Thu, 06 Feb 2014 22:11:28 +0200
- work on improved rendering performance
/* * LDForge: LDraw parts authoring CAD * Copyright (C) 2013, 2014 Santeri Piippo * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef LDFORGE_GLCOMPILER_H #define LDFORGE_GLCOMPILER_H #include "Main.h" #include "GLRenderer.h" #include "GLShared.h" #include <QMap> // ============================================================================= // class GLCompiler { PROPERTY (public, LDDocumentPointer, Document, NO_OPS, STOCK_WRITE) public: struct ObjectVBOInfo { int offset[gNumVBOs]; int size[gNumVBOs]; }; GLCompiler(); ~GLCompiler(); void compileDocument(); void uncompileObject (LDObject* obj); void initialize(); QColor getPolygonColor (LDPolygon& poly, LDObject* topobj) const; QColor getIndexColor (int id) const; void needMerge(); void prepareVBO (int vbonum); void stageForCompilation (LDObject* obj); static uint32 getColorRGB (const QColor& color); static inline int getVBONumber (EVBOSurface surface, EVBOComplement complement) { return (surface * vboNumComplements) + complement; } inline GLuint getVBO (int vbonum) const { return mVBOs[vbonum]; } inline int getVBOCount (int vbonum) const { return mVBOData[vbonum].size() / 3; } private: void compileStaged(); void compileObject (LDObject* obj); void compileSubObject (LDObject* obj, LDObject* topobj, GLCompiler::ObjectVBOInfo* objinfo); void writeColor (QVector<float>& array, const QColor& color); void compilePolygon (LDPolygon& poly, LDObject* topobj, GLCompiler::ObjectVBOInfo* objinfo); QMap<LDObject*, ObjectVBOInfo> mObjectInfo; QVector<GLfloat> mVBOData[gNumVBOs]; GLuint mVBOs[gNumVBOs]; bool mChanged[gNumVBOs]; LDObjectList mStaged; // Objects that need to be compiled }; #define checkGLError() { checkGLError_private (__FILE__, __LINE__); } void checkGLError_private (const char* file, int line); #endif // LDFORGE_GLCOMPILER_H