Tue, 11 Mar 2014 14:35:21 +0200 |
Santeri Piippo |
- renamed several GLCompiler members and methods
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Mon, 10 Mar 2014 14:12:28 +0200 |
Santeri Piippo |
- refactor
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Mon, 10 Mar 2014 00:53:39 +0200 |
Santeri Piippo |
- the GL compiler now supports multiple documents
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Sun, 09 Mar 2014 21:07:44 +0200 |
Santeri Piippo |
- fixed build errors
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Sun, 09 Mar 2014 14:59:46 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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Sun, 23 Feb 2014 18:49:24 +0200 |
Santeri Piippo |
- greatly improved the GL compiler, now deals colors and object removal properly
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Thu, 06 Feb 2014 22:11:28 +0200 |
Santeri Piippo |
- work on improved rendering performance
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Fri, 24 Jan 2014 22:10:49 +0200 |
Santeri Piippo |
- now actually renders stuff correctly
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Fri, 24 Jan 2014 20:46:57 +0200 |
Santeri Piippo |
- renamed some member variables for clarity
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Fri, 24 Jan 2014 18:29:11 +0200 |
Santeri Piippo |
- converted to VBO
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Tue, 21 Jan 2014 02:09:14 +0200 |
Santeri Piippo |
Merge ../ldforge into gl
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Tue, 21 Jan 2014 01:29:12 +0200 |
Santeri Piippo |
- refactoring
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Tue, 21 Jan 2014 01:09:22 +0200 |
Santeri Piippo |
- rename GLCompiler::Vertex to GLCompiler::VAO to avoid name conflicts
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Tue, 21 Jan 2014 01:05:03 +0200 |
Santeri Piippo |
- renamed VertexCompiler to GLCompiler
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