Tue, 03 Apr 2018 17:23:02 +0300
fixed the scene bounding box not getting updated as it should
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1 | /* |
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2 | * LDForge: LDraw parts authoring CAD |
1326 | 3 | * Copyright (C) 2013 - 2018 Teemu Piippo |
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4 | * |
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5 | * This program is free software: you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation, either version 3 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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17 | */ |
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18 | |
827 | 19 | #include <QMouseEvent> |
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20 | #include <stdexcept> |
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21 | #include "abstractEditMode.h" |
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22 | #include "selectMode.h" |
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23 | #include "drawMode.h" |
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24 | #include "rectangleMode.h" |
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25 | #include "circleMode.h" |
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26 | #include "magicWandMode.h" |
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27 | #include "linePathMode.h" |
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28 | #include "curvemode.h" |
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29 | #include "../mainwindow.h" |
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30 | #include "../lddocument.h" |
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31 | #include "../canvas.h" |
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32 | #include "../grid.h" |
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33 | |
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34 | /* |
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35 | * Base class constructor of the abstract editing mode. |
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36 | */ |
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37 | AbstractEditMode::AbstractEditMode(Canvas* canvas) : |
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38 | QObject(canvas), |
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39 | HierarchyElement(canvas), |
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40 | m_canvas(canvas) {} |
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41 | |
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42 | /* |
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43 | * Constructs an edit mode by type. |
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44 | */ |
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45 | AbstractEditMode* AbstractEditMode::createByType(Canvas* canvas, EditModeType type) |
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46 | { |
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47 | switch (type) |
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48 | { |
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49 | case EditModeType::Select: return new SelectMode (canvas); |
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50 | case EditModeType::Draw: return new DrawMode (canvas); |
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51 | case EditModeType::Rectangle: return new RectangleMode (canvas); |
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52 | case EditModeType::Circle: return new CircleMode (canvas); |
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53 | case EditModeType::MagicWand: return new MagicWandMode (canvas); |
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54 | case EditModeType::LinePath: return new LinePathMode (canvas); |
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55 | case EditModeType::Curve: return new CurveMode (canvas); |
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56 | } |
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57 | |
1042 | 58 | throw std::logic_error("bad type given to AbstractEditMode::createByType"); |
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59 | } |
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60 | |
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61 | /* |
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62 | * Returns the edit mode's corresponding renderer pointer. |
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63 | */ |
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64 | Canvas* AbstractEditMode::renderer() const |
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65 | { |
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66 | return m_canvas; |
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67 | } |
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68 | |
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69 | /* |
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70 | * Base class constructor of the abstract drwaing mode. |
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71 | */ |
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72 | AbstractDrawMode::AbstractDrawMode(Canvas* canvas) : |
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73 | AbstractEditMode {canvas}, |
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74 | m_polybrush {QBrush {QColor {64, 192, 0, 128}}} |
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75 | { |
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76 | canvas->setContextMenuPolicy(Qt::NoContextMenu); // We need the right mouse button for removing vertices |
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77 | canvas->setCursor(Qt::CrossCursor); |
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78 | canvas->selectionModel()->clear(); |
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79 | m_drawedVerts.clear(); |
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80 | } |
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81 | |
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82 | /* |
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83 | * Base class constructor of the abstract selection mode. |
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84 | */ |
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85 | AbstractSelectMode::AbstractSelectMode(Canvas* canvas) : |
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86 | AbstractEditMode {canvas} |
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87 | { |
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88 | canvas->unsetCursor(); |
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89 | canvas->setContextMenuPolicy (Qt::DefaultContextMenu); |
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90 | } |
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91 | |
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92 | /* |
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93 | * Possibly adds this vertex into the list of drawn vertices. |
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94 | */ |
1042 | 95 | void AbstractDrawMode::addDrawnVertex(const Vertex& position) |
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96 | { |
1042 | 97 | if (preAddVertex(position)) |
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98 | return; |
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99 | |
1042 | 100 | m_drawedVerts << position; |
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101 | } |
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102 | |
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103 | /* |
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104 | * Handles mouse relese events. |
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105 | */ |
1042 | 106 | bool AbstractDrawMode::mouseReleased(MouseEventData const& data) |
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107 | { |
1042 | 108 | if (Super::mouseReleased(data)) |
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109 | return true; |
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110 | |
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111 | // If the user presses the middle mouse button, seek the closest existing vertex to the cursor and clamp to that. |
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112 | if ((data.releasedButtons & Qt::MidButton) and (countof(m_drawedVerts) < 4) and (not data.mouseMoved)) |
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113 | { |
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114 | // Find the closest vertex to our cursor |
1321 | 115 | double minimumDistance = ::squared(32.0); |
1042 | 116 | const Vertex* closest = nullptr; |
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117 | Vertex cursorPosition = renderer()->currentCamera().convert2dTo3d(data.ev->pos()); |
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118 | QPoint cursorPosition2D = data.ev->pos(); |
1042 | 119 | const Axis depthAxis = renderer()->getRelativeZ(); |
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120 | QList<Vertex> vertices = currentDocument()->inlineVertices().toList(); |
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121 | |
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122 | // Sort the vertices in order of distance to camera |
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123 | sort(vertices.begin(), vertices.end(), [&](const Vertex& a, const Vertex& b) -> bool |
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124 | { |
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125 | if (renderer()->currentCamera().isAxisNegated(Z)) |
1042 | 126 | return a[depthAxis] > b[depthAxis]; |
127 | else | |
128 | return a[depthAxis] < b[depthAxis]; | |
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129 | }); |
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130 | |
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131 | for (const Vertex& vertex : vertices) |
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132 | { |
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133 | // If the vertex in 2d space is very close to the cursor then we use it regardless of depth. |
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134 | QPoint vect2d = renderer()->currentCamera().convert3dTo2d(vertex) - cursorPosition2D; |
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135 | double distance2DSquared = ::squared(vect2d.x()) + ::squared(vect2d.y()); |
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136 | |
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137 | if (distance2DSquared < ::squared(16.0)) |
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138 | { |
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139 | closest = &vertex; |
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140 | break; |
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141 | } |
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142 | |
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143 | // Check if too far away from the cursor. |
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144 | if (distance2DSquared > ::squared(64.0)) |
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145 | continue; |
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146 | |
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147 | // Not very close to the cursor. Compare using true distance, |
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148 | // including depth. |
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149 | double distanceSquared = (vertex - cursorPosition).lengthSquared(); |
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150 | |
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151 | if (distanceSquared < minimumDistance) |
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152 | { |
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153 | minimumDistance = distanceSquared; |
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154 | closest = &vertex; |
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155 | } |
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156 | } |
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157 | |
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158 | if (closest) |
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159 | addDrawnVertex(*closest); |
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160 | |
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161 | return true; |
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162 | } |
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163 | |
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164 | // If the user presses the right mouse button, remove the previously drawn vertex. |
1042 | 165 | if ((data.releasedButtons & Qt::RightButton) and not m_drawedVerts.isEmpty()) |
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166 | { |
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167 | m_drawedVerts.removeLast(); |
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168 | return true; |
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169 | } |
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170 | |
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171 | // If the user presses the left mouse button, insert the vertex or stop drawing, whichever is appropriate. |
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172 | if (data.releasedButtons & Qt::LeftButton) |
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173 | { |
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174 | if (maxVertices() and countof(m_drawedVerts) >= maxVertices()) |
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175 | endDraw(); |
1042 | 176 | else |
177 | addDrawnVertex (getCursorVertex()); | |
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178 | |
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179 | return true; |
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180 | } |
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181 | |
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182 | // Otherwise we did not handle this mouse event. |
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183 | return false; |
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184 | } |
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185 | |
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186 | /* |
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187 | * Finalises the draw operation. The provided model is merged into the main document. |
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188 | */ |
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189 | void AbstractDrawMode::finishDraw(Model& model) |
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190 | { |
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191 | int position = m_window->suggestInsertPoint(); |
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192 | |
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193 | if (countof(model) > 0) |
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194 | { |
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195 | currentDocument()->merge(model, position); |
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196 | m_window->refresh(); |
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197 | m_window->endAction(); |
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198 | } |
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199 | |
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200 | m_drawedVerts.clear(); |
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201 | } |
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202 | |
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203 | /* |
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204 | * Renders the length of the provided line. |
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205 | * - v0 and v1 are the line vertices in 3D space. |
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206 | * - v0p and v1p are the line vertices in 2D space (so that this function does not have to calculate them separately) |
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207 | */ |
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208 | void AbstractDrawMode::drawLineLength(QPainter &painter, const Vertex &v0, const Vertex &v1, const QPointF& v0p, const QPointF& v1p) const |
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209 | { |
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210 | if (not config::drawLineLengths()) |
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211 | return; |
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212 | |
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213 | const QString label = QString::number(abs(v1 - v0), 'f', 2); |
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214 | QPoint origin = QLineF {v0p, v1p}.pointAt(0.5).toPoint(); |
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215 | painter.drawText (origin, label); |
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216 | } |
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217 | |
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218 | /* |
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219 | * Renders a polygon preview. |
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220 | * |
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221 | * painter: QPainter instance that is currently being rendered to. |
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222 | * polygon3d: The polygon as a vector of 3D vertices. |
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223 | * drawLineLengths: if true, lengths of polygon sides are also previewed, assuming the user has enabled the relevant option. |
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224 | * drawAngles: if true, the angles between polygon sides are also previewed, assuming the user has enabled the relevant option. |
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225 | */ |
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226 | void AbstractDrawMode::renderPolygon(QPainter& painter, const QVector<Vertex>& polygon3d, bool drawLineLengths, bool drawAngles) const |
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227 | { |
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228 | QVector<QPoint> polygon2d {countof(polygon3d)}; |
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229 | QFontMetrics metrics {QFont {}}; |
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230 | |
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231 | // Convert to 2D |
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232 | for (int i = 0; i < countof(polygon3d); ++i) |
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233 | polygon2d[i] = renderer()->currentCamera().convert3dTo2d(polygon3d[i]); |
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234 | |
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235 | // Draw the polygon-to-be |
1042 | 236 | painter.setBrush(m_polybrush); |
237 | painter.drawPolygon(QPolygonF{polygon2d}); | |
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238 | |
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239 | // Draw vertex blips |
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240 | for (int i = 0; i < countof(polygon3d); ++i) |
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241 | { |
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242 | renderer()->drawPoint(painter, polygon2d[i]); |
1042 | 243 | renderer()->drawBlipCoordinates(painter, polygon3d[i], polygon2d[i]); |
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244 | } |
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245 | |
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246 | // Draw line lenghts and angle info if appropriate |
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247 | if (countof(polygon3d) >= 2 and (drawLineLengths or drawAngles)) |
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248 | { |
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249 | painter.setPen(renderer()->textPen()); |
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250 | |
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251 | for (int i = 0; i < countof(polygon3d); ++i) |
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252 | { |
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253 | int j = (i + 1) % countof(polygon3d); |
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254 | int prior = (i - 1 >= 0) ? (i - 1) : (countof(polygon3d) - 1); |
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255 | |
1042 | 256 | if (drawLineLengths) |
257 | drawLineLength(painter, polygon3d[i], polygon3d[j], polygon2d[i], polygon2d[j]); | |
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258 | |
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259 | if (drawAngles and config::drawAngles()) |
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260 | { |
1042 | 261 | QLineF line0 = {polygon2d[prior], polygon2d[i]}; |
262 | QLineF line1 = {polygon2d[i], polygon2d[j]}; | |
263 | double angle = 180 - line0.angleTo(line1); | |
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264 | |
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265 | if (angle < 0) |
1042 | 266 | angle = 180 - line1.angleTo(line0); |
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267 | |
1042 | 268 | QString label = QString::number(angle) + "°"; |
269 | QPoint textPosition = polygon2d[i]; | |
270 | textPosition.setY(textPosition.y() + metrics.height()); | |
271 | painter.drawText(textPosition, label); | |
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272 | } |
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273 | } |
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274 | } |
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275 | } |
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276 | |
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277 | /* |
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278 | * Key release event handler |
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279 | */ |
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280 | bool AbstractDrawMode::keyReleased(QKeyEvent *event) |
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281 | { |
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282 | if (Super::keyReleased(event)) |
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283 | return true; |
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284 | |
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285 | // Map backspace to removing the previously drawn vertex. |
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286 | if (not m_drawedVerts.isEmpty() and event->key() == Qt::Key_Backspace) |
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287 | { |
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288 | m_drawedVerts.removeLast(); |
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289 | return true; |
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290 | } |
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291 | |
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292 | return false; |
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293 | } |
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294 | |
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295 | /* |
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296 | * Computes the position for the vertex currently being drawn. |
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297 | */ |
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298 | Vertex AbstractDrawMode::getCursorVertex() const |
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299 | { |
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300 | Vertex result = renderer()->position3D(); |
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301 | |
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302 | // If the Ctrl key is pressed, then the vertex is locked to 45 degree angles relative to the previously drawn vertex. |
1042 | 303 | if ((renderer()->keyboardModifiers() & Qt::ControlModifier) and not m_drawedVerts.isEmpty()) |
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304 | { |
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305 | const Vertex& vertex0 = m_drawedVerts.last(); |
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306 | const Vertex& vertex1 = result; |
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307 | Axis relativeX; |
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308 | Axis relativeY; |
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309 | renderer()->getRelativeAxes(relativeX, relativeY); |
1042 | 310 | QLineF line = {vertex0[relativeX], vertex0[relativeY], vertex1[relativeX], vertex1[relativeY]}; |
311 | line.setAngle(roundToInterval<int>(line.angle(), 45)); | |
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312 | QPointF point = grid()->snap(line.p2()); |
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313 | result.setCoordinate(relativeX, point.x()); |
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314 | result.setCoordinate(relativeY, point.y()); |
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315 | } |
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316 | |
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317 | return result; |
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318 | } |
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319 | |
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320 | /* |
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321 | * No draw mode can operate on the free camera, since 3D ⟷ 2D point conversions are not possible with it. |
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322 | */ |
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323 | bool AbstractDrawMode::allowFreeCamera() const |
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324 | { |
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325 | return false; |
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326 | } |
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327 | |
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328 | /* |
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329 | * This virtual method allows drawing modes to specify how many vertices at most can be drawn. Returning 0 means unlimited. |
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330 | */ |
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331 | int AbstractDrawMode::maxVertices() const |
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332 | { |
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333 | return 0; |
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334 | } |
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335 | |
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336 | /* |
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337 | * This virtual method is a hook that allows drawing modes to veto vertex insertion. Returning true means that the vertex insertion |
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338 | * was handled separately and the vertex will not be added. |
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339 | */ |
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340 | bool AbstractDrawMode::preAddVertex (Vertex const&) |
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341 | { |
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342 | return false; |
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343 | } |
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344 | |
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345 | /* |
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346 | * This virtual method is overridden by subclasses to implement the actions taken by the edit mode. |
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347 | * The editing mode is to call finishDraw with the prepared model. |
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348 | * |
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349 | * TODO: the two method names are too similar and should be renamed. |
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350 | */ |
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351 | void AbstractDrawMode::endDraw() {} |