Wed, 11 Mar 2020 19:05:34 +0200 |
Teemu Piippo |
simplification
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Wed, 11 Mar 2020 17:19:28 +0200 |
Teemu Piippo |
fixed signed vs unsigned nonsense in gl::Compiler::idFromColor
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Mon, 09 Mar 2020 14:21:54 +0200 |
Teemu Piippo |
ldraw::Id is now templated for extra type safety
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Thu, 13 Feb 2020 12:51:27 +0200 |
Teemu Piippo |
added grid program
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Fri, 07 Feb 2020 23:59:06 +0200 |
Teemu Piippo |
selection works now
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Fri, 07 Feb 2020 02:02:16 +0200 |
Teemu Piippo |
fix some warnings
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Fri, 07 Feb 2020 02:01:21 +0200 |
Teemu Piippo |
wrote the id color in terms of the id value in the shader now that I can get the id to the shader properly
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Fri, 07 Feb 2020 01:58:34 +0200 |
Teemu Piippo |
added selection highlighting
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Thu, 06 Feb 2020 23:41:20 +0200 |
Teemu Piippo |
picking works now
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Thu, 06 Feb 2020 20:33:05 +0200 |
Teemu Piippo |
added the pick scene
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Sun, 02 Feb 2020 00:50:57 +0200 |
Teemu Piippo |
made edges white in dark backgrounds
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Sat, 01 Feb 2020 17:10:11 +0200 |
Teemu Piippo |
Main color is now configurable
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Sat, 01 Feb 2020 15:33:57 +0200 |
Teemu Piippo |
wired renderstyle up
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Thu, 30 Jan 2020 19:20:11 +0200 |
Teemu Piippo |
renamed the linetypes namespace to ldraw namespace and added more structures to it
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Tue, 28 Jan 2020 23:34:49 +0200 |
Teemu Piippo |
added some sort of lighting
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Sun, 26 Jan 2020 14:29:30 +0200 |
Teemu Piippo |
replaced matrix and vertex classes with glm
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Thu, 23 Jan 2020 00:29:10 +0200 |
Teemu Piippo |
it works!
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Wed, 22 Jan 2020 22:41:17 +0200 |
Teemu Piippo |
modelview matrix set up
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Wed, 22 Jan 2020 01:17:11 +0200 |
Teemu Piippo |
commit work done on plugging vao to the gl renderer, renders nonsense for now
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Wed, 22 Jan 2020 00:23:29 +0200 |
Teemu Piippo |
at least VAOs work now
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Sun, 19 Jan 2020 02:54:48 +0200 |
Teemu Piippo |
commit work on GL rendering
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Wed, 01 Jan 2020 17:45:56 +0200 |
Teemu Piippo |
things
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Sat, 14 Dec 2019 22:36:06 +0200 |
Teemu Piippo |
added missing files
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