--- a/src/glCompiler.cpp Tue Feb 14 12:48:21 2017 +0200 +++ b/src/glCompiler.cpp Tue Feb 14 12:58:53 2017 +0200 @@ -298,9 +298,9 @@ // Note: We cannot split quads into triangles here, it would mess up the wireframe view. // Quads must go into separate vbos. case LDObjectType::Triangle: - case LDObjectType::Quad: - case LDObjectType::Line: - case LDObjectType::CondLine: + case LDObjectType::Quadrilateral: + case LDObjectType::EdgeLine: + case LDObjectType::ConditionalEdge: { LDPolygon* poly = obj->getPolygon(); poly->id = obj->id();