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Cleanup ColorSelector::colorButtonClicked()
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
1072 | 3 | * Copyright (C) 2013 - 2017 Teemu Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
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19 | #define GL_GLEXT_PROTOTYPES |
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20 | #include <GL/glu.h> |
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21 | #include <GL/glext.h> |
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22 | #include "glcompiler.h" |
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23 | #include "miscallenous.h" |
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24 | #include "guiutilities.h" |
1012 | 25 | #include "documentmanager.h" |
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26 | #include "grid.h" |
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27 | |
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28 | void checkGLError(HierarchyElement* element, QString file, int line) |
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29 | { |
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30 | struct ErrorInfo |
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31 | { |
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32 | GLenum value; |
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33 | QString text; |
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34 | }; |
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35 | |
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36 | static const ErrorInfo knownErrors[] = |
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37 | { |
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38 | { GL_NO_ERROR, "No error" }, |
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39 | { GL_INVALID_ENUM, "Unacceptable enumerator passed" }, |
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40 | { GL_INVALID_VALUE, "Numeric argument out of range" }, |
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41 | { GL_INVALID_OPERATION, "The operation is not allowed to be done in this state" }, |
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42 | { GL_INVALID_FRAMEBUFFER_OPERATION, "Framebuffer object is not complete"}, |
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43 | { GL_OUT_OF_MEMORY, "Out of memory" }, |
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44 | { GL_STACK_UNDERFLOW, "The operation would have caused an underflow" }, |
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45 | { GL_STACK_OVERFLOW, "The operation would have caused an overflow" }, |
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46 | }; |
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47 | |
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48 | GLenum errorNumber = glGetError(); |
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49 | |
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50 | if (errorNumber != GL_NO_ERROR) |
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51 | { |
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52 | QString errorMessage; |
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53 | |
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54 | for (const ErrorInfo& error : knownErrors) |
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55 | { |
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56 | if (error.value == errorNumber) |
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57 | { |
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58 | errorMessage = error.text; |
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59 | break; |
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60 | } |
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61 | } |
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62 | |
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63 | element->print("OpenGL ERROR: at %1:%2: %3", Basename(file), line, errorMessage); |
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64 | } |
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65 | } |
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66 | |
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67 | /* |
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68 | * Constructs a GL compiler. |
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69 | */ |
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70 | GLCompiler::GLCompiler (GLRenderer* renderer) : |
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71 | HierarchyElement (renderer), |
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72 | m_renderer (renderer) |
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73 | { |
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74 | connect(renderer->model(), SIGNAL(objectAdded(LDObject*)), this, SLOT(compileObject(LDObject*))); |
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75 | connect(renderer->model(), SIGNAL(objectModified(LDObject*)), this, SLOT(compileObject(LDObject*))); |
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76 | connect(renderer->model(), SIGNAL(aboutToRemoveObject(LDObject*)), this, SLOT(forgetObject(LDObject*)), Qt::DirectConnection); |
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77 | connect(renderer, SIGNAL(objectHighlightingChanged(LDObject*)), this, SLOT(compileObject(LDObject*))); |
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78 | connect(m_window, SIGNAL(gridChanged()), this, SLOT(recompile())); |
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79 | |
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80 | for (LDObject* object : renderer->model()->objects()) |
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81 | stageForCompilation(object); |
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82 | } |
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83 | |
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84 | /* |
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85 | * Initializes the VBOs after OpenGL is initialized. |
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86 | */ |
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87 | void GLCompiler::initialize() |
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88 | { |
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89 | initializeOpenGLFunctions(); |
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90 | glGenBuffers(countof(m_vbo), &m_vbo[0]); |
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91 | CHECK_GL_ERROR(); |
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92 | } |
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93 | |
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94 | /* |
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95 | * Destructs the VBOs when the compiler is deleted. |
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96 | */ |
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97 | GLCompiler::~GLCompiler() |
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98 | { |
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99 | glDeleteBuffers(countof(m_vbo), &m_vbo[0]); |
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100 | CHECK_GL_ERROR(); |
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101 | } |
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102 | |
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103 | /* |
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104 | * Returns an index color for the LDObject ID given. This color represents the object in the picking scene. |
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105 | */ |
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106 | QColor GLCompiler::indexColorForID (qint32 id) const |
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107 | { |
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108 | // Calculate a color based from this index. This method caters for |
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109 | // 16777216 objects. I don't think that will be exceeded anytime soon. :) |
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110 | int r = (id / 0x10000) % 0x100; |
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111 | int g = (id / 0x100) % 0x100; |
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112 | int b = id % 0x100; |
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113 | return {r, g, b}; |
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114 | } |
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115 | |
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116 | /* |
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117 | * Returns the suitable color for the polygon. |
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118 | * - polygon is the polygon to colorise. |
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119 | * - polygonOwner is the LDObject from which the polygon originated. |
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120 | * - subclass provides context for the polygon. |
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121 | */ |
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122 | QColor GLCompiler::getColorForPolygon(LDPolygon& polygon, LDObject* polygonOwner, VboSubclass subclass) |
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123 | { |
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124 | QColor color; |
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125 | |
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126 | switch (subclass) |
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127 | { |
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128 | case VboSubclass::Surfaces: |
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129 | case VboSubclass::Normals: |
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130 | case VboSubclass::_End: |
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131 | // Surface and normal VBOs contain vertex data, not colors. So we can't return anything meaningful. |
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132 | return {}; |
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133 | |
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134 | case VboSubclass::BfcFrontColors: |
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135 | // Use the constant green color for BFC front colors |
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136 | return {64, 192, 80}; |
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137 | |
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138 | case VboSubclass::BfcBackColors: |
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139 | // Use the constant red color for BFC back colors |
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140 | return {208, 64, 64}; |
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141 | |
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142 | case VboSubclass::PickColors: |
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143 | // For the picking scene, determine the color from the owner's ID. |
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144 | return indexColorForID(polygonOwner->id()); |
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145 | |
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146 | case VboSubclass::RandomColors: |
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147 | // For the random color scene, the owner object has rolled up a random color. Use that. |
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148 | color = polygonOwner->randomColor(); |
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149 | break; |
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150 | |
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151 | case VboSubclass::RegularColors: |
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152 | // For normal colors, use the polygon's color. |
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153 | if (polygon.color == MainColor) |
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154 | { |
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155 | // If it's the main color, use the polygon owner's color. |
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156 | if (polygonOwner->color() == MainColor) |
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157 | { |
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158 | // If that also is the main color, then we whatever the user has configured the main color to look like. |
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159 | color = guiUtilities()->mainColorRepresentation(); |
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160 | } |
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161 | else |
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162 | { |
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163 | color = polygonOwner->color().faceColor(); |
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164 | } |
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165 | } |
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166 | else if (polygon.color == EdgeColor) |
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167 | { |
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168 | // Edge color is black, unless we have a dark background, in which case lines need to be bright. |
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169 | color = luma(m_config->backgroundColor()) > 40 ? Qt::black : Qt::white; |
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170 | } |
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171 | else |
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172 | { |
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173 | // Not main or edge color, use the polygon's color as is. |
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174 | color = LDColor {polygon.color}.faceColor(); |
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175 | } |
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176 | break; |
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177 | } |
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178 | |
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179 | if (color.isValid()) |
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180 | { |
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181 | // We may wish to apply blending on the color to indicate selection or highlight. |
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182 | double blendAlpha = 0.0; |
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183 | |
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184 | if (polygonOwner->isSelected()) |
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185 | blendAlpha = 1.0; |
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186 | else if (polygonOwner == m_renderer->objectAtCursor()) |
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187 | blendAlpha = 0.5; |
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188 | |
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189 | if (blendAlpha != 0.0) |
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190 | { |
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191 | QColor selectedColor = m_config->selectColorBlend(); |
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192 | double denominator = blendAlpha + 1.0; |
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193 | color.setRed((color.red() + (selectedColor.red() * blendAlpha)) / denominator); |
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194 | color.setGreen((color.green() + (selectedColor.green() * blendAlpha)) / denominator); |
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195 | color.setBlue((color.blue() + (selectedColor.blue() * blendAlpha)) / denominator); |
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196 | } |
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197 | } |
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198 | else |
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199 | { |
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200 | // The color was unknown. Use main color to make the polygon at least not appear pitch-black. |
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201 | if (polygon.num != 2 and polygon.num != 5) |
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202 | color = guiUtilities()->mainColorRepresentation(); |
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203 | else |
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204 | color = Qt::black; |
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205 | |
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206 | // Warn about the unknown color, but only once. |
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207 | static QSet<int> warnedColors; |
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208 | if (not warnedColors.contains(polygon.color)) |
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209 | { |
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210 | print(tr("Unknown color %1!\n"), polygon.color); |
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211 | warnedColors.insert(polygon.color); |
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212 | } |
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213 | } |
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214 | |
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215 | return color; |
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216 | } |
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217 | |
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218 | /* |
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219 | * Tells the compiler that a merge of VBOs is required. |
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220 | */ |
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221 | void GLCompiler::needMerge() |
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222 | { |
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223 | for (int i = 0; i < countof (m_vboChanged); ++i) |
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224 | m_vboChanged[i] = true; |
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225 | } |
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226 | |
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227 | /* |
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228 | * Stages the given object for compilation. |
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229 | */ |
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230 | void GLCompiler::stageForCompilation(LDObject* obj) |
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231 | { |
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232 | m_staged << obj; |
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233 | } |
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234 | |
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235 | /* |
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236 | * Removes an object from the set of objects to be compiled. |
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237 | */ |
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238 | void GLCompiler::unstage(LDObject* obj) |
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239 | { |
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240 | m_staged.remove (obj); |
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241 | } |
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242 | |
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243 | /* |
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244 | * Compiles all staged objects. |
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245 | */ |
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246 | void GLCompiler::compileStaged() |
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247 | { |
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248 | for (LDObject* object : m_staged) |
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249 | compileObject(object); |
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250 | |
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251 | m_staged.clear(); |
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252 | } |
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253 | |
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254 | /* |
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255 | * Prepares a VBO for rendering. The VBO is merged if needed. |
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256 | */ |
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257 | void GLCompiler::prepareVBO (int vbonum) |
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258 | { |
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259 | // Compile anything that still awaits it |
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260 | compileStaged(); |
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261 | |
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262 | if (m_vboChanged[vbonum]) |
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263 | { |
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264 | // Merge the VBO into a vector of floats. |
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265 | QVector<GLfloat> vbodata; |
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266 | |
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267 | for (auto it = m_objectInfo.begin(); it != m_objectInfo.end();) |
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268 | { |
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269 | if (it.key() == nullptr) |
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270 | { |
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271 | it = m_objectInfo.erase(it); |
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272 | } |
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273 | else |
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274 | { |
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275 | if (not it.key()->isHidden()) |
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276 | vbodata += it->data[vbonum]; |
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277 | |
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278 | ++it; |
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279 | } |
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280 | } |
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281 | |
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282 | // Transfer the VBO to the graphics processor. |
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283 | glBindBuffer (GL_ARRAY_BUFFER, m_vbo[vbonum]); |
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284 | glBufferData (GL_ARRAY_BUFFER, countof(vbodata) * sizeof(GLfloat), vbodata.constData(), GL_STATIC_DRAW); |
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285 | glBindBuffer (GL_ARRAY_BUFFER, 0); |
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286 | CHECK_GL_ERROR(); |
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287 | m_vboChanged[vbonum] = false; |
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288 | m_vboSizes[vbonum] = countof(vbodata); |
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289 | } |
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290 | } |
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291 | |
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292 | /* |
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293 | * Removes the data related to the given object. |
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294 | */ |
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295 | void GLCompiler::dropObjectInfo(LDObject* object) |
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296 | { |
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297 | if (m_objectInfo.contains(object)) |
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298 | { |
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299 | // If we have data relating to this object, remove it. The VBOs have changed now and need to be merged. |
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300 | m_objectInfo.remove(object); |
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301 | needMerge(); |
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302 | } |
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303 | } |
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304 | |
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305 | /* |
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306 | * Makes the compiler forget about the given object completely. |
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307 | */ |
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308 | void GLCompiler::forgetObject(LDObject* object) |
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309 | { |
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310 | dropObjectInfo(object); |
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311 | unstage(object); |
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312 | } |
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313 | |
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314 | /* |
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315 | * Compiles a single object. |
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316 | */ |
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317 | void GLCompiler::compileObject(LDObject* object) |
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318 | { |
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319 | if (object == nullptr) |
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320 | return; |
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321 | |
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322 | ObjectVboData info; |
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323 | dropObjectInfo(object); |
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324 | |
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325 | switch (object->type()) |
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326 | { |
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327 | // Note: We cannot split quads into triangles here, it would mess up the wireframe view. |
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328 | // Quads must go into separate vbos. |
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329 | case LDObjectType::Triangle: |
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330 | case LDObjectType::Quadrilateral: |
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331 | case LDObjectType::EdgeLine: |
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332 | case LDObjectType::ConditionalEdge: |
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333 | { |
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334 | LDPolygon* poly = object->getPolygon(); |
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335 | poly->id = object->id(); |
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336 | compilePolygon (*poly, object, info); |
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337 | delete poly; |
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338 | break; |
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339 | } |
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340 | |
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341 | // TODO: try use interfaces to remove these special treatments? |
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342 | case LDObjectType::SubfileReference: |
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343 | { |
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344 | LDSubfileReference* subfileReference = static_cast<LDSubfileReference*>(object); |
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345 | auto data = subfileReference->inlinePolygons(); |
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346 | |
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347 | for (LDPolygon& poly : data) |
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348 | { |
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349 | poly.id = object->id(); |
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350 | compilePolygon (poly, object, info); |
726
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351 | } |
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352 | break; |
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353 | } |
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354 | |
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355 | case LDObjectType::BezierCurve: |
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356 | { |
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357 | LDBezierCurve* curve = static_cast<LDBezierCurve*>(object); |
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Split grid stuff into a new class Grid in grid.cpp/grid.h
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358 | for (LDPolygon& polygon : curve->rasterizePolygons(grid()->bezierCurveSegments())) |
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359 | { |
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360 | polygon.id = object->id(); |
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361 | compilePolygon (polygon, object, info); |
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362 | } |
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363 | } |
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364 | break; |
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365 | |
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366 | default: |
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367 | break; |
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368 | } |
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369 | |
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370 | m_objectInfo[object] = info; |
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371 | needMerge(); |
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372 | } |
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373 | |
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374 | /* |
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375 | * Inserts a single polygon into VBOs. |
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376 | */ |
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377 | void GLCompiler::compilePolygon(LDPolygon& poly, LDObject* polygonOwner, ObjectVboData& objectInfo) |
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378 | { |
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379 | VboClass surface; |
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380 | int vertexCount; |
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381 | |
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382 | switch (poly.num) |
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383 | { |
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384 | case 2: surface = VboClass::Lines; vertexCount = 2; break; |
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385 | case 3: surface = VboClass::Triangles; vertexCount = 3; break; |
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386 | case 4: surface = VboClass::Quads; vertexCount = 4; break; |
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387 | case 5: surface = VboClass::ConditionalLines; vertexCount = 2; break; |
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388 | default: return; |
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389 | } |
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390 | |
1119
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Implemented lighting. Yay! Unfortunately, faces that show up the wrong way around in BFC red/green mode also show up with inverted lighting here.
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391 | // Determine the normals for the polygon. |
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|
392 | Vertex normals[4]; |
1122
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393 | auto vertexRing = ring(poly.vertices, vertexCount); |
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394 | |
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395 | for (int i = 0; i < vertexCount; ++i) |
1119
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396 | { |
1122
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397 | const Vertex& v1 = vertexRing[i - 1]; |
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398 | const Vertex& v2 = vertexRing[i]; |
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399 | const Vertex& v3 = vertexRing[i + 1]; |
1119
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|
400 | normals[i] = Vertex::crossProduct(v3 - v2, v1 - v2).normalized(); |
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|
401 | } |
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|
402 | |
1123
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|
403 | for (VboSubclass complement : iterateEnum<VboSubclass>()) |
706
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404 | { |
1011
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|
405 | const int vbonum = vboNumber (surface, complement); |
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406 | QVector<GLfloat>& vbodata = objectInfo.data[vbonum]; |
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Cleanup ColorSelector::colorButtonClicked()
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407 | const QColor color = getColorForPolygon (poly, polygonOwner, complement); |
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408 | |
1122
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|
409 | for (int vert = 0; vert < vertexCount; ++vert) |
706
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410 | { |
1123
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|
411 | if (complement == VboSubclass::Surfaces) |
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412 | { |
726
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- refactored the gl compiler a tad, made selection blend work with BFC/random colors
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|
413 | // Write coordinates. Apparently Z must be flipped too? |
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|
414 | vbodata << poly.vertices[vert].x() |
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415 | << -poly.vertices[vert].y() |
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parents:
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diff
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|
416 | << -poly.vertices[vert].z(); |
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417 | } |
1123
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|
418 | else if (complement == VboSubclass::Normals) |
1119
749fdf61b5cd
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Teemu Piippo <teemu@hecknology.net>
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|
419 | { |
749fdf61b5cd
Implemented lighting. Yay! Unfortunately, faces that show up the wrong way around in BFC red/green mode also show up with inverted lighting here.
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parents:
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|
420 | vbodata << normals[vert].x() |
749fdf61b5cd
Implemented lighting. Yay! Unfortunately, faces that show up the wrong way around in BFC red/green mode also show up with inverted lighting here.
Teemu Piippo <teemu@hecknology.net>
parents:
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|
421 | << -normals[vert].y() |
749fdf61b5cd
Implemented lighting. Yay! Unfortunately, faces that show up the wrong way around in BFC red/green mode also show up with inverted lighting here.
Teemu Piippo <teemu@hecknology.net>
parents:
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|
422 | << -normals[vert].z(); |
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Teemu Piippo <teemu@hecknology.net>
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diff
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|
423 | } |
726
9a53d9a379de
- refactored the gl compiler a tad, made selection blend work with BFC/random colors
Santeri Piippo <crimsondusk64@gmail.com>
parents:
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diff
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|
424 | else |
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Santeri Piippo <crimsondusk64@gmail.com>
parents:
725
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|
425 | { |
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- refactored the gl compiler a tad, made selection blend work with BFC/random colors
Santeri Piippo <crimsondusk64@gmail.com>
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|
426 | vbodata << ((GLfloat) color.red()) / 255.0f |
9a53d9a379de
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Santeri Piippo <crimsondusk64@gmail.com>
parents:
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|
427 | << ((GLfloat) color.green()) / 255.0f |
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Santeri Piippo <crimsondusk64@gmail.com>
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|
428 | << ((GLfloat) color.blue()) / 255.0f |
9a53d9a379de
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Santeri Piippo <crimsondusk64@gmail.com>
parents:
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|
429 | << ((GLfloat) color.alpha()) / 255.0f; |
706
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Merge ../ldforge into gl
Santeri Piippo <crimsondusk64@gmail.com>
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|
430 | } |
d79083b9f74d
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Santeri Piippo <crimsondusk64@gmail.com>
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|
431 | } |
d79083b9f74d
Merge ../ldforge into gl
Santeri Piippo <crimsondusk64@gmail.com>
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|
432 | } |
d79083b9f74d
Merge ../ldforge into gl
Santeri Piippo <crimsondusk64@gmail.com>
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diff
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|
433 | } |
857
e62983881460
- fixed crash-on-exit (simply by not running full destruction processing during program termination)
Teemu Piippo <crimsondusk64@gmail.com>
parents:
855
diff
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|
434 | |
1123
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Reworked iterable enums: they all are enum classes now and the end value is marked with "_End"
Teemu Piippo <teemu@hecknology.net>
parents:
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|
435 | int GLCompiler::vboNumber (VboClass surface, VboSubclass complement) |
986
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Refactor GLRenderer and GLCompiler
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parents:
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|
436 | { |
1123
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Teemu Piippo <teemu@hecknology.net>
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|
437 | return (static_cast<int>(surface) * EnumLimits<VboSubclass>::Count) + static_cast<int>(complement); |
986
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Refactor GLRenderer and GLCompiler
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|
438 | } |
525921eae58c
Refactor GLRenderer and GLCompiler
Teemu Piippo <crimsondusk64@gmail.com>
parents:
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|
439 | |
1011
4fdd74a04790
Rename LDSubfile to LDSubfileReference
Teemu Piippo <crimsondusk64@gmail.com>
parents:
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|
440 | |
986
525921eae58c
Refactor GLRenderer and GLCompiler
Teemu Piippo <crimsondusk64@gmail.com>
parents:
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|
441 | GLuint GLCompiler::vbo (int vbonum) const |
525921eae58c
Refactor GLRenderer and GLCompiler
Teemu Piippo <crimsondusk64@gmail.com>
parents:
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|
442 | { |
525921eae58c
Refactor GLRenderer and GLCompiler
Teemu Piippo <crimsondusk64@gmail.com>
parents:
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diff
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|
443 | return m_vbo[vbonum]; |
525921eae58c
Refactor GLRenderer and GLCompiler
Teemu Piippo <crimsondusk64@gmail.com>
parents:
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|
444 | } |
525921eae58c
Refactor GLRenderer and GLCompiler
Teemu Piippo <crimsondusk64@gmail.com>
parents:
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diff
changeset
|
445 | |
1011
4fdd74a04790
Rename LDSubfile to LDSubfileReference
Teemu Piippo <crimsondusk64@gmail.com>
parents:
1006
diff
changeset
|
446 | |
986
525921eae58c
Refactor GLRenderer and GLCompiler
Teemu Piippo <crimsondusk64@gmail.com>
parents:
985
diff
changeset
|
447 | int GLCompiler::vboSize (int vbonum) const |
525921eae58c
Refactor GLRenderer and GLCompiler
Teemu Piippo <crimsondusk64@gmail.com>
parents:
985
diff
changeset
|
448 | { |
525921eae58c
Refactor GLRenderer and GLCompiler
Teemu Piippo <crimsondusk64@gmail.com>
parents:
985
diff
changeset
|
449 | return m_vboSizes[vbonum]; |
1113
5f3139c802bf
Cleaned up GLCompiler. Among other changes, the compiler no longer has to be told what to compile.
Teemu Piippo <teemu@hecknology.net>
parents:
1098
diff
changeset
|
450 | } |
5f3139c802bf
Cleaned up GLCompiler. Among other changes, the compiler no longer has to be told what to compile.
Teemu Piippo <teemu@hecknology.net>
parents:
1098
diff
changeset
|
451 | |
1173
6cd85b28f43b
Cleanup ColorSelector::colorButtonClicked()
Teemu Piippo <teemu@hecknology.net>
parents:
1159
diff
changeset
|
452 | /* |
6cd85b28f43b
Cleanup ColorSelector::colorButtonClicked()
Teemu Piippo <teemu@hecknology.net>
parents:
1159
diff
changeset
|
453 | * Recompiles the entire model. |
6cd85b28f43b
Cleanup ColorSelector::colorButtonClicked()
Teemu Piippo <teemu@hecknology.net>
parents:
1159
diff
changeset
|
454 | */ |
1113
5f3139c802bf
Cleaned up GLCompiler. Among other changes, the compiler no longer has to be told what to compile.
Teemu Piippo <teemu@hecknology.net>
parents:
1098
diff
changeset
|
455 | void GLCompiler::recompile() |
5f3139c802bf
Cleaned up GLCompiler. Among other changes, the compiler no longer has to be told what to compile.
Teemu Piippo <teemu@hecknology.net>
parents:
1098
diff
changeset
|
456 | { |
5f3139c802bf
Cleaned up GLCompiler. Among other changes, the compiler no longer has to be told what to compile.
Teemu Piippo <teemu@hecknology.net>
parents:
1098
diff
changeset
|
457 | for (LDObject* object : m_renderer->model()->objects()) |
5f3139c802bf
Cleaned up GLCompiler. Among other changes, the compiler no longer has to be told what to compile.
Teemu Piippo <teemu@hecknology.net>
parents:
1098
diff
changeset
|
458 | compileObject(object); |
5f3139c802bf
Cleaned up GLCompiler. Among other changes, the compiler no longer has to be told what to compile.
Teemu Piippo <teemu@hecknology.net>
parents:
1098
diff
changeset
|
459 | } |