Fri, 01 Jul 2022 23:48:27 +0300 |
Teemu Piippo |
Improve click handling
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Fri, 01 Jul 2022 16:45:40 +0300 |
Teemu Piippo |
Use different cursors depending on edit mode
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Wed, 29 Jun 2022 16:33:49 +0300 |
Teemu Piippo |
Fixed ModelId being used to identify both models and elements, added ElementId to identify elements
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Tue, 28 Jun 2022 17:59:34 +0300 |
Teemu Piippo |
Let's bring GLEW back after all
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Tue, 28 Jun 2022 17:35:56 +0300 |
Teemu Piippo |
Fix picking and rendering of selected colors
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Sun, 26 Jun 2022 21:32:51 +0300 |
Teemu Piippo |
Convert all includes to be relative to project root directory. Files that cannot be found in this manner use angle brackets.
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Sun, 26 Jun 2022 19:44:45 +0300 |
Teemu Piippo |
- Made it build under Qt6
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Wed, 22 Jun 2022 16:53:35 +0300 |
Teemu Piippo |
I felt that the compiler was too kind to me, so I enabled a big pile of warnings
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Mon, 20 Jun 2022 23:05:27 +0300 |
Teemu Piippo |
Use crosshair cursor inside the renderer
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Mon, 20 Jun 2022 21:14:17 +0300 |
Teemu Piippo |
Fix pick scene rendering: we cannot use glReadPixels when using multisampling, so we need to render the pick scene to a separate frame buffer
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Mon, 20 Jun 2022 19:49:56 +0300 |
Teemu Piippo |
Add an option to log opengl messages
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Mon, 20 Jun 2022 16:59:09 +0300 |
Teemu Piippo |
Readd axis labels, fix antialiasing
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Mon, 20 Jun 2022 02:04:51 +0300 |
Teemu Piippo |
Add base code for circular primitives
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Wed, 15 Jun 2022 19:47:02 +0300 |
Teemu Piippo |
Add wireframe button
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Tue, 14 Jun 2022 17:55:50 +0300 |
Teemu Piippo |
reimplement EditTools as a render layer
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Sun, 12 Jun 2022 23:59:37 +0300 |
Teemu Piippo |
Reimplement the axes program as a layer that can be added to PartRenderer
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Wed, 08 Jun 2022 22:29:44 +0300 |
Teemu Piippo |
More refactor, merged main.h, basics.h and utility.h into one header file basics.h and removed plenty of unused code
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Wed, 08 Jun 2022 20:41:21 +0300 |
Teemu Piippo |
Refactor colors.cpp/.h
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Tue, 07 Jun 2022 01:37:26 +0300 |
Teemu Piippo |
Continue giant refactor
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Mon, 06 Jun 2022 22:01:22 +0300 |
Teemu Piippo |
Giant refactor
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Wed, 25 May 2022 20:36:34 +0300 |
Teemu Piippo |
Fix pick() picking from weird places on the screen with high DPI scaling
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Wed, 25 May 2022 12:01:58 +0300 |
Teemu Piippo |
cleanup, gl::Compiler changed to gl::ModelShaders
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Thu, 03 Mar 2022 11:42:52 +0200 |
Teemu Piippo |
extract polygon cache out of Model
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Wed, 28 Jul 2021 13:22:51 +0300 |
Teemu Piippo |
rework rendering of vertices
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Wed, 28 Jul 2021 08:23:09 +0300 |
Teemu Piippo |
update
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Sun, 25 Jul 2021 20:39:21 +0300 |
Teemu Piippo |
use QT_NO_KEYWORDS
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Sun, 25 Jul 2021 20:29:14 +0300 |
Teemu Piippo |
Draw tool actually adds objects now
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Sat, 24 Jul 2021 01:50:38 +0300 |
Teemu Piippo |
Move selection logic into select tool
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Tue, 26 Jan 2021 18:02:17 +0200 |
Teemu Piippo |
fix build
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Mon, 24 Aug 2020 23:00:50 +0300 |
Teemu Piippo |
merge commit
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Mon, 24 Aug 2020 22:51:01 +0300 |
Teemu Piippo |
remove dependency on glut, fixes
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Thu, 19 Mar 2020 21:06:06 +0200 |
Teemu Piippo |
PolygonObjectEditor can now modify the object properly
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Wed, 11 Mar 2020 17:19:28 +0200 |
Teemu Piippo |
fixed signed vs unsigned nonsense in gl::Compiler::idFromColor
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Mon, 09 Mar 2020 23:42:26 +0200 |
Teemu Piippo |
added some meta stuff, simplified quadrilateral splitting and tested it
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Mon, 09 Mar 2020 14:21:54 +0200 |
Teemu Piippo |
ldraw::Id is now templated for extra type safety
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Fri, 06 Mar 2020 21:53:30 +0200 |
Teemu Piippo |
show axis directions on the screen
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Fri, 06 Mar 2020 20:13:10 +0200 |
Teemu Piippo |
Added axes rendering
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Mon, 02 Mar 2020 11:08:13 +0200 |
Teemu Piippo |
added a method to find out if the view is perpendicular to grid
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Thu, 27 Feb 2020 22:46:39 +0200 |
Teemu Piippo |
moved GridProgram to Canvas
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Thu, 27 Feb 2020 14:38:58 +0200 |
Teemu Piippo |
fixed warning
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Thu, 27 Feb 2020 14:38:48 +0200 |
Teemu Piippo |
fixed testing of whether screenToModelCoordinates's result value is behind the camera
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Thu, 27 Feb 2020 12:23:42 +0200 |
Teemu Piippo |
use glm::project instead of figuring out the conversion manually...
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Thu, 27 Feb 2020 11:56:41 +0200 |
Teemu Piippo |
use glm::unProject to implement screenToModelCoordinates
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Wed, 26 Feb 2020 22:26:05 +0200 |
Teemu Piippo |
PartRenderer::modelToScreenCoordinates FINALLY WORKS
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Wed, 26 Feb 2020 02:21:07 +0200 |
Teemu Piippo |
grid stuff
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Thu, 13 Feb 2020 12:51:27 +0200 |
Teemu Piippo |
added grid program
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Fri, 07 Feb 2020 23:59:06 +0200 |
Teemu Piippo |
selection works now
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Fri, 07 Feb 2020 01:58:34 +0200 |
Teemu Piippo |
added selection highlighting
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Thu, 06 Feb 2020 23:41:20 +0200 |
Teemu Piippo |
picking works now
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Thu, 06 Feb 2020 20:33:05 +0200 |
Teemu Piippo |
added the pick scene
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Sun, 02 Feb 2020 00:58:59 +0200 |
Teemu Piippo |
added configurable line anti-aliasing
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Sun, 02 Feb 2020 00:51:06 +0200 |
Teemu Piippo |
added configurable line thickness
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Sat, 01 Feb 2020 17:20:10 +0200 |
Teemu Piippo |
added configurable background color
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Sat, 01 Feb 2020 17:10:11 +0200 |
Teemu Piippo |
Main color is now configurable
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Sat, 01 Feb 2020 15:33:57 +0200 |
Teemu Piippo |
wired renderstyle up
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Thu, 30 Jan 2020 19:20:11 +0200 |
Teemu Piippo |
renamed the linetypes namespace to ldraw namespace and added more structures to it
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Tue, 28 Jan 2020 23:34:49 +0200 |
Teemu Piippo |
added some sort of lighting
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Sun, 26 Jan 2020 01:06:27 +0200 |
Teemu Piippo |
fix default angle
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Sun, 26 Jan 2020 00:55:36 +0200 |
Teemu Piippo |
fix remaining rendering control issues
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Thu, 23 Jan 2020 00:29:10 +0200 |
Teemu Piippo |
it works!
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