ldtypes.h

Sat, 16 Mar 2013 14:21:31 +0200

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Sat, 16 Mar 2013 14:21:31 +0200
changeset 19
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parent 14
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child 21
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permissions
-rw-r--r--

Added pointer serializing so I can keep track of all LDObject* members. This way I can replace them all properly when needed.

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1 #ifndef __LDTYPES_H__
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2 #define __LDTYPES_H__
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3
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4 #include "common.h"
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5
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6 #define IMPLEMENT_LDTYPE(N) \
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7 LD##N (); \
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8 virtual LDObjectType_e getType () const { \
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9 return OBJ_##N; \
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10 } \
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11 virtual str getContents ();
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13 class QTreeWidgetItem;
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14
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15 // =============================================================================
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16 // LDObjectType_e
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17 //
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18 // Object type codes
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19 // =============================================================================
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20 enum LDObjectType_e {
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21 OBJ_Unidentified, // Object is uninitialized (LDObject)
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22 OBJ_Gibberish, // Object is unknown (LDUnknown; bad code number)
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23 OBJ_Empty, // Object represents an empty line (LDEmpty)
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24 OBJ_Comment, // Object represents a comment (LDComment, code: 0)
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25 OBJ_Subfile, // Object represents a sub-file reference (LDSubfile, code: 1)
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26 OBJ_Line, // Object represents a line (LDLine, code: 2)
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27 OBJ_Triangle, // Object represents a triangle (LDTriangle, code: 3)
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28 OBJ_Quad, // Object represents a quadrilateral (LDQuad, code: 4)
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29 OBJ_CondLine, // Object represents a conditional line (LDCondLine, code: 5)
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30 OBJ_Vector, // Object is a vector, LDForge extension object (LDVector)
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31 OBJ_Vertex // Object is a vertex, LDForge extension object (LDVertex)
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32 };
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33
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34 // =============================================================================
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35 // LDObject
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36 //
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37 // Base class object for all LD* types. Each LDObject represents a single line
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38 // in the LDraw code file. The virtual method getType returns an enumerator
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39 // which is a token of the object's type. The object can be casted into
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40 // sub-classes based on this enumerator.
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41 // =============================================================================
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42 class LDObject {
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43 public:
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44 LDObject ();
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45
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46 // Index (i.e. line number) of this object
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47 unsigned long getIndex ();
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49 // Type enumerator of this object
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50 virtual LDObjectType_e getType () const {
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51 return OBJ_Unidentified;
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52 };
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53
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54 // A string that represents this line
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55 virtual str getContents () {
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56 return "";
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57 }
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58
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59 void commonInit ();
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60
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61 QTreeWidgetItem* qObjListEntry;
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62 };
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63
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64 // =============================================================================
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65 // LDGibberish
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66 //
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67 // Represents a line in the LDraw file that could not be properly parsed. It is
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68 // represented by a (!) ERROR in the code view. It exists for the purpose of
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69 // allowing garbage lines be debugged and corrected within LDForge. The member
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70 // zContent contains the contents of the unparsable line.
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71 // =============================================================================
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72 class LDGibberish : public LDObject {
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73 public:
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74 IMPLEMENT_LDTYPE (Gibberish)
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75
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76 LDGibberish (str _zContent, str _zReason);
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77
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78 // Content of this unknown line
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79 str zContents;
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80
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81 // Why is this gibberish?
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82 str zReason;
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83 };
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84
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85 // =============================================================================
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86 // LDEmptyLine
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87 //
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88 // Represents an empty line in the LDraw code file.
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89 // =============================================================================
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90 class LDEmpty : public LDObject {
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91 public:
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92 IMPLEMENT_LDTYPE (Empty)
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93 };
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94
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95 // =============================================================================
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96 // LDComment
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97 //
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98 // Represents a code-0 comment in the LDraw code file. Member zText contains
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99 // the text of the comment.
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100 // =============================================================================
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101 class LDComment : public LDObject {
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102 public:
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103 IMPLEMENT_LDTYPE (Comment)
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104
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105 str zText; // The text of this comment
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106 };
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107
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108 // =============================================================================
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109 // LDSubfile
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110 //
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111 // Represents a single code-1 subfile reference.
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112 // =============================================================================
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113 class LDSubfile : public LDObject {
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114 public:
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115 IMPLEMENT_LDTYPE (Subfile)
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116
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117 short dColor; // Color used by the reference
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118 vertex vPosition; // Position of the subpart
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119 double faMatrix[9]; // Transformation matrix for the subpart
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120 str zFileName; // Filename of the subpart
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121 };
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122
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123 // =============================================================================
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124 // LDLine
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125 //
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126 // Represents a single code-2 line in the LDraw code file. v0 and v1 are the end
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127 // points of the line. The line is colored with dColor unless uncolored mode is
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128 // set.
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129 // =============================================================================
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130 class LDLine : public LDObject {
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131 public:
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132 IMPLEMENT_LDTYPE (Line)
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133
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134 short dColor; // Color of this line
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135 vertex vaCoords[2]; // End points of this line
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136 };
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137
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138 // =============================================================================
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139 // LDCondLine
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140 //
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141 // Represents a single code-5 conditional line. The end-points v0 and v1 are
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142 // inherited from LDLine, c0 and c1 are the control points of this line.
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143 // =============================================================================
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144 class LDCondLine : public LDLine {
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145 public:
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146 IMPLEMENT_LDTYPE (CondLine)
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147
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148 vertex vaControl[2]; // Control points
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149 };
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150
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151 // =============================================================================
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152 // LDTriangle
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153 //
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154 // Represents a single code-3 triangle in the LDraw code file. Vertices v0, v1
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155 // and v2 contain the end-points of this triangle. dColor is the color the
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156 // triangle is colored with.
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157 // =============================================================================
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158 class LDTriangle : public LDObject {
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159 public:
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160 IMPLEMENT_LDTYPE (Triangle)
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161
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162 short dColor;
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163 vertex vaCoords[3];
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164
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165 LDTriangle (vertex _v0, vertex _v1, vertex _v2) {
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166 vaCoords[0] = _v0;
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167 vaCoords[1] = _v1;
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168 vaCoords[2] = _v2;
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169 }
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170 };
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171
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172 // =============================================================================
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173 // LDQuad
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174 //
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175 // Represents a single code-4 quadrilateral. v0, v1, v2 and v3 are the end points
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176 // of the quad, dColor is the color used for the quad.
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177 // =============================================================================
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178 class LDQuad : public LDObject {
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179 public:
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180 IMPLEMENT_LDTYPE (Quad)
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181
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182 short dColor;
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183 vertex vaCoords[4];
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184 };
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185
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186 // =============================================================================
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187 // LDVector
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188 //
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189 // The vector is a LDForge-specific extension. It is essentially a line with an
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190 // alternative definition. Instead of being defined with two vertices, the vector
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191 // is defined with a single vertex, a length and a bearing. This makes it useful
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192 // for dealing with lines positioned on arbitrary angles without fear of precision
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193 // loss of vertex coordinates. A vector can be transformed into a line and vice
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194 // versa. Vectors are not a part of official LDraw standard and should be
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195 // converted to lines for finished parts.
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196 //
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197 // TODO: should a conditional vector be considered?
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198 // =============================================================================
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199 class LDVector : public LDObject {
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200 public:
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201 IMPLEMENT_LDTYPE (Vector)
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202
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203 vertex vPos;
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204 bearing gAngle3D;
19
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205 unsigned long ulLength;
0
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206 };
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207
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208 // =============================================================================
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209 // LDVertex
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210 //
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211 // The vertex is another LDForce-specific extension. It represents a single
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212 // vertex which can be used as a parameter to tools or to store coordinates
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213 // with. Vertices are a part authoring tool and they should not appear in
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214 // finished parts.
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215 // =============================================================================
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216 class LDVertex : public LDObject {
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217 public:
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218 IMPLEMENT_LDTYPE (Vertex)
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219
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220 vertex vPosition;
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221 };
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222
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223 // =============================================================================
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224 // Object type names. Pass the return value of getType as the index to get a
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225 // string representation of the object's type.
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226 extern const char* g_saObjTypeNames[];
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227
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228 #endif

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