Wed, 11 Mar 2020 19:05:34 +0200 |
Teemu Piippo |
simplification
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files
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Wed, 11 Mar 2020 17:19:38 +0200 |
Teemu Piippo |
added a render style for pick scene
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Wed, 11 Mar 2020 17:19:28 +0200 |
Teemu Piippo |
fixed signed vs unsigned nonsense in gl::Compiler::idFromColor
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files
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Mon, 09 Mar 2020 23:42:26 +0200 |
Teemu Piippo |
added some meta stuff, simplified quadrilateral splitting and tested it
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files
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Mon, 09 Mar 2020 22:12:50 +0200 |
Teemu Piippo |
finished splitQuadrilateral theoretically (untested)
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files
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Sat, 07 Mar 2020 01:25:37 +0200 |
Teemu Piippo |
document AbstractBasicShaderProgram
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files
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Sat, 07 Mar 2020 01:20:36 +0200 |
Teemu Piippo |
negative axes are now drawn in darker color
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files
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Mon, 09 Mar 2020 14:21:54 +0200 |
Teemu Piippo |
ldraw::Id is now templated for extra type safety
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files
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Fri, 06 Mar 2020 23:45:44 +0200 |
Teemu Piippo |
stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated
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files
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Fri, 06 Mar 2020 21:53:30 +0200 |
Teemu Piippo |
show axis directions on the screen
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files
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Fri, 06 Mar 2020 20:13:10 +0200 |
Teemu Piippo |
Added axes rendering
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files
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Fri, 06 Mar 2020 16:08:53 +0200 |
Teemu Piippo |
begin work on axes program
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files
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Fri, 06 Mar 2020 16:08:45 +0200 |
Teemu Piippo |
default to XZ
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files
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Thu, 05 Mar 2020 15:58:35 +0200 |
Teemu Piippo |
grid autorotation
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files
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Mon, 02 Mar 2020 11:08:13 +0200 |
Teemu Piippo |
added a method to find out if the view is perpendicular to grid
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files
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Sat, 29 Feb 2020 23:51:03 +0200 |
Teemu Piippo |
document the grid snapping transformations
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files
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Sat, 29 Feb 2020 23:43:38 +0200 |
Teemu Piippo |
grid snapping now also works with transformed grids
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files
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Fri, 28 Feb 2020 19:24:33 +0200 |
Teemu Piippo |
omg functional programming
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files
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Thu, 27 Feb 2020 23:07:40 +0200 |
Teemu Piippo |
update locales
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files
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Thu, 27 Feb 2020 22:46:39 +0200 |
Teemu Piippo |
moved GridProgram to Canvas
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files
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Thu, 27 Feb 2020 14:38:58 +0200 |
Teemu Piippo |
fixed warning
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files
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Thu, 27 Feb 2020 14:38:48 +0200 |
Teemu Piippo |
fixed testing of whether screenToModelCoordinates's result value is behind the camera
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Thu, 27 Feb 2020 12:23:42 +0200 |
Teemu Piippo |
use glm::project instead of figuring out the conversion manually...
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Thu, 27 Feb 2020 11:56:41 +0200 |
Teemu Piippo |
use glm::unProject to implement screenToModelCoordinates
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files
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Wed, 26 Feb 2020 22:26:05 +0200 |
Teemu Piippo |
PartRenderer::modelToScreenCoordinates FINALLY WORKS
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files
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Wed, 26 Feb 2020 02:21:07 +0200 |
Teemu Piippo |
grid stuff
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files
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Thu, 13 Feb 2020 15:25:01 +0200 |
Teemu Piippo |
made the grid look nicer
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files
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Thu, 13 Feb 2020 12:51:27 +0200 |
Teemu Piippo |
added grid program
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files
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Sat, 08 Feb 2020 00:08:57 +0200 |
Teemu Piippo |
avoid having the null id in the selection
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files
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Fri, 07 Feb 2020 23:59:06 +0200 |
Teemu Piippo |
selection works now
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files
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