (eType) {}
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186
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187 // Statement strings
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188 static const char* saStatements[];
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189
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190 Type eStatement;
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191 };
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192
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193 // =============================================================================
0
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194 // LDSubfile
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195 //
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196 // Represents a single code-1 subfile reference.
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197 // =============================================================================
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198 class LDSubfile : public LDObject {
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199 public:
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200 IMPLEMENT_LDTYPE (Subfile)
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201
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202 vertex vPosition; // Position of the subpart
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ada4679d5bce Considerably improved sub-file inlining. Use a matrix class instead of double[9], educated myself on what matrix multiplication actually is and fixed the algorithm up. Aside from I/O problems, 32551.dat is correctly rendered now.
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203 matrix mMatrix; // Transformation matrix for the subpart
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204 str zFileName; // Filename of the subpart
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205 OpenFile* pFile; // Pointer to opened file for this subfile. null if unopened.
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206
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207 // Gets the inlined contents of this subfile.
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208 std::vector<LDObject*> inlineContents (bool bDeepInline, bool bCache);
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209 };
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210
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211 // =============================================================================
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212 // LDLine
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213 //
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214 // Represents a single code-2 line in the LDraw code file. v0 and v1 are the end
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215 // points of the line. The line is colored with dColor unless uncolored mode is
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216 // set.
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217 // =============================================================================
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218 class LDLine : public LDObject {
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219 public:
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220 IMPLEMENT_LDTYPE (Line)
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221 LDLine (vertex v1, vertex v2);
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222
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223 vertex vaCoords[2]; // End points of this line
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224 };
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225
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226 // =============================================================================
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227 // LDCondLine
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228 //
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229 // Represents a single code-5 conditional line. The end-points v0 and v1 are
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230 // inherited from LDLine, c0 and c1 are the control points of this line.
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231 // =============================================================================
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232 class LDCondLine : public LDLine {
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233 public:
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234 IMPLEMENT_LDTYPE (CondLine)
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235
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236 vertex vaCoords[4]; // End points + control points of this line
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237 };
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238
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239 // =============================================================================
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240 // LDTriangle
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241 //
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242 // Represents a single code-3 triangle in the LDraw code file. Vertices v0, v1
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243 // and v2 contain the end-points of this triangle. dColor is the color the
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244 // triangle is colored with.
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245 // =============================================================================
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246 class LDTriangle : public LDObject {
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247 public:
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248 IMPLEMENT_LDTYPE (Triangle)
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249
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250 vertex vaCoords[3];
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251
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252 LDTriangle (vertex _v0, vertex _v1, vertex _v2) {
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253 vaCoords[0] = _v0;
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254 vaCoords[1] = _v1;
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255 vaCoords[2] = _v2;
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256 }
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257 };
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258
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259 // =============================================================================
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260 // LDQuad
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261 //
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262 // Represents a single code-4 quadrilateral. v0, v1, v2 and v3 are the end points
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263 // of the quad, dColor is the color used for the quad.
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264 // =============================================================================
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265 class LDQuad : public LDObject {
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266 public:
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267 IMPLEMENT_LDTYPE (Quad)
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268
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269 vertex vaCoords[4];
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270
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271 // Split this quad into two triangles
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272 vector<LDTriangle*> splitToTriangles ();
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273 };
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274
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275 // =============================================================================
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276 // LDVertex
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277 //
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278 // The vertex is an LDForce-specific extension which represents a single
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279 // vertex which can be used as a parameter to tools or to store coordinates
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280 // with. Vertices are a part authoring tool and they should not appear in
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281 // finished parts.
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282 // =============================================================================
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283 class LDVertex : public LDObject {
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284 public:
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285 IMPLEMENT_LDTYPE (Vertex)
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286
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287 vertex vPosition;
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288 };
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289
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290 // =============================================================================
111
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291 // LDRadial
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292 //
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293 // The generic radial primitive (radial for short) is another LDforge-specific
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294 // extension which represents an arbitrary circular primitive. Radials can appear
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295 // as circles, cylinders, rings, cones, discs and disc negatives; the point is to
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296 // allow part authors to add radial primitives to parts without much hassle about
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297 // non-existant primitive parts.
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298 // =============================================================================
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299 class LDRadial : public LDObject {
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300 public:
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301 enum Type {
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302 Circle,
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303 Cylinder,
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304 Disc,
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305 DiscNeg,
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306 Ring,
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307 Cone,
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308 NumTypes
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309 };
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310
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311 IMPLEMENT_LDTYPE (Radial)
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312
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313 LDRadial::Type eRadialType;
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314 vertex vPosition;
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315 matrix mMatrix;
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316 short dDivisions, dSegments, dRingNum;
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317
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318 LDRadial (LDRadial::Type eRadialType, vertex vPosition, matrix mMatrix,
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319 short dDivisions, short dSegments, short dRingNum) :
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320 eRadialType (eRadialType), vPosition (vPosition), mMatrix (mMatrix),
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321 dDivisions (dDivisions), dSegments (dSegments), dRingNum (dRingNum) {}
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322
113
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323 char const* radialTypeName ();
114
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324 std::vector<LDObject*> decompose (bool bTransform);
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325 str makeFileName ();
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326
113
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327 static char const* radialTypeName (const LDRadial::Type eType);
111
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328 };
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329
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330 // =============================================================================
0
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331 // Object type names. Pass the return value of getType as the index to get a
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332 // string representation of the object's type.
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333 extern const char* g_saObjTypeNames[];
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334
39
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335 // Icons for these types
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336 extern const char* g_saObjTypeIcons[];
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337
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338 #endif

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