Refactor, make selecting elements from the model select the corresponding line from the editor as well default tip

use a parameter to avoid temporarily changing member variables

Made library_role_e an enum class

Use QFileInfo to represent paths

Circular primitive type is now an enum class

remove now unneeded type alias

BasicShader is no longer a class

Split GL preferences that affect GL build to a new build preferences structure, modifying that requires rebuild, modifying render preferences does not

Simplify signature of updateRenderPreferences

More refactor and renaming

Move bezier curve to its own file

Winding is now an enum class winding_e

rename some functions

Grid scaling buttons now work

isConvex renamed to quadrilateral_convexity, refactor, now returns an enum instead of bool

Simplify signature of openModelFromPath

Also connect up the "Delete" action

Also connect up "Select all"

Add undo, redo, cut, copy and paste actions to MainWindow which pass onto the editor widget

I forgot to add files again... this time it's modelsubwindow.h

Removed unused code

Extracted the state of the program into a MainState structure, and extracted local functions of main() into static functions.

Move some recent file handling to MainWindow

`PartRenderer::renderVao` no longer throws if bad array class is given, this is now checked on compile time

The renderer now centers on the grid origin, not the part origin

Hopefully fixed all problems with determining polygon winding

Add settings import and export

Made editor font configurable

Move the about dialog to MainWindow. The hack to retrieve GL extensions is made a bit cleaner

Readd the MainWindow class and renderstyle button handling to it

(0) -300 -100 -50 -30 tip

mercurial