Mercurial
>
ldforge2
/ graph
Search:
summary
shortlog
changelog
graph
tags
bookmarks
branches
files
help
graph
The revision graph only works with JavaScript-enabled browsers.
simplification
Wed, 11 Mar 2020 19:05:34 +0200
, by Teemu Piippo
added a render style for pick scene
Wed, 11 Mar 2020 17:19:38 +0200
, by Teemu Piippo
fixed signed vs unsigned nonsense in gl::Compiler::idFromColor
Wed, 11 Mar 2020 17:19:28 +0200
, by Teemu Piippo
added some meta stuff, simplified quadrilateral splitting and tested it
Mon, 09 Mar 2020 23:42:26 +0200
, by Teemu Piippo
finished splitQuadrilateral theoretically (untested)
Mon, 09 Mar 2020 22:12:50 +0200
, by Teemu Piippo
document AbstractBasicShaderProgram
Sat, 07 Mar 2020 01:25:37 +0200
, by Teemu Piippo
negative axes are now drawn in darker color
Sat, 07 Mar 2020 01:20:36 +0200
, by Teemu Piippo
ldraw::Id is now templated for extra type safety
Mon, 09 Mar 2020 14:21:54 +0200
, by Teemu Piippo
stretch the grid quadrilateral less, hopefully this makes fragments small enough even on integrated
Fri, 06 Mar 2020 23:45:44 +0200
, by Teemu Piippo
show axis directions on the screen
Fri, 06 Mar 2020 21:53:30 +0200
, by Teemu Piippo
Added axes rendering
Fri, 06 Mar 2020 20:13:10 +0200
, by Teemu Piippo
begin work on axes program
Fri, 06 Mar 2020 16:08:53 +0200
, by Teemu Piippo
default to XZ
Fri, 06 Mar 2020 16:08:45 +0200
, by Teemu Piippo
grid autorotation
Thu, 05 Mar 2020 15:58:35 +0200
, by Teemu Piippo
added a method to find out if the view is perpendicular to grid
Mon, 02 Mar 2020 11:08:13 +0200
, by Teemu Piippo
document the grid snapping transformations
Sat, 29 Feb 2020 23:51:03 +0200
, by Teemu Piippo
grid snapping now also works with transformed grids
Sat, 29 Feb 2020 23:43:38 +0200
, by Teemu Piippo
omg functional programming
Fri, 28 Feb 2020 19:24:33 +0200
, by Teemu Piippo
update locales
Thu, 27 Feb 2020 23:07:40 +0200
, by Teemu Piippo
moved GridProgram to Canvas
Thu, 27 Feb 2020 22:46:39 +0200
, by Teemu Piippo
fixed warning
Thu, 27 Feb 2020 14:38:58 +0200
, by Teemu Piippo
fixed testing of whether screenToModelCoordinates's result value is behind the camera
Thu, 27 Feb 2020 14:38:48 +0200
, by Teemu Piippo
use glm::project instead of figuring out the conversion manually...
Thu, 27 Feb 2020 12:23:42 +0200
, by Teemu Piippo
use glm::unProject to implement screenToModelCoordinates
Thu, 27 Feb 2020 11:56:41 +0200
, by Teemu Piippo
PartRenderer::modelToScreenCoordinates FINALLY WORKS
Wed, 26 Feb 2020 22:26:05 +0200
, by Teemu Piippo
grid stuff
Wed, 26 Feb 2020 02:21:07 +0200
, by Teemu Piippo
made the grid look nicer
Thu, 13 Feb 2020 15:25:01 +0200
, by Teemu Piippo
added grid program
Thu, 13 Feb 2020 12:51:27 +0200
, by Teemu Piippo
avoid having the null id in the selection
Sat, 08 Feb 2020 00:08:57 +0200
, by Teemu Piippo
selection works now
Fri, 07 Feb 2020 23:59:06 +0200
, by Teemu Piippo
less
more
|
(0)
-50
-30
+30
+50
+100
+300
tip