gldraw.cpp

Wed, 10 Apr 2013 19:26:14 +0300

author
Santeri Piippo <crimsondusk64@gmail.com>
date
Wed, 10 Apr 2013 19:26:14 +0300
changeset 96
2f175b3d8211
parent 72
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child 103
b0a345196435
permissions
-rw-r--r--

Added history dialog, cannot display all types yet

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1 /*
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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2 * LDForge: LDraw parts authoring CAD
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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3 * Copyright (C) 2013 Santeri `arezey` Piippo
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4 *
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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5 * This program is free software: you can redistribute it and/or modify
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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6 * it under the terms of the GNU General Public License as published by
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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7 * the Free Software Foundation, either version 3 of the License, or
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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8 * (at your option) any later version.
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9 *
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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10 * This program is distributed in the hope that it will be useful,
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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13 * GNU General Public License for more details.
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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14 *
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15 * You should have received a copy of the GNU General Public License
31ff9aabd506 Licensed LDForge GPL3, added some more icons
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16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18
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19 #include <QtGui>
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20 #include <QGLWidget>
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21 #include <GL/glu.h>
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22 #include "common.h"
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23 #include "config.h"
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24 #include "file.h"
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25 #include "gldraw.h"
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26 #include "bbox.h"
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27 #include "colors.h"
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28
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29 static double g_faObjectOffset[3];
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30 static double g_StoredBBoxSize;
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31
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32 cfg (str, gl_bgcolor, "#CCCCD9");
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33 cfg (str, gl_maincolor, "#707078");
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34 cfg (float, gl_maincolor_alpha, 1.0);
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35 cfg (int, gl_linethickness, 2);
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36 cfg (bool, gl_colorbfc, true);
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37
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38 // =============================================================================
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39 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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40 // =============================================================================
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41 renderer::renderer (QWidget* parent) {
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42 parent = parent; // shhh, GCC
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43 fRotX = fRotY = fRotZ = 0.0f;
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44 fZoom = 1.0f;
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45 }
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46
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47 // =============================================================================
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48 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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49 // =============================================================================
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50 void renderer::initializeGL () {
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51 glLoadIdentity();
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52 glMatrixMode (GL_MODELVIEW);
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54 setBackground ();
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56 glEnable (GL_POLYGON_OFFSET_FILL);
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57 glPolygonOffset (1.0f, 1.0f);
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58
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59 glEnable (GL_DEPTH_TEST);
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60 glShadeModel (GL_SMOOTH);
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61 glEnable (GL_MULTISAMPLE);
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62
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63 glEnable (GL_DITHER);
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64 glEnable (GL_BLEND);
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65 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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67 glEnable (GL_LINE_SMOOTH);
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68 glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
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69 glLineWidth (gl_linethickness);
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71 setMouseTracking (true);
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72
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73 compileObjects ();
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74 }
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75
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76 // =============================================================================
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77 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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78 // =============================================================================
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79 void renderer::setMainColor () {
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80 QColor col (gl_maincolor.value.chars());
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81
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82 if (!col.isValid ())
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83 return;
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84
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85 glColor4f (
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86 ((double)col.red()) / 255.0f,
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87 ((double)col.green()) / 255.0f,
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88 ((double)col.blue()) / 255.0f,
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89 gl_maincolor_alpha);
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90 }
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91
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92 // -----------------------------------------------------------------------------
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93 void renderer::setBackground () {
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94 QColor col (gl_bgcolor.value.chars());
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95
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96 if (!col.isValid ())
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97 return;
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98
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99 glClearColor (
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100 ((double)col.red()) / 255.0f,
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101 ((double)col.green()) / 255.0f,
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102 ((double)col.blue()) / 255.0f,
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103 1.0f);
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104 }
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105
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106 // =============================================================================
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107 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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108 // =============================================================================
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109 static vector<short> g_daWarnedColors;
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110 void renderer::setObjectColor (LDObject* obj, bool bBackSide) {
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111 if (obj->dColor == -1)
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112 return;
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113
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114 if (gl_colorbfc &&
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115 obj->getType () != OBJ_Line &&
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116 obj->getType () != OBJ_CondLine)
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117 {
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118 if (bBackSide)
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119 glColor4f (0.9f, 0.0f, 0.0f, 1.0f);
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120 else
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121 glColor4f (0.0f, 0.8f, 0.0f, 1.0f);
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122 return;
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123 }
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124
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125 if (obj->dColor == dMainColor) {
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126 setMainColor ();
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127 return;
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128 }
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129
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130 color* col = getColor (obj->dColor);
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131
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132 if (!col) {
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133 // The color was unknown. Use main color to make the object at least
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134 // not appear pitch-black.
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135 setMainColor ();
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136
68
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137 // Warn about the unknown colors, but only once.
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138 for (short i : g_daWarnedColors)
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139 if (obj->dColor == i)
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140 return;
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141
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142 printf ("setObjectColor Unknown color %d!\n", obj->dColor);
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143 g_daWarnedColors.push_back (obj->dColor);
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144 return;
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145 }
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146
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147 glColor4f (
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148 ((double)col->qColor.red()) / 255.0f,
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149 ((double)col->qColor.green()) / 255.0f,
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150 ((double)col->qColor.blue()) / 255.0f,
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151 ((double)col->qColor.alpha()) / 255.0f);
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152 }
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153
32
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154 // =============================================================================
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155 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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156 // =============================================================================
26
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157 void renderer::hardRefresh () {
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158 compileObjects ();
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159 paintGL ();
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160 swapBuffers ();
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161
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162 glLineWidth (gl_linethickness);
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163 }
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164
32
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165 // =============================================================================
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166 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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167 // =============================================================================
26
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168 void renderer::resizeGL (int w, int h) {
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169 glViewport (0, 0, w, h);
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170 glLoadIdentity ();
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171 glMatrixMode (GL_PROJECTION);
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172 gluPerspective (45.0f, (double)w / (double)h, 0.1f, 100.0f);
26
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173 }
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174
32
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175 // =============================================================================
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176 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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177 // =============================================================================
26
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178 void renderer::paintGL () {
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179 glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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180 glMatrixMode (GL_MODELVIEW);
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181
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182 glPushMatrix ();
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183 glLoadIdentity ();
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184
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185 glTranslatef (0.0f, 0.0f, -5.0f);
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186 glTranslatef (0.0f, 0.0f, -fZoom);
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187
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188 glRotatef (fRotX, 1.0f, 0.0f, 0.0f);
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189 glRotatef (fRotY, 0.0f, 1.0f, 0.0f);
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190 glRotatef (fRotZ, 0.0f, 0.0f, 1.0f);
26
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191
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192 if (gl_colorbfc) {
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193 glEnable (GL_CULL_FACE);
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194
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195 glCullFace (GL_FRONT);
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196 glCallList (uObjList);
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197
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198 glCullFace (GL_BACK);
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199 glCallList (uObjListBack);
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200
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201 glDisable (GL_CULL_FACE);
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202 } else
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203 glCallList (uObjList);
26
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204 glPopMatrix ();
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205 }
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206
32
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207 // =============================================================================
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208 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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209 // =============================================================================
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210 void renderer::compileObjects () {
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211 g_faObjectOffset[0] = -(g_BBox.v0.x + g_BBox.v1.x) / 2;
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212 g_faObjectOffset[1] = -(g_BBox.v0.y + g_BBox.v1.y) / 2;
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213 g_faObjectOffset[2] = -(g_BBox.v0.z + g_BBox.v1.z) / 2;
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214 g_StoredBBoxSize = g_BBox.calcSize ();
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215 printf ("bbox size is %f\n", g_StoredBBoxSize);
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216
26
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217 if (!g_CurrentFile) {
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218 printf ("renderer: no files loaded, cannot compile anything\n");
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219 return;
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220 }
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221
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222 GLuint* upaLists[2] = {
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223 &uObjList,
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224 &uObjListBack,
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225 };
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226
70
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227 for (uchar i = 0; i < 2; ++i) {
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228 if (i && !gl_colorbfc)
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229 continue;
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230
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231 *upaLists[i] = glGenLists (1);
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232 glNewList (*upaLists[i], GL_COMPILE);
54
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diff changeset
233
70
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diff changeset
234 for (LDObject* obj : g_CurrentFile->objects)
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diff changeset
235 compileOneObject (obj, i);
54
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236
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diff changeset
237 glEndList ();
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238 }
26
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239 }
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240
32
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241 // =============================================================================
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diff changeset
242 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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243 // =============================================================================
70
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244 template<class T> void renderer::compileSubObject (LDObject* obj,
62
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245 const bool bBackSide, const GLenum eGLType, const short dVerts)
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246 {
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247 setObjectColor (obj, bBackSide);
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248 T* newobj = static_cast<T*> (obj);
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249 glBegin (eGLType);
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250
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251 for (short i = 0; i < dVerts; ++i)
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252 compileVertex (newobj->vaCoords[i]);
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253
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254 glEnd ();
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255 }
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256
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257 // =============================================================================
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258 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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259 // =============================================================================
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260 void renderer::compileOneObject (LDObject* obj, bool bBackSide) {
26
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261 if (!obj)
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262 return;
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263
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264 switch (obj->getType ()) {
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265 case OBJ_Line:
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266 compileSubObject<LDLine> (obj, bBackSide, GL_LINES, 2);
26
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267 break;
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268
53
170cdffe1056 Make line thickness user-configurable, draw conditional lines dashed, use the bounding box to offset the model so that it is centered properly.
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269 case OBJ_CondLine:
62
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270 glLineStipple (1, 0x6666);
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271 glEnable (GL_LINE_STIPPLE);
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272
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273 compileSubObject<LDCondLine> (obj, bBackSide, GL_LINES, 2);
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274
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275 glDisable (GL_LINE_STIPPLE);
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276 break;
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277
26
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278 case OBJ_Triangle:
62
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279 compileSubObject<LDTriangle> (obj, bBackSide, GL_TRIANGLES, 3);
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280 break;
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281
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282 case OBJ_Quad:
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283 compileSubObject<LDQuad> (obj, bBackSide, GL_QUADS, 4);
26
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284 break;
62
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285
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286 case OBJ_Subfile:
26
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287 {
62
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288 LDSubfile* ref = static_cast<LDSubfile*> (obj);
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289
66
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diff changeset
290 vector<LDObject*> objs = ref->inlineContents (true, true);
62
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diff changeset
291
70
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292 for (LDObject* obj : objs) {
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293 compileOneObject (obj, bBackSide);
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294 delete obj;
66
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295 }
26
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296 }
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297 break;
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298
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299 default:
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300 break;
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301 }
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302 }
83184d9407c7 Renamed io.cpp to file.cpp, draw.cpp to gldraw.cpp
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303
32
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diff changeset
304 // =============================================================================
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diff changeset
305 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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diff changeset
306 // =============================================================================
60
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diff changeset
307 void renderer::compileVertex (vertex& vrt) {
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diff changeset
308 glVertex3d (
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diff changeset
309 (vrt.x + g_faObjectOffset[0]) / g_StoredBBoxSize,
961663d05463 Parsing stability, finally figured that dumb crash
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diff changeset
310 -(vrt.y + g_faObjectOffset[1]) / g_StoredBBoxSize,
62
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diff changeset
311 -(vrt.z + g_faObjectOffset[2]) / g_StoredBBoxSize);
60
961663d05463 Parsing stability, finally figured that dumb crash
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diff changeset
312 }
961663d05463 Parsing stability, finally figured that dumb crash
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diff changeset
313
961663d05463 Parsing stability, finally figured that dumb crash
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diff changeset
314 // =============================================================================
961663d05463 Parsing stability, finally figured that dumb crash
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diff changeset
315 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
961663d05463 Parsing stability, finally figured that dumb crash
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diff changeset
316 // =============================================================================
28
208adc847377 added Save As function
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diff changeset
317 void renderer::clampAngle (double& fAngle) {
26
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318 while (fAngle < 0)
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319 fAngle += 360.0;
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320 while (fAngle > 360.0)
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321 fAngle -= 360.0;
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322 }
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323
32
5d22b7ecf110 Made the GL renderer background color configurable
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diff changeset
324 // =============================================================================
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diff changeset
325 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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diff changeset
326 // =============================================================================
26
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327 void renderer::mouseMoveEvent (QMouseEvent *event) {
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328 int dx = event->x () - lastPos.x ();
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329 int dy = event->y () - lastPos.y ();
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330
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331 if (event->buttons () & Qt::LeftButton) {
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332 fRotX = fRotX + (dy);
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333 fRotY = fRotY + (dx);
28
208adc847377 added Save As function
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diff changeset
334 clampAngle (fRotX);
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diff changeset
335 clampAngle (fRotY);
26
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diff changeset
336 }
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diff changeset
337
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338 if (event->buttons () & Qt::RightButton) {
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339 fRotX = fRotX + (dy);
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340 fRotZ = fRotZ + (dx);
28
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diff changeset
341 clampAngle (fRotX);
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diff changeset
342 clampAngle (fRotZ);
26
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diff changeset
343 }
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344
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345 if (event->buttons () & Qt::MidButton) {
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diff changeset
346 fZoom += (dy / 100.0);
46
69962c85f717 Finally got the renderer to actually draw something! Still needs a lot of work but at least it doesn't show garbage or blank anymore.
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diff changeset
347 fZoom = clamp (fZoom, 0.01, 100.0);
26
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diff changeset
348 }
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349
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diff changeset
350 lastPos = event->pos();
83184d9407c7 Renamed io.cpp to file.cpp, draw.cpp to gldraw.cpp
Santeri Piippo <crimsondusk64@gmail.com>
parents:
diff changeset
351 updateGL ();
83184d9407c7 Renamed io.cpp to file.cpp, draw.cpp to gldraw.cpp
Santeri Piippo <crimsondusk64@gmail.com>
parents:
diff changeset
352 }

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