Tue, 28 Jan 2020 23:34:49 +0200
added some sort of lighting
24 | 1 | /* |
2 | * LDForge: LDraw parts authoring CAD | |
3 | * Copyright (C) 2013 - 2020 Teemu Piippo | |
4 | * | |
5 | * This program is free software: you can redistribute it and/or modify | |
6 | * it under the terms of the GNU General Public License as published by | |
7 | * the Free Software Foundation, either version 3 of the License, or | |
8 | * (at your option) any later version. | |
9 | * | |
10 | * This program is distributed in the hope that it will be useful, | |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
13 | * GNU General Public License for more details. | |
14 | * | |
15 | * You should have received a copy of the GNU General Public License | |
16 | * along with this program. If not, see <http://www.gnu.org/licenses/>. | |
17 | */ | |
18 | ||
26 | 19 | #include <GL/glut.h> |
28 | 20 | #include <glm/ext/matrix_transform.hpp> |
21 | #include <glm/ext/matrix_clip_space.hpp> | |
17 | 22 | #include <QMouseEvent> |
26 | 23 | #include <QMessageBox> |
17 | 24 | #include "partrenderer.h" |
25 | ||
26 | 26 | PartRenderer::PartRenderer(Model* model, DocumentManager* documents, const ColorTable& colorTable, QWidget* parent) : |
21 | 27 | QOpenGLWidget{parent}, |
28 | model{model}, | |
29 | documents{documents}, | |
26 | 30 | colorTable{colorTable}, |
31 | compiler{new gl::Compiler{this->colorTable, this}} | |
17 | 32 | { |
33 | this->setMouseTracking(true); | |
34 | } | |
35 | ||
26 | 36 | PartRenderer::~PartRenderer() |
37 | { | |
38 | } | |
39 | ||
17 | 40 | void PartRenderer::initializeGL() |
41 | { | |
42 | this->initializeOpenGLFunctions(); | |
22
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
21
diff
changeset
|
43 | if (glGetError() != GL_NO_ERROR) |
17 | 44 | { |
45 | abort(); | |
46 | } | |
27
c57fb7a5ffa3
commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents:
26
diff
changeset
|
47 | this->compiler->initialize(); |
c57fb7a5ffa3
commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents:
26
diff
changeset
|
48 | this->compiler->build(this->model, this->documents); |
17 | 49 | this->initialized = true; |
32 | 50 | this->modelQuaternion = glm::angleAxis(glm::radians(30.0f), glm::vec3{-1, 0, 0}); |
51 | this->modelQuaternion *= glm::angleAxis(glm::radians(225.0f), glm::vec3{-0, 1, 0}); | |
31
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
52 | this->updateViewMatrix(); |
22
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
21
diff
changeset
|
53 | glLineWidth(2.0); |
30 | 54 | this->update(); |
17 | 55 | } |
56 | ||
57 | void PartRenderer::resizeGL(int width, int height) | |
58 | { | |
28 | 59 | glViewport(0, 0, width, height); |
60 | this->projectionMatrix = glm::perspective( | |
31
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
61 | glm::radians(45.0f), |
28 | 62 | static_cast<float>(width) / static_cast<float>(height), |
63 | 0.1f, | |
31
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
64 | 10000.f); |
34
1de2b8d64e9f
added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents:
32
diff
changeset
|
65 | this->compiler->setUniformMatrix("projectionMatrix", this->projectionMatrix); |
17 | 66 | } |
67 | ||
26 | 68 | static GLenum getGlTypeForArrayClass(const gl::ArrayClass vboClass) |
21 | 69 | { |
70 | switch (vboClass) | |
71 | { | |
26 | 72 | case gl::ArrayClass::Lines: |
73 | case gl::ArrayClass::ConditionalLines: | |
21 | 74 | return GL_LINES; |
26 | 75 | case gl::ArrayClass::Triangles: |
21 | 76 | return GL_TRIANGLES; |
26 | 77 | case gl::ArrayClass::Quads: |
21 | 78 | return GL_QUADS; |
79 | } | |
80 | throw std::runtime_error{"Bad vbo class passed to getGlTypeForVboClass"}; | |
81 | } | |
82 | ||
17 | 83 | void PartRenderer::paintGL() |
84 | { | |
26 | 85 | /* |
22
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
21
diff
changeset
|
86 | glEnable (GL_BLEND); |
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
21
diff
changeset
|
87 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
26 | 88 | */ |
22
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
21
diff
changeset
|
89 | glEnable (GL_DEPTH_TEST); |
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
21
diff
changeset
|
90 | glShadeModel (GL_SMOOTH); |
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
21
diff
changeset
|
91 | glEnable (GL_MULTISAMPLE); |
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
21
diff
changeset
|
92 | glEnable (GL_LINE_SMOOTH); |
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
21
diff
changeset
|
93 | glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); |
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
21
diff
changeset
|
94 | this->renderScene(); |
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
21
diff
changeset
|
95 | } |
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
21
diff
changeset
|
96 | |
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
21
diff
changeset
|
97 | void PartRenderer::renderScene() |
6da867fa5429
commit work on GL rendering
Teemu Piippo <teemu@hecknology.net>
parents:
21
diff
changeset
|
98 | { |
26 | 99 | glClearColor(0.8f, 0.8f, 0.8f, 1.0f); |
100 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
101 | glEnable(GL_DEPTH_TEST); | |
102 | glEnable(GL_LIGHTING); | |
103 | glEnable(GL_POLYGON_OFFSET_FILL); | |
104 | glPolygonOffset(1.0f, 1.0f); | |
18 | 105 | switch (this->renderStyle) |
106 | { | |
107 | case gl::RenderStyle::Normal: | |
108 | case gl::RenderStyle::BfcRedGreen: | |
109 | case gl::RenderStyle::RandomColors: | |
110 | break; | |
111 | case gl::RenderStyle::Wireframe: | |
112 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); | |
113 | break; | |
114 | } | |
26 | 115 | // Lines need to be rendered last so that anti-aliasing does not interfere with polygon rendering. |
116 | renderVao(gl::ArrayClass::Triangles); | |
117 | renderVao(gl::ArrayClass::Quads); | |
118 | renderVao(gl::ArrayClass::Lines); | |
119 | glDisable(GL_POLYGON_OFFSET_FILL); | |
120 | } | |
121 | ||
31
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
122 | void PartRenderer::updateViewMatrix() |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
123 | { |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
124 | // I'm not quite sure why using the exponent function on the zoom factor causes linear zoom behavior |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
125 | const double z = 2 * std::exp(this->zoom) * (1 + this->compiler->modelDistance()); |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
126 | this->viewMatrix = glm::lookAt(glm::vec3{0, 0, z}, {0, 0, 0}, {0, -1, 0}); |
34
1de2b8d64e9f
added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents:
32
diff
changeset
|
127 | this->compiler->setUniformMatrix("viewMatrix", this->viewMatrix); |
31
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
128 | } |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
129 | |
27
c57fb7a5ffa3
commit work done on plugging vao to the gl renderer, renders nonsense for now
Teemu Piippo <teemu@hecknology.net>
parents:
26
diff
changeset
|
130 | void PartRenderer::renderVao(const gl::ArrayClass arrayClass) |
26 | 131 | { |
132 | this->compiler->bindVertexArray(arrayClass); | |
34
1de2b8d64e9f
added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents:
32
diff
changeset
|
133 | const std::size_t vertexCount = this->compiler->vertexCount(arrayClass); |
26 | 134 | glDrawArrays(getGlTypeForArrayClass(arrayClass), 0, static_cast<GLsizei>(vertexCount)); |
135 | this->compiler->releaseVertexArray(arrayClass); | |
136 | this->checkForGLErrors(); | |
137 | } | |
138 | ||
139 | void PartRenderer::checkForGLErrors() | |
140 | { | |
141 | GLenum glError; | |
142 | QStringList errors; | |
143 | while ((glError = glGetError()) != GL_NO_ERROR) | |
21 | 144 | { |
145 | const QString glErrorString = QString::fromLatin1(reinterpret_cast<const char*>(::gluErrorString(glError))); | |
26 | 146 | errors.append(glErrorString); |
147 | } | |
148 | if (not errors.isEmpty()) | |
149 | { | |
21 | 150 | QMessageBox::critical( |
151 | this, | |
152 | tr("Rendering error"), | |
26 | 153 | QString{"Failed to render.\n%1"}.arg(errors.join("\n"))); |
21 | 154 | } |
17 | 155 | } |
156 | ||
157 | void PartRenderer::mouseMoveEvent(QMouseEvent* event) | |
158 | { | |
159 | const bool left = event->buttons() & Qt::LeftButton; | |
160 | const QPointF move = pointToPointF(event->pos()) - this->lastMousePosition; | |
161 | if (left and not move.isNull()) | |
162 | { | |
31
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
163 | // q_x is the rotation of the brick along the vertical y-axis, because turning the |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
164 | // vertical axis causes horizontal (=x) rotation. Likewise q_y is the rotation of the |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
165 | // brick along the horizontal x-axis, which causes vertical rotation. |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
166 | const auto scalar = 0.006f; |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
167 | const float move_x = static_cast<float>(move.x()); |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
168 | const float move_y = static_cast<float>(move.y()); |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
169 | const glm::quat q_x = glm::angleAxis(scalar * move_x, glm::vec3{0, -1, 0}); |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
170 | const glm::quat q_y = glm::angleAxis(scalar * move_y, glm::vec3{-1, 0, 0}); |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
171 | this->modelQuaternion = q_x * q_y * this->modelQuaternion; |
34
1de2b8d64e9f
added some sort of lighting
Teemu Piippo <teemu@hecknology.net>
parents:
32
diff
changeset
|
172 | this->compiler->setUniformMatrix("modelMatrix", glm::mat4_cast(this->modelQuaternion)); |
17 | 173 | this->update(); |
174 | } | |
175 | this->lastMousePosition = pointToPointF(event->pos()); | |
176 | } | |
18 | 177 | |
31
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
178 | void PartRenderer::wheelEvent(QWheelEvent* event) |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
179 | { |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
180 | static constexpr double WHEEL_STEP = 1 / 1000.0; |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
181 | const double move = (-event->angleDelta().y()) * WHEEL_STEP; |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
182 | this->zoom = std::clamp(this->zoom + move, MIN_ZOOM, MAX_ZOOM); |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
183 | this->updateViewMatrix(); |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
184 | this->update(); |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
185 | } |
b6df269a2c6b
fix remaining rendering control issues
Teemu Piippo <teemu@hecknology.net>
parents:
30
diff
changeset
|
186 | |
18 | 187 | void PartRenderer::setRenderStyle(const gl::RenderStyle newStyle) |
188 | { | |
189 | this->renderStyle = newStyle; | |
190 | this->update(); | |
191 | } | |
192 |