Wed, 22 Jun 2022 22:59:56 +0300
Move color button into widgets lib
47 | 1 | #pragma once |
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replaced preview layers in favor of overpainting callback
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2 | #include <QPainter> |
108 | 3 | #include <QBrush> |
4 | #include <QPen> | |
47 | 5 | #include "gl/partrenderer.h" |
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moved GridProgram to Canvas
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6 | #include "gl/gridprogram.h" |
70 | 7 | #include "gl/axesprogram.h" |
118 | 8 | #include "gl/vertexprogram.h" |
47 | 9 | |
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10 | class EditTools; |
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11 | |
47 | 12 | class Canvas : public PartRenderer |
13 | { | |
14 | Q_OBJECT | |
15 | public: | |
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16 | using OverpaintCallback = std::function<void(Canvas*, QPainter*)>; |
47 | 17 | Canvas( |
18 | Model* model, | |
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19 | EditTools* document, |
47 | 20 | DocumentManager* documents, |
205 | 21 | const ColorTable& colorTable, |
47 | 22 | QWidget* parent = nullptr); |
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23 | void setOverpaintCallback(OverpaintCallback fn); |
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24 | void drawWorldPoint(QPainter* painter, const glm::vec3& worldPoint) const; |
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Render draw tool preview as a line when we only have 2 points
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25 | void drawWorldPolyline(QPainter* painter, const std::vector<glm::vec3>& points); |
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26 | void drawWorldPolygon(QPainter* painter, const std::vector<glm::vec3>& points); |
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Draw tool now renders the winding of the new polygon
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27 | Winding worldPolygonWinding(const std::vector<glm::vec3>& points) const; |
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made editing tools not a polymorphic class tree
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28 | const std::optional<glm::vec3>& getWorldPosition() const; |
200 | 29 | const QSet<ModelId> selectedObjects() const; |
187 | 30 | const glm::mat4& getGridMatrix() const; |
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31 | void closeShape(); |
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32 | glm::vec3 cameraVector() const; |
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move drawState to Document
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33 | std::optional<glm::vec3> worldPosition; |
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34 | DrawState* drawState = nullptr; |
112 | 35 | public Q_SLOTS: |
200 | 36 | void handleSelectionChange(const QSet<ModelId>& selectedIds, const QSet<ModelId>& deselectedIds); |
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37 | void rebuildVertices(VertexMap* vertexMap); |
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38 | void setGridMatrix(const glm::mat4 &newMatrix); |
47 | 39 | protected: |
40 | void mouseMoveEvent(QMouseEvent* event) override; | |
51 | 41 | void mousePressEvent(QMouseEvent* event) override; |
42 | void mouseReleaseEvent(QMouseEvent* event) override; | |
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43 | void initializeGL() override; |
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use glm::unProject to implement screenToModelCoordinates
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44 | void paintGL() override; |
112 | 45 | Q_SIGNALS: |
47 | 46 | void newStatusText(const QString& newStatusText); |
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47 | void mouseClick(QMouseEvent* event); |
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48 | void mouseMove(QMouseEvent* event); |
51 | 49 | private: |
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added a method to find out if the view is perpendicular to grid
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50 | bool isGridPerpendicularToScreen(float threshold) const; |
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Draw tool now renders the winding of the new polygon
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51 | QVector<QPointF> convertWorldPointsToScreenPoints(const std::vector<glm::vec3>& worldPoints) const; |
165
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fixed the grid not being black on startup if settings has bright background color
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52 | Q_SLOT void updateCanvasRenderPreferences(); |
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Added a toggle for setting whether axes are drawn
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53 | void renderAxesLabels(QPainter& painter); |
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54 | std::optional<GridProgram> gridProgram; |
70 | 55 | std::optional<AxesProgram> axesProgram; |
118 | 56 | std::optional<VertexProgram> vertexProgram; |
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grid snapping now also works with transformed grids
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57 | glm::mat4 gridMatrix; |
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Continue giant refactor
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58 | Plane gridPlane; |
51 | 59 | int totalMouseMove = 0; |
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Fix rendering of cursor coordinates on bright background
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60 | bool isDark = true; |
200 | 61 | QSet<ModelId> selection; |
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62 | OverpaintCallback overpaintCallback = nullptr; |
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63 | EditTools* document; |
47 | 64 | }; |
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65 | |
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66 | void adjustGridToView(Canvas* canvas); |