--- a/src/glCompiler.cc Mon Aug 04 13:43:54 2014 +0300 +++ b/src/glCompiler.cc Wed Aug 06 16:18:24 2014 +0300 @@ -57,7 +57,7 @@ // ============================================================================= // -void checkGLError_private (const char* file, int line) +void CheckGLErrorImpl (const char* file, int line) { QString errmsg; GLenum errnum = glGetError(); @@ -74,7 +74,7 @@ } } - print ("OpenGL ERROR: at %1:%2: %3", basename (QString (file)), line, errmsg); + print ("OpenGL ERROR: at %1:%2: %3", Basename (QString (file)), line, errmsg); } // ============================================================================= @@ -92,7 +92,7 @@ { initializeOpenGLFunctions(); glGenBuffers (g_numVBOs, &m_vbo[0]); - checkGLError(); + CHECK_GL_ERROR(); } // ============================================================================= @@ -100,7 +100,7 @@ GLCompiler::~GLCompiler() { glDeleteBuffers (g_numVBOs, &m_vbo[0]); - checkGLError(); + CHECK_GL_ERROR(); if (m_renderer != null) m_renderer->setCompiler (null); @@ -159,16 +159,16 @@ break; case VBOCM_NormalColors: - if (poly.color == mainColorIndex) + if (poly.color == MainColorIndex) { - if (topobj->color() == maincolor()) + if (topobj->color() == MainColor()) qcol = GLRenderer::getMainColor(); else qcol = topobj->color().faceColor(); } - elif (poly.color == edgeColorIndex) + elif (poly.color == EdgeColorIndex) { - qcol = luma (QColor (cfg::BackgroundColor)) > 40 ? Qt::black : Qt::white; + qcol = Luma (QColor (cfg::BackgroundColor)) > 40 ? Qt::black : Qt::white; } else { @@ -260,7 +260,7 @@ // void GLCompiler::compileStaged() { - removeDuplicates (m_staged); + RemoveDuplicates (m_staged); for (LDObjectPtr obj : m_staged) compileObject (obj); @@ -284,14 +284,14 @@ { if (it.key() == null) it = m_objectInfo.erase (it); - elif (it.key().toStrongRef()->document() == getCurrentDocument() and not it.key().toStrongRef()->isHidden()) + elif (it.key().toStrongRef()->document() == CurrentDocument() and not it.key().toStrongRef()->isHidden()) vbodata += it->data[vbonum]; } glBindBuffer (GL_ARRAY_BUFFER, m_vbo[vbonum]); glBufferData (GL_ARRAY_BUFFER, vbodata.size() * sizeof(GLfloat), vbodata.constData(), GL_STATIC_DRAW); glBindBuffer (GL_ARRAY_BUFFER, 0); - checkGLError(); + CHECK_GL_ERROR(); m_vboChanged[vbonum] = false; m_vboSizes[vbonum] = vbodata.size(); }