src/gl/compiler.h

changeset 333
07e65a4c6611
parent 309
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child 338
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equal deleted inserted replaced
332:ae7f7fbb9cda 333:07e65a4c6611
25 #include "src/basics.h" 25 #include "src/basics.h"
26 #include "src/types/boundingbox.h" 26 #include "src/types/boundingbox.h"
27 #include "src/model.h" 27 #include "src/model.h"
28 #include "src/gl/common.h" 28 #include "src/gl/common.h"
29 29
30 class Model;
31 class DocumentManager; 30 class DocumentManager;
32 31
33 namespace gl 32 namespace gl
34 { 33 {
35 // VAO names 34 // VAO names
78 DocumentManager* context, 77 DocumentManager* context,
79 const RenderPreferences& preferences); 78 const RenderPreferences& preferences);
80 void initializeModelShaders(ModelShaders* modelShaders); 79 void initializeModelShaders(ModelShaders* modelShaders);
81 void bindModelShaderVertexArray(gl::ModelShaders* shaders, gl::ArrayClass arrayClass); 80 void bindModelShaderVertexArray(gl::ModelShaders* shaders, gl::ArrayClass arrayClass);
82 void releaseModelShaderVertexArray(gl::ModelShaders* shaders, gl::ArrayClass arrayClass); 81 void releaseModelShaderVertexArray(gl::ModelShaders* shaders, gl::ArrayClass arrayClass);
83 void setModelShaderSelectedObjects(gl::ModelShaders* shaders, const QSet<ElementId>& ids); 82 //void setModelShaderSelectedObjects(gl::ModelShaders* shaders, const QSet<ElementId>& ids);
84 std::size_t vertexCount(const ModelShaders *shaders, gl::ArrayClass arrayClass); 83 std::size_t vertexCount(const ModelShaders *shaders, gl::ArrayClass arrayClass);
85 ElementId idFromUcharColor(const std::array<GLubyte, 3>& data); 84 int idFromUcharColor(const std::array<GLubyte, 3>& data);
86 85
87 template<typename... Ts> 86 template<typename... Ts>
88 void setShaderUniform(gl::ModelShaders* shaders, const char* uniformName, Ts&&... args) 87 void setShaderUniform(gl::ModelShaders* shaders, const char* uniformName, Ts&&... args)
89 { 88 {
90 for (gl::ModelShaders::ShaderObject& shader : shaders->shaderObjects) 89 for (gl::ModelShaders::ShaderObject& shader : shaders->shaderObjects)

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