src/ui/canvas.h

Tue, 28 Jun 2022 17:35:56 +0300

author
Teemu Piippo <teemu.s.piippo@gmail.com>
date
Tue, 28 Jun 2022 17:35:56 +0300
changeset 290
0fd926ebb03b
parent 215
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permissions
-rw-r--r--

Fix picking and rendering of selected colors

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1 #pragma once
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2 #include <QPainter>
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3 #include <QBrush>
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4 #include <QPen>
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5 #include "gl/partrenderer.h"
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6 #include "gl/gridprogram.h"
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7 #include "gl/axesprogram.h"
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8 #include "gl/vertexprogram.h"
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9
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10 class EditTools;
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11
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12 class Canvas : public PartRenderer
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13 {
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14 Q_OBJECT
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15 public:
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16 using OverpaintCallback = std::function<void(Canvas*, QPainter*)>;
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17 Canvas(
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18 Model* model,
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19 EditTools* document,
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20 DocumentManager* documents,
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21 const ColorTable& colorTable,
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22 QWidget* parent = nullptr);
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23 void setOverpaintCallback(OverpaintCallback fn);
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24 void drawWorldPoint(QPainter* painter, const glm::vec3& worldPoint) const;
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25 void drawWorldPolyline(QPainter* painter, const std::vector<glm::vec3>& points);
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26 void drawWorldPolygon(QPainter* painter, const std::vector<glm::vec3>& points);
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27 Winding worldPolygonWinding(const std::vector<glm::vec3>& points) const;
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28 const std::optional<glm::vec3>& getWorldPosition() const;
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29 const QSet<ModelId> selectedObjects() const;
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30 const glm::mat4& getGridMatrix() const;
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31 void closeShape();
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32 glm::vec3 cameraVector() const;
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33 std::optional<glm::vec3> worldPosition;
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34 DrawState* drawState = nullptr;
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35 public Q_SLOTS:
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36 void handleSelectionChange(const QSet<ModelId>& selectedIds, const QSet<ModelId>& deselectedIds);
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37 void rebuildVertices(VertexMap* vertexMap);
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38 void setGridMatrix(const glm::mat4 &newMatrix);
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39 protected:
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40 void mouseMoveEvent(QMouseEvent* event) override;
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41 void mousePressEvent(QMouseEvent* event) override;
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42 void mouseReleaseEvent(QMouseEvent* event) override;
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43 void initializeGL() override;
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44 void paintGL() override;
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45 Q_SIGNALS:
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46 void newStatusText(const QString& newStatusText);
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47 void mouseClick(QMouseEvent* event);
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48 void mouseMove(QMouseEvent* event);
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49 private:
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50 bool isGridPerpendicularToScreen(float threshold) const;
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51 QVector<QPointF> convertWorldPointsToScreenPoints(const std::vector<glm::vec3>& worldPoints) const;
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52 Q_SLOT void updateCanvasRenderPreferences();
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53 void renderAxesLabels(QPainter& painter);
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54 std::optional<GridProgram> gridProgram;
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55 std::optional<AxesProgram> axesProgram;
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56 std::optional<VertexProgram> vertexProgram;
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57 glm::mat4 gridMatrix;
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58 Plane gridPlane;
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59 int totalMouseMove = 0;
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60 bool isDark = true;
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61 QSet<ModelId> selection;
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62 OverpaintCallback overpaintCallback = nullptr;
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63 EditTools* document;
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64 };
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66 void adjustGridToView(Canvas* canvas);

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