src/gl/compiler.h

changeset 309
d862721d19a3
parent 291
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child 333
07e65a4c6611
equal deleted inserted replaced
308:daa8770b9d26 309:d862721d19a3
78 DocumentManager* context, 78 DocumentManager* context,
79 const RenderPreferences& preferences); 79 const RenderPreferences& preferences);
80 void initializeModelShaders(ModelShaders* modelShaders); 80 void initializeModelShaders(ModelShaders* modelShaders);
81 void bindModelShaderVertexArray(gl::ModelShaders* shaders, gl::ArrayClass arrayClass); 81 void bindModelShaderVertexArray(gl::ModelShaders* shaders, gl::ArrayClass arrayClass);
82 void releaseModelShaderVertexArray(gl::ModelShaders* shaders, gl::ArrayClass arrayClass); 82 void releaseModelShaderVertexArray(gl::ModelShaders* shaders, gl::ArrayClass arrayClass);
83 void setModelShaderSelectedObjects(gl::ModelShaders* shaders, const QSet<ModelId>& ids); 83 void setModelShaderSelectedObjects(gl::ModelShaders* shaders, const QSet<ElementId>& ids);
84 std::size_t vertexCount(const ModelShaders *shaders, gl::ArrayClass arrayClass); 84 std::size_t vertexCount(const ModelShaders *shaders, gl::ArrayClass arrayClass);
85 ModelId idFromUcharColor(const std::array<GLubyte, 3>& data); 85 ElementId idFromUcharColor(const std::array<GLubyte, 3>& data);
86 86
87 template<typename... Ts> 87 template<typename... Ts>
88 void setShaderUniform(gl::ModelShaders* shaders, const char* uniformName, Ts&&... args) 88 void setShaderUniform(gl::ModelShaders* shaders, const char* uniformName, Ts&&... args)
89 { 89 {
90 for (gl::ModelShaders::ShaderObject& shader : shaders->shaderObjects) 90 for (gl::ModelShaders::ShaderObject& shader : shaders->shaderObjects)

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