ldtypes.h

Mon, 25 Mar 2013 15:20:56 +0200

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Mon, 25 Mar 2013 15:20:56 +0200
changeset 68
c637b172d565
parent 66
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child 73
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permissions
-rw-r--r--

Further fixes to bad color handling. Allow main color be represented with arbitrary transparency.

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1 /*
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2 * LDForge: LDraw parts authoring CAD
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3 * Copyright (C) 2013 Santeri `arezey` Piippo
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4 *
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5 * This program is free software: you can redistribute it and/or modify
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6 * it under the terms of the GNU General Public License as published by
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7 * the Free Software Foundation, either version 3 of the License, or
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8 * (at your option) any later version.
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9 *
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10 * This program is distributed in the hope that it will be useful,
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 * GNU General Public License for more details.
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14 *
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15 * You should have received a copy of the GNU General Public License
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #ifndef __LDTYPES_H__
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20 #define __LDTYPES_H__
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21
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22 #include "common.h"
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23 #include "types.h"
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24
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25 #define IMPLEMENT_LDTYPE(N) \
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26 LD##N (); \
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27 virtual ~LD##N (); \
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28 virtual LDObjectType_e getType () const { \
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29 return OBJ_##N; \
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30 } \
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31 virtual str getContents (); \
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32 virtual LD##N* makeClone () { \
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33 return new LD##N (*this); \
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34 }
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36 class QTreeWidgetItem;
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37
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38 // =============================================================================
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39 // LDObjectType_e
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40 //
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41 // Object type codes
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42 // =============================================================================
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43 enum LDObjectType_e {
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44 OBJ_Unidentified, // Object is an uninitialized (LDObject) (SHOULD NEVER HAPPEN)
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45 OBJ_Gibberish, // Object is the result of failed parsing (LDGibberish)
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46 OBJ_Empty, // Object represents an empty line (LDEmpty)
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47 OBJ_Comment, // Object represents a comment (LDComment, code: 0)
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48 OBJ_Subfile, // Object represents a sub-file reference (LDSubfile, code: 1)
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49 OBJ_Line, // Object represents a line (LDLine, code: 2)
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50 OBJ_Triangle, // Object represents a triangle (LDTriangle, code: 3)
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51 OBJ_Quad, // Object represents a quadrilateral (LDQuad, code: 4)
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52 OBJ_CondLine, // Object represents a conditional line (LDCondLine, code: 5)
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53 OBJ_Vertex // Object is a vertex, LDForge extension object (LDVertex)
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54 };
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55
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56 // =============================================================================
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57 // LDObject
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58 //
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59 // Base class object for all LD* types. Each LDObject represents a single line
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60 // in the LDraw code file. The virtual method getType returns an enumerator
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61 // which is a token of the object's type. The object can be casted into
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62 // sub-classes based on this enumerator.
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63 // =============================================================================
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64 class LDObject {
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65 public:
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66 LDObject ();
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67 virtual ~LDObject ();
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68
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69 // Index (i.e. line number) of this object
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70 long getIndex (OpenFile* pFile);
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71
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72 // Color used by this object. Comments, gibberish and empty entries
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73 // do not use this field.
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74 short dColor;
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75
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76 // Type enumerator of this object
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77 virtual LDObjectType_e getType () const {
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78 return OBJ_Unidentified;
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79 };
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81 // A string that represents this line
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82 virtual str getContents () {
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83 return "";
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84 }
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85
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86 virtual LDObject* makeClone () {
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87 return new LDObject (*this);
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88 }
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89
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90 void commonInit ();
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91
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92 // Replace this LDObject with another LDObject. This method deletes the
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93 // object and any pointers to it become invalid.
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94 void replace (LDObject* replacement);
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95
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96 QTreeWidgetItem* qObjListEntry;
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97 };
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98
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99 // =============================================================================
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100 // LDGibberish
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101 //
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102 // Represents a line in the LDraw file that could not be properly parsed. It is
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103 // represented by a (!) ERROR in the code view. It exists for the purpose of
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104 // allowing garbage lines be debugged and corrected within LDForge. The member
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105 // zContent contains the contents of the unparsable line.
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106 // =============================================================================
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107 class LDGibberish : public LDObject {
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108 public:
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109 IMPLEMENT_LDTYPE (Gibberish)
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110
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111 LDGibberish (str _zContent, str _zReason);
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112
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113 // Content of this unknown line
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114 str zContents;
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115
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116 // Why is this gibberish?
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117 str zReason;
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118 };
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119
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120 // =============================================================================
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121 // LDEmptyLine
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122 //
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123 // Represents an empty line in the LDraw code file.
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124 // =============================================================================
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125 class LDEmpty : public LDObject {
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126 public:
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127 IMPLEMENT_LDTYPE (Empty)
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128 };
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129
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130 // =============================================================================
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131 // LDComment
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132 //
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133 // Represents a code-0 comment in the LDraw code file. Member zText contains
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134 // the text of the comment.
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135 // =============================================================================
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136 class LDComment : public LDObject {
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137 public:
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138 IMPLEMENT_LDTYPE (Comment)
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139
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140 str zText; // The text of this comment
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141 };
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142
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143 // =============================================================================
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144 // LDSubfile
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145 //
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146 // Represents a single code-1 subfile reference.
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147 // =============================================================================
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148 class LDSubfile : public LDObject {
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149 public:
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150 IMPLEMENT_LDTYPE (Subfile)
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151
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152 vertex vPosition; // Position of the subpart
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ada4679d5bce Considerably improved sub-file inlining. Use a matrix class instead of double[9], educated myself on what matrix multiplication actually is and fixed the algorithm up. Aside from I/O problems, 32551.dat is correctly rendered now.
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153 matrix mMatrix; // Transformation matrix for the subpart
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154 str zFileName; // Filename of the subpart
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155 OpenFile* pFile; // Pointer to opened file for this subfile. nullptr if unopened.
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156
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157 // Gets the inlined contents of this subfile.
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158 std::vector<LDObject*> inlineContents (bool bDeepInline, bool bCache);
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159 };
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160
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161 // =============================================================================
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162 // LDLine
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163 //
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164 // Represents a single code-2 line in the LDraw code file. v0 and v1 are the end
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165 // points of the line. The line is colored with dColor unless uncolored mode is
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166 // set.
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167 // =============================================================================
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168 class LDLine : public LDObject {
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169 public:
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170 IMPLEMENT_LDTYPE (Line)
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171 LDLine (vertex v1, vertex v2);
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172
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173 vertex vaCoords[2]; // End points of this line
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174 };
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175
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176 // =============================================================================
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177 // LDCondLine
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178 //
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179 // Represents a single code-5 conditional line. The end-points v0 and v1 are
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180 // inherited from LDLine, c0 and c1 are the control points of this line.
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181 // =============================================================================
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182 class LDCondLine : public LDLine {
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183 public:
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184 IMPLEMENT_LDTYPE (CondLine)
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185
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186 vertex vaCoords[4]; // End points + control points of this line
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187 };
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188
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189 // =============================================================================
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190 // LDTriangle
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191 //
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192 // Represents a single code-3 triangle in the LDraw code file. Vertices v0, v1
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193 // and v2 contain the end-points of this triangle. dColor is the color the
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194 // triangle is colored with.
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195 // =============================================================================
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196 class LDTriangle : public LDObject {
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197 public:
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198 IMPLEMENT_LDTYPE (Triangle)
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199
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200 vertex vaCoords[3];
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201
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202 LDTriangle (vertex _v0, vertex _v1, vertex _v2) {
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203 vaCoords[0] = _v0;
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204 vaCoords[1] = _v1;
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205 vaCoords[2] = _v2;
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206 }
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207 };
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208
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209 // =============================================================================
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210 // LDQuad
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211 //
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212 // Represents a single code-4 quadrilateral. v0, v1, v2 and v3 are the end points
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213 // of the quad, dColor is the color used for the quad.
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214 // =============================================================================
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215 class LDQuad : public LDObject {
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216 public:
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217 IMPLEMENT_LDTYPE (Quad)
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218
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219 vertex vaCoords[4];
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220
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221 // Split this quad into two triangles
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222 void splitToTriangles ();
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223 };
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224
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225 // =============================================================================
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226 // LDVertex
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227 //
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228 // The vertex is another LDForce-specific extension. It represents a single
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229 // vertex which can be used as a parameter to tools or to store coordinates
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230 // with. Vertices are a part authoring tool and they should not appear in
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231 // finished parts.
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232 // =============================================================================
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233 class LDVertex : public LDObject {
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234 public:
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235 IMPLEMENT_LDTYPE (Vertex)
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236
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237 vertex vPosition;
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238 };
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239
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240 // =============================================================================
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241 // Object type names. Pass the return value of getType as the index to get a
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242 // string representation of the object's type.
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243 extern const char* g_saObjTypeNames[];
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244
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245 // Icons for these types
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246 extern const char* g_saObjTypeIcons[];
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247
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248 #endif

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